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myGully |
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18.02.11, 21:05
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#1
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Newbie
Registriert seit: Sep 2009
Beiträge: 44
Bedankt: 8
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ich denke nicht ... was hat das mit der Auflösung zu tun !? Die .pak wird nicht richtig ausgelesen ... man müsste die Vids irgendwie anders zum laufen kriegen ... ich prog. mal nen bissel
was ist eigentlich mit dx11 ? Geht das ?
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18.02.11, 21:50
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#2
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[۩۞۩۩۞۩]
Registriert seit: Sep 2009
Beiträge: 2.287
Bedankt: 15.826
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Zitat:
Zitat von djacidck
ich denke nicht ... was hat das mit der Auflösung zu tun !? Die .pak wird nicht richtig ausgelesen ... man müsste die Vids irgendwie anders zum laufen kriegen ... ich prog. mal nen bissel
was ist eigentlich mit dx11 ? Geht das ?
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Hatte nach der Installation das selbe Problem, und bei 800x600, blieb das Spiel an der besagten Stelle nicht mehr hängen.
Später habe ich einen Tipp von hier befolgt, mir [ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ], installiert und die crysis2.exe umbenannt, in rift.exe !
Und nun läuft das Spiel wie geölt, auch ohne AI im CCC deaktivieren zu müssen. (Auflösung = 1920x1440 Vollbild)
Alle Videos funktionieren nun, es gibt kein Flackern, Filmmern, oder Ruckeln.
Falls du eine ATI-GraKa (Cross) hast, kannst du das ja auch mal versuchen.
__________________
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18.02.11, 21:12
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#3
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Anfänger
Registriert seit: Oct 2010
Beiträge: 6
Bedankt: 0
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Hallo brauch dringend ein savegame kom nicht in das Level Prisem bei dem übergang Stürtst der pc ständig ab
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18.02.11, 21:51
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#4
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Anfänger
Registriert seit: Oct 2010
Beiträge: 6
Bedankt: 0
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Hallo FROSTY10101 hast du die Save Game bekommen?
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18.02.11, 22:07
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#5
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[۩۞۩۩۞۩]
Registriert seit: Sep 2009
Beiträge: 2.287
Bedankt: 15.826
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@df23
Nein, leider noch nicht!
Soliver84 wollte die ganzen Savegame mal hochladen, .... hat er aber noch nicht gemacht.
Ich schlage mich zur Zeit in Level "20_Hive" rum, und laufe mir da gerade den Wolf.
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18.02.11, 22:11
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#6
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Newbie
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 94
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Savgames  kann man des so posten oder versoße ich schon wieder ist ja nix illegales?:
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so ich fange jetzt dan an die best config zu keiren
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18.02.11, 22:41
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#7
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Anfänger
Registriert seit: Oct 2010
Beiträge: 6
Bedankt: 0
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Hallo kanst du mal den ganzen Crysis 2 Ordner wo die save Games drin sind uppen bei mir stürzt jedes mal der PC ab wen ich ein Save Game lad.
FROSTY10101 funzt es bei dir
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18.02.11, 23:04
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#8
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[۩۞۩۩۞۩]
Registriert seit: Sep 2009
Beiträge: 2.287
Bedankt: 15.826
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Zitat:
Zitat von df23
Hallo kanst du mal den ganzen Crysis 2 Ordner wo die save Games drin sind uppen bei mir stürzt jedes mal der PC ab wen ich ein Save Game lad.
FROSTY10101 funzt es bei dir
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Das selbe Problem habe ich auch. 
Spiel hängt sich auf!  .... PC stürzt aber nicht ab. 
Man benötigt bestimmt den von dir genannten Crysis2-Ordner, damit es klappt.
Zumindest aber auch noch vermutlich, die system.cfg
Edit:
Habe nun mal den ganzen Crysis2 Ordner umbenannt, einen neuen erstellt, und nur die Savegame von Soliver84, reingepackt.
Problem bleibt bestehen.
Wahrscheinlich kann man grundsätzlich keine Savegame, so einfach von einem anderen Spiel übernehmen!?!
Zum Glück läuft es bei mir ja zurzeit problemlos.
Bin also nicht auf andere Savegame angewiesen.
