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Ungelesen 15.02.11, 11:30   #2
Soliver84
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Standard Crysis 2 Beta - SYSTEM.CFG + Tweaks+Problemlösungen

Crysis 2 Beta - SYSTEM.CFG + Tweaks
Standard "system.cfg": (befindet sich im crysis2(5620)_01_13 Ordner)
Zitat:
; crysis2

; System Settings

sys_game_folder=GameCrysis2
sys_dll_game=CryGameCrysis2.dll
sys_user_folder=Crysis2
sys_languages = "english,french,spanish,german,turkish"

; --- Grafic Settings ---

r_ShadersRemoteCompiler=0
r_width=1024
r_height=768

; --- Grafic Detail Settings ---

sys_spec = 3
q_quality = 3
Netzwerk Zusatz für den Multiplayer:
Zitat:
; Multiplayer Settings

net_inactivitytimeout = 32
net_inactivitytimeoutDevmode = 32
net_initLobbyServiceToLan = 1
sv_lanonly = 1
sv_servername = "LAN"

cl_nickname = "DEINSPIELERNAME"
g_ignoreDLCRequirements = 1
g_useOnlineServiceForDedicated = 0
- "net_lanbrowser" wird nicht benötigt und kann blackscreens verursachen! -
- Das der Anmelde Name im Spiel zu sehen ist, ist normal, der Spielername ist im MP zu sehen -


GameSpy abschalten:
Zitat:
; Disable Gamespy

g_gamespy_loginUI = 0
sv_gs_trackstats = 0
sv_gs_report = 0
DLC:
Zitat:
; DLC activation

g_dlcPurchaseOverwrite = 1
g_presaleUnlock = 0
LOG Einstellungen:
Zitat:
; Log Settings

log_Verbosity = 1 ; only log errors
log_WriteToFile = 0 ; don't write log to file
log_IncludeTime = 0 ; includes time for log

sys_warnings = 0
sys_no_crash_dialog=1
Screenshot Einstellungen:
Zitat:
; Screenshot Settings

e_screenshot_width = 4096
e_screenshot_height = 3072
e_screenshot_quality = 100
e_screenshot_file_format = jpg
Kommando Console Einschalten: - Per ^ Taste im Spiel -
Zitat:
con_restricted = 0
(FPS) Info abschalten:
Zitat:
r_displayInfo = 0
Intro und LoginScreen abschalten:
Zitat:
g_skipIntro = 1 ; skips all intro movies
g_enableInitialLoginScreen = 0 ; disable login screen at game startup
Cheats und Protection:
Zitat:
sv_cheatprotection = 1
pp_defaultUnlockAll = 1
g_infiniteammo = 0
g_infinitesuitenergy = 0
ai_ignoreplayer = 0
g_godmode = 0
Wer eine/n Grafikkarte/PC mit weniger Leistung hat, kann durch folgende Tweaks sich mehr FPS holen:

- Niedrigere Auflösung und begrenzen der Details -
Zitat:
r_MotionBlur = 0
r_depthoffield = 0
r_WaterReflectionsQuality = 1
r_TexturesStreaming=0
sys_spec = 1
q_quality = 1
r_width=1024
r_height=768
r_vsync = 1
- MEHR Tweaks zur Grafik sind im Download der SYSTEM.CFG enthalten -

TIP: Wer raus TABBEN will aus dem Spiel weil er schnell was anderes machen muss,
der sollte mit ALT-ENTER das Spiel in den Window Mode bringen und kann eben schnell ins Windows,
OHNE dass das Spiel hängen bleibt. Zurück wieder dann mit ALT-ENTER um es wieder auf Fullscreen zu stellen.

Zum speichern der Errungenschaften vom Netzwerk spielen,
JEDESMAL vor dem verlassen des Spiels in den Singleplayer wechseln.

(Wird der/das Server/Spiel einfach geschlossen etc., werden keine erspielt.)


Wichtige Einstellungen für die Tastatur: Speicherort > crysis2(5620)_01_13\GameCrysis2\Libs\Config\defaul tProfile.xml



DOWNLOADS:

Code:
Eine detailierte SYSTEM.CFG gibt es im Download hier (alte config unten ist die neue): >>> KLICK <<<
- Enthält abgeschaltete Grafik Tweaks die nach Bedarf aktiviert werden können -

Die nicht in der Beta funktionierenden Grafiktweak Optionen: >>> KLICK <<<

Eine Liste (in Englisch) der gesammten CVARS: >>> KLICK <<<

LNG Dateien um das Spiel umzustellen auf Deutsch: >>> KLICK <<<

Eine Beispiel "defaultProfile.xml": >>> KLICK <<<

Default geändert nach:

Vorwärts  : Cursor Oben
Rückwärts : Cursor unten
Links     : Cursor links
Rechts    : Cursor rechts
Jump      : Numpad 0
Ducken    : Rechtes STRG
Sprint    : Rechtes SHIFT

Fahrzeug Steuerung:

Vorwärts  : Cursor Oben
Rückwärts : Cursor unten
Links     : Cursor links
Rechts    : Cursor rechts
Hier mal der AUDIO FIX :
Mit den beiden werten spielen:
sys_spec_Sound=4
s_SpeakerConfig=2

Hier mal die Config vom editor auf VeryHighspec, bzw. alle consolen befehle:

