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BRINK Problem

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Ungelesen 20.05.11, 12:42   #1
M3zz0mix
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Registriert seit: Sep 2009
Beiträge: 32
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M3zz0mix ist noch neu hier! | 0 Respekt Punkte
Standard BRINK Problem

Hey


hab immer das problem, wenn ich Brink spiele, etwa 5 Minuten

crasht es dann immer, folgende meldung erscheint dann immer :


WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
WARNING: Thread '': GetNetVarFloat: 'pistol_04_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 4 connected.
OnClientConnect: Clearing abilities for client 4
Syncing match state to client 4
client 3 connected.
OnClientConnect: Clearing abilities for client 3
Syncing match state to client 3
client 2 connected.
OnClientConnect: Clearing abilities for client 2
Syncing match state to client 2
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
Resetting bot skills...
Bot skills reset
TASK SELECT (Grosses_K): Attempting Primary: 'snd_destroy_select' (owner: 'ducks_destructible_frontgate')
Migration other match state 1: 0
Parsed gui 'democharge' in 0 ms
Migration other match state 1: 45
Migration other match state 10: 1
Migration other match state 1: 44
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/legs: State 'MountedDefault' has no transitions, machine is stuck
WARNING: RES1004: Invalid input data - sdDeclAnimStateMachine: player/torso: State 'MountedDefault' has no transitions, machine is stuck
Migration other match state 1: 43
Security skill bumped up, Resistance down
Migration other match state 1: 42
Migration other match state 1: 41
Migration other match state 1: 41
Migration other match state 1: 40
Migration other match state 1: 39
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/env/kickup_mud'
********************
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for 'particles/env/kickup_mud'
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL





weiss jemand was der fehler ist?


Gruß
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