Aber bei dieser Beta-Version kann sich das ja schnell wieder ändern.
__________________
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18.02.11, 22:51
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#9
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Newbie
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 94
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STATUS:
DX11 NOGO in der dll fehlt was meldung und dan schwarzes bild
DX10 NOGO absturtz nach ca 20min! oder gleich nach dem laden!!!
Config in bearbeitung.
Savegameshochgeladen
Komplettes profil kommt noch!
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18.02.11, 22:59
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#10
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Anfänger
Registriert seit: Jan 2011
Beiträge: 33
Bedankt: 3
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lad doch mal hoch was man zu dx10 braucht....vielleicht läufts bei anderen stabiler....is ja ne beta und manche haben bugs, manche eher sehr wenige.....kann ja da auch so sein.....also wäre nett wenn du uns die chance auch gibst.....
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18.02.11, 23:02
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#11
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Anfänger
Registriert seit: Oct 2010
Beiträge: 6
Bedankt: 0
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Habs ein Paar mal versucht mit den save games dem Game fehlt anscheint noch ein Paar dateien den wen man auf mision widerholen geht kan man die im Quicksave erungene levels nicht Spieln so als hätte er es nicht mit em Qucksavedateien synchronisiert der Ladebilschirm kommt zwar aber wen er am Ende ist hängt er sich auf
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18.02.11, 23:11
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#12
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Newbie
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 94
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Ich bin gerade dabei die config für DX9 fertig zu stellen...
dan werd ich aus der MP Beta der XBOX360 die fehlenden daten kopieren die fehlen. aber da hab ich schon mal probiert die sind dan falsch kompeiliert und hab black screan!
und dan werd ich noch mal am DX10 spieln hab des spiel jetzt 5x dauf 1x entpackt ohne was geändert, dan DX11 zum rum werkeln, dan ne DX10 version, und ne DX 10 version mir den dateien mit der XBOX wo ich black screan bekomme. alle .pak entpackt!
waaaaaaa ich glaub der zeitaufand lohnt sich nicht mit dem DX10-11 weil die DEMO ja gleich kommt!
LG
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18.02.11, 23:41
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#13
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Anfänger
Registriert seit: Jul 2009
Beiträge: 12
Bedankt: 5
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der ton der stimmen ist super leise im uboot, kann man da was machen?
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18.02.11, 23:43
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#14
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Newbie
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 94
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lädt der auch bei euch mit 100kb? waaaaaaaaaa
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19.02.11, 00:00
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#15
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Newbie
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 94
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na super DSL server ausfall bei O2 not server läuft! grummellll waaaa!
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19.02.11, 04:52
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#16
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Newbie
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 94
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So meine Grund konfig (nichts verändert satndard settings) ist noch nicht alles fertig eingegeben aber dei übersetzung wird schon.
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wenn jemand zeit hat, ich werd erst am sonntag wieder dazu kommen denke ich weiter zu übersetzen. bzw. weiter eingeben für was es ist.
die mit ???? weis ich nicht was die machen wenn die jemand weis dan her damit
Gruß
Soliver84
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19.02.11, 10:20
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#17
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Anfänger
Registriert seit: Oct 2010
Beiträge: 6
Bedankt: 0
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OK kommando zurück man kan jede Mission einzeln starten geht einfach auf misin auswählen. Man braucht kein Savegame
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19.02.11, 10:29
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#18
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Newbie
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 94
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@df23
sobald mein dsl nicht mehr mit 100 kb dahin tuckert mach ich des!
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19.02.11, 11:01
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#19
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PC Nerd und Dauerzocker^^
Registriert seit: Aug 2009
Beiträge: 78
Bedankt: 690
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Weiß vielleicht wer was ich in die defaulteProfile.xml reinschreiben muss damit ich
Nahkampf, also schlagen, auf eine Maustaste (z.B Maustaste 4) bekomme ?
Edit: Wie war nochmal der Befehl um das Fps Limit zu erhöhen?
__________________
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19.02.11, 11:05
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#20
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Newbie
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 94
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Muss ich um 14Uhr mal testen angeblich geht der DX 11 modus wenn mann den Kompartiblitätsmodus an macht [ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ] hmm kann ich zwar nicht glauben aber das test ich natürlich auch noch!