Code:
<PropertyCtrl>
 <PropertyItem Name="::aa_debug" Value="0"/>
 <PropertyItem Name="::aa_enabled" Value="1"/>
 <PropertyItem Name="::aa_maxDist" Value="10"/>
 <PropertyItem Name="::aa_peopleNeeded" Value="2"/>
 <PropertyItem Name="::ac_animErrorClamp" Value="1"/>
 <PropertyItem Name="::ac_animErrorMaxAngle" Value="45"/>
 <PropertyItem Name="::ac_animErrorMaxDistance" Value="0.5"/>
 <PropertyItem Name="::ac_clampTimeAnimation" Value="0.3"/>
 <PropertyItem Name="::ac_clampTimeEntity" Value="0.7"/>
 <PropertyItem Name="::ac_ColliderModeAI" Value="0"/>
 <PropertyItem Name="::ac_ColliderModePlayer" Value="0"/>
 <PropertyItem Name="::ac_debugAnimEffects" Value="0"/>
 <PropertyItem Name="::ac_debugAnimError" Value="0"/>
 <PropertyItem Name="::ac_debugAnimTarget" Value="0"/>
 <PropertyItem Name="::ac_debugCarryCorrection" Value="0"/>
 <PropertyItem Name="::ac_debugColliderMode" Value="0"/>
 <PropertyItem Name="::ac_debugEntityParams" Value="0"/>
 <PropertyItem Name="::ac_DebugFilter" Value="0"/>
 <PropertyItem Name="::ac_debugFutureAnimPath" Value="0"/>
 <PropertyItem Name="::ac_debugLocations" Value="0"/>
 <PropertyItem Name="::ac_debugLocationsGraphs" Value="0"/>
 <PropertyItem Name="::ac_debugMotionParams" Value="0"/>
 <PropertyItem Name="::ac_debugMovementControlMethods" Value="0"/>
 <PropertyItem Name="::ac_debugPrediction" Value="0"/>
 <PropertyItem Name="::ac_debugSelection" Value="0"/>
 <PropertyItem Name="::ac_debugSelectionParams" Value="0"/>
 <PropertyItem Name="::ac_debugText" Value="0"/>
 <PropertyItem Name="::ac_debugTweakTrajectoryFit" Value="0"/>
 <PropertyItem Name="::ac_debugXXXValues" Value="0"/>
 <PropertyItem Name="::ac_disableFancyTransitions" Value="0"/>
 <PropertyItem Name="::ac_disableSlidingContactEvents" Value="0"/>
 <PropertyItem Name="::ac_enableExtraSolidCollider" Value="0"/>
 <PropertyItem Name="::ac_enableProceduralLeaning" Value="1"/>
 <PropertyItem Name="::ac_entityAnimClamp" Value="1"/>
 <PropertyItem Name="::ac_forceSimpleMovement" Value="0"/>
 <PropertyItem Name="::ac_frametime" Value="0"/>
 <PropertyItem Name="::ac_movementControlMethodFilter" Value="0"/>
 <PropertyItem Name="::ac_movementControlMethodHor" Value="0"/>
 <PropertyItem Name="::ac_movementControlMethodVer" Value="0"/>
 <PropertyItem Name="::ac_templateMCMs" Value="1"/>
 <PropertyItem Name="::ag_action" Value=""/>
 <PropertyItem Name="::ag_adjustToCatchUp" Value="0"/>
 <PropertyItem Name="::ag_averageTravelSpeed" Value="0"/>
 <PropertyItem Name="::ag_breakmode" Value="0"/>
 <PropertyItem Name="::ag_breakOnQuery" Value=""/>
 <PropertyItem Name="::ag_debug" Value=""/>
 <PropertyItem Name="::ag_debugAdditives" Value="0"/>
 <PropertyItem Name="::ag_debugErrors" Value="0"/>
 <PropertyItem Name="::ag_debugExactPos" Value="0"/>
 <PropertyItem Name="::ag_debugLayer" Value="0"/>
 <PropertyItem Name="::ag_debugMusic" Value="0"/>
 <PropertyItem Name="::ag_defaultAIStance" Value="combat"/>
 <PropertyItem Name="::ag_drawActorPos" Value="0"/>
 <PropertyItem Name="::ag_ep_correctMovement" Value="1"/>
 <PropertyItem Name="::ag_ep_showPath" Value="0"/>
 <PropertyItem Name="::ag_forceAdjust" Value="0"/>
 <PropertyItem Name="::ag_forceInsideErrorDisc" Value="1"/>
 <PropertyItem Name="::ag_fpAnimPop" Value="1"/>
 <PropertyItem Name="::ag_humanBlending" Value="0"/>
 <PropertyItem Name="::ag_item" Value=""/>
 <PropertyItem Name="::ag_lockToEntity" Value="0"/>
 <PropertyItem Name="::ag_log" Value="0"/>
 <PropertyItem Name="::ag_logeffects" Value="0"/>
 <PropertyItem Name="::ag_logselections" Value="0"/>
 <PropertyItem Name="::ag_logsounds" Value="0"/>
 <PropertyItem Name="::ag_logtransitions" Value="0"/>
 <PropertyItem Name="::ag_log_entity" Value=""/>
 <PropertyItem Name="::ag_measureActualSpeeds" Value="0"/>
 <PropertyItem Name="::ag_nonDecoupledLeaning" Value="1"/>
 <PropertyItem Name="::ag_queue" Value=""/>
 <PropertyItem Name="::ag_safeExactPositioning" Value="1"/>
 <PropertyItem Name="::ag_showmovement" Value="0"/>
 <PropertyItem Name="::ag_showPhysSync" Value="0"/>
 <PropertyItem Name="::ag_signal" Value=""/>
 <PropertyItem Name="::ag_stance" Value=""/>
 <PropertyItem Name="::AICollisions.dmgFactorWhenCollidedByObject" Value="1"/>
 <PropertyItem Name="::AICollisions.minMassForFallAndPlay" Value="5"/>
 <PropertyItem Name="::AICollisions.minSpeedForFallAndPlay" Value="10"/>
 <PropertyItem Name="::AICollisions.showInLog" Value="0"/>
 <PropertyItem Name="::aim_altNormalization.enable" Value="0"/>
 <PropertyItem Name="::aim_altNormalization.hud_ctrl_Coeff_Unified" Value="1"/>
 <PropertyItem Name="::aim_altNormalization.hud_ctrl_Curve_Unified" Value="2.5"/>
 <PropertyItem Name="::aim_assistGlidingMultiplier" Value="2"/>
 <PropertyItem Name="::aim_assistMaxDistance" Value="50"/>
 <PropertyItem Name="::aim_assistMaxDistanceTagged" Value="50"/>
 <PropertyItem Name="::aim_assistMaxDistance_IronSight" Value="50"/>
 <PropertyItem Name="::aim_assistMinDistance" Value="0"/>
 <PropertyItem Name="::aim_assistMinTurnScale" Value="0.45"/>
 <PropertyItem Name="::aim_assistMinTurnScale_IronSight" Value="0.45"/>
 <PropertyItem Name="::aim_assistSlidingMultiplier" Value="8"/>
 <PropertyItem Name="::aim_assistSlowDisableDistance" Value="100"/>
