27.11.11, 15:21
			
			
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			#898
			
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			 Erfahrener Newbie 
			
			
			
			
				 
				Registriert seit: Oct 2009 
				
				
				
					Beiträge: 38
				 
				 
	
		
			
				 Bedankt: 6.650 
			
		
	 
				
				 
				
				     
			 
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	Zitat: 
	
	
		
			
				
					Zitat von  Prince Porn
					 
				 
				Solch Probleme findest du bei fast ALLEN Spielen, die es auch für Konsole gibt.  
 
 
Die werden für Konsole entwickelt, und dann nur auf den PC portiert. Und dann hast du solch komische Steuerungs-Bugs. 
			
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 Gibt da allerdings einen hübschen Mod  http://www.skyrimnexus.com/downloads/file.php?id=88
Changelog 
	
    
    
     
    
        What is changed: 
1. Instead of a hard coded Tab, your Character Menu key/mouse button will now: 
--- Close books! 
--- Exit the map! 
--- End dialog / trading 
--- Exit crafting 
--- Abandon lockpicking 
 
2. Clicking the middle mouse button on an inventory item will zoom in on it and you can click and drag to rotate it (fun) 
--- You can also use your Sprint key to zoom an item 
--- The previous way to do this was using the C key, but this function was undocumented and hard coded 
--- The C key hard code was removed to prevent conflicts 
 
3. The map is moved using your set up/down/left/right keys instead of hard coded WASD 
--- Center view is set to your Activate key instead of hard code E 
 
4. Your left/right strafe keys control the lock rotation in the lockpick mini-game instead of hard coded A/D 
--- The left/right arrow keys and Left Mouse/Right Mouse were also added as ways to rotate the lock 
--- If you change your strafe keys, you may have to restart the game to get right strafe to rotate the lock 
 
5. Pressing the favorites key again while in the favorites menu will now exit the favorites menu (what a concept) 
--- The character menu key will still also close the favorites menu 
 
6. If you have the Activate command bound to a mouse button (ex: Mouse 5) you can now take books! 
 
7. You can drop items or mark them as favorites even if you have Sheathe/Ready or Toggle POV bound to a mouse button 
--- Note that as always the interface won't update to show your changes, it will always show Drop as R and Favorite as F 
--- In actuality, Drop is whatever you assigned to Sheathe/Ready and Mark as Favorite is what you assigned to Toggle POV 
 
8. You can equip weapons to either hand with if you use your keyboard for your attack keys instead of the default mouse buttons 
 
9. Turning book pages uses your strafe keys instead of hard coded A/D 
--- Left/right arrow keys, left/right mouse, and mouse wheel still work to turn pages, too 
 
10. The T key was hardcoded to recharge, now the Wait key/mouse button will do recharge (which is T by default) 
--- Added to avoid conflicts in browsing the menus 
 
========================= 
 
Alternate files: 
No Inventory Middle Mouse: does not add the zoom function with middle mouse for inventory if you find it interferes with your setup 
--- Use your Sprint key/mouse bind instead 
 
Numpad Remap: removes hotkeys 1-8 from the numpad, allowing you to bind the numpad keys for other use 
--- They keys will show up as hex codes in the interface, but they still work 
 
========================= 
 
Updates: 
v1.00: 
--- Initial release 
v1.01: 
--- World and Local map Center view is now the Activate key instead of hard coded E 
--- The Activate command now works to take books even if it is bound to a mouse button 
v1.02: 
--- Dropping items or marking them as favorites now work with mouse commands 
--- Assigning a weapon or spell to the left/right hand now works even if the attack key is on the keyboard 
--- Zooming in on inventory items now uses the Sprint key instead of the undocumented and hard coded C key 
--- Added an alternate file that removes hotkeys from the number pad to allow rebinding 
v1.03: 
--- Turning book pages now uses the set strafe keys instead of hard coded A/D 
--- Recharge Item changed to whatever the Wait key is instead of T to avoid conflicts (Wait default is T) 
--- Movement keys bound to mouse buttons work in navigating menus unless they are M1 
--- Movement keys bound to mouse buttons work in maps unless they are M1 or M2 
 
     
  
		 
		
		
		
		
		
		
		
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