Hier noch ne anleitung für angeblich DX10: [ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]
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19.02.11, 13:17
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#21
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Anfänger
Registriert seit: Sep 2010
Beiträge: 35
Bedankt: 5
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Zitat:
Zitat von Soliver84
Muss ich um 14Uhr mal testen angeblich geht der DX 11 modus wenn mann den Kompartiblitätsmodus an macht [ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ] hmm kann ich zwar nicht glauben aber das test ich natürlich auch noch!
Hier noch ne anleitung für angeblich DX10: [ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]
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moin.
also ich habe so eben das allerneuste in crysis2 frei gehackt;] unszwar tamtamtalara DX11.1A gamma.z
davon mach ich nacher gleich mal ein 20h vid auf yt rein, mit allen erläuterungen wie jeder noch so unwissende es auch frei geschaltet bekommt ;P
mfg
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19.02.11, 11:53
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#22
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Anfänger
Registriert seit: Jan 2011
Beiträge: 33
Bedankt: 3
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oh gott...die kommentare unter dem video...nur weil in dxdiag dx11 steht glaubt er jedes spiel startet in dx11 dem müsste man seine gtx570 wegnehmen.....das so jemand so hardware haben darf^^
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19.02.11, 12:03
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#23
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Anfänger
Registriert seit: Apr 2010
Beiträge: 9
Bedankt: 1
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Wird es denn überhaupt einen DX 10 Modus geben? Es gibt ja angeblich Statements von Crytek, dass es keinen DX 10 Modus geben wird, kann ich mir zwar nicht vorstellen, da die CryEngine 2 ja auch DX 10 ünterstützte und die CryEngine 3 nur eine verbesserte 2er Version ist folglich müsste es eigentlich einen DX 10 Modus in der Final geben, oder?
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19.02.11, 11:57
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#24
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Newbie
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 94
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ja stimmt hahha aber mich wunderts das er in fenster modus spielt nur rein deswegen muss ich das genauer mal probieren!
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19.02.11, 12:02
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#25
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Anfänger
Registriert seit: Jan 2011
Beiträge: 33
Bedankt: 3
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das geht nich.......habs einfach mal probiert....wäre ja auch zu einfach
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Grafikkarte: ATI HD5850
Arbeitsspeicher: 4GIG Ram DDR2 @ 1066
Mainboard: ASUS Rampage Formula
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19.02.11, 12:41
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#26
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Anfänger
Registriert seit: Nov 2010
Beiträge: 8
Bedankt: 0
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Habe das Spiel noch einmal von einer anderen seite runtergeladen.
Der Fehler bleibt noch immer, aber sehr komisch dass nur ich das Problem habe ;D
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19.02.11, 12:48
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#27
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Newbie
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 94
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hast du auch dein profil vorher gelöscht?
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19.02.11, 13:10
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#28
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Anfänger
Registriert seit: Jan 2011
Beiträge: 33
Bedankt: 3
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wen meinstn du?
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Arbeitsspeicher: 4GIG Ram DDR2 @ 1066
Mainboard: ASUS Rampage Formula
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19.02.11, 13:13
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#29
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Anfänger
Registriert seit: Nov 2010
Beiträge: 8
Bedankt: 0
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Ok habe den Ordner komplett gelöscht und nun klappt es einwandfrei kein einziger Fehler ! Vielen dank
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19.02.11, 14:16
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#30
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Anfänger
Registriert seit: Jan 2011
Beiträge: 33
Bedankt: 3
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und ich hab die schnauze voll und hab jetz dx12 angemacht.....
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19.02.11, 15:21
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#31
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Anfänger
Registriert seit: Oct 2010
Beiträge: 6
Bedankt: 0
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Also habs durch Läuft alles wunderbar auser das wen man Respawn die Gegner wo man vorher umgelegt hat wider leblos in der gegend rumstehen aber ohne GRAFIKFEHLER und Ruckel mit 62,2 FPS. Geiles Game
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19.02.11, 15:25
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#32
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Erfahrener Newbie
Registriert seit: Jul 2010
Beiträge: 89
Bedankt: 55
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mit oder ohne videosequenzen gespielt? besondere einstellungen vorgenommen, ausser die hier schon gepostete cfg? sonntag abend werde ich es wohl fertig geladen haben, deshalb frage ich nach.