 <PropertyItem Name="::aim_assistSlowDistanceModifier" Value="1"/>
 <PropertyItem Name="::aim_assistSlowFalloffStartDistance" Value="5"/>
 <PropertyItem Name="::aim_assistSlowStartFadeinDistance" Value="3"/>
 <PropertyItem Name="::aim_assistSlowStopFadeinDistance" Value="5"/>
 <PropertyItem Name="::aim_assistSlowThresholdOuter" Value="2.7"/>
 <PropertyItem Name="::aim_assistSnapRadiusScale" Value="1"/>
 <PropertyItem Name="::aim_assistSnapRadiusTaggedScale" Value="1"/>
 <PropertyItem Name="::aim_assistSprintMultiplier" Value="2"/>
 <PropertyItem Name="::aim_assistStrength" Value="0.5"/>
 <PropertyItem Name="::aim_assistStrength_IronSight" Value="0.5"/>
 <PropertyItem Name="::ai_AdjustPathsAroundDynamicObstacles" Value="1"/>
 <PropertyItem Name="::ai_AgentStatsDist" Value="150"/>
 <PropertyItem Name="::ai_AllowAccuracyDecrease" Value="1"/>
 <PropertyItem Name="::ai_AllowAccuracyIncrease" Value="0"/>
 <PropertyItem Name="::ai_AllowedToHit" Value="1"/>
 <PropertyItem Name="::ai_AllowedToHitPlayer" Value="1"/>
 <PropertyItem Name="::ai_AllTime" Value="0"/>
 <PropertyItem Name="::ai_AmbientFireEnable" Value="1"/>
 <PropertyItem Name="::ai_AmbientFireQuota" Value="3"/>
 <PropertyItem Name="::ai_AmbientFireUpdateInterval" Value="0.5"/>
 <PropertyItem Name="::ai_AttemptStraightPath" Value="1"/>
 <PropertyItem Name="::ai_BannedNavSoTime" Value="15"/>
 <PropertyItem Name="::ai_BeautifyPath" Value="1"/>
 <PropertyItem Name="::ai_BigBrushCheckLimitSize" Value="15"/>
 <PropertyItem Name="::ai_BurstWhileMovingDestinationRange" Value="9999"/>
 <PropertyItem Name="::ai_CheckWalkabilityOptimalSectionLength" Value="1.75"/>
 <PropertyItem Name="::ai_CloakIncrementMod" Value="1"/>
 <PropertyItem Name="::ai_CloakingDelay" Value="0.55"/>
 <PropertyItem Name="::ai_CloakMaxDist" Value="4"/>
 <PropertyItem Name="::ai_CloakMinDist" Value="1"/>
 <PropertyItem Name="::ai_CodeCoverageMode" Value="0"/>
 <PropertyItem Name="::ai_CollisionAvoidanceAgentExtraFat" Value="0.025"/>
 <PropertyItem Name="::ai_CollisionAvoidanceAgentTimeHorizon" Value="2.5"/>
 <PropertyItem Name="::ai_CollisionAvoidanceObstacleTimeHorizon" Value="1.5"/>
 <PropertyItem Name="::ai_CollisionAvoidancePathEndCutoffRange" Value="2"/>
 <PropertyItem Name="::ai_CollisionAvoidanceRange" Value="10"/>
 <PropertyItem Name="::ai_CollisionAvoidanceTargetCutoffRange" Value="3.5"/>
 <PropertyItem Name="::ai_CollisionAvoidanceTimestep" Value="0.075"/>
 <PropertyItem Name="::ai_CompatibilityMode" Value="crysis2"/>
 <PropertyItem Name="::ai_CompleteCloakDelay" Value="2"/>
 <PropertyItem Name="::ai_CoolMissesBoxHeight" Value="2.5"/>
 <PropertyItem Name="::ai_CoolMissesBoxSize" Value="10"/>
 <PropertyItem Name="::ai_CoolMissesCooldown" Value="0.25"/>
 <PropertyItem Name="::ai_CoolMissesMaxLightweightEntityMass" Value="20"/>
 <PropertyItem Name="::ai_CoolMissesMinMissDistance" Value="7.5"/>
 <PropertyItem Name="::ai_CoolMissesProbability" Value="0.35"/>
 <PropertyItem Name="::ai_CoverExactPositioning" Value="0"/>
 <PropertyItem Name="::ai_CoverMaxEyeCount" Value="2"/>
 <PropertyItem Name="::ai_CoverPredictTarget" Value="1"/>
 <PropertyItem Name="::ai_CoverSpacing" Value="0.5"/>
 <PropertyItem Name="::ai_CoverSystem" Value="1"/>
 <PropertyItem Name="::ai_CrouchVisibleRange" Value="15"/>
 <PropertyItem Name="::ai_CrowdControlInPathfind" Value="0"/>
 <PropertyItem Name="::ai_DebugAggressionSystem" Value="0"/>
 <PropertyItem Name="::ai_DebugBattleFront" Value="0"/>
 <PropertyItem Name="::ai_DebugBehaviorSelection" Value=""/>
 <PropertyItem Name="::ai_DebugCheckWalkability" Value="0"/>
 <PropertyItem Name="::ai_DebugCheckWalkabilityRadius" Value="0.5"/>
 <PropertyItem Name="::ai_DebugCollisionAvoidanceForceSpeed" Value="0"/>
 <PropertyItem Name="::ai_DebugCollisionAvoidanceUpdateVelocities" Value="1"/>
 <PropertyItem Name="::ai_DebugDeferredDeath" Value="0"/>
 <PropertyItem Name="::ai_DebugDraw" Value="-1"/>
 <PropertyItem Name="::ai_DebugDrawAdaptiveUrgency" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawAmbientFire" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawArrowLabelsVisibilityDistance" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawAStarOpenList" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawAStarOpenListTime" Value="10"/>
 <PropertyItem Name="::ai_DebugDrawBannedNavsos" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawCollisionAvoidance" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawCollisionAvoidanceAgentName" Value=""/>
 <PropertyItem Name="::ai_DebugDrawCommunication" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawCommunicationHistoryDepth" Value="5"/>
 <PropertyItem Name="::ai_DebugDrawCoolMisses" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawCoopReadabilities" Value="none"/>
