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Diiverse Chrome Probleme von Chrome selbst erkannt....lösen?!
Hi
Ich hab mich mal daran gesetzt Chrome etwas näher kennen zulernen statt "nur" zu benutzen! :) Ich bin dabei auf folgende von Google erkannte "Probleme" gestoßen wenn ich chrome://gpu eingebe: Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Native GpuMemoryBuffers: Software only. Hardware acceleration disabled Rasterization: Hardware accelerated Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use disable_discard_framebuffer exit_on_context_lost force_cube_complete scalarize_vec_and_mat_constructor_args texsubimage_faster_than_teximage use_current_program_after_successful_link Problems Detected Always call glUseProgram after a successful link to avoid a driver bug: 349137 Applied Workarounds: use_current_program_after_successful_link Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage is faster for full uploads on ANGLE Applied Workarounds: texsubimage_faster_than_teximage Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args ANGLE crash on glReadPixels from incomplete cube map texture: 518889 Applied Workarounds: force_cube_complete Framebuffer discarding can hurt performance on non-tilers: 570897 Applied Workarounds: disable_discard_framebuffer Native GpuMemoryBuffers have been disabled, either via about:flags or command line. Disabled Features: native_gpu_memory_buffers Das sind keine wirklichen Probleme, ich weiss aber vielleicht bekommt man diese kleinigkeiten in de Griff!? Eines davon konnte ich manuell auf Hardware Accelerated stellen : Rasterization: Hardware accelerated Aber wie sieht mit den ganzen anderen Sachen aus?!! |
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