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19.02.11, 21:27
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#33
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Anfänger
Registriert seit: Nov 2009
Beiträge: 5
Bedankt: 20
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hey
Kann mir jemand helfen? ich möchte meine Grafikeinstellungen zurücksetzen und schaffs nicht.. auch wenn ich die config änder! Bitte um Hilfe.
mfg
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19.02.11, 22:11
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#34
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Newbie
Registriert seit: Sep 2008
Beiträge: 48
Bedankt: 8
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ich hab die version Crysis.2.MULTI5.BETA-iND installiert,wie bekomm ich es auf deutsch????
ist ja multi!
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20.02.11, 14:50
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#35
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Newbie
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 94
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Koplette liste über alle consolen Befehle Quelle TEAMRAZOR1911@SOLIVER84  :
Code:
Complete Crysis 2 Cvar crysis2(6825)_02_18 list Crytek GmbH
aa_maxDist = 10
ac_animErrorClamp = 1
ac_animErrorMaxAngle = 45
ac_animErrorMaxDistance = 0.5
ac_clampTimeAnimation = 0.3
ac_clampTimeEntity = 0.7
ac_ColliderModeAI = 0
ac_ColliderModePlayer = 0
ac_debugAnimEffects = 0
ac_debugAnimError = 0
ac_debugAnimTarget = 0
ac_debugCarryCorrection = 0
ac_debugColliderMode = 0
ac_debugEntityParams = 0
ac_DebugFilter = 0
ac_debugFutureAnimPath = 0
ac_debugLocations = 0
ac_debugLocationsGraphs = 0
ac_debugMotionParams = 0
ac_debugMovementControlMethods = 0
ac_debugPrediction = 0
ac_debugSelection = 0
ac_debugSelectionParams = 0
ac_debugText = 0
ac_debugTweakTrajectoryFit = 0
ac_debugXXXValues = 0
ac_disableFancyTransitions = 0
ac_disableSlidingContactEvents = 0
ac_enableExtraSolidCollider = 0
ac_enableProceduralLeaning = 1
ac_entityAnimClamp = 1
ac_forceSimpleMovement = 0
ac_frametime = 0
ac_movementControlMethodFilter = 0
ac_movementControlMethodHor = 0
ac_movementControlMethodVer = 0
ac_templateMCMs = 1
ag_action =
ag_adjustToCatchUp = 0
ag_averageTravelSpeed = 0
ag_breakmode = 0
ag_breakOnQuery =
ag_debug =
ag_debugAdditives = 0
ag_debugErrors = 0
ag_debugExactPos = 0
ag_debugLayer = 0
ag_debugMusic = 0
ag_defaultAIStance = combat
ag_drawActorPos = 0
ag_ep_correctMovement = 1
ag_ep_showPath = 0
ag_forceAdjust = 0
ag_forceInsideErrorDisc = 1
ag_fpAnimPop = 1 [DUMPTODISK]
ag_humanBlending = 0
ag_item =
ag_lockToEntity = 0
ag_log = 0
ag_logeffects = 0
ag_logselections = 0
ag_logsounds = 0
ag_logtransitions = 0
ag_log_entity =
ag_measureActualSpeeds = 0
ag_nonDecoupledLeaning = 1
ag_queue =
ag_reload_ag (Command)
ag_reload_xml (Command)