 <PropertyItem Name="::ai_DebugDrawCoordination" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawCover" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawCoverLocations" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawCoverPlanes" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawCoverSampler" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawCrowdControl" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawDamageControl" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawDamageParts" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawDeadBodies" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawDynamicCoverSampler" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawDynamicHideObjectsRange" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawEnabledActors" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawEnabledPlayers" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawExpensiveAccessoryQuota" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawFireCommand" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawFlight" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawFlight2" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawGroups" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawHashSpaceAround" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawHidespotRange" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawHideSpotSearchRays" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawLightLevel" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawPhysicsAccess" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawPlayerActions" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawReinforcements" Value="-1"/>
 <PropertyItem Name="::ai_DebugDrawStanceSize" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawVegetationCollisionDist" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawVisionMap" Value="0"/>
 <PropertyItem Name="::ai_DebugDrawVolumeVoxels" Value="0"/>
 <PropertyItem Name="::ai_DebugGroupCoordinationSelection" Value="0"/>
 <PropertyItem Name="::ai_DebugHideSpotName" Value="0"/>
 <PropertyItem Name="::ai_DebugInterestSystem" Value="0"/>
 <PropertyItem Name="::ai_DebugPathfinding" Value="0"/>
 <PropertyItem Name="::ai_DebugPerceptionManager" Value="0"/>
 <PropertyItem Name="::ai_DebugPinger" Value="0"/>
 <PropertyItem Name="::ai_DebugPingerCollision" Value="0"/>
 <PropertyItem Name="::ai_DebugPlasma" Value="0"/>
 <PropertyItem Name="::ai_DebugPressureSystem" Value="0"/>
 <PropertyItem Name="::ai_DebugRangeSignaling" Value="0"/>
 <PropertyItem Name="::ai_DebugSearch" Value="0"/>
 <PropertyItem Name="::ai_DebugSignalTimers" Value="0"/>
 <PropertyItem Name="::ai_DebugSoftPing" Value="0"/>
 <PropertyItem Name="::ai_DebugStalkerJump" Value="0"/>
 <PropertyItem Name="::ai_DebugTacticalPoints" Value="0"/>
 <PropertyItem Name="::ai_DebugTacticalPointsBlocked" Value="0"/>
 <PropertyItem Name="::ai_DebugTargetSilhouette" Value="0"/>
 <PropertyItem Name="::ai_DebugTargetTracksAgent" Value="none"/>
 <PropertyItem Name="::ai_DebugTargetTracksConfig" Value="0"/>
 <PropertyItem Name="::ai_DebugTargetTracksConfig_Filter" Value="none"/>
 <PropertyItem Name="::ai_DebugTargetTracksTarget" Value="0"/>
 <PropertyItem Name="::ai_DebugVisualS*****Errors" Value="0"/>
 <PropertyItem Name="::ai_DebugWalkabilityCache" Value="0"/>
 <PropertyItem Name="::ai_DrawAgentFOV" Value="0"/>
 <PropertyItem Name="::ai_DrawAgentStats" Value="NkcBbtGgSf"/>
 <PropertyItem Name="::ai_DrawAgentStatsGroupFilter" Value=""/>
 <PropertyItem Name="::ai_DrawAreas" Value="0"/>
 <PropertyItem Name="::ai_DrawAttentionTargetPositions" Value="0"/>
 <PropertyItem Name="::ai_DrawBadAnchors" Value="-1"/>
 <PropertyItem Name="::ai_DrawBulletEvents" Value="0"/>
 <PropertyItem Name="::ai_DrawCollisionEvents" Value="0"/>
 <PropertyItem Name="::ai_DrawDistanceLUT" Value="0"/>
 <PropertyItem Name="::ai_DrawExplosions" Value="0"/>
 <PropertyItem Name="::ai_DrawFakeDamageInd" Value="0"/>
 <PropertyItem Name="::ai_DrawFakeHitEffects" Value="0"/>
 <PropertyItem Name="::ai_DrawFakeTracers" Value="0"/>
 <PropertyItem Name="::ai_DrawFireEffectDecayRange" Value="30"/>
 <PropertyItem Name="::ai_DrawFireEffectEnabled" Value="1"/>
 <PropertyItem Name="::ai_DrawFireEffectMaxAngle" Value="5"/>
 <PropertyItem Name="::ai_DrawFireEffectMinDistance" Value="7.5"/>
 <PropertyItem Name="::ai_DrawFireEffectMinTargetFOV" Value="7.5"/>
 <PropertyItem Name="::ai_DrawFireEffectTimeScale" Value="1"/>
 <PropertyItem Name="::ai_DrawFormations" Value="0"/>
 <PropertyItem Name="::ai_DrawGetEnclosingFailures" Value="0"/>
 <PropertyItem Name="::ai_DrawGoals" Value="0"/>
 <PropertyItem Name="::ai_DrawGrenadeEvents" Value="0"/>
 <PropertyItem Name="::ai_DrawGroupTactic" Value="0"/>
 <PropertyItem Name="::ai_DrawHidespots" Value="0"/>
 <PropertyItem Name="::ai_DrawModifiers" Value="0"/>
 <PropertyItem Name="::ai_DrawNode" Value="none"/>
 <PropertyItem Name="::ai_DrawNodeLinkCutoff" Value="0"/>
 <PropertyItem Name="::ai_DrawNodeLinkType" Value="0"/>
 <PropertyItem Name="::ai_DrawOffset" Value="0.1"/>
 <PropertyItem Name="::ai_DrawPath" Value="none"/>
 <PropertyItem Name="::ai_DrawPathAdjustment" Value=""/>
 <PropertyItem Name="::ai_DrawPathFollower" Value="0"/>
 <PropertyItem Name="::ai_DrawPatterns" Value="0"/>
 <PropertyItem Name="::ai_DrawPerceptionDebugging" Value="0"/>
 <PropertyItem Name="::ai_DrawPerceptionHandlerModifiers" Value="none"/>
 <PropertyItem Name="::ai_DrawPerceptionIndicators" Value="0"/>
 <PropertyItem Name="::ai_DrawPerceptionModifiers" Value="0"/>
 <PropertyItem Name="::ai_DrawPlayerRanges" Value="0"/>
 <PropertyItem Name="::ai_DrawProbableTarget" Value="0"/>
 <PropertyItem Name="::ai_DrawRadar" Value="0"/>
