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Call of Duty - World At War Absturz
Hi Leutz,
CoD waw habe ich die ersten Missionen Problemlos spielen können. Nun stürzt es nach dem Ladebildschirm ab. Folgende Fehler Meldung erhalte ich: nim "crew_truck_guy4_climbin". Error: Could not load xanim "crew_truck_guy3_climbin". Error: Could not load xanim "crew_truck_guy2_climbin". Error: Could not load xanim "crew_truck_guy1_climbin". Error: Could not load xanim "crew_truck_passenger_climbin". Error: Could not load xanim "crew_truck_driver_climbin". Error: Could not load xanim "ai_zombie_shot_leg_right_2_crawl". Error: Could not load xanim "ai_zombie_shot_leg_left_2_crawl". Error: Could not load xanim "ch_climb_tree_a". Error: Could not load xanim "ai_zombie_traverse_crawl_v1". Error: Could not load xanim "ai_zombie_traverse_v2". Error: Could not load xanim "ai_zombie_traverse_v1". Error: Could not load xanim "ai_zombie_idle_crawl_base". Error: Could not load xanim "ai_zombie_idle_base". Error: Could not load xanim "ai_zombie_idle_crawl". Error: Could not load xanim "ai_zombie_idle_v1". Error: Could not load xanim "ai_mg_shoulder_run". Error: Could not load xanim "ai_mg_shoulder_run2crouch". Error: Could not load xanim "ai_mg_shoulder_crouch_idle". Error: Could not load xanim "ai_mg_shoulder_run2stand". Error: Could not load xanim "ai_mg_shoulder_stand_idle". Error: Could not load xanim "v_opelblitz_driverdoor_climbout". Error: Could not load xanim "step_up_low_wall". Error: Could not load xanim "jump_across_100". Error: Could not load xanim "p_makinraid_hatch". Error: Could not load xanim "crew_sherman_passenger9_combatidle_player". Error: Could not load xanim "crew_sherman_passenger8_combatidle_player". Error: Could not load xanim "crew_lvt4_peleliu1_character9_player". Error: Could not load xanim "crew_lvt4_peleliu1_character5_player". Error: Could not load xanim "crew_lvt4_peleliu1_character4_player". Error: Could not load xanim "pb_prone_crawl_right_hold_satchel". Error: Could not load xanim "pb_prone_crawl_left_hold_satchel". Error: Could not load xanim "pb_prone_crawl_back_hold_satchel". Error: Could not load xanim "pb_prone_crawl_hold_satchel". Error: Could not load xanim "pb_crouch_hold_run_right_satchel". Error: Could not load xanim "pb_crouch_hold_run_left_satchel". Error: Could not load xanim "pb_crouch_hold_run_back_satchel". Error: Could not load xanim "pb_crouch_hold_run_satchel". Error: Could not load xanim "pb_hold_run_left_satchel". Error: Could not load xanim "pb_hold_run_right_satchel". Error: Could not load xanim "pb_hold_run_back_satchel". Error: Could not load xanim "pb_hold_run_satchel". Error: Could not load xanim "pb_sprint_hold_satchel". Error: Could not load xanim "pb_crouch_hold_idle_satchel". Error: Could not load xanim "pb_hold_idle_satchel". Error: Could not load xanim "pb_prone_hold_satchel". Error: Could not load xanim "pt_hold_prone_throw_satchel". Error: Could not load xanim "pt_hold_throw_satchel". lod_info doesn't have a spawn function lod_info doesn't have a spawn function ----------------------------------- '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime' Domain is any number from 0.001 to 1000 Error: Could not load xmodel "". === G_LoadGame === WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size WARNING! Map too large for complete burn map coverage. reducing burn map size ----------------------------------- Connecting player #0 has a zero GUID Going from CS_FREE to CS_CONNECTED for (num 0 guid 0) Received packet 0 of stats data Received packet 1 of stats data Received packet 2 of stats data PunkBuster Client: PnkBstrB service installed and started successfully Received packet 3 of stats data Received packet 4 of stats data Received packet 5 of stats data Received packet 6 of stats data -- DynEnt_WriteGameState wrote 2 bytes -- Setting state to CA_LOADING in CL_DownloadsComplete Setting state to CA_LOADING in CL_InitCGame Player 0 no longer burning at time: 0 Error: Could not load material "nightvision_overlay_goggles". Error: Could not load material "decode_characters". Error: Could not load material "decode_characters_glow". Error: Could not load material "killicondied". Error: Could not load material "killiconcrush". Error: Could not load material "killiconfalling". Error: Could not load material "killiconsuicide". Error: Could not load material "killiconheadshot". Error: Could not load material "killiconmelee". LOADING... collision map LOADING... graphics LOADING... maps/pel2.d3dbsp Foliage: -------------------------- Foliage: smodelCount = 15722 Foliage: foliage model