ag_safeExactPositioning = 1
ag_showmovement = 0
ag_showPhysSync = 0
ag_signal =
ag_stance =
ag_step (Command)
ag_testplanner (Command)
ag_variationInput (Command)
AICollisions.dmgFactorWhenCollidedByObject = 1
AICollisions.minMassForFallAndPlay = 5
AICollisions.minSpeedForFallAndPlay = 10
AICollisions.showInLog = 0
aim_altNormalization.enable = 0
aim_altNormalization.hud_ctrl_Coeff_Unified = 1
aim_altNormalization.hud_ctrl_Curve_Unified = 2.5
aim_assistGlidingMultiplier = 2
aim_assistMaxDistance = 75
aim_assistMaxDistanceTagged = 50
aim_assistMaxDistance_IronSight = 100
aim_assistMinDistance = 0
aim_assistMinTurnScale = 0.5
aim_assistMinTurnScale_IronSight = 0.6
aim_assistSlidingMultiplier = 8
aim_assistSlowDisableDistance = 100
aim_assistSlowDistanceModifier = 1
aim_assistSlowFalloffStartDistance = 40
aim_assistSlowStartFadeinDistance = 1
aim_assistSlowStopFadeinDistance = 3
aim_assistSlowThresholdOuter = 2.5
aim_assistSnapRadiusScale = 1
aim_assistSnapRadiusTaggedScale = 1
aim_assistSprintMultiplier = 2
aim_assistStrength = 0.7
aim_assistStrength_IronSight = 0.9
ai_AdjustPathsAroundDynamicObstacles = 1
ai_AgentStatsDist = 150
ai_AllowAccuracyDecrease = 1
ai_AllowAccuracyIncrease = 0
ai_AllowedToHit = 1
ai_AllowedToHitPlayer = 1
ai_AllTime = 0
ai_AmbientFireEnable = 1
ai_AmbientFireQuota = 3
ai_AmbientFireUpdateInterval = 0.5
ai_AttemptStraightPath = 1
ai_BannedNavSoTime = 15
ai_BeautifyPath = 1
ai_BigBrushCheckLimitSize = 15
ai_BurstWhileMovingDestinationRange = 2
ai_CheckGoalpipes (Command)
ai_CheckWalkabilityOptimalSectionLength = 1.75
ai_CloakIncrementMod = 1
ai_CloakingDelay = 0.55
ai_CloakMaxDist = 4
ai_CloakMinDist = 1
ai_CodeCoverageMode = 0
ai_CollisionAvoidanceAgentExtraFat = 0.025
ai_CollisionAvoidanceAgentTimeHorizon = 2.5
ai_CollisionAvoidanceObstacleTimeHorizon = 1.5
ai_CollisionAvoidancePathEndCutoffRange = 2
ai_CollisionAvoidanceRange = 10
ai_CollisionAvoidanceTargetCutoffRange = 3.5
ai_CollisionAvoidanceTimestep = 0.075
ai_commTest (Command)
ai_commTestStop (Command)
ai_CompatibilityMode =
ai_CompleteCloakDelay = 2
ai_CoolMissesBoxHeight = 2.5
ai_CoolMissesBoxSize = 10
ai_CoolMissesCooldown = 0.25
ai_CoolMissesMaxLightweightEntityMass = 20
ai_CoolMissesMinMissDistance = 7.5
ai_CoolMissesProbability = 0.35
ai_CoverExactPositioning = 0
ai_CoverMaxEyeCount = 2
ai_CoverPredictTarget = 1
ai_CoverSpacing = 0.5
ai_CoverSystem = 1
ai_CrouchVisibleRange = 15
ai_CrowdControlInPathfind = 0
ai_DebugAggressionSystem = 0 [DUMPTODISK]
ai_DebugBattleFront = 0 [DUMPTODISK]
ai_DebugBehaviorSelection =
ai_DebugCheckWalkability = 0
ai_DebugCheckWalkabilityRadius = 0.5
ai_DebugCollisionAvoidanceForceSpeed = 0
ai_DebugCollisionAvoidanceUpdateVelocities = 1
ai_DebugDeferredDeath = 0 [DUMPTODISK]
ai_DebugDraw = -1
ai_DebugDrawAdaptiveUrgency = 0
ai_DebugDrawAmbientFire = 0
ai_DebugDrawArrowLabelsVisibilityDistance = 0