 <PropertyItem Name="::ai_DrawRadarDist" Value="20"/>
 <PropertyItem Name="::ai_DrawReadibilities" Value="0"/>
 <PropertyItem Name="::ai_DrawRefPoints" Value=""/>
 <PropertyItem Name="::ai_DrawShooting" Value="none"/>
 <PropertyItem Name="::ai_DrawSmartObjects" Value="0"/>
 <PropertyItem Name="::ai_DrawSoundEvents" Value="0"/>
 <PropertyItem Name="::ai_DrawStats" Value="0"/>
 <PropertyItem Name="::ai_DrawTargets" Value="0"/>
 <PropertyItem Name="::ai_DrawTrajectory" Value="0"/>
 <PropertyItem Name="::ai_DrawType" Value="-1"/>
 <PropertyItem Name="::ai_DrawUpdate" Value="0"/>
 <PropertyItem Name="::ai_DynamicHidespotsEnabled" Value="0"/>
 <PropertyItem Name="::ai_DynamicVolumeUpdateTime" Value="0.000175"/>
 <PropertyItem Name="::ai_DynamicWaypointUpdateTime" Value="0.00035"/>
 <PropertyItem Name="::ai_emo" Value=""/>
 <PropertyItem Name="::ai_EnableCoolMisses" Value="1"/>
 <PropertyItem Name="::ai_EnableORCA" Value="1"/>
 <PropertyItem Name="::ai_EnablePerceptionStanceVisibleRange" Value="0"/>
 <PropertyItem Name="::ai_EnablePressureSystem" Value="1"/>
 <PropertyItem Name="::ai_EnableWarningsErrors" Value="1"/>
 <PropertyItem Name="::ai_EnableWaterOcclusion" Value="1"/>
 <PropertyItem Name="::ai_ExtraForbiddenRadiusDuringBeautification" Value="1"/>
 <PropertyItem Name="::ai_ExtraRadiusDuringBeautification" Value="0.2"/>
 <PropertyItem Name="::ai_ExtraVehicleAvoidanceRadiusBig" Value="4"/>
 <PropertyItem Name="::ai_ExtraVehicleAvoidanceRadiusSmall" Value="0.5"/>
 <PropertyItem Name="::ai_ForceAGAction" Value="0"/>
 <PropertyItem Name="::ai_ForceAGSignal" Value="0"/>
 <PropertyItem Name="::ai_ForceAllowStrafing" Value="-1"/>
 <PropertyItem Name="::ai_ForceLookAimTarget" Value="none"/>
 <PropertyItem Name="::ai_ForcePosture" Value="0"/>
 <PropertyItem Name="::ai_ForceSerializeAllObjects" Value="0"/>
 <PropertyItem Name="::ai_ForceStance" Value="-1"/>
 <PropertyItem Name="::ai_IgnoreBulletRainStimulus" Value="0"/>
 <PropertyItem Name="::ai_IgnoreDeadBodies" Value="0"/>
 <PropertyItem Name="::ai_IgnorePlayer" Value="0"/>
 <PropertyItem Name="::ai_IgnoreSoundStimulus" Value="0"/>
 <PropertyItem Name="::ai_IgnoreVisibilityChecks" Value="0"/>
 <PropertyItem Name="::ai_IgnoreVisualStimulus" Value="0"/>
 <PropertyItem Name="::ai_IncludeNonColEntitiesInNavigation" Value="1"/>
 <PropertyItem Name="::ai_InterestSystem" Value="1"/>
 <PropertyItem Name="::ai_InterestSystemCastRays" Value="1"/>
 <PropertyItem Name="::ai_IntersectionTesterQuota" Value="12"/>
 <PropertyItem Name="::ai_LayerSwitchDynamicLinkBump" Value="8"/>
 <PropertyItem Name="::ai_LayerSwitchDynamicLinkBumpDuration" Value="60"/>
 <PropertyItem Name="::ai_lnmAgentClimbCap" Value="45"/>
 <PropertyItem Name="::ai_lnmContourOptimTolDenom" Value="1"/>
 <PropertyItem Name="::ai_lnmContourOptimTolNumer" Value="1"/>
 <PropertyItem Name="::ai_lnmDebugDraw" Value="0"/>
 <PropertyItem Name="::ai_lnmDefaultAgentPFPropertiesName" Value="AIPATH_DEFAULT"/>
 <PropertyItem Name="::ai_lnmDrawAgentType" Value="all"/>
 <PropertyItem Name="::ai_lnmDrawContours" Value="1"/>
 <PropertyItem Name="::ai_lnmDrawInputGeom" Value="0"/>
 <PropertyItem Name="::ai_lnmDrawPolygons" Value="1"/>
 <PropertyItem Name="::ai_lnmDrawSurfaces" Value="0"/>
 <PropertyItem Name="::ai_lnmDrawTerrain" Value="0"/>
 <PropertyItem Name="::ai_lnmDrawVoxels" Value="0"/>
 <PropertyItem Name="::ai_lnmDynamics" Value="0"/>
 <PropertyItem Name="::ai_lnmExportInputGeomToObj" Value="none"/>
 <PropertyItem Name="::ai_lnmGetEnclosingExtraRange" Value="1"/>
 <PropertyItem Name="::ai_lnmIgnoreBrushes" Value="0"/>
 <PropertyItem Name="::ai_lnmIgnoreTerrain" Value="0"/>
 <PropertyItem Name="::ai_lnmIntermediatePreprocessedDataDumps" Value="0"/>
 <PropertyItem Name="::ai_lnmVerticalVoxelSizeOverride" Value="-1"/>
 <PropertyItem Name="::ai_lnmVoxelSizeOverride" Value="-1"/>
 <PropertyItem Name="::ai_Locate" Value="none"/>
 <PropertyItem Name="::ai_LogConsoleVerbosity" Value="0"/>
 <PropertyItem Name="::ai_LogFileVerbosity" Value="1"/>
 <PropertyItem Name="::ai_MovementSpeedDarkIllumMod" Value="0.6"/>
 <PropertyItem Name="::ai_MovementSpeedMediumIllumMod" Value="0.8"/>
 <PropertyItem Name="::ai_MovementSpeedSuperDarkIllumMod" Value="0.25"/>
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 <PropertyItem Name="::ai_perception.landed_baseRadius" Value="3"/>
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 <PropertyItem Name="::ai_PlayerAffectedByLight" Value="1"/>
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 <PropertyItem Name="::ai_ProneVisibleRange" Value="6"/>
 <PropertyItem Name="::ai_PuppetDirSpeedControl" Value="1"/>
 <PropertyItem Name="::ai_RadiusForAutoForbidden" Value="1"/>
 <PropertyItem Name="::ai_RayCasterQuota" Value="12"/>
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 <PropertyItem Name="::ai_Recorder" Value="0"/>
 <PropertyItem Name="::ai_Recorder_Auto" Value="0"/>
 <PropertyItem Name="::ai_Recorder_Buffer" Value="1024"/>
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 <PropertyItem Name="::ai_remoteRecorder_enabled" Value="0"/>
 <PropertyItem Name="::ai_remoteRecorder_onlyBookmarked" Value="1"/>
 <PropertyItem Name="::ai_remoteRecorder_serverDir" Value=""/>
 <PropertyItem Name="::ai_RODAliveTime" Value="2.5"/>