count = 15722 (max=16384) Foliage: sizeof(g_modelInfos) = 16384, element size = 1 Foliage: -------------------------- vertex stream 2: -------------------------- vertex stream 2: needs 964468 bytes vertex stream 2: vertex buffer allocate ok vertex stream 2: -------------------------- LOADING... game media LOADING... - textures Error: Could not load material "headicondisconnected". Error: Could not load material "headiconyouinkillcam". Error: Could not load material "objective_up". Error: Could not load material "objective_down". Error: Could not load material "compassping_friendly". Error: Could not load material "objective_friendly_chat". Error: Could not load material "compassping_enemy". Error: Could not load material "compass_radarline". Error: Could not load material "compass_objpoint_airstrike_busy". Error: Could not load material "compass_objpoint_airstrike_friendly". Error: Could not load material "hud_flashbangicon". LOADING... - models LOADING... - items LOADING... - inline models LOADING... - server models Error: Could not load fx "vehicle/treadfx/fx_treadfx_sherman_mud". Error: Could not load fx "explosions/artilleryexp_dirt_brown_test". Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade". Error: Could not load fx "misc/fx_flare_sky_white_10sec". Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec". Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail". Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2". Error: Could not load fx "weapon/molotov/fx_molotov_wick". Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec". '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeInTime' Domain is any number from 0.001 to 1000 '0' is not a valid value for dvar 'bg_shock_soundFadeOutTime' Domain is any number from 0.001 to 1000 Error: Could not load fx "treadfx/heli_dust_default". Error: Could not load fx "treadfx/heli_water". Error: Could not load fx "smoke/smoke_trail_white_heli". Error: Could not load fx "smoke/smoke_trail_black_heli". Error: Could not load fx "fire/fire_smoke_trail_L". Error: Could not load fx "fire/jet_afterburner". Error: Could not load fx "vehicle/water/fx_wake_lvt_churn". LOADING... - game media done LOADING... clients Error: Could not load menufile "ui/s*****menus/briefing.menu". Error: Could not load menufile "ui/s*****menus/loadout_splitscreen.menu". *** CLIENT SPAWN 0 s*****_brushmodels 0 s*****_models. Error: Could not load material "terrain_scorch_bark". Error: Could not load material "terrain_scorch_brick". Error: Could not load material "terrain_scorch_carpet". Error: Could not load material "terrain_scorch_cloth". Error: Could not load material "terrain_scorch_concrete". Error: Could not load material "terrain_scorch_dirt". Error: Could not load material "terrain_scorch_flesh". Error: Could not load material "terrain_scorch_foliage". Error: Could not load material "terrain_scorch_glass". Error: Could not load material "terrain_scorch_gravel". Error: Could not load material "terrain_scorch_ice". Error: Could not load material "terrain_scorch_metal". Error: Could not load material "terrain_scorch_paper". Error: Could not load material "terrain_scorch_plaster". Error: Could not load material "terrain_scorch_rock". Error: Could not load material "terrain_scorch_snow". Error: Could not load material "terrain_scorch_water". Error: Could not load material "terrain_scorch_wood". Error: Could not load material "terrain_scorch_asphalt". Error: Could not load material "terrain_scorch_ceramic". Error: Could not load material "terrain_scorch_plastic". Error: Could not load material "terrain_scorch_rubber". Error: Could not load material "terrain_scorch_cushion". Error: Could not load material "terrain_scorch_fruit". Error: Could not load material "terrain_scorch_paintedmetal". Error: Could not load material "terrain_scorch_player". Error: Could not load material "terrain_scorch_tallgrass". CL_InitCGame: 0.35 seconds Com_TouchMemory: 0 msec. Using sum: -1667888895 Hiding channel: gamenotify Hiding channel: obituary Adding channel: gamenotify Adding channel: obituary Hiding channel: boldgame Adding channel: boldgame Hiding channel: subtitle Adding channel: subtitle Hiding channel: coopinfo Adding channel: coopinfo PunkBuster Client: Connected to Server loopback Fade in 12890 1250 R_MAX_SKINNED_CACHE_VERTICES((1024 * 192)) exceeded - not drawing surface Too many visible static models - not drawing static model MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface Unhandled exception caught Kann mir jemand helfen? Danke schonma :) |
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