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Ungelesen 20.02.11, 13:50   #182
Soliver84
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Koplette liste über alle consolen Befehle Quelle TEAMRAZOR1911@SOLIVER84 :
Code:
Complete Crysis 2 Cvar crysis2(6825)_02_18 list Crytek GmbH
aa_maxDist = 10
ac_animErrorClamp = 1
ac_animErrorMaxAngle = 45
ac_animErrorMaxDistance = 0.5
ac_clampTimeAnimation = 0.3
ac_clampTimeEntity = 0.7
ac_ColliderModeAI = 0
ac_ColliderModePlayer = 0
ac_debugAnimEffects = 0
ac_debugAnimError = 0
ac_debugAnimTarget = 0
ac_debugCarryCorrection = 0
ac_debugColliderMode = 0
ac_debugEntityParams = 0
ac_DebugFilter = 0
ac_debugFutureAnimPath = 0
ac_debugLocations = 0
ac_debugLocationsGraphs = 0
ac_debugMotionParams = 0
ac_debugMovementControlMethods = 0
ac_debugPrediction = 0
ac_debugSelection = 0
ac_debugSelectionParams = 0
ac_debugText = 0
ac_debugTweakTrajectoryFit = 0
ac_debugXXXValues = 0
ac_disableFancyTransitions = 0
ac_disableSlidingContactEvents = 0
ac_enableExtraSolidCollider = 0
ac_enableProceduralLeaning = 1
ac_entityAnimClamp = 1
ac_forceSimpleMovement = 0
ac_frametime = 0
ac_movementControlMethodFilter = 0
ac_movementControlMethodHor = 0
ac_movementControlMethodVer = 0
ac_templateMCMs = 1
ag_action =
ag_adjustToCatchUp = 0
ag_averageTravelSpeed = 0
ag_breakmode = 0
ag_breakOnQuery =
ag_debug =
ag_debugAdditives = 0
ag_debugErrors = 0
ag_debugExactPos = 0
ag_debugLayer = 0
ag_debugMusic = 0
ag_defaultAIStance = combat
ag_drawActorPos = 0
ag_ep_correctMovement = 1
ag_ep_showPath = 0
ag_forceAdjust = 0
ag_forceInsideErrorDisc = 1
ag_fpAnimPop = 1 [DUMPTODISK]
ag_humanBlending = 0
ag_item =
ag_lockToEntity = 0
ag_log = 0
ag_logeffects = 0
ag_logselections = 0
ag_logsounds = 0
ag_logtransitions = 0
ag_log_entity =
ag_measureActualSpeeds = 0
ag_nonDecoupledLeaning = 1
ag_queue =
ag_reload_ag (Command)
ag_reload_xml (Command)
ag_safeExactPositioning = 1
ag_showmovement = 0
ag_showPhysSync = 0
ag_signal =
ag_stance =
ag_step (Command)
ag_testplanner (Command)
ag_variationInput (Command)
AICollisions.dmgFactorWhenCollidedByObject = 1
AICollisions.minMassForFallAndPlay = 5
AICollisions.minSpeedForFallAndPlay = 10
AICollisions.showInLog = 0
aim_altNormalization.enable = 0
aim_altNormalization.hud_ctrl_Coeff_Unified = 1
aim_altNormalization.hud_ctrl_Curve_Unified = 2.5
aim_assistGlidingMultiplier = 2
aim_assistMaxDistance = 75
aim_assistMaxDistanceTagged = 50
aim_assistMaxDistance_IronSight = 100
aim_assistMinDistance = 0
aim_assistMinTurnScale = 0.5
aim_assistMinTurnScale_IronSight = 0.6
aim_assistSlidingMultiplier = 8
aim_assistSlowDisableDistance = 100
aim_assistSlowDistanceModifier = 1
aim_assistSlowFalloffStartDistance = 40
aim_assistSlowStartFadeinDistance = 1
aim_assistSlowStopFadeinDistance = 3
aim_assistSlowThresholdOuter = 2.5
aim_assistSnapRadiusScale = 1
aim_assistSnapRadiusTaggedScale = 1
aim_assistSprintMultiplier = 2
aim_assistStrength = 0.7
aim_assistStrength_IronSight = 0.9
ai_AdjustPathsAroundDynamicObstacles = 1
ai_AgentStatsDist = 150
ai_AllowAccuracyDecrease = 1
ai_AllowAccuracyIncrease = 0
ai_AllowedToHit = 1
ai_AllowedToHitPlayer = 1
ai_AllTime = 0
ai_AmbientFireEnable = 1
ai_AmbientFireQuota = 3
ai_AmbientFireUpdateInterval = 0.5
ai_AttemptStraightPath = 1
ai_BannedNavSoTime = 15
ai_BeautifyPath = 1
ai_BigBrushCheckLimitSize = 15
ai_BurstWhileMovingDestinationRange = 2
ai_CheckGoalpipes (Command)
ai_CheckWalkabilityOptimalSectionLength = 1.75
ai_CloakIncrementMod = 1
ai_CloakingDelay = 0.55
ai_CloakMaxDist = 4
ai_CloakMinDist = 1
ai_CodeCoverageMode = 0
ai_CollisionAvoidanceAgentExtraFat = 0.025
ai_CollisionAvoidanceAgentTimeHorizon = 2.5
ai_CollisionAvoidanceObstacleTimeHorizon = 1.5
ai_CollisionAvoidancePathEndCutoffRange = 2
ai_CollisionAvoidanceRange = 10
ai_CollisionAvoidanceTargetCutoffRange = 3.5
ai_CollisionAvoidanceTimestep = 0.075
ai_commTest (Command)
ai_commTestStop (Command)
ai_CompatibilityMode =
ai_CompleteCloakDelay = 2
ai_CoolMissesBoxHeight = 2.5
ai_CoolMissesBoxSize = 10
ai_CoolMissesCooldown = 0.25
ai_CoolMissesMaxLightweightEntityMass = 20
ai_CoolMissesMinMissDistance = 7.5
ai_CoolMissesProbability = 0.35
ai_CoverExactPositioning = 0
ai_CoverMaxEyeCount = 2
ai_CoverPredictTarget = 1
ai_CoverSpacing = 0.5
ai_CoverSystem = 1
ai_CrouchVisibleRange = 15
ai_CrowdControlInPathfind = 0
ai_DebugAggressionSystem = 0 [DUMPTODISK]
ai_DebugBattleFront = 0 [DUMPTODISK]
ai_DebugBehaviorSelection =
ai_DebugCheckWalkability = 0
ai_DebugCheckWalkabilityRadius = 0.5
ai_DebugCollisionAvoidanceForceSpeed = 0
ai_DebugCollisionAvoidanceUpdateVelocities = 1
ai_DebugDeferredDeath = 0 [DUMPTODISK]
ai_DebugDraw = -1
ai_DebugDrawAdaptiveUrgency = 0
ai_DebugDrawAmbientFire = 0
ai_DebugDrawArrowLabelsVisibilityDistance = 0
ai_DebugDrawAStarOpenList = 0
ai_DebugDrawAStarOpenListTime = 10
ai_DebugDrawBannedNavsos = 0
ai_DebugDrawCollisionAvoidance = 0
ai_DebugDrawCollisionAvoidanceAgentName =
ai_DebugDrawCommunication = 0
ai_DebugDrawCommunicationHistoryDepth = 5
ai_DebugDrawCoolMisses = 0
ai_DebugDrawCoopReadabilities = none
ai_DebugDrawCoordination = 0
ai_DebugDrawCover = 0
ai_DebugDrawCoverLocations = 0
ai_DebugDrawCoverPlanes = 0
ai_DebugDrawCoverSampler = 0
ai_DebugDrawCrowdControl = 0
ai_DebugDrawDamageControl = 0
ai_DebugDrawDamageParts = 0
ai_DebugDrawDeadBodies = 0
ai_DebugDrawDynamicCoverSampler = 0
ai_DebugDrawDynamicHideObjectsRange = 0
ai_DebugDrawEnabledActors = 0
ai_DebugDrawEnabledPlayers = 0
ai_DebugDrawExpensiveAccessoryQuota = 0
ai_DebugDrawFireCommand = 0
ai_DebugDrawFlight2 = 0
ai_DebugDrawGroups = 0
ai_DebugDrawHashSpaceAround = 0
ai_DebugDrawHidespotRange = 0
ai_DebugDrawHideSpotSearchRays = 0
ai_DebugDrawLightLevel = 0
ai_DebugDrawPhysicsAccess = 0
ai_DebugDrawPlayerActions = 0
ai_DebugDrawReinforcements = -1
ai_DebugDrawStanceSize = 0
ai_DebugDrawVegetationCollisionDist = 0
ai_DebugDrawVisionMap = 0
ai_DebugDrawVolumeVoxels = 0
ai_DebugGroupCoordinationSelection = 0
ai_DebugHideSpotName = 0
ai_DebugInterestSystem = 0
ai_DebugPathfinding = 0
ai_DebugPerceptionManager = 0
ai_DebugPinger = 0 [DUMPTODISK]
ai_DebugPingerCollision = 0 [DUMPTODISK]
ai_DebugPlasma = 0 [DUMPTODISK]
ai_DebugPressureSystem = 0 [DUMPTODISK]
ai_DebugRangeSignaling = 0
ai_DebugSearch = 0 [DUMPTODISK]
ai_DebugSignalTimers = 0
ai_DebugSoftPing = 0 [DUMPTODISK]
ai_DebugStalkerJump = 0 [DUMPTODISK]
ai_DebugTacticalPoints = 0 [DUMPTODISK]
ai_DebugTacticalPointsBlocked = 0 [DUMPTODISK]
ai_DebugTargetSilhouette = 0
ai_DebugTargetTracksAgent = none
ai_DebugTargetTracksConfig = 0
ai_DebugTargetTracksConfig_Filter = none
ai_DebugTargetTracksTarget = 0
ai_DebugVisualS*****Errors = 0 [DUMPTODISK]
ai_DebugWalkabilityCache = 0
ai_DrawAgentFOV = 0
ai_DrawAgentStats = NkcBbtGgSf
ai_DrawAgentStatsGroupFilter =
ai_DrawAreas = 0
ai_DrawAttentionTargetPositions = 0
ai_DrawBadAnchors = -1
ai_DrawBulletEvents = 0
ai_DrawCollisionEvents = 0
ai_DrawDistanceLUT = 0
ai_DrawExplosions = 0
ai_DrawFakeDamageInd = 0
ai_DrawFakeHitEffects = 0
ai_DrawFakeTracers = 0
ai_DrawFireEffectDecayRange = 30
ai_DrawFireEffectEnabled = 1
ai_DrawFireEffectMaxAngle = 5
ai_DrawFireEffectMinDistance = 7.5
ai_DrawFireEffectMinTargetFOV = 7.5
ai_DrawFireEffectTimeScale = 1
ai_DrawFormations = 0
ai_DrawGetEnclosingFailures = 0
ai_DrawGoals = 0
ai_DrawGrenadeEvents = 0
ai_DrawGroupTactic = 0
ai_DrawHidespots = 0
ai_DrawModifiers = 0
ai_DrawNode = none
ai_DrawNodeLinkCutoff = 0
ai_DrawNodeLinkType = 0
ai_DrawOffset = 0.1
ai_DrawPath = none
ai_DrawPathAdjustment =
ai_DrawPathFollower = 0
ai_DrawPatterns = 0
ai_DrawPerceptionDebugging = 0
ai_DrawPerceptionHandlerModifiers = none
ai_DrawPerceptionIndicators = 0
ai_DrawPerceptionModifiers = 0
ai_DrawPlayerRanges = 0
ai_DrawProbableTarget = 0
ai_DrawRadar = 0
ai_DrawRadarDist = 20
ai_DrawReadibilities = 0
ai_DrawRefPoints =
ai_DrawShooting = none
ai_DrawSmartObjects = 0
ai_DrawSoundEvents = 0
ai_DrawStats = 0
ai_DrawTargets = 0
ai_DrawTrajectory = 0
ai_DrawType = -1
ai_DrawUpdate = 0
ai_dumpCheckpoints (Command)
ai_DynamicHidespotsEnabled = 0
ai_DynamicVolumeUpdateTime = 0.000175
ai_DynamicWaypointUpdateTime = 0.00035
ai_emo =
ai_EnableCoolMisses = 1
ai_EnableORCA = 1
ai_EnablePerceptionStanceVisibleRange = 0