 <PropertyItem Name="::ai_RODAmbientFireInc" Value="2"/>
 <PropertyItem Name="::ai_RODCombatRangeMod" Value="0.6"/>
 <PropertyItem Name="::ai_RODCoverFireTimeMod" Value="1.5"/>
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 <PropertyItem Name="::ai_RODKillZoneInc" Value="-2"/>
 <PropertyItem Name="::ai_RODLowHealthMercyTime" Value="2.5"/>
 <PropertyItem Name="::ai_RODMoveInc" Value="0.75"/>
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 <PropertyItem Name="::ai_RODReactionDirInc" Value="1"/>
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 <PropertyItem Name="::ai_SOMUncloakMaxTimeCombat" Value="5"/>
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 <PropertyItem Name="::ai_SOMUncloakMinTimeRelaxed" Value="1"/>
 <PropertyItem Name="::ai_SOMWeaponFireModifierCombat" Value="0.01"/>
 <PropertyItem Name="::ai_SOMWeaponFireModifierRelaxed" Value="0.01"/>
 <PropertyItem Name="::ai_SoundPerception" Value="1"/>
 <PropertyItem Name="::ai_StartupMode" Value="default"/>
 <PropertyItem Name="::ai_StatsDisplayMode" Value="0"/>
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 <PropertyItem Name="::ai_TacticalPointsDebugDrawMode" Value="1"/>
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 <PropertyItem Name="::ai_TacticalPointsDebugTime" Value="5"/>
 <PropertyItem Name="::ai_TacticalPointsWarnings" Value="1"/>
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 <PropertyItem Name="::ai_ThreadedVolumeNavPreprocess" Value="1"/>
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 <PropertyItem Name="::ai_UseSmartPathFollower_LookAheadDistance" Value="10"/>
 <PropertyItem Name="::ai_warn_signal_duration" Value="40"/>
 <PropertyItem Name="::ai_WaterOcclusion" Value="0.5"/>
 <PropertyItem Name="::ai_WIPCode" Value="0"/>
 <PropertyItem Name="::aln_debug_filter" Value=""/>
 <PropertyItem Name="::aln_debug_movement" Value="0"/>
 <PropertyItem Name="::autotest_enabled" Value="0"/>
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 <PropertyItem Name="::autotest_state_setup" Value=""/>
 <PropertyItem Name="::autotest_verbose" Value="1"/>
 <PropertyItem Name="::b4bug_server_ip" Value="192.168.11.37"/>
 <PropertyItem Name="::ban_timeout" Value="30"/>
 <PropertyItem Name="::bc_AreaClearedDistance" Value="20"/>
 <PropertyItem Name="::bc_canSeeActorApprox_dot" Value="0.6"/>
 <PropertyItem Name="::bc_canSeeActorApprox_rangeSq" Value="400"/>
 <PropertyItem Name="::bc_chatter" Value="0"/>
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 <PropertyItem Name="::bc_maxTimeCanDitto" Value="1"/>
 <PropertyItem Name="::bc_minTimeBetweenBattlechatter" Value="3.5"/>
 <PropertyItem Name="::bc_NearEndOfGameScore" Value="20"/>
 <PropertyItem Name="::bc_NearEndOfGameTime" Value="60"/>
 <PropertyItem Name="::bc_playForAllActors" Value="0"/>
 <PropertyItem Name="::bc_signals" Value="0"/>
 <PropertyItem Name="::bc_signalsDetail" Value="-1"/>
 <PropertyItem Name="::bc_timeNeededForQuiet" Value="45"/>
 <PropertyItem Name="::bc_visualHighLowAngle" Value="20"/>
 <PropertyItem Name="::capture_file_format" Value="jpg"/>
 <PropertyItem Name="::capture_file_name" Value=""/>
 <PropertyItem Name="::capture_file_prefix" Value=""/>
 <PropertyItem Name="::capture_folder" Value="CaptureOutput"/>
 <PropertyItem Name="::capture_frames" Value="0"/>
 <PropertyItem Name="::capture_frame_once" Value="0"/>
 <PropertyItem Name="::capture_image_scale" Value="0.25"/>
 <PropertyItem Name="::capture_misc_render_buffers" Value="0"/>
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 <PropertyItem Name="::ca_AllowMultipleEffectsOfSameName" Value="1"/>
 <PropertyItem Name="::ca_AMC" Value="1"/>
 <PropertyItem Name="::ca_AMC_SmoothTurn" Value="1"/>
 <PropertyItem Name="::ca_AMC_TurnLeaning" Value="0.35"/>
 <PropertyItem Name="::ca_AnimActionDebug" Value="0"/>
 <PropertyItem Name="::ca_AnimWarningLevel" Value="3"/>
 <PropertyItem Name="::ca_ApplyJointVelocitiesMode" Value="2"/>
 <PropertyItem Name="::ca_AttachmentCullingRation" Value="300"/>
 <PropertyItem Name="::ca_CharEditModel" Value="objects/characters/human/us/nanosuit_v2/nanosuit_v2.cdf"/>
 <PropertyItem Name="::ca_cloth_air_resistance" Value="0"/>
 <PropertyItem Name="::ca_cloth_damping" Value="0"/>
 <PropertyItem Name="::ca_cloth_friction" Value="0"/>
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 <PropertyItem Name="::ca_cloth_max_timestep" Value="0"/>
 <PropertyItem Name="::ca_cloth_stiffness" Value="0"/>
 <PropertyItem Name="::ca_cloth_stiffness_norm" Value="0"/>
 <PropertyItem Name="::ca_cloth_stiffness_tang" Value="0"/>
 <PropertyItem Name="::ca_cloth_thickness" Value="0"/>
 <PropertyItem Name="::ca_cloth_vars_reset" Value="2"/>
 <PropertyItem Name="::ca_DBAUnloadRemoveTime" Value="4"/>
 <PropertyItem Name="::ca_DBAUnloadUnregisterTime" Value="2"/>
 <PropertyItem Name="::ca_DeathBlendTime" Value="0.3"/>
 <PropertyItem Name="::ca_DebugADIKTargets" Value="0"/>
 <PropertyItem Name="::ca_DebugAnimationStreaming" Value="0"/>
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 <PropertyItem Name="::ca_DebugAnimUpdates" Value="0"/>
 <PropertyItem Name="::ca_DebugAnimUsage" Value="0"/>
 <PropertyItem Name="::ca_DebugAnimUsageOnFileAccess" Value="0"/>
 <PropertyItem Name="::ca_DebugCaps" Value="0"/>