ai_DebugDrawAStarOpenList = 0
ai_DebugDrawAStarOpenListTime = 10
ai_DebugDrawBannedNavsos = 0
ai_DebugDrawCollisionAvoidance = 0
ai_DebugDrawCollisionAvoidanceAgentName =
ai_DebugDrawCommunication = 0
ai_DebugDrawCommunicationHistoryDepth = 5
ai_DebugDrawCoolMisses = 0
ai_DebugDrawCoopReadabilities = none
ai_DebugDrawCoordination = 0
ai_DebugDrawCover = 0
ai_DebugDrawCoverLocations = 0
ai_DebugDrawCoverPlanes = 0
ai_DebugDrawCoverSampler = 0
ai_DebugDrawCrowdControl = 0
ai_DebugDrawDamageControl = 0
ai_DebugDrawDamageParts = 0
ai_DebugDrawDeadBodies = 0
ai_DebugDrawDynamicCoverSampler = 0
ai_DebugDrawDynamicHideObjectsRange = 0
ai_DebugDrawEnabledActors = 0
ai_DebugDrawEnabledPlayers = 0
ai_DebugDrawExpensiveAccessoryQuota = 0
ai_DebugDrawFireCommand = 0
ai_DebugDrawFlight2 = 0
ai_DebugDrawGroups = 0
ai_DebugDrawHashSpaceAround = 0
ai_DebugDrawHidespotRange = 0
ai_DebugDrawHideSpotSearchRays = 0
ai_DebugDrawLightLevel = 0
ai_DebugDrawPhysicsAccess = 0
ai_DebugDrawPlayerActions = 0
ai_DebugDrawReinforcements = -1
ai_DebugDrawStanceSize = 0
ai_DebugDrawVegetationCollisionDist = 0
ai_DebugDrawVisionMap = 0
ai_DebugDrawVolumeVoxels = 0
ai_DebugGroupCoordinationSelection = 0
ai_DebugHideSpotName = 0
ai_DebugInterestSystem = 0
ai_DebugPathfinding = 0
ai_DebugPerceptionManager = 0
ai_DebugPinger = 0 [DUMPTODISK]
ai_DebugPingerCollision = 0 [DUMPTODISK]
ai_DebugPlasma = 0 [DUMPTODISK]
ai_DebugPressureSystem = 0 [DUMPTODISK]
ai_DebugRangeSignaling = 0
ai_DebugSearch = 0 [DUMPTODISK]
ai_DebugSignalTimers = 0
ai_DebugSoftPing = 0 [DUMPTODISK]
ai_DebugStalkerJump = 0 [DUMPTODISK]
ai_DebugTacticalPoints = 0 [DUMPTODISK]
ai_DebugTacticalPointsBlocked = 0 [DUMPTODISK]
ai_DebugTargetSilhouette = 0
ai_DebugTargetTracksAgent = none
ai_DebugTargetTracksConfig = 0
ai_DebugTargetTracksConfig_Filter = none
ai_DebugTargetTracksTarget = 0
ai_DebugVisualS*****Errors = 0 [DUMPTODISK]
ai_DebugWalkabilityCache = 0
ai_DrawAgentFOV = 0
ai_DrawAgentStats = NkcBbtGgSf
ai_DrawAgentStatsGroupFilter =
ai_DrawAreas = 0
ai_DrawAttentionTargetPositions = 0
ai_DrawBadAnchors = -1
ai_DrawBulletEvents = 0
ai_DrawCollisionEvents = 0
ai_DrawDistanceLUT = 0
ai_DrawExplosions = 0
ai_DrawFakeDamageInd = 0
ai_DrawFakeHitEffects = 0
ai_DrawFakeTracers = 0
ai_DrawFireEffectDecayRange = 30
ai_DrawFireEffectEnabled = 1
ai_DrawFireEffectMaxAngle = 5
ai_DrawFireEffectMinDistance = 7.5
ai_DrawFireEffectMinTargetFOV = 7.5
ai_DrawFireEffectTimeScale = 1
ai_DrawFormations = 0
ai_DrawGetEnclosingFailures = 0
ai_DrawGoals = 0
ai_DrawGrenadeEvents = 0
ai_DrawGroupTactic = 0
ai_DrawHidespots = 0
ai_DrawModifiers = 0
ai_DrawNode = none
ai_DrawNodeLinkCutoff = 0
ai_DrawNodeLinkType = 0
ai_DrawOffset = 0.1
ai_DrawPath = none
ai_DrawPathAdjustment =
ai_DrawPathFollower = 0
ai_DrawPatterns = 0
ai_DrawPerceptionDebugging = 0
ai_DrawPerceptionHandlerModifiers = none