ai_EnablePressureSystem = 1 [DUMPTODISK]
ai_EnableWarningsErrors = 1
ai_EnableWaterOcclusion = 1
ai_ExtraForbiddenRadiusDuringBeautification = 1
ai_ExtraRadiusDuringBeautification = 0.2
ai_ExtraVehicleAvoidanceRadiusBig = 4
ai_ExtraVehicleAvoidanceRadiusSmall = 0.5
ai_FlowNodeAlertnessCheck =
ai_ForceAGAction = 0
ai_ForceAGSignal = 0
ai_ForceAllowStrafing = -1
ai_ForceLookAimTarget = none
ai_ForcePosture = 0
ai_ForceSerializeAllObjects = 0
ai_ForceStance = -1
ai_IgnoreBulletRainStimulus = 0
ai_IgnoreDeadBodies = 0
ai_IgnorePlayer = 0
ai_IgnoreSoundStimulus = 0
ai_IgnoreVisibilityChecks = 0
ai_IgnoreVisualStimulus = 0
ai_IncludeNonColEntitiesInNavigation = 1
ai_InterestSystem = 1
ai_InterestSystemCastRays = 1
ai_IntersectionTesterQuota = 12
ai_LayerSwitchDynamicLinkBump = 8
ai_LayerSwitchDynamicLinkBumpDuration = 60
ai_lnmDebugDraw = 0
ai_lnmDrawAgentType = all
ai_lnmDynamics = 0
ai_lnmGetEnclosingExtraRange = 1
ai_Locate = none
ai_LogConsoleVerbosity = 0
ai_LogFileVerbosity = 1
ai_MovementSpeedDarkIllumMod = 0.6
ai_MovementSpeedMediumIllumMod = 0.8
ai_MovementSpeedSuperDarkIllumMod = 0.25
ai_NetworkDebug = 0
ai_NoUpdate = 0
ai_ObstacleSizeThreshold = 1.2
ai_OverlayMessageDuration = 5 [DUMPTODISK]
ai_PathfinderUpdateTime = 0.0005
ai_PathfindTimeLimit = 0.08
ai_perception.landed_baseRadius = 3
ai_perception.landed_speedMultiplier = 1
ai_perception.movement_crouchMovingMultiplier = 0
ai_perception.movement_crouchRadiusDefault = 0
ai_perception.movement_movingSurfaceDefault = 1
ai_perception.movement_standingMovingMultiplier = 5
ai_perception.movement_standingRadiusDefault = 5
ai_perception.movement_useSurfaceType = 0
ai_PlayerAffectedByLight = 1
ai_PredictivePathFollowing = 1
ai_ProfileGoals = 0
ai_ProneVisibleRange = 6
ai_PuppetDirSpeedControl = 1
ai_RadiusForAutoForbidden = 1
ai_RayCasterQuota = 12
ai_RecordCommunicationStats = 0
ai_Recorder = 0
ai_Recorder_Auto = 0
ai_Recorder_Buffer = 1024
ai_Recorder_Start (Command)
ai_Recorder_Stop (Command)
ai_RecordLog = 0
ai_reload (Command)
ai_reload_voicelib (Command)
ai_remoteRecorder_enabled = 0
ai_remoteRecorder_onlyBookmarked = 1
ai_remoteRecorder_serverDir =
ai_resetCommStats (Command)
ai_RODAliveTime = 2.5
ai_RODAmbientFireInc = 2
ai_RODCombatRangeMod = 0.6
ai_RODCoverFireTimeMod = 1.5
ai_RODDirInc = 1
ai_RODFakeHitChance = 0.2
ai_RODKillRangeMod = 0.2
ai_RODKillZoneInc = -2
ai_RODLowHealthMercyTime = 2.5
ai_RODMoveInc = 0.75
ai_RODReactionDarkIllumInc = 0.3
ai_RODReactionDirInc = 1
ai_RODReactionDistInc = 0.1
ai_RODReactionLeanInc = 0.2
ai_RODReactionMediumIllumInc = 0.2
ai_RODReactionSuperDarkIllumInc = 0.4
ai_RODReactionTime = 0.3
ai_RODStanceInc = 0.75
ai_ShowBehaviorCalls = 0
ai_SightRangeDarkIllumMod = 0.5
ai_SightRangeMediumIllumMod = 0.8
ai_SightRangeSuperDarkIllumMod = 0.25
ai_SimpleWayptPassability = 1
ai_SmartObjectUpdateTime = 0.00125
ai_SOMCloakMaxTimeCombat = 5
ai_SOMCloakMaxTimeRelaxed = 5
ai_SOMCrouchModifierCombat = 1
ai_SOMCrouchModifierRelaxed = 2
ai_SOMDebugName = none
ai_SOMDecayTime = 1
ai_SOMIgnoreVisualRatio = 0.35
ai_SOMMinimumCombat = 0.5
ai_SOMMinimumRelaxed = 0
ai_SOMMovementModifierCombat = 1
ai_SOMMovementModifierRelaxed = 10
ai_SOMSpeedCombat = 1
ai_SOMSpeedRelaxed = 12
ai_SOMUncloakMaxTimeCombat = 5
ai_SOMUncloakMaxTimeRelaxed = 5
ai_SOMUncloakMinTimeCombat = 1
ai_SOMUncloakMinTimeRelaxed = 1
ai_SOMWeaponFireModifierCombat = 0.01
ai_SOMWeaponFireModifierRelaxed = 0.01
ai_SoundPerception = 1
ai_StartupMode = default
ai_start_coordination (Command)
ai_StatsDisplayMode = 0
ai_StatsTarget = none
ai_SteepSlopeAcrossValue = 0.6
ai_SteepSlopeUpValue = 1
ai_SystemUpdate = 1
ai_TacticalPointsDebugDrawMode = 1 [DUMPTODISK]
ai_TacticalPointsDebugFadeMode = 2 [DUMPTODISK]
ai_TacticalPointsDebugScaling = 1 [DUMPTODISK]
ai_TacticalPointsDebugTime = 5 [DUMPTODISK]
ai_TacticalPointsWarnings = 1 [DUMPTODISK]
ai_TacticalPointUpdateTime = 0.0005
ai_TargetTracking = 2
ai_TargetTracks_DeadForgetTime = 5
ai_TargetTracks_GlobalTargetLimit = 0
ai_ThreadedVolumeNavPreprocess = 1
ai_UnCloakingTime = 0.75
ai_UpdateAllAlways = 0
ai_UpdateInterval = 0.13
ai_UpdateProxy = 1
ai_iamfromwww.noobhunters.org
ai_UseAlternativeReadability = 1
ai_UseCalculationStopperCounter = 0
ai_UseSimplePathfindingHeuristic = 0
ai_UseSmartPathFollower = 1
ai_UseSmartPathFollower_AABB_based = 1
ai_UseSmartPathFollower_LookAheadDistance = 10
ai_voiceTest (Command)
ai_voiceTestStop (Command)
ai_warn_signal_duration = 40
ai_WaterOcclusion = 0.5
ai_WIPCode = 0
ai_writeCommStats (Command)
aln_debug_filter =
aln_debug_movement = 0
armorModule_reload (Command)
arm_resetTest (Command)
arm_testHit (Command)
autotest_enabled = 0
autotest_quit_when_done = 0
autotest_state_setup =
autotest_verbose = 1
ban (Command)
ban_remove (Command)
ban_status (Command)
ban_timeout = 30 [DUMPTODISK]
bc_AreaClearedDistance = 20
bc_canSeeActorApprox_dot = 0.6
bc_canSeeActorApprox_rangeSq = 400
bc_chatter = 0
bc_chatterFreq = 0.005
bc_debug = 0
bc_maxTimeCanDitto = 1
bc_minTimeBetweenBattlechatter = 3.5
bc_NearEndOfGameScore = 20
bc_NearEndOfGameTime = 60
bc_play (Command)
bc_playForAllActors = 0
bc_signals = 0
bc_signalsDetail = -1
bc_timeNeededForQuiet = 45
bc_visualHighLowAngle = 20
Bind (Command)
CacheAudioFile (Command)
capture_file_format = jpg
capture_file_name =
capture_file_prefix =
capture_folder = CaptureOutput
capture_frames = 0
capture_frame_once = 0
capture_image_scale = 0.25
capture_misc_render_buffers = 0
capture_use_scale = 0
ca_AllowMultipleEffectsOfSameName = 1
ca_AMC = 1
ca_AMC_SmoothTurn = 1
ca_AMC_TurnLeaning = 0.35
ca_AnimActionDebug = 0
ca_AnimWarningLevel = 3 [DUMPTODISK]
ca_ApplyJointVelocitiesMode = 2
ca_AttachmentCullingRation = 120
ca_CharEditModel = objects/characters/human/us/nanosuit_v2/nanosuit_v2.cdf
ca_cloth_air_resistance = 0
ca_cloth_damping = 0
ca_cloth_friction = 0
ca_cloth_max_safe_step = 0
ca_cloth_max_timestep = 0
ca_cloth_stiffness = 0
ca_cloth_stiffness_norm = 0
ca_cloth_stiffness_tang = 0
ca_cloth_thickness = 0
ca_cloth_vars_reset = 2
ca_DBAUnloadRemoveTime = 4
ca_DBAUnloadUnregisterTime = 2
ca_DeathBlendTime = 0.3
ca_DebugADIKTargets = 0
ca_DebugAnimationStreaming = 0 [DUMPTODISK]
ca_DebugAnimMemTracking = 0 [DUMPTODISK]
ca_DebugAnimUpdates = 0
ca_DebugAnimUsage = 0
ca_DebugAnimUsageOnFileAccess = 0
ca_DebugCaps = 0
ca_DebugCommandBuffer = 0 [DUMPTODISK]
ca_DebugCriticalErrors = 0
ca_DebugFacial = 0
ca_DebugFacialEyes = 0
ca_DebugFootPlants = 0 [DUMPTODISK]
ca_DebugModelCache = 0
ca_DebugSkeletonEffects = 0
ca_DebugSubstateTransitions = 0 [DUMPTODISK]
ca_DebugText = 0 [DUMPTODISK]
ca_DecalSizeMultiplier = 1
ca_disable_thread = 1 [DUMPTODISK]
ca_DrawAimIKVEGrid = 0
ca_DrawAimPoses = 0
ca_DrawAttachmentOBB = 0
ca_DrawAttachments = 1
ca_DrawBaseMesh = 1
ca_DrawBBox = 0
ca_DrawBinormals = 0
ca_DrawCC = 1
ca_DrawCGA = 1
ca_DrawCGAAsSkin = 0
ca_DrawCHR = 1
ca_DrawDecalsBBoxes = 0
ca_DrawEmptyAttachments = 0
ca_DrawFaceAttachments = 1
ca_DrawFootPlants = 0 [DUMPTODISK]
ca_DrawIdle2MoveDir = 0
ca_DrawLocator = 0
ca_DrawLookIK = 0
ca_DrawNormals = 0
ca_DrawPositionPost = 0
ca_DrawPositionPre = 0
ca_DrawSkeleton = 0
ca_DrawTangents = 0
ca_DrawVEGInfo = 0
ca_DrawWireframe = 0
ca_DumpUsedAnims = 0
ca_EnableAssetStrafing = 1
ca_EnableAssetTurning = 1
ca_eyes_procedural = 1
ca_FacialAnimationFramerate = 20
ca_FacialAnimationRadius = 30
ca_FootAnchoring = 0 [DUMPTODISK]
ca_ForceUpdateSkeletons = 0
ca_FPWeaponInCamSpace = 1
ca_fullAnimStatistics = 0
ca_GameControlledStrafing = 1
ca_GroundAlignment = 1 [DUMPTODISK]
ca_KeepModels = 0
ca_lipsync_debug = 0
ca_lipsync_phoneme_crossfade = 70
ca_lipsync_phoneme_offset = 20
ca_lipsync_phoneme_strength = 1
ca_lipsync_vertex_drag = 1.2
ca_LoadUncompressedChunks = 0
ca_LockFeetWithIK = 1
ca_lod_ratio = 6 [DUMPTODISK]
ca_MemoryUsageLog = 0
ca_MotionBlurMovementThreshold = 0.001
ca_NoAnim = 0
ca_NoDeform = 0
ca_ParametricPoolSize = 64
ca_physicsProcessImpact = 0 [DUMPTODISK]
ca_PrintDesiredSpeed = 0 [DUMPTODISK]
ca_RandomScaling = 0
ca_SaveAABB = 0
ca_SerializeSkeletonAnim = 0
ca_SkipLoadThinFat = 0
ca_SmoothStrafe = 1
ca_StoreAnimNamesOnLoad = 0
ca_thread = 1 [DUMPTODISK]
ca_thread0Affinity = 5 [DUMPTODISK]
ca_thread1Affinity = 3 [DUMPTODISK]
ca_travelSpeedScaleMax = 2
ca_travelSpeedScaleMin = 0.5