 <PropertyItem Name="::ca_DebugCommandBuffer" Value="0"/>
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 <PropertyItem Name="::ca_DebugFacial" Value="0"/>
 <PropertyItem Name="::ca_DebugFacialEyes" Value="0"/>
 <PropertyItem Name="::ca_DebugFootPlants" Value="0"/>
 <PropertyItem Name="::ca_DebugModelCache" Value="0"/>
 <PropertyItem Name="::ca_DebugSkeletonEffects" Value="0"/>
 <PropertyItem Name="::ca_DebugSubstateTransitions" Value="0"/>
 <PropertyItem Name="::ca_DebugText" Value="0"/>
 <PropertyItem Name="::ca_DecalSizeMultiplier" Value="1"/>
 <PropertyItem Name="::ca_disable_thread" Value="1"/>
 <PropertyItem Name="::ca_DrawAimIKVEGrid" Value="0"/>
 <PropertyItem Name="::ca_DrawAimPoses" Value="0"/>
 <PropertyItem Name="::ca_DrawAttachmentOBB" Value="0"/>
 <PropertyItem Name="::ca_DrawAttachments" Value="1"/>
 <PropertyItem Name="::ca_DrawBaseMesh" Value="1"/>
 <PropertyItem Name="::ca_DrawBBox" Value="0"/>
 <PropertyItem Name="::ca_DrawBinormals" Value="0"/>
 <PropertyItem Name="::ca_DrawCC" Value="1"/>
 <PropertyItem Name="::ca_DrawCGA" Value="1"/>
 <PropertyItem Name="::ca_DrawCGAAsSkin" Value="0"/>
 <PropertyItem Name="::ca_DrawCHR" Value="1"/>
 <PropertyItem Name="::ca_DrawDecalsBBoxes" Value="0"/>
 <PropertyItem Name="::ca_DrawEmptyAttachments" Value="0"/>
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 <PropertyItem Name="::ca_DrawFootPlants" Value="0"/>
 <PropertyItem Name="::ca_DrawIdle2MoveDir" Value="0"/>
 <PropertyItem Name="::ca_DrawLocator" Value="0"/>
 <PropertyItem Name="::ca_DrawLookIK" Value="0"/>
 <PropertyItem Name="::ca_DrawNormals" Value="0"/>
 <PropertyItem Name="::ca_DrawPositionPost" Value="0"/>
 <PropertyItem Name="::ca_DrawPositionPre" Value="0"/>
 <PropertyItem Name="::ca_DrawSkeleton" Value="0"/>
 <PropertyItem Name="::ca_DrawTangents" Value="0"/>
 <PropertyItem Name="::ca_DrawVEGInfo" Value="0"/>
 <PropertyItem Name="::ca_DrawWireframe" Value="0"/>
 <PropertyItem Name="::ca_DumpUsedAnims" Value="0"/>
 <PropertyItem Name="::ca_EnableAssetStrafing" Value="1"/>
 <PropertyItem Name="::ca_EnableAssetTurning" Value="1"/>
 <PropertyItem Name="::ca_eyes_procedural" Value="1"/>
 <PropertyItem Name="::ca_FacialAnimationFramerate" Value="20"/>
 <PropertyItem Name="::ca_FacialAnimationRadius" Value="30"/>
 <PropertyItem Name="::ca_FootAnchoring" Value="0"/>
 <PropertyItem Name="::ca_ForceUpdateSkeletons" Value="0"/>
 <PropertyItem Name="::ca_FPWeaponInCamSpace" Value="1"/>
 <PropertyItem Name="::ca_fullAnimStatistics" Value="0"/>
 <PropertyItem Name="::ca_GameControlledStrafing" Value="1"/>
 <PropertyItem Name="::ca_GroundAlignment" Value="1"/>
 <PropertyItem Name="::ca_KeepModels" Value="0"/>
 <PropertyItem Name="::ca_lipsync_debug" Value="0"/>
 <PropertyItem Name="::ca_lipsync_phoneme_crossfade" Value="70"/>
 <PropertyItem Name="::ca_lipsync_phoneme_offset" Value="20"/>
 <PropertyItem Name="::ca_lipsync_phoneme_strength" Value="1"/>
 <PropertyItem Name="::ca_lipsync_vertex_drag" Value="1.2"/>
 <PropertyItem Name="::ca_LoadUncompressedChunks" Value="0"/>
 <PropertyItem Name="::ca_LockFeetWithIK" Value="1"/>
 <PropertyItem Name="::ca_lod_ratio" Value="6"/>
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 <PropertyItem Name="::ca_MotionBlurMovementThreshold" Value="0.001"/>
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 <PropertyItem Name="::ca_ParametricPoolSize" Value="64"/>
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 <PropertyItem Name="::ca_thread1Affinity" Value="3"/>
 <PropertyItem Name="::ca_travelSpeedScaleMax" Value="2"/>
 <PropertyItem Name="::ca_travelSpeedScaleMin" Value="0.5"/>
 <PropertyItem Name="::ca_UnloadAnimationCAF" Value="1"/>
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 <PropertyItem Name="::ca_UseAimIK" Value="1"/>
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 <PropertyItem Name="::ca_UseMorph" Value="1"/>
 <PropertyItem Name="::ca_UsePhysics" Value="1"/>
 <PropertyItem Name="::ca_Validate" Value="0"/>
 <PropertyItem Name="::cc_breast_gravity" Value="-9"/>
 <PropertyItem Name="::cc_breast_lowerDamper" Value="1"/>
 <PropertyItem Name="::cc_breast_lowerRestRatio" Value="1"/>
 <PropertyItem Name="::cc_breast_maxDist" Value="0.2"/>
 <PropertyItem Name="::cc_breast_minDist" Value="0.05"/>
 <PropertyItem Name="::cc_breast_simulation" Value="1"/>
 <PropertyItem Name="::cc_breast_upperDamper" Value="0.05"/>
 <PropertyItem Name="::cc_breast_upperRestRatio" Value="1"/>
 <PropertyItem Name="::cc_cache" Value="1"/>
 <PropertyItem Name="::cc_GroinMaxWeightAngle" Value="15"/>
 <PropertyItem Name="::cc_GroinMinWeightAngle" Value="35"/>
 <PropertyItem Name="::cc_groinSimulation" Value="1"/>
 <PropertyItem Name="::cc_lod1GenMaxAngle" Value="15"/>
 <PropertyItem Name="::cc_lod1GenSkinning" Value="0"/>
 <PropertyItem Name="::cc_lod1GenTexSplits" Value="0"/>
 <PropertyItem Name="::cc_lod2GenMaxAngle" Value="25"/>
 <PropertyItem Name="::cc_lod2GenSkinning" Value="0"/>
 <PropertyItem Name="::cc_lod2GenTexSplits" Value="0"/>
 <PropertyItem Name="::cc_lod3GenMaxAngle" Value="60"/>
 <PropertyItem Name="::cc_lod3GenSkinning" Value="1"/>
 <PropertyItem Name="::cc_lod3GenTexSplits" Value="1"/>
 <PropertyItem Name="::cc_lod4GenMaxAngle" Value="70"/>