ca_UnloadAnimationCAF = 1 [DUMPTODISK]
ca_UnloadAnimationDBA = 1
ca_UseAimIK = 1
ca_UseAimIKRefPose = 0
ca_UseAllJoints = 1
ca_UseAnimationsCache = 0 [DUMPTODISK]
ca_UseAssetDefinedLod = 0
ca_UseDecals = 0
ca_UseFacialAnimation = 1
ca_UseIMG_AIM = 1
ca_UseIMG_CAF = 1
ca_UseJointMasking = 1 [DUMPTODISK]
ca_UseLookIK = 1
ca_UseMorph = 1
ca_UsePhysics = 1
ca_Validate = 0
cc_breast_gravity = -9
cc_breast_lowerDamper = 1
cc_breast_lowerRestRatio = 1
cc_breast_maxDist = 0.2
cc_breast_minDist = 0.05
cc_breast_simulation = 1
cc_breast_upperDamper = 0.05
cc_breast_upperRestRatio = 1
cc_cache = 0
cc_cacheall (Command)
cc_cleanupcache (Command)
cc_GroinMaxWeightAngle = 15
cc_GroinMinWeightAngle = 35
cc_groinSimulation = 1
cc_lod1GenMaxAngle = 15
cc_lod1GenSkinning = 0
cc_lod1GenTexSplits = 0
cc_lod2GenMaxAngle = 25
cc_lod2GenSkinning = 0
cc_lod2GenTexSplits = 0
cc_lod3GenMaxAngle = 60
cc_lod3GenSkinning = 1
cc_lod3GenTexSplits = 1
cc_lod4GenMaxAngle = 70
cc_lod4GenSkinning = 1
cc_lod4GenTexSplits = 1
cc_lod5GenMaxAngle = 90
cc_lod5GenSkinning = 1
cc_lod5GenTexSplits = 1
cc_lodGenNumLods = 3
cc_maxcachesize = 100
cc_mergerDisableAtlas = 0
cc_mergerUseDiffuseAtlas = 1
cc_neckAngleBias = -5
cc_neckAngleMultiplier = 2
cc_neckAngleMultiplier_LR = 1
cc_neckSimulation = 1
cc_neck_lowerDamper = 0.3
cc_neck_maxDist = 0.2
cc_neck_minDist = 0.05
cc_neck_upperDamper = 0.1
cc_profile = 0
cc_scale_head_factor = 0.1
cc_verbose = 0
cld_enable = 0
cld_error_percentage = 10
cld_max_delay_time = 5000
cld_min_delay_time = 2000
cl_actorsafemode = 0
cl_AISystem = 0 [REQUIRE_APP_RESTART]
cl_bandwidth = 50000
cl_bobHeight = 0.03
cl_bobHud = 1
cl_bobMaxHeight = 0.08
cl_bobSprintMultiplier = 1.5
cl_bobVerticalMultiplier = 4
cl_bobWidth = 0.025
cl_camera_nearz = 0.25
cl_camera_noise = -1
cl_camera_noise_freq = 2.53262
cl_comment (Command)
cl_crouchToggle = 1 [DUMPTODISK]
cl_debugSwimming = 0
cl_DisableCombatLog = 0
cl_DisableHUDText = 0
cl_ETColorOverrideB = 1 [DUMPTODISK]
cl_ETColorOverrideEnable = 0 [DUMPTODISK]
cl_ETColorOverrideG = 1 [DUMPTODISK]
cl_ETColorOverrideR = 1 [DUMPTODISK]
cl_ETFontSizeMultiplier = 1 [DUMPTODISK]
cl_ETHideAIDebug = 0 [DUMPTODISK]
cl_ETHideAll = 0 [DUMPTODISK]
cl_ETHideBehaviour = 0 [DUMPTODISK]
cl_ETHideFlowgraph = 0 [DUMPTODISK]
cl_ETHideReadability = 0 [DUMPTODISK]
cl_ETHideS*****Bind = 0 [DUMPTODISK]
cl_ETLog = 0 [DUMPTODISK]
cl_ETMaxDisplayDistance = -2 [DUMPTODISK]
cl_fov = 55
cl_fpBody = 2
cl_gs_cdkey =
cl_gs_email =
cl_gs_nick =
cl_gs_password =
cl_idleBreaksDelayTime = 8
cl_invertController = 0 [DUMPTODISK]
cl_invertMouse = 0 [DUMPTODISK]
cl_logAsserts = 0
cl_motionBlurVectorScale = 1.5
cl_motionBlurVectorScaleSprint = 3
cl_mp_sensitivityControllerDefault = 1 [READONLY, DUMPTODISK]
cl_nickname = [DUMPTODISK]
cl_packetRate = 30
cl_postUpdateCamera = 2
cl_sensitivity = 17.5 [DUMPTODISK]
cl_sensitivityController = 0.8 [DUMPTODISK]
cl_sensitivityControllerMP = 0.5 [DUMPTODISK]
cl_serveraddr = localhost [DUMPTODISK]
cl_serverpassword = [DUMPTODISK]
cl_serverport = 64087 [DUMPTODISK]
cl_shallowWaterDepthHi = 1.2
cl_shallowWaterDepthLo = 0.5
cl_shallowWaterSpeedMulAI = 0.8
cl_shallowWaterSpeedMulPlayer = 0.6
cl_speedToBobFactor = 0.35
cl_strafeHorzScale = 0.05
cl_suitModeSpecificScreenFX = 1
cl_tokenid = 0
cl_tpvDist = 3.5
cl_tpvYaw = 0
cl_useCurrentUserNameAsDefault = 1
cl_ViewSystemDebug = 0
cl_visualLog = 0
cl_visualLogFolder = VisualLog
cl_visualLogImageFormat = bmp
cl_visualLogImageScale = 128
cl_voice_recording = 0
cl_voice_volume = 1
comment (Command)
connect (Command)
connect_repeatedly (Command)
connect_repeatedly_num_attempts = 5
connect_repeatedly_time_between_attempts = 10
ConsoleHide (Command)
ConsoleShow (Command)
controller_full_turn_multiplier_x = 1.8 [RESTRICTEDMODE]
controller_full_turn_multiplier_z = 2.35 [RESTRICTEDMODE]
controller_multiplier_x = 3 [RESTRICTEDMODE]
controller_multiplier_z = 4 [RESTRICTEDMODE]
controller_power_curve = 2.5
con_debug = 0
con_display_last_messages = 0
con_line_buffer_size = 1000
con_restricted = 0 [RESTRICTEDMODE]
con_showonload = 0
coop_respawn_time = 15
co_coopAnimDebug = 0
co_slideWhileStreaming = 0
co_usenewcoopanimsystem = 1
credits_acceleration = 5
credits_max_speed = 0.003
credits_shoot_delay = 0.1
credits_speed_decay = 3
ctrlr_acceleration_horizontal_down = 1600 [RESTRICTEDMODE]
ctrlr_acceleration_horizontal_up = 255 [RESTRICTEDMODE]
ctrlr_acceleration_vertical_down = 1500 [RESTRICTEDMODE]
ctrlr_acceleration_vertical_up = 275 [RESTRICTEDMODE]
ctrlr_exponent = 1.425 [RESTRICTEDMODE]
ctrlr_maxspeed_horizontal = 105 [RESTRICTEDMODE]
ctrlr_maxspeed_vertical = 75 [RESTRICTEDMODE]
ctrlr_OUTPUTDEBUGINFO = 0 [RESTRICTEDMODE]
ctrlr_smooth_angular_velocity = 1
ctrlr_timeaccel_base_multiplier_horizontal = 1.35 [RESTRICTEDMODE]
ctrlr_timeaccel_base_multiplier_vertical = 1.4 [RESTRICTEDMODE]
ctrlr_timeaccel_boost_time = 0.25 [RESTRICTEDMODE]
ctrlr_timeaccel_multiplier_horizontal = 5.5 [RESTRICTEDMODE]
ctrlr_timeaccel_multiplier_vertical = 4.5 [RESTRICTEDMODE]
cvDoVerboseWindowTitle = 0
cvGameName = Crysis 2 (TM) [DUMPTODISK]
c_shakeMult = 1
dd_maxRMIsPerFrame = 3
dd_waitPeriodBetweenRMIBatches = 0.1
demo (Command)
demo_ai = 1
demo_file = timedemo
demo_finish_memreplay_sizer = 0
demo_finish_memreplay_stop = 0
demo_fixed_timestep = 30
demo_game_state = 0
demo_max_frames = 100000
demo_noinfo = 0
demo_num_runs = 1
demo_panoramic = 0
demo_profile = 1
demo_quit = 0
demo_restart_level = 1
demo_savestats = 0
demo_save_every_frame = 0
demo_screenshot_frame = 0
demo_scroll_pause = 1
demo_StartDemoChain (Command)
demo_StartDemoLevel (Command)
demo_time_of_day = -1
demo_vtune = 0
designer_warning_enabled = 1
designer_warning_level_resources = 0
disconnect (Command)
disconnectchannel (Command)
dlc_directory = c:\users\revolutionx\saved games\crysis2\dlc
ds_AutoReloadS*****s = 0
ds_Dump (Command)
ds_DumpSessions (Command)
ds_LevelNameOverride =
ds_LoadExcelS*****s = 1
ds_LoadSoundsSync = 0
ds_LogLevel = 0
ds_PrecacheSounds = 0
ds_Reload (Command)
ds_WarnOnMissingLoc = 1
dtp_debug = 0
dtp_giveAwardDogtag (Command)
dtp_giveMedalDogtag (Command)
dtp_pickupDogtag (Command)
dtp_testDogtagInfoInt64 (Command)
dtp_testLongName = 0
DumpCommandsVars (Command)
DumpLoadingMessages (Command)
dumpnt (Command)
dumpss (Command)
dump_action_maps (Command)
dump_maps (Command)
dump_stats (Command)
echo (Command)
enable_memory_trace = 1
eqp_DumpPacks (Command)
es_activateEntity =
es_bboxes = 0
es_CharZOffsetSpeed = 2 [DUMPTODISK]
es_ClearPoolBookmarksOnLayerUnload = 1
es_compile_area_grid (Command)
es_deactivateEntity =
es_DebrisLifetimeScale = 0.6
es_debug = 0
es_debugEntityLifetime = 0
es_DebugEntityUsage = 0
es_DebugEntityUsageFilter =
es_DebugEvents = 0
es_DebugFindEntity = 0
es_DebugPool = 0
es_DebugPoolFilter =
es_DebugTimers = 0
es_debug_not_seen_timeout = 0 [DUMPTODISK]
es_DisableTriggers = 0
es_DrawAreaDebug = 0
es_DrawAreaGrid = 0
es_DrawAreas = 0
es_DrawSoundProxyZRay = 0
es_dump_bookmarks (Command)
es_dump_entities (Command)
es_dump_entity_classes_in_use (Command)
es_EnablePoolUse = -1
es_enable_full_s*****_save = 0 [DUMPTODISK]
es_FarPhysTimeout = 4
es_helpers = 0
es_HitCharacters = 1
es_HitDeadBodies = 1
es_ImpulseScale = 0
es_LayerDebugInfo = 0
es_LayerSaveLoadSerialization = 0
es_log_collisions = 0
es_MaxImpulseAdjMass = 2000
es_MaxPhysDist = 100
es_MaxPhysDistCloth = 300
es_MaxPhysDistInvisible = 15
es_MinImpulseVel = 0
es_not_seen_timeout = 30 [DUMPTODISK]
es_profileentities = 0
es_removeEntity =
es_SaveLoadUseLUANoSaveFlag = 0
es_SortUpdatesByClass = 0
es_SplashThreshold = 1
es_SplashTimeout = 3
es_TestPoolSignatures = 0
es_UpdateAI = 1
es_UpdateCollision = 1
es_UpdateCollisionS***** = 1
es_UpdateContainer = 1
es_UpdateEntities = 1
es_UpdatePhysics = 1
es_UpdateS***** = 1
es_UpdateTimer = 1
es_UsePhysVisibilityChecks = 1
es_VisCheckForUpdate = 1
exec (Command)
ExitOnQuit = 0
e_3dEngineLogAlways = 0
e_3dEngineTempPoolSize = 1024
e_AutoPrecacheCameraJumpDist = 16
e_AutoPrecacheCgf = 1
e_AutoPrecacheCgfMaxTasks = 8
e_AutoPrecacheTerrainAndProcVeget = 0
e_AutoPrecacheTexturesAndShaders = 0
e_BBoxes = 0
e_Brushes = 1
e_CameraFreeze = 0
e_CameraGoto = 0
e_CameraRotationSpeed = 0
e_CharLodMin = 0
e_Clouds = 1
e_CoarseShadowMask = 0
e_CoarseShadowMgrDebug = 0
e_CoverageBuffer = 1
e_CoverageBufferAABBExpand = 0.1
e_CoverageBufferAccurateOBBTest = 0
e_CoverageBufferBias = 0.05
e_CoverageBufferCullIndividualBrushesMaxNodeSize = 0
e_CoverageBufferDebug = 0
e_CoverageBufferDebugDrawScale = 1
e_CoverageBufferDebugFreeze = 0
e_CoverageBufferDrawOccluders = 0
e_CoverageBufferLightsDebugSide = -1
e_CoverageBufferMaxAddRenderMeshTime = 2
e_CoverageBufferOccludersLodRatio = 0.25
e_CoverageBufferOccludersTestMinTrisNum = 0
e_CoverageBufferOccludersViewDistRatio = 1
e_CoverageBufferReproj = 0
e_CoverageBufferResolution = 128
e_CoverageBufferRotationSafeCheck = 0
e_CoverageBufferTerrain = 0
e_CoverageBufferTerrainLodShift = 2
e_CoverageBufferTestMode = 2
e_CoverageBufferTolerance = 0
e_CoverageBufferTreeDebug = 0
e_CoverageBufferVersion = 2
e_CoverCgfDebug = 0
e_CullerThread = 1
e_CullVegActivation = 30
e_DebugDraw = 0
e_DebugDrawShowOnlyCompound = 0
e_DebugDrawShowOnlyLod = -1
e_DebugLights = 0
e_Decals = 1
e_DecalsAllowGameDecals = 1
e_DecalsClip = 1
e_DecalsDefferedDynamic = 1
e_DecalsDefferedDynamicDepthScale = 0.2
e_DecalsDefferedDynamicMinSize = 0.35
e_DecalsDefferedStatic = 1
e_DecalsForceDeferred = 0
e_DecalsHitCache = 1
e_DecalsLifeTimeScale = 1
e_DecalsMaxTrisInObject = 8000
e_DecalsMaxUpdatesPerFrame = 4
e_DecalsMaxValidFrames = 600
e_DecalsMerge = 0
e_DecalsNeighborMaxLifeTime = 4
e_DecalsOverlapping = 0
e_DecalsPlacementTestAreaSize = 0.2
e_DecalsPreCreate = 1
e_DecalsRange = 20
e_DecalsScissor = 1
e_DefaultMaterial = 0
e_DeferredPhysicsEvents = 1
e_DeformableObjects = 1
e_DisplayMemoryUsageIcon = 1
e_Dissolve = 2
e_DissolveDist = 2
e_DissolveTime = 0.5
e_DynamicLights = 1
e_DynamicLightsConsistentSortOrder = 1
e_DynamicLightsForceDeferred = 1
e_DynamicLightsFrameIdVisTest = 1
e_DynamicLightsMaxCount = 512
e_DynamicLightsMaxEntityLights = 7
e_Entities = 1
e_EntitySuppressionLevel = 0
e_Fog = 1
e_FogVolumes = 1
e_FoliageBranchesDamping = 10
e_FoliageBranchesStiffness = 100
e_FoliageBranchesTimeout = 4
e_FoliageBrokenBranchesDamping = 15
e_FoliageStiffness = 3.2
e_FoliageWindActivationDist = 10
e_ForceDetailLevelForScreenRes = 0
e_GI = 1
e_GIAmount = 1
e_GIBlendRatio = 0.25
e_GICache = 7
e_GICascadesRatio = 2
e_GIGlossyReflections = 0
e_GIIterations = 10
e_GIMaxDistance = 50
e_GINumCascades = 1
e_GIOffset = 0.2
e_GIPropagationAmp = 3.3
e_GIRSMSize = 384
e_GISecondaryOcclusion = 0
e_GsmCache = 1
e_GsmCacheLodOffset = 3
e_GsmCacheLodOffsetExtended = 6
e_GsmCastFromTerrain = 0
e_GsmDepthBoundsDebug = 0
e_GsmExtendLastLod = 0
e_GsmExtendLastLodIncludeObjects = 0
e_GsmExtendLastLodUseAdditiveBlending = 0
e_GsmExtendLastLodUseVariance = 0
e_GsmLodsNum = 4
e_GsmRange = 3
e_GsmRangeStep = 3
e_GsmRangeStepExtended = 8
e_GsmScatterLodDist = 70
e_GsmStats = 0
e_GsmViewSpace = 0
e_HwOcclusionCullingObjects = 0
e_HwOcclusionCullingWater = 1
e_JointStrengthScale = 1
e_levelStartupFrameDelay = 0
e_levelStartupFrameNum = 0
e_LodCompMaxSize = 6
e_LodMax = 6
e_LodMin = 0
e_LodMinTtris = 300
e_LodRatio = 4
e_Lods = 1
e_LodsForceUse = 1
e_MaxViewDistance = -1
e_MaxViewDistFullDistCamHeight = 1000
e_MaxViewDistSpecLerp = 0.5
e_MtTest = 0
e_ObjectLayersActivation = 1
e_ObjectLayersActivationPhysics = 0
e_Objects = 1
e_ObjectsTreeBBoxes = 0
e_ObjFastRegister = 1
e_ObjQuality = 1
e_ObjStats = 0
e_OcclusionCullingViewDistRatio = 1
e_OcclusionLazyHideFrames = 0
e_OcclusionVolumes = 1
e_OcclusionVolumesViewDistRatio = 0.05
e_OnDemandMaxSize = 20
e_OnDemandPhysics = 1
e_Particles = 1
e_ParticlesCoarseShadowMask = 0
e_ParticlesDebug = 0
e_ParticlesDumpMemoryAfterMapLoad = 0
e_ParticlesEmitterPoolSize = 4096
e_ParticlesForceAnimBlend = 0
e_ParticlesHalfResCoverageTreshold = 3
e_ParticlesHalfResTreatAsForced = 0
e_ParticlesLights = 1
e_ParticlesLightsViewDistRatio = 256
e_ParticlesLod = 1
e_ParticlesMaxDrawScreen = 2
e_ParticlesMaxScreenFill = 32
e_ParticlesMinDrawAlpha = 0.025
e_ParticlesMinDrawPixels = 1.5
e_ParticlesObjectCollisions = 1
e_ParticlesPoolSize = 8192
e_ParticlesPreload = 1
e_ParticlesPreLoadExtentsInTask = 1
e_ParticlesQuality = 2
e_ParticlesSimpleWaterCollision = 0
e_ParticlesThread = 1
e_ParticlesUseLevelSpecificLibs = 0
e_PhysFoliage = 2
e_PhysMinCellSize = 2
e_PhysOceanCell = 1
e_PhysProxyTriLimit = 0
e_Portals = 1
e_PortalsBigEntitiesFix = 1
e_PrecacheLevel = 0
e_PreloadDecals = 1
e_PreloadMaterials = 1
e_PrepareDeformableObjectsAtLoadTime = 0
e_ProcVegetation = 1
e_ProcVegetationMaxObjectsInChunk = 512
e_ProcVegetationMaxSectorsInCache = 16
e_ProcVegetationMaxViewDistance = 128
e_Recursion = 1
e_RecursionOcclusionCulling = 0
e_RecursionViewDistRatio = 0.1
e_ReloadSurfaces (Command)
e_Render = 1
e_RenderMeshCollisionTolerance = 0.3
e_RNTmpDataPoolMaxFrames = 16
e_Roads = 1
e_Ropes = 1
e_ScissorDebug = 0
e_ScreenShot = 0
e_ScreenShotDebug = 0
e_ScreenShotFileFormat = tga
e_ScreenShotHeight = 1500
e_ScreenShotMapCamHeight = 4000
e_ScreenShotMapCenterX = 0
e_ScreenShotMapCenterY = 0
e_ScreenShotMapOrientation = 0
e_ScreenShotMapSizeX = 1024
e_ScreenShotMapSizeY = 1024
e_ScreenShotMinSlices = 4
e_ScreenShotQuality = 30
e_ScreenShotWidth = 2000
e_Shadows = 1
e_ShadowsAdaptScale = 2.72
e_ShadowsCastViewDistRatio = 0.45
e_ShadowsCastViewDistRatioLights = 1
e_ShadowsClouds = 1
e_ShadowsConstBias = 1
e_ShadowsDebug = 0
e_ShadowsFrustums = 0
e_ShadowsLodBiasFixed = 1
e_ShadowsLodBiasInvis = 0
e_ShadowsMasksLimit = 0
e_ShadowsMaxTexRes = 512
e_ShadowsOcclusionCulling = 0
e_ShadowsOcclusionCullingCaster = 0
e_ShadowsOnAlphaBlend = 0
e_ShadowsOnWater = 0
e_ShadowsResScale = 2.5
e_ShadowsSlopeBias = 4
e_sketch_mode = 0
e_SkyBox = 1
e_SkyQuality = 1
e_SkyType = 1
e_SkyUpdateRate = 0.5
e_Sleep = 0
e_SplitScreenTest = 0
e_SQTestBegin = 0
e_SQTestCount = 0
e_SQTestDelay = 5
e_SQTestDistance = 80
e_SQTestExitOnFinish = 0
e_SQTestMip = 1
e_SQTestMoveSpeed = 10
e_SQTestTextureName = strfrn_advrt_boards_screen
e_StatObjBufferRenderTasks = 0
e_StatObjMerge = 1
e_StatObjMergeMaxTrisPerDrawCall = 500
e_StatObjMergeUseThread = 1
e_StatObjPreload = 1
e_StatObjTestOBB = 0
e_StatObjValidate = 1
e_StreamAutoMipFactorMax = 1
e_StreamAutoMipFactorMaxDVD = 0.5
e_StreamAutoMipFactorMin = 0.5
e_StreamAutoMipFactorSpeedThreshold = 0
e_StreamCgf = 0 [REQUIRE_APP_RESTART]
e_StreamCgfDebug = 0
e_StreamCgfDebugFilter =
e_StreamCgfDebugHeatMap = 0
e_StreamCgfDebugMinObjSize = 100
e_StreamCgfFastUpdateMaxDistance = 16
e_StreamCgfGridUpdateDistance = 0
e_StreamCgfMaxTasksInProgress = 32
e_StreamCgfPoolSize = 28
e_StreamCgfUpdatePerNodeDistance = 1
e_StreamCgfVisObjPriority = 0.5
e_StreamPredictionAhead = 0.5
e_StreamPredictionAheadDebug = 0
e_StreamPredictionDistanceFar = 16
e_StreamPredictionDistanceNear = 0
e_StreamPredictionMaxVisAreaRecursion = 9
e_StreamPredictionMinFarZoneDistance = 16
e_StreamPredictionMinReportDistance = 0.75
e_StreamPredictionTexelDensity = 1
e_StreamPredictionUpdateTimeSlice = 0.4
e_StreamSaveStartupResultsIntoXML = 0
e_Sun = 1
e_SunAngleSnapDot = 0.999999
e_SunAngleSnapSec = 0.1
e_SunClipPlaneRange = 256
e_Terrain = 1
e_TerrainAo = 0
e_TerrainBBoxes = 0
e_TerrainDeformations = 0
e_TerrainDetailMaterials = 1
e_TerrainDetailMaterialsDebug = 0
e_TerrainDetailMaterialsViewDistXY = 2048
e_TerrainDetailMaterialsViewDistZ = 128
e_TerrainDrawThisSectorOnly = 0
e_TerrainLodRatio = 1
e_TerrainLodRatioHolesMin = 2
e_TerrainLog = 0
e_TerrainNormalMap = 0
e_TerrainOcclusionCulling = 1
e_TerrainOcclusionCullingDebug = 0
e_TerrainOcclusionCullingMaxDist = 130
e_TerrainOcclusionCullingMaxSteps = 50
e_TerrainOcclusionCullingPrecision = 0.25
e_TerrainOcclusionCullingPrecisionDistRatio = 3
e_TerrainOcclusionCullingStepSize = 4
e_TerrainOcclusionCullingStepSizeDelta = 1.05
e_TerrainOcclusionCullingVersion = 1
e_TerrainTextureDebug = 0
e_TerrainTextureLodRatio = 1
e_TerrainTextureStreamingDebug = 0
e_TerrainTextureStreamingPoolItemsNum = 64 [REQUIRE_LEVEL_RELOAD]
e_texeldensity = 0
e_TimeOfDay = 0
e_TimeOfDayDebug = 0
e_TimeOfDaySpeed = 0
e_Vegetation = 1
e_VegetationAlignToTerrainAmount = 1
e_VegetationAlphaBlend = 1
e_VegetationBending = 1
e_VegetationBoneInfo = 0
e_VegetationMinSize = 0.5 [REQUIRE_LEVEL_RELOAD]
e_VegetationSphericalSkinning = 1
e_VegetationSprites = 0
e_VegetationSpritesBatching = 0
e_VegetationSpritesDistanceCustomRatioMin = 0.6