 <PropertyItem Name="::cc_lod4GenSkinning" Value="1"/>
 <PropertyItem Name="::cc_lod4GenTexSplits" Value="1"/>
 <PropertyItem Name="::cc_lod5GenMaxAngle" Value="90"/>
 <PropertyItem Name="::cc_lod5GenSkinning" Value="1"/>
 <PropertyItem Name="::cc_lod5GenTexSplits" Value="1"/>
 <PropertyItem Name="::cc_lodGenNumLods" Value="3"/>
 <PropertyItem Name="::cc_maxcachesize" Value="100"/>
 <PropertyItem Name="::cc_mergerDisableAtlas" Value="0"/>
 <PropertyItem Name="::cc_mergerUseDiffuseAtlas" Value="1"/>
 <PropertyItem Name="::cc_neckAngleBias" Value="-5"/>
 <PropertyItem Name="::cc_neckAngleMultiplier" Value="2"/>
 <PropertyItem Name="::cc_neckAngleMultiplier_LR" Value="1"/>
 <PropertyItem Name="::cc_neckSimulation" Value="1"/>
 <PropertyItem Name="::cc_neck_lowerDamper" Value="0.3"/>
 <PropertyItem Name="::cc_neck_maxDist" Value="0.2"/>
 <PropertyItem Name="::cc_neck_minDist" Value="0.05"/>
 <PropertyItem Name="::cc_neck_upperDamper" Value="0.1"/>
 <PropertyItem Name="::cc_profile" Value="0"/>
 <PropertyItem Name="::cc_scale_head_factor" Value="0.1"/>
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 <PropertyItem Name="::cld_enable" Value="0"/>
 <PropertyItem Name="::cld_error_percentage" Value="10"/>
 <PropertyItem Name="::cld_max_delay_time" Value="5000"/>
 <PropertyItem Name="::cld_min_delay_time" Value="2000"/>
 <PropertyItem Name="::cl_actorsafemode" Value="0"/>
 <PropertyItem Name="::cl_AISystem" Value="0"/>
 <PropertyItem Name="::cl_bandwidth" Value="50000"/>
 <PropertyItem Name="::cl_bobHeight" Value="0.03"/>
 <PropertyItem Name="::cl_bobHud" Value="1"/>
 <PropertyItem Name="::cl_bobMaxHeight" Value="0.08"/>
 <PropertyItem Name="::cl_bobSprintMultiplier" Value="1.5"/>
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 <PropertyItem Name="::cl_bobWidth" Value="0.025"/>
 <PropertyItem Name="::cl_camera_nearz" Value="0.25"/>
 <PropertyItem Name="::cl_camera_noise" Value="-1"/>
 <PropertyItem Name="::cl_camera_noise_freq" Value="2.53262"/>
 <PropertyItem Name="::cl_crouchToggle" Value="1"/>
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 <PropertyItem Name="::cl_DisableHUDText" Value="0"/>
 <PropertyItem Name="::cl_ETColorOverrideB" Value="1"/>
 <PropertyItem Name="::cl_ETColorOverrideEnable" Value="0"/>
 <PropertyItem Name="::cl_ETColorOverrideG" Value="1"/>
 <PropertyItem Name="::cl_ETColorOverrideR" Value="1"/>
 <PropertyItem Name="::cl_ETFontSizeMultiplier" Value="1"/>
 <PropertyItem Name="::cl_ETHideAIDebug" Value="0"/>
 <PropertyItem Name="::cl_ETHideAll" Value="0"/>
 <PropertyItem Name="::cl_ETHideBehaviour" Value="0"/>
 <PropertyItem Name="::cl_ETHideFlowgraph" Value="0"/>
 <PropertyItem Name="::cl_ETHideReadability" Value="0"/>
 <PropertyItem Name="::cl_ETHideS*****Bind" Value="0"/>
 <PropertyItem Name="::cl_ETLog" Value="0"/>
 <PropertyItem Name="::cl_ETMaxDisplayDistance" Value="-2"/>
 <PropertyItem Name="::cl_fov" Value="55"/>
 <PropertyItem Name="::cl_fpBody" Value="2"/>
 <PropertyItem Name="::cl_gs_cdkey" Value=""/>
 <PropertyItem Name="::cl_gs_email" Value=""/>
 <PropertyItem Name="::cl_gs_nick" Value=""/>
 <PropertyItem Name="::cl_gs_password" Value=""/>
 <PropertyItem Name="::cl_idleBreaksDelayTime" Value="8"/>
 <PropertyItem Name="::cl_invertController" Value="0"/>
 <PropertyItem Name="::cl_invertMouse" Value="0"/>
 <PropertyItem Name="::cl_logAsserts" Value="0"/>
 <PropertyItem Name="::cl_motionBlurVectorScale" Value="1.5"/>
 <PropertyItem Name="::cl_motionBlurVectorScaleSprint" Value="3"/>
 <PropertyItem Name="::cl_mp_sensitivityControllerDefault" Value="1"/>
 <PropertyItem Name="::cl_nickname" Value=""/>
 <PropertyItem Name="::cl_packetRate" Value="30"/>
 <PropertyItem Name="::cl_postUpdateCamera" Value="2"/>
 <PropertyItem Name="::cl_sensitivity" Value="17.5"/>
 <PropertyItem Name="::cl_sensitivityController" Value="0.8"/>
 <PropertyItem Name="::cl_sensitivityControllerMP" Value="0.5"/>
 <PropertyItem Name="::cl_serveraddr" Value="localhost"/>
 <PropertyItem Name="::cl_serverpassword" Value=""/>
 <PropertyItem Name="::cl_serverport" Value="64087"/>
 <PropertyItem Name="::cl_shallowWaterDepthHi" Value="1.2"/>
 <PropertyItem Name="::cl_shallowWaterDepthLo" Value="0.5"/>
 <PropertyItem Name="::cl_shallowWaterSpeedMulAI" Value="0.8"/>
 <PropertyItem Name="::cl_shallowWaterSpeedMulPlayer" Value="0.6"/>
 <PropertyItem Name="::cl_speedToBobFactor" Value="0.35"/>
 <PropertyItem Name="::cl_strafeHorzScale" Value="0.05"/>
 <PropertyItem Name="::cl_suitModeSpecificScreenFX" Value="1"/>
 <PropertyItem Name="::cl_tokenid" Value="0"/>
 <PropertyItem Name="::cl_tpvDist" Value="3.5"/>
 <PropertyItem Name="::cl_tpvYaw" Value="0"/>
 <PropertyItem Name="::cl_useCurrentUserNameAsDefault" Value="1"/>
 <PropertyItem Name="::cl_ViewSystemDebug" Value="0"/>
 <PropertyItem Name="::cl_visualLog" Value="0"/>
 <PropertyItem Name="::cl_visualLogFolder" Value="VisualLog"/>
 <PropertyItem Name="::cl_visualLogImageFormat" Value="bmp"/>
 <PropertyItem Name="::cl_visualLogImageScale" Value="128"/>
Viel Spaß

Alte Config:


[B]
Bedanken wäre super
[/B
]

MULTI GPU Probleme treten nur auf weil das spiel sie nicht erkennt allso:
r_MultiGPU=1,2,3 <- je nachdem wie viele Karten
Soliver84 ist offline   Mit Zitat antworten