e_VegetationSpritesDistanceRatio = 1
e_VegetationSpritesMinDistance = 8
e_VegetationUseTerrainColor = 1
e_ViewDistCompMaxSize = 64
e_ViewDistMin = 10
e_ViewDistRatio = 25
e_ViewDistRatioCustom = 60
e_ViewDistRatioDetail = 19
e_ViewDistRatioLights = 25
e_ViewDistRatioPortals = 60
e_ViewDistRatioVegetation = 21
e_VolObjShadowStrength = 0.4
e_Voxel = 1
e_VoxelAoRadius = 6
e_VoxelAoScale = 8
e_VoxelDebug = 0
e_VoxelGenerate = 0
e_VoxelLodsNum = 2
e_VoxelUpdatePhysics = 1
e_VoxTer = 0
e_VoxTerActivateAll = 0
e_VoxTerAddBrushes = 1
e_VoxTerAsyncPhysicalization = 1
e_VoxTerBorderLodPlus = 2
e_VoxTerDebug = 0
e_VoxTerDebugAreaSizeMax = 128
e_VoxTerDebugAreaSizeRatio = 160
e_VoxTerDebugBuildLeafs = 0
e_VoxTerDebugLodRatio = 35
e_VoxTerDebugNodesGenDepth = 3
e_VoxTerDebugX = 0
e_VoxTerDebugY = 0
e_VoxTerDiskUsageDebug = 0
e_VoxTerExportObjects = 0
e_VoxTerHeightmapEditing = 0 [REQUIRE_LEVEL_RELOAD]
e_VoxTerHeightmapEditingCustomLayerInfo = 0 [REQUIRE_LEVEL_RELOAD]
e_VoxTerHideIntegrated = 0
e_VoxTerInGameTextureStreaming = 1
e_VoxTerIntegrateBoxes = 0
e_VoxTerIntegrateVegetations = 0
e_VoxTerLog = 1
e_VoxTerMaxMeshBuildDepth = 5
e_VoxTerMaxMeshBuildDepthLimit = 5
e_VoxTerMaxMeshesInMem = 2000
e_VoxTerMaxMeshLods = 9
e_VoxTerMemoryUsageDebug = 0
e_VoxTerMemWarning = 10
e_VoxTerMeshSize = 2
e_VoxTerMeshUsageDebug = 0
e_VoxTerMixMask = 0
e_VoxTerOnTheFlyIntegration = 0
e_VoxTerOptimizeLods = 0
e_VoxTerOverlayBlend = 0
e_VoxTerPaintSleep = 10
e_VoxTerPlanarProjection = 0
e_VoxTerRelaxation = 0
e_VoxTerRoadsCheck = 1
e_VoxTerRoadsCullDist = 4
e_VoxTerShadows = 1
e_VoxTerShapeCheck = 0
e_VoxTerTexBuildOnCPU = 0
e_VoxTerTexBuildsPerFrame = 256
e_VoxTerTexDebug = 0
e_VoxTerTexFormat = 22
e_VoxTerTexPoolSizeForEditor = 128
e_VoxTerTexRangeScale = 1
e_VoxTerTexRebuildEveryFrame = 0
e_VoxTerTexResBumpDownscale = 1
e_VoxTerTexResExportDownscale = 1
e_VoxTerTexResFinal = 256
e_VoxTerTexResInternal = 256
e_VoxTerTexTiling = 1
e_VoxTerTexUsageDebug = 0
e_VoxTerThreads = 1
e_VoxTerTraceMessages = 0
e_VoxTerUpdateTextures = 0
e_VoxTerVegetationEx = 0
e_VoxTerViewDistRatio = 0.5
e_VoxTerViewDistRatioMeshActivate = 0.5
e_VoxTerViewDistRatioPrediction = 1
e_WaterOcean = 2
e_WaterOceanBottom = 1
e_WaterOceanFFT = 0
e_WaterTesselationAmount = 6
e_WaterTesselationAmountX = 10
e_WaterTesselationAmountY = 10
e_WaterTesselationSwathWidth = 10
e_WaterVolumes = 1
e_WaterWaves = 0
e_WaterWavesTesselationAmount = 5
e_Wind = 1
e_WindAreas = 1
e_WorldSegmentationTest = 0
fea_debug = 0
ffs_debug = 0
ffs_PlayEffect (Command)
ffs_Reload (Command)
ffs_StopAllEffects (Command)
fg_abortOnLoadError = 1
fg_default_preset = defaultMale
fg_iDebugNextStep = 0 [DUMPTODISK]
fg_iEnableFlowgraphNodeDebugging = 0 [DUMPTODISK]
fg_InspectAction (Command)
fg_InspectEntity (Command)
fg_Inspector (Command)
fg_inspectorLog = 0
fg_noDebugText = 0
fg_profile = 0
fg_SystemEnable = 1
FlyCamPlay (Command)
FlyCamSetPoint (Command)
FreeCamDisable (Command)
FreeCamEnable (Command)
FreeCamLockCamera (Command)
FreeCamUnlockCamera (Command)
ft_debug_ccoverage = 0
ft_debug_ccoverage_filter_maxcount = 0
ft_debug_ccoverage_filter_mincount = 0
ft_debug_ccoverage_maxlines = 10
ft_debug_ccoverage_rate = 0.05
ft_debug_checkpoint_search (Command)
ft_load (Command)
ft_map_forceRun (Command)
ft_map_runAll (Command)
ft_reload (Command)
ft_runAll (Command)
ft_saveScreenshotWhenFail = 0
ft_startTest (Command)
gamedata_playback (Command)
gamedata_record (Command)
gamedata_stop_record_or_playback (Command)
gamespy_accept_friend_request (Command)
gamespy_accept_invite (Command)
gamespy_block_profile_id (Command)
gamespy_find_user (Command)
gamespy_get_name (Command)
gamespy_get_profile_id (Command)
gamespy_is_profile_id_blocked (Command)
gamespy_is_user_friend (Command)
gamespy_list_friends (Command)
gamespy_log_friend_events (Command)
gamespy_log_invites (Command)
gamespy_revoke_friend_status (Command)
gamespy_search_ping_retry = 1000
gamespy_search_ping_timeout = 10000
gamespy_send_friend_request (Command)
gamespy_send_invite (Command)
gamespy_unblock_profile_id (Command)
giveAchievement (Command)
gl_advancePlaylist (Command)
gl_allowEnsureBestHostCalls = 1
gl_allowLobbyMerging = 1
gl_checkDLCBeforeStartTime = 20
gl_debug = 0
gl_debugBadServersList = 0
gl_iamfromwww.noobhunters.org
gl_debugBadServersTestPerc = 50
gl_debugForceLobbyMigrations = 0
gl_debugForceLobbyMigrationsTimer = 12.5
gl_debugLobbyBreaksGeneral = 0
gl_debugLobbyBreaksHMHints = 0
gl_debugLobbyBreaksHMShard = 0
gl_debugLobbyBreaksHMTasks = 0
gl_debugLobbyHMAttempts = 0
gl_debugLobbyHMTerminations = 0
gl_debugLobbyRejoin = 0
gl_debugLobbyRejoinRandomTimer = 2
gl_debugLobbyRejoinTimer = 25
gl_dummyUserlist = 0
gl_dummyUserlistNumTeams = 3
gl_enableOfflineCountdown = 0
gl_enableOfflinePlaylistVoting = 0
gl_enablePlaylistVoting = 1
gl_experimentalPlaylistRotationAdvance = 1
gl_findGameTimeoutBase = 3
gl_findGameTimeoutPerPlayer = 5
gl_findGameTimeoutRandomRange = 5
gl_GameRules (Command)
gl_gameTimeRemainingRestrictLoad = 30
gl_ignoreBadServers = 0
gl_initialTime = 10
gl_leaveGameTimeout = 10
gl_lobbyForceShowTeams = 0
gl_Map (Command)
gl_maxSessionNameTimeWithoutConnection = 5
gl_minPlaylistSizeToEnableVoting = 2
gl_say (Command)
gl_skillChangeUpdateDelayTime = 3
gl_skip = 0
gl_skipPreSearch = 0
gl_slotReservationTimeout = 5
gl_StartGame (Command)
gl_teamsay (Command)
gl_time = 45
gl_timeTillEndOfGameForNoMatchMaking = 120
gl_voip_debug = 0
gl_Vote (Command)
gl_voteDebug = 0
gl_votingCloseTimeBeforeStart = 5
goto (Command)
gotoe (Command)
gpu_particle_physics = 0 [REQUIRE_APP_RESTART]
gt_AddToDebugList (Command)
gt_RemoveFromDebugList (Command)
gt_show = 0
g_actorViewDistRatio = 255
g_ageLimit = 15
g_aimdebug = 0
g_alienPhysicsAnimRatio = 0
g_allowCustomLoadouts = 1
g_allowDisconnectIfUpdateFails =
g_allowExplosives = 1
g_allowFatalityBonus = 1
g_allowSaveLoadInEditor = 0
g_allowSuitPerks = 1
g_allowTeamPerks = 1
g_animateCameraOrientation = 0
g_animatorDebug = 0
g_assertWhenVisTableNotUpdatedForNumFrames = 255
g_autoAimManagerDebug = 0
g_autoAssignTeams = 1
g_autoReviveTime = 7
g_avmine_limit = 3
g_battleDust_debug = 0
g_battleDust_effect = misc.battledust.light
g_battleDust_enable = 0
g_battleDust_reload (Command)
g_blinding_flashbangRecoveryDelayFrac = 0.29
g_blinding_timeBetweenFlashbangAndKill = 5
g_blood = 1
g_bodyDamage_log = 0
g_bodyDamage_reload (Command)
g_bodyDestruction_debug = 0
g_bodyDestruction_debugFilter =
g_bodyDestruction_reload (Command)
g_breakageFadeDelay = 6
g_breakageFadeTime = 6
g_breakagelog = 0
g_breakageMinAxisInertia = 1
g_breakageNoDebrisCollisions = 0
g_breakageTreeDec = 0
g_breakageTreeInc = 0
g_breakageTreeIncGlass = 0
g_breakageTreeMax = 0
g_breakage_debug = 0
g_breakage_mem_limit = 0
g_breakage_particles_limit = 80
g_breakImpulseScale = 1 [REQUIRE_LEVEL_RELOAD]
g_breaktimeoutframes = 140
g_buddyMessagesIngame = 1 [DUMPTODISK]
g_bulletPenetrationDebug = 0
g_bulletPenetrationDebugTimeout = 8
g_bulletPenetrationEnable = 1
g_callEnsureBestHost (Command)
g_CarryObjective_watchLvl = 0
g_charactersDbaManagementDebug = 0
g_charactersDbaManagementEnable = 1
g_claymore_limit = 3
g_cloakBlendSpeedScale = 1
g_cloakRefractionScale = 1
g_CombiCaptureObjective_watchLvl = 0
g_CombiCaptureObjective_watchTerminalSignalPlayers = 0
g_combinedFire_maxTimeBetweenWeapons = 7
g_corpseManager_hologramToCorpseRatio = 2
g_corpseManager_maxNum = 6
g_corpseManager_thermalHeatFadeDuration = 20
g_corpseManager_thermalHeatMinValue = 0.22
g_corpseMinDistance = 20
g_corpseMinTime = 8
g_corpsePollTime = 1
g_corpseUnseenTime = 2
g_craigNetworkDebugLevel = 0 [REQUIRE_APP_RESTART]
g_CTFScoreElement_watchLvl = 0
g_data_centre_config = dallas [REQUIRE_APP_RESTART]
g_deathCam = 1
g_deathCamSP.dofDistanceSpeed = 75
g_deathCamSP.dofRange = 20
g_deathCamSP.dofRangeNoKiller = 5
g_deathCamSP.dofRangeSpeed = 10
g_deathCamSP.dof_enable = 1
g_deathCamSP.enable = 1
g_deathCamSP.updateFrequency = 0.1
g_deathReloadDelay = 10
g_debugaimlook = 0
g_debugCollectableEnergyPoints = 0
g_debugCollisionDamage = 0 [DUMPTODISK]
g_debugDirectMPMenu = 0
g_DebugDrawPhysicsAccess = 0 [DUMPTODISK]
g_debugFakeHits = 0 [DUMPTODISK]
g_debugHardwareMouse = 0
g_debugHitReacts = 0
g_debugHits = 0 [DUMPTODISK]
g_debugLongTermAwardDays = 182
g_debugMines = 0
g_debugNetPlayerInput = 0
g_debugOffsetCamera = 0
g_debugSaveLoadMemory = 0
g_debugSpawnPointsRegistration = 0
g_debug_entity_clustering = 0
g_debug_entity_clustering_radius = 10
g_debug_fscommand = 0
g_debug_spawning_visually = 0
g_debug_spawn_mode = 2
g_debug_stats = 0
g_dedicatedClientInput_commitSuicide = 0
g_dedicatedClientInput_showDebugText = 0
g_defaultItemRespawnTimer = 5
g_deferredviewsystemupdate = 0
g_defiant_lowHealthFraction = 0.25
g_defiant_timeAtLowHealth = 1
g_delayQuitTime = 5
g_demiGodRevivesAtCheckpoint = 1
g_detachCamera = 0
g_detachedCameraDebug = 0
g_detachedCameraMoveSpeed = 6
g_detachedCameraRotateSpeed = 1.5
g_detachedCameraTurboBoost = 4
g_difficultyHintSystem = 2 [READONLY]
g_difficultyLevel = 2 [READONLY]
g_difficultyLevelLowestPlayed = 2 [READONLY]
g_difficultyRadius = 300 [READONLY]
g_difficultyRadiusThreshold = 5 [READONLY]
g_difficultySaveThreshold = 5 [READONLY]
g_DisableCollisionDamage = 0
g_DisableScoring = 0
g_disable_OpponentsDisconnectedGameEnd = 0
g_displayCheckpointName = 0
g_displayDbgText_actorState = 0
g_displayDbgText_hud = 0
g_displayDbgText_perk = 0
g_displayDbgText_plugins = 0
g_displayDbgText_pmv = 0
g_displayDbgText_psGuns = 0
g_displayDbgText_silhouettes = 0
g_displayIgnoreList = 1 [DUMPTODISK]
g_displayPlayerDamageTaken = 0
g_distanceForceNoIk = 35
g_distanceForceNoLegRaycasts = 5
g_dlcPurchaseOverwrite = 0
g_droppedItemVanishTimer = 45
g_dummyPlayersFire = 0
g_dummyPlayersJump = 0.5
g_dummyPlayersMove = 0
g_dump_stats (Command)
g_EAWhiteBuild = 0
g_ec_enable = 1
g_ec_extent = 2
g_ec_radiusScale = 2
g_ec_removeThreshold = 20
g_ec_volume = 0.75
g_enableActorLuaCache = 1
g_EnableDevMenuOptions = 0 [REQUIRE_APP_RESTART]
g_enableFriendlyAIHits = 0
g_enableFriendlyFallAndPlay = 0
g_enableFriendlyPlayerHits = 1
g_enableInitialLoadoutScreen = 1
g_enableInitialLoginScreen = 1
g_enableitems = 1
g_enableLanguageSelectionMenu = 1 [READONLY]
g_enableloadingscreen = 0 [DUMPTODISK]
g_EnableLoadSave = 1
g_enablePoolCache = 1
g_enableSlimCheckpoints = 0
g_energy_scale_income = 1
g_energy_scale_price = 0
g_EPD = 0 [REQUIRE_APP_RESTART]
g_explosion_materialFX_raycastLength = 1
g_fallAndPlayThreshold = 50
g_fillReservationSlots (Command)
g_flashBangFriends = 0
g_flashBangMinFOVMultiplier = 0.75
g_flashBangMinSpeedMultiplier = 0.2
g_flashBangNotInFOVRadiusFraction = 0.66
g_flashBangSelf = 1
g_flashBangSpeedMultiplierFallOffEase = 5
g_flashrenderingduringloading = 0
g_flushed_minDistanceActorTravelledSquared = 25
g_flushed_timeBetweenGrenadeBounceAndSkillKill = 4
g_flyCamLoop = 0
g_footstepSoundMaxDistanceSq = 900
g_FootstepSoundsDebug = 0
g_FootstepSoundsFollowEntity = 1
g_forcedReviveTime = 14
g_forceFastUpdate = 0
g_forceItemRespawnTimer = 0
g_forceNetLimbo = 0
g_forceWeapon = -1
g_fovToRotationSpeedInfluence = 0
g_fpDbaManagementDebug = 0
g_fpDbaManagementEnable = 0
g_fraglead = 1
g_fraglimit = 0
g_friendlyfireratio = 0
g_friendlyLowerItemMaxDistance = 10
g_frontEndRequiredEPD = 3 [REQUIRE_APP_RESTART]
g_gameFXSystemDebug = 0
g_gameIntersectionTestQuota = 6
g_gameplayAnalyst = 0 [REQUIRE_APP_RESTART]
g_gameRayCastQuota = 16
g_gameRules_minPlayerWarningTimerLength = 15000
g_gameRules_postGame_HUDMessageTime = 3
g_gameRules_postGame_ScoreboardTime = 4
g_gameRules_postGame_Top3Time = 4
g_gameRules_skipStartTimer = 0
g_gameRules_startTimerLength = 15
g_gameRules_startTimerMinPlayers = 2
g_gameRules_startTimerMinPlayersPerTeam = 1
g_gameRules_startTimerOverrideWait = 30
g_gameRules_startTimerPlayersRatio = 0.5
g_gamespy_email =
g_gamespy_loginUI = 1
g_gamespy_password =
g_gamespy_unique_nick =
g_generateAnimPairFile (Command)
g_giveCollectableEnergyPoints (Command)
g_glassAutoShatter = 0
g_glassAutoShatterMinArea = 0.5
g_glassAutoShatterOnExplosions = 0
g_glassForceTimeout = 0
g_glassForceTimeoutSpread = 0
g_glassMaxPanesToBreakPerFrame = 0
g_glassNoDecals = 0
g_godMode = 0
g_gotYourBackKill_FOVRange = 45
g_gotYourBackKill_targetDistFromFriendly = 5
g_grabLog = 0
g_groundAlignAll = 1
g_groundeffectsdebug = 0
g_guardian_maxTimeSinceLastDamage = 1
g_hasWindowFocus = 1
g_hideArms = 0
g_hitDeathReactions_debug = 0
g_hitDeathReactions_disableRagdoll = 0
g_hitDeathReactions_disable_ai = 1
g_hitDeathReactions_dumpAssetUsage (Command)
g_hitDeathReactions_enable = 1
g_hitDeathReactions_logReactionAnimsOnLoading = 0
g_hitDeathReactions_reload (Command)
g_hitDeathReactions_streaming = 2
g_hitDeathReactions_useLuaDefaultFunctions = 0
g_holdObjectiveDebug = 0
g_HoldObjective_secondsBeforeStartForSpawn = 8
g_hologram_initialNoMovementCheckTime = 0.2
g_hologram_maxBlockedTime = 0.2
g_hologram_maxNumber = 10
g_hologram_negligibleMovementSqrd = 0.001
g_hologram_spawnOffsetDist = 1.5
g_hologram_spawnRayHeight = 2
g_hostMigrationEnsureBestHostDelayTime = 10
g_hostMigrationResumeTime = 3
g_hostMigrationServerDelay = 0
g_hostMigrationUseAutoLobbyMigrateInPrivateGames = 0
g_idleKickTime = 120
g_ignoreDLCRequirements = 0
g_immersive = 1
g_impulseHandler_reload (Command)
g_infiniteAmmo = 0
g_infiniteSuitEnergy = 0
g_instantKillDamageThreshold = -1
g_intervention_timeBetweenZoomedAndKill = 1
g_inventoryExplosivesCapacity = 6
g_inventoryGrenadesCapacity = 3
g_inventoryNoLimits = 0
g_inventoryWeaponCapacity = 2
g_joint_breaking = 1
g_KingOfTheHillObjective_watchLvl = 0
g_landingBobLandTimeFactor = 0.1
g_landingBobTimeFactor = 0.2
g_language = english
g_levelfadein_levelload = 4
g_levelfadein_quickload = 2
g_loadMod (Command)
g_loadoutServerControlled = 0
g_loadoutUsePerkTiers = 0
g_loadPlayerModelOnLoad = 1
g_loadSave (Command)
g_localPacketRate = 50
g_LogDamage = 0
g_logPrimaryRound = 1
g_logSuitActions = 0
g_logSuitArmourDamageAbsorption = 0
g_logSuitEnergyNetworking = 0
g_MatchmakingBlock = 0 [REQUIRE_APP_RESTART]
g_MatchmakingVersion = 5620 [REQUIRE_APP_RESTART]
g_maxHealthMultiplier = 1
g_maximumDamage = -1
g_mechanismMgrLog = 0
g_mechanismMgrWatch = 0
g_messageOfTheDay =
g_minplayerlimit = 6
g_minteamlimit = 1
g_modevarivar_disableKillCam = 0
g_modevarivar_disableNanosuit = 0
g_modevarivar_disableSpectatorCam = 0
g_modevarivar_proHealth_frac = 0.75
g_modevarivar_proHud = 0
g_moveDetachedCamera = 0
g_movementTransitions_debug = 0
g_movementTransitions_enable = 1
g_movementTransitions_log = 0
g_movementTransitions_reload (Command)
g_mpAllSeeingRadar = 0 [READONLY]
g_mpAllSeeingRadarSv = 0 [READONLY]
g_MPCoverAndLean = 0
g_mpCullShootProbablyHits = 1
g_mpDisableRadar = 0 [READONLY]
g_mpHeadshotsOnly = 0
g_mpKickableCars = 1
g_MPLedgeGrabbing = 1
g_mpLoaderScreenMaxTime = 25
g_mpLoaderScreenMaxTimeSoftLimit = 15
g_mpNoEnemiesOnRadar = 0 [READONLY]
g_mpRegenerationRate = 0
g_mp_as_DefendersMaxHealth = 180
g_multikillTimeBetweenKills = 5
g_multiplayerDefault = 1
g_multiplayerEnableVehicles = 1
g_multiplayerModeOnly = 0
g_muzzleFlashCull = 1
g_muzzleFlashCullDistance = 30000
g_nanoGlassPostEffect = 1
g_nanoSuitDisableSprintDamageTaken = 20
g_nanoSuitDisableSprintTime = 0.5
g_nanoSuitEnableSuitShapeDeformation = 1
g_nanoSuitMenuToggleTime = 0
g_neverFlagging_maxMatchTimeRemaining = 10
g_nextlevel (Command)
g_no_breaking_by_objects = 0
g_no_secondary_breaking = 0
g_numLives = 3
g_objectivesTimeScale = 1
g_officialServer = 0
g_persistantStats_gamesCompletedFractionNeeded = 0.5
g_playerEnableDedicatedInput = 1
g_playerFallAndPlay = 0
g_playerInteractorRadius = 1.8
g_playerLodRatio = 80 [REQUIRE_LEVEL_RELOAD]
g_playerLowHealthThreshold = 20
g_playerMidHealthThreshold = 60
g_playersWithDisabledDedicatedInputCrouch = 0
g_playerUsesDedicatedInput = 0
g_post3DRendererDebug = 0
g_post3DRendererDebugGridSegmentCount = 10
g_postEffect.FilterGrain_Amount = 0
g_postEffect.FilterRadialBlurring_Amount = 0
g_postEffect.FilterRadialBlurring_Radius = 1
g_postEffect.FilterRadialBlurring_ScreenPosX = 0.5
g_postEffect.FilterRadialBlurring_ScreenPosY = 0.5
g_postEffect.Global_User_Brightness = 1
g_postEffect.Global_User_ColorC = 0
g_postEffect.Global_User_ColorHue = 0
g_postEffect.Global_User_ColorK = 0
g_postEffect.Global_User_ColorM = 0
g_postEffect.Global_User_ColorY = 0
g_postEffect.Global_User_Contrast = 1
g_postEffect.Global_User_Saturation = 1
g_postEffect.HUD3D_FOV = 0
g_postEffect.HUD3D_Interference = 0
g_pp_scale_income = 1
g_pp_scale_price = 1
g_preroundtime = 8
g_presaleUnlock = 0 [REQUIRE_APP_RESTART]
g_presaleURL = http://crytek.com [READONLY]
g_procedural_breaking = 1
g_ProcessOnlineCallbacks = 1 [READONLY]
g_ProjectilePathDebugGfx = 0
g_PSTutorial_Enabled = 1
g_punishFriendlyDeaths = 1
g_radialBlur = 1
g_rejectEffectCullDistance = 625
g_rejectEffectVisibilityCull = 1
g_reloadActionMaps (Command)
g_reloadGameRules (Command)
g_iamfromwww.noobhunters.org (Command)
g_requestPickupDelay = 1
g_resetActionmapOnStart = 0
g_revivetime = 7
g_roundlimit = 30
g_roundScoreboardTime = 7
g_roundStartTime = 10
g_roundtime = 2.5
g_saveLoadBasicEntityOptimization = 1
g_saveLoadDumpEntity (Command)
g_saveLoadUseExportedEntityList = 1
g_scoreLimit = 3
g_scoreLimitOverride = 0
g_serverImageUrl =
g_setActorModelFromLua = 0
g_setcontrollerlayout (Command)
g_setlevelstat (Command)
g_showIdleStats = 0
g_showShadowChar = 0
g_showUpdateState = 0
g_SimpleEntityBasedObjective_watchLvl = 0
g_skipAfterLoadingScreen = 0
g_skipIntro = 0
g_spawndeathdist = 20
g_spawn_conflict_clustering_radius = 7
g_spawn_ctfFlagAvoidDist = 30
g_spawn_enemyDistLevelSizeDivider = 6
g_spawn_explosiveSafeDist = 7
g_spawn_lastKillerDist = 30
g_spawn_lastSpawnDist = 10
g_spawn_recentSpawnTimer = 2.5
g_spawn_timeToRetrySpawnRequest = 0.4
g_spawn_vistable_maxDistToAltSpawnEntity = 4
g_spawn_vistable_numAreaTestsPerFrame = 20
g_spawn_vistable_numLineTestsPerFrame = 3
g_spawn_vistable_show = 0
g_spectacularKill.debug = 0
g_spectacularKill.maxDistanceError = 2
g_spectacularKill.maxHeightBetweenActors = 0.2
g_spectacularKill.minKillerToTargetDotProduct = 0
g_spectacularKill.minTimeBetweenKills = 1
g_spectacularKill.minTimeBetweenSameKills = 10
g_spectacularKill.sqMaxDistanceFromPlayer = 900
g_spectacularKill_reload (Command)
g_spectate_cctv_RotScale = 5
g_spectate_Debug = 0
g_spectate_DisableCCTV = 0
g_spectate_DisableDead = 0
g_spectate_DisableFollow = 0
g_spectate_DisableFree = 1
g_spectate_DisableManual = 1
g_spectate_DisableSpawnOptOut = 1
g_spectate_TeamOnly = 1
g_spectatorcollisions = 1
g_stanceTransitionSpeed = 15
g_STAPCameraAnimation = 1
g_stapEnable = 1
g_stapLayer = 5
g_startFirstTime = 1 [DUMPTODISK]
g_statisticsMode = 2
g_stereoIronsightEyeDistance = 0.0064
g_stereoIronsightWeaponDistance = 0.375
g_suddendeathtime = 30
g_SuitModeSlowMotionRatio = 1
g_SurvivorOneVictoryConditions_watchLvl = 0
g_syncClassRegistry = 0
g_teamDifferentiation = 1
g_teamlock = 2
g_n.o.o.b_h.u.n.t.e.r.s.o.r.g
g_telemetryConfig = MP
g_telemetryDisplaySessionId = 0
g_telemetryEnabledSP = 0
g_telemetryEntityClassesToExport =
g_telemetrySampleRateBandwidth = 3
g_telemetrySampleRateMemory = 2
g_telemetrySampleRatePerformance = 1
g_telemetrySampleRateSound = -1
g_telemetry_compression_level = 2
g_telemetry_compression_mem_level = 3
g_telemetry_compression_window_bits = 24
g_telemetry_compress_gamelog = 1
g_telemetry_drawcall_budget = 2000
g_telemetry_enabled = 1
g_telemetry_gameplay_copy_to_global_heap = 1
g_telemetry_gameplay_enabled = 1
g_telemetry_gameplay_gzip = 1
g_telemetry_gameplay_save_to_disk = 1
g_telemetry_logging = 0
g_telemetry_memory_display = 0
g_telemetry_memory_size_mp = 1048576
g_telemetry_memory_size_sp = 0
g_telemetry_mp_upload_delay = 5
g_telemetry_onlyInGame = 1
g_telemetry_port = 80
g_telemetry_serialize_method = 1
g_telemetry_server = lb.crysis2.ea.com
g_telemetry_serverPath = /mycrysislite_dev/telemetry
g_telemetry_serverPathSP = /~steven/telemetry
g_telemetry_transaction_recording = 0
g_telemetry_upload_errorlogs = 1
g_telemetry_upload_gamelogs = 2
g_telemetry_xp_event_send_interval = 1
g_tentacle_joint_limit = -1
g_testMuteTeam (Command)
g_testTeamBalancing (Command)
g_thermalVisionDebug = 0
g_timelimit = 60
g_timelimitextratime = 0 [READONLY]
g_tk_punish = 1
g_tk_punish_limit = 5
g_tpdeathcam_camCollisionRadius = 0.2
g_tpdeathcam_camDistFromPlayer = 2.2
g_tpdeathcam_camHeightTweak = -0.02
g_tpdeathcam_collisionEpsilon = 0.001
g_tpdeathcam_dbg_alwaysOn = 0
g_tpdeathcam_dbg_gfxTimeout = 0
g_tpdeathcam_directionalFocusGroundTestLen = 0.5
g_tpdeathcam_lookDistWhenNoKiller = 10
g_tpdeathcam_maxBumpCamUpOnCollide = 2
g_tpdeathcam_testLenIncreaseRestriction = 0.3
g_tpdeathcam_zVerticalLimit = 0.983
g_translationPinningEnable = 1
g_tree_cut_reuse_dist = 0.35
g_trooperBankingMultiplier = 1 [DUMPTODISK]
g_trooperTentacleAnimBlend = 0 [DUMPTODISK]
g_TweakProfile = Standard [DUMPTODISK]
g_updateRichPresenceInterval = 15
g_useDedicatedLeaderboards = 1 [REQUIRE_APP_RESTART]
g_useHitReactController = 1
g_useHitSoundFeedback = 1
g_useOnlineServiceForDedicated = 1
g_useProfile = 1
g_userNeverAutoSignsIn = 0
g_useSkillKillSoundEffects = 0
g_useXMLCPBinForSaveLoad = 1 [REQUIRE_LEVEL_RELOAD]
g_victoryConditionsDebugDrawResolution = 0
g_visibilityTimeout = 0
g_visibilityTimeoutTime = 30
g_watchSuitAllEnergyLevels = 0
g_wavesLimit = 3
g_writeUserDataInterval = 0.25
g_XMLCPBAddExtraDebugInfoToXmlDebugFiles = 0
g_XMLCPBGenerateXmlDebugFiles = 0
g_XMLCPBSizeReportThreshold = 2048
g_XMLCPBUseExtraZLibCompression = 1
g_xpMultiplyer = 1
http_startserver (Command)
http_stopserver (Command)
hud_2DtestRenderType = 0
hud_alloc_show = 0
hud_allowMouseInput = 1
hud_aspectCorrection = 0
hud_battlelog_debug = 0
hud_battlelog_enableFlashReadback = 1
hud_battlelog_iconOffset = 0
hud_battlelog_iconPadding = 5
hud_battlelog_pause = 0
hud_battlelog_queueSizeBeforeFast = 3
hud_battlelog_test (Command)
hud_battlelog_timeMuliplier_fast = 1.3
hud_battlelog_timeMuliplier_slow = 2
hud_boot_enableForMP = 0
hud_capturing_debug = 0
hud_capturing_timeToExplode = 3
hud_cgf_positionBase = 1
hud_cgf_positionRightScale = 0
hud_cgf_positionScaleFOV = 0
hud_cgf_positionUpScale = 0
hud_chatlog_debug = 0
hud_chatlog_pause = 0
hud_chatlog_queueSizeBeforeFast = 3
hud_chatlog_timeMuliplier_fast = 1.3
hud_chatlog_timeMuliplier_slow = 2
hud_clearinteractionmsg (Command)
hud_cmdClearDebugState (Command)
hud_colorLine = 4481854
hud_colorOver = 14125840
hud_colorText = 12386209
hud_ContextualHealthIndicator = 0
hud_controllerMouse_speed = 250
hud_createStateWithSingleObject (Command)
hud_Crosshair = 1
hud_CrosshairHideOnReload = 1
hud_CrosshairHitIndicator_AfterSuitFailFadeoutMultiplier = 2
hud_CrosshairMinSpread = 0.5
hud_CrosshairSpreadMultiplier = 10
hud_CrosshairUseSmoothSpread = 1
hud_Crosshair_blinkin_endrate = 0.05
hud_Crosshair_blinkin_startrate = 0.1
hud_Crosshair_blinkout_endrate = 0.05
hud_Crosshair_blinkout_startrate = 0.5
hud_Crosshair_debug = 0
hud_Crosshair_ironsight_fadeInDelay = 0.05
hud_Crosshair_ironsight_fadeInTime = 0.2
hud_Crosshair_ironsight_fadeOutTime = 0.12
hud_Crosshair_laser_fadeInTime = 0.2
hud_Crosshair_laser_fadeOutTime = 0.2
hud_Crosshair_shotgun_spreadMultiplier = 2.2
hud_crosshair_triggerCantFire (Command)
hud_Crosshair_underradar_flashcount = 3
hud_Crosshair_underradar_flashtime = 1
hud_ctrlZoomMode = 0
hud_customtextmsg (Command)
hud_customtext_afterTextFadeAnimDelay = 0.5
hud_customtext_initialAnimDelay = 0.5
hud_DeathRedScreen = 1
hud_debugActiveStates = 0
hud_debugDrawAssets = 0
hud_debugDrawAssets_search =
hud_DebugFrontEnd = 0
hud_detach = 0
hud_detector_detonationDelayFlashRate = 3
hud_DMode = 0
hud_dogtagsDbgDrawSpawnImpulseHelpers = 0
hud_dogtagsEnable = 1
hud_dogtagsHUDPopupEnable = 1
hud_dogtagsSpawnDirectionalBump = 0.25
hud_dogtagsSpawnHeightBump = 0.8
hud_dogtagsSpawnImpulseAngDegZ = 0
hud_dogtagsSpawnImpulseMag = 3
hud_double_taptime = 0.25
hud_DPad_visual_time = 1
hud_drawCentreOfScreen = 0
hud_drawSafeAreas = 0
hud_enable_tutorial_box = 1
hud_errors_designer_warnings = 0
hud_errors_show = 0
hud_faderDebug = 0
hud_fakeGameStateNotify (Command)
hud_fakelowenergy (Command)
hud_fakeobjectives (Command)
hud_fakePerks (Command)
hud_fakeradardata (Command)
hud_fakeRankMessages (Command)
hud_fakeScores (Command)
hud_faketransmission (Command)
hud_fakeweaponinfo (Command)
hud_fakeXP (Command)
hud_findDeepestWorkingPathOnGetVariableFail = 0
hud_forceDrawAllAssets (Command)
hud_forceLowAmmoOn = 0
hud_hide = 0
hud_hideMenus = 0
hud_hitIndicators_depth = 0.4
hud_hitIndicators_forceShow = 0
hud_hitIndicators_timeOnScreen = 1.5
hud_inputprompts_dropPromptTime = 3
hud_inputprompts_enabled = 1
HUD_interactiveSafeAreas = 0
hud_InterestPointsMaxDist = 60
hud_InterestPointsMaxDistSize = 0.75
hud_InterestPointsMinDist = 2
hud_InterestPointsMinDistSize = 2
hud_InterestPointsPingDistance = 80
hud_InterestPointsQueryRate = 1
hud_InterestPointsRadius = 50
hud_leavingBattleAreaToggle (Command)
hud_localize_ws_instead = 0
hud_lockless_buffer_size = 300000
hud_lowAmmoOn_timesOut = 0
hud_mapEnable = 1
hud_messages_bracketsClosingSpeedScale = 1
hud_messages_bracketsInterpolateMethod = 5
hud_messages_bracketsInterpolateScalar = 100
hud_messages_bracketsOpeningSpeedScale = 1
hud_messages_debug = 0
hud_messages_queueSizeBeforeFast = 3
hud_messages_speedScale = 1
hud_messages_timeMuliplier_fast = 1.5
hud_messages_timeMuliplier_slow = 1
hud_minimapLevelsAlphaToUpdate = 0.05
hud_minimapLevelsDebug = 0
hud_minimapLevelsEnable = 1
hud_minimapLevelsZToUpdate = 0.2
hud_minimapOverrideScale = 0
hud_mpHasOwnAssets = 1
hud_mpObjectives_atEdgeFixedDepthValue = 0
hud_mpObjectives_atEdgeUseFixedDepth = 0
hud_mpObjectives_boxHeight = 0.85
hud_mpObjectives_boxWidth = 0.7
hud_mpObjectives_chamfering = 1
hud_mpObjectives_chamferRadius = 0.3
hud_mpObjectives_debug = 0
hud_mpObjectives_globalScale = 1.2
hud_mpObjectives_iconRotate = 1
hud_mpObjectives_shrinkWithDistance = 0
hud_mpObjectives_shrinkWithDistanceEdge = 0
hud_navPath_autoClearAtEnd = 0
hud_navPath_autoClearDistance = 5
hud_navPath_compassDistance = 12
hud_navPath_debugDraw = 0
hud_navPath_enable = 0
hud_navPath_maxPoints = 100
hud_navPath_minSegmentLength = 0.5
hud_navPath_segmentLengthIncrease = 1
hud_navPath_smoothLevel = 4
hud_navPath_updateDistance = 2
hud_objectiveIcons_attachToAllBullets = 0
hud_objectiveIcons_flashTime = 1.6
hud_objectiveLeadingMode = 1
hud_ObjectiveRangeDistance = 100
hud_om_debug = 0
hud_onshot_enabled = 1
hud_onshot_radarEnabled = 0
hud_pc_invite_debug = 0
hud_pc_invite_test = 0
hud_perk_debug = 0
hud_perk_deploymentIconScale = 100
hud_perk_iconFlashRate = 3
hud_perk_speedMuliplier = 1
hud_posteffects_enable = 1
hud_prematch_debug = 0
hud_quitAfterTest = 0
hud_radarAimTimeToSpotOnRadar = 0.5
hud_radarDebug = 0
hud_radarOnShootTimeOnRadar = 3
hud_radarOverrideMapRotation = 0
hud_radarOverrideMapScale = 0
hud_radarOverrideScale = 0
hud_radarScaleMP = 15
hud_radarScaleSP = 35
hud_radarSpottedTimeOnRadar = 5
hud_radarSweepSpeed = 0.7
hud_radarSweepVisibleDistance = 200
hud_radarTypeMP = 1
hud_radar_ShowRadarBg = 0
hud_reload (Command)
hud_sb_debug = 0
hud_scores_debug = 0
hud_scores_queueSizeBeforeFast = 3
hud_scores_showX (Command)
hud_scores_timeMuliplier_fast = 1.3
hud_scores_timeMuliplier_slow = 2
hud_setActiveState (Command)
HUD_setCustomSafeArea (Command)
hud_setinteractionmsg (Command)
hud_skipLoadingAssets = 0
hud_spotting_enabled = 1
hud_startPaused = 1
hud_stereo_icon_depth_multiplier = 1
hud_stereo_maxDist = 10
hud_stereo_minDist = 0.1
hud_stereo_multiplier = 1
hud_stereo_objective_icon_depth = 500
hud_subtitles = 0
hud_tagging_colour_alerted_b = 0
hud_tagging_colour_alerted_g = 0.761719
hud_tagging_colour_alerted_r = 1
hud_tagging_colour_combat_b = 0
hud_tagging_colour_combat_g = 0
hud_tagging_colour_combat_r = 1
hud_tagging_duration = 10
hud_tagging_duration_assaultDefenders = 10
hud_tagging_enabled = 1
hud_tagnames_debug = 0
hud_tagnames_debugdata = 0
hud_tagnames_debugZDepths = 0
hud_tagnames_disable = 0
hud_tagnames_EnemyLockOnDuration = 0.5
hud_tagnames_EnemyTimeUntilLockObtained = 0.4
hud_tagnames_FadeInOutDuringEnemyLock = 1
hud_tagnames_ForceDraw = 0
hud_tagnames_forceZSwap = 0
hud_tagnames_incrementFrame = 0
hud_tagnames_occludeAll = 0
hud_tagnames_occludeBoxTest = 0
hud_tagnames_occludedEnemyShowArrows = 0
hud_tagnames_occludedFriendlyShowArrows = 0
hud_tagnames_occlude_debug = 0
hud_tagnames_occlude_debugGraphics = 0
hud_tagnames_occlusionCylinderWidth = 0.5
hud_tagnames_randomiseIsSpeaking = 0
hud_tagnames_RankFontSize = 14
hud_tagnames_scale_farDist = 100
hud_tagnames_scale_farScale = 0.2
hud_tagnames_scale_maxScaleGlobal = 1
hud_tagnames_scale_midDist = 20
hud_tagnames_scale_midScale = 0.8
hud_tagnames_scale_minScaleGlobal = 1
hud_tagnames_scale_nearDist = 1
hud_tagnames_scale_nearScale = 1
hud_tagnames_showOverCorpses = 1
hud_tagnames_ThroughGeom_dead = 0
hud_tagnames_ThroughGeom_enemies = 0
hud_tagnames_ThroughGeom_friendies = 1
hud_tagnames_useOcclusion = 1
hud_tagnames_zoffset_farDist = 350
hud_tagnames_zoffset_farOffset = 0.18
hud_tagnames_zoffset_midDist = 8
hud_tagnames_zoffset_midOffset = 0.18
hud_tagnames_zoffset_nearDist = 1
hud_tagnames_zoffset_nearOffset = 0.18
hud_tagname_rankTextColourEnemies =
hud_tagname_rankTextColourFriends =
hud_tagname_rankTextColourFriendSquad =
hud_test (Command)
hud_testDone (Command)
hud_test_iterateResolutions = 0
hud_test_iterateSafeAreas = 1
hud_test_takeScreenShots = 0
hud_test_timeBetweenTestScreenShots = 2
hud_threats_setLookAtThreat (Command)
hud_threat_debug = 0
hud_threat_distanceAboveThreat = -0.1
hud_threat_radius = 0.4
hud_threat_showLocalPlayersAfterXTime = 1
hud_threat_stopGrenadesExploding = 0
hud_threat_useRotationFromPlayer = 1
hud_threat_useScaledThreatLocation = 0
hud_throttle (Command)
hud_UseFlashFrontEndLoading = 0
hud_warningDisplayTimeMP = 0.1
hud_warningDisplayTimeMP_lowEnergy = 0.2
hud_warningDisplayTimeSP = 2
hud_WeaponInfo_changeFiremodeDisplayTime = 3
hud_WeaponInfo_changeWeaponDisplayTime = 3
hud_WeaponSelectDisplayTime = 2
h_drawSlippers = 0
h_useIK = 1
IgnoreAllAsserts (Command)
i_auto_turret_target = 1
i_am[copyd[from[no[obhunt[]ers]org [DUMPTODISK]
i_auto_turret_target_tacshells = 0
i_debuggun_1 = ai_statsTarget [DUMPTODISK]
i_debuggun_2 = ai_BehaviorStatsTarget [DUMPTODISK]
i_debug_itemparams_memusage = 0
i_debug_mp_flowgraph = 0
i_debug_projectiles = 0
i_debug_recoil = 0
i_debug_sounds = 0
i_debug_spread = 0
i_debug_turrets = 0
i_debug_weaponActions = 0
i_debug_weaponparams_memusage = 0
i_debug_zoom_mods = 0
i_dogtag_constantorientation = 0
i_dogtag_gravity = -9.8
i_dogtag_lifetime = 60
i_dogtag_minBounceVel = 0.3
i_dogtag_minVel = 0.2
i_dogtag_nopathalign = 1
i_dogtag_normalX = 0
i_dogtag_normalY = 0
i_dogtag_normalZ = 1
i_dogtag_noroll = 1
i_dogtag_nospin = 0
i_dogtag_pierceability = 15
i_dogtag_size = 0.05
i_dogtag_thickness = 0.05
i_dogtag_useparticlephysics = 1
i_dropitem (Command)
i_dump_ammo_pool_stats (Command)
i_enable_auto_weapon_lowering = 0
i_failedDetonation_lifetime = 1
i_failedDetonation_speedMultiplier = 0.15
i_fastSelectMultiplier = 4
i_giveallitems (Command)
i_giveammo (Command)
i_givedebugitems (Command)
i_giveitem (Command)
i_grenade_showTrajectory = 0
i_hmg_detachWeaponAnimFraction = 0.55
i_hmg_impulseLocalDirection_x = 1
i_hmg_impulseLocalDirection_y = 0
i_hmg_impulseLocalDirection_z = 0
i_inventory_capacity = 64
i_itemSystemDebugMemStats = 0
i_laser_hitPosOffset = 0.1
i_lighteffects = 1 [DUMPTODISK]
i_listitems (Command)
i_lying_item_limit = 64
i_particleeffects = 1 [DUMPTODISK]
i_precache = 1 [DUMPTODISK]
i_rejecteffects = 1 [DUMPTODISK]
i_reload (Command)
i_saveweaponposition (Command)
i_soundeffects = 1 [DUMPTODISK]
i_staticfiresounds = 1 [DUMPTODISK]
i_useCharacterAttachments = 1
join_game (Command)
kc_bulletCamOffsetX = 0
kc_bulletCamOffsetY = -0.3
kc_bulletCamOffsetZ = 0.06
kc_bulletHoverDist = 4
kc_bulletHoverTime = 1
kc_bulletHoverTimeScale = 0.01
kc_bulletPostHoverTimeScale = 1
kc_bulletRiflingSpeed = 6.5
kc_bulletSpeed = 100
kc_bulletTravelTimeScale = 0.5
kc_bulletZoomDist = 0.5
kc_bulletZoomOutRatio = 1
kc_bulletZoomTime = 0.02
kc_cameraCollision = 1
kc_cameraRaiseHeight = 1
kc_debug = 0
kc_debugSkillKill = 0
kc_debugStressTest = 0
kc_debugVictimPos = 0
kc_debugWinningKill = 0
kc_enable = 1
kc_grenadeSmoothingDist = 10
kc_gunshipCamDist = 10
kc_gunshipCamHeight = 0
kc_kickInTime = 2
kc_largeProjectileDistance = 0.625
kc_largeProjectileHeightOffset = 0.18
kc_length = 5
kc_maxFramesToPlayAtOnce = 10
kc_memStats = 0
kc_perkCamOffsetX = -3
kc_perkCamOffsetY = 0
kc_perkCamOffsetZ = 18
kc_playbackSyncDelay = 0
kc_projectileDistance = 0.3
kc_projectileHeightOffset = 0.05
kc_projectileMinimumVictimDist = 4.3
kc_projectileVictimHeightOffset = 0.65
kc_skillKillLength = 4
kc_smoothing = 0.05
Meine Konfig kommt noch bin gerade noch am feilen
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