ai_DrawPerceptionIndicators = 0
ai_DrawPerceptionModifiers = 0
ai_DrawPlayerRanges = 0
ai_DrawProbableTarget = 0
ai_DrawRadar = 0
ai_DrawRadarDist = 20
ai_DrawReadibilities = 0
ai_DrawRefPoints =
ai_DrawShooting = none
ai_DrawSmartObjects = 0
ai_DrawSoundEvents = 0
ai_DrawStats = 0
ai_DrawTargets = 0
ai_DrawTrajectory = 0
ai_DrawType = -1
ai_DrawUpdate = 0
ai_dumpCheckpoints (Command)
ai_DynamicHidespotsEnabled = 0
ai_DynamicVolumeUpdateTime = 0.000175
ai_DynamicWaypointUpdateTime = 0.00035
ai_emo =
ai_EnableCoolMisses = 1
ai_EnableORCA = 1
ai_EnablePerceptionStanceVisibleRange = 0
ai_EnablePressureSystem = 1 [DUMPTODISK]
ai_EnableWarningsErrors = 1
ai_EnableWaterOcclusion = 1
ai_ExtraForbiddenRadiusDuringBeautification = 1
ai_ExtraRadiusDuringBeautification = 0.2
ai_ExtraVehicleAvoidanceRadiusBig = 4
ai_ExtraVehicleAvoidanceRadiusSmall = 0.5
ai_FlowNodeAlertnessCheck =
ai_ForceAGAction = 0
ai_ForceAGSignal = 0
ai_ForceAllowStrafing = -1
ai_ForceLookAimTarget = none
ai_ForcePosture = 0
ai_ForceSerializeAllObjects = 0
ai_ForceStance = -1
ai_IgnoreBulletRainStimulus = 0
ai_IgnoreDeadBodies = 0
ai_IgnorePlayer = 0
ai_IgnoreSoundStimulus = 0
ai_IgnoreVisibilityChecks = 0
ai_IgnoreVisualStimulus = 0
ai_IncludeNonColEntitiesInNavigation = 1
ai_InterestSystem = 1
ai_InterestSystemCastRays = 1
ai_IntersectionTesterQuota = 12
ai_LayerSwitchDynamicLinkBump = 8
ai_LayerSwitchDynamicLinkBumpDuration = 60
ai_lnmDebugDraw = 0
ai_lnmDrawAgentType = all
ai_lnmDynamics = 0
ai_lnmGetEnclosingExtraRange = 1
ai_Locate = none
ai_LogConsoleVerbosity = 0
ai_LogFileVerbosity = 1
ai_MovementSpeedDarkIllumMod = 0.6
ai_MovementSpeedMediumIllumMod = 0.8
ai_MovementSpeedSuperDarkIllumMod = 0.25
ai_NetworkDebug = 0
ai_NoUpdate = 0
ai_ObstacleSizeThreshold = 1.2
ai_OverlayMessageDuration = 5 [DUMPTODISK]
ai_PathfinderUpdateTime = 0.0005
ai_PathfindTimeLimit = 0.08
ai_perception.landed_baseRadius = 3
ai_perception.landed_speedMultiplier = 1
ai_perception.movement_crouchMovingMultiplier = 0
ai_perception.movement_crouchRadiusDefault = 0
ai_perception.movement_movingSurfaceDefault = 1
ai_perception.movement_standingMovingMultiplier = 5
ai_perception.movement_standingRadiusDefault = 5
ai_perception.movement_useSurfaceType = 0
ai_PlayerAffectedByLight = 1
ai_PredictivePathFollowing = 1
ai_ProfileGoals = 0
ai_ProneVisibleRange = 6
ai_PuppetDirSpeedControl = 1
ai_RadiusForAutoForbidden = 1
ai_RayCasterQuota = 12
ai_RecordCommunicationStats = 0
ai_Recorder = 0
ai_Recorder_Auto = 0
ai_Recorder_Buffer = 1024
ai_Recorder_Start (Command)
ai_Recorder_Stop (Command)
ai_RecordLog = 0
ai_reload (Command)
ai_reload_voicelib (Command)
ai_remoteRecorder_enabled = 0
ai_remoteRecorder_onlyBookmarked = 1
ai_remoteRecorder_serverDir =
ai_resetCommStats (Command)
ai_RODAliveTime = 2.5
ai_RODAmbientFireInc = 2
ai_RODCombatRangeMod = 0.6
ai_RODCoverFireTimeMod = 1.5
ai_RODDirInc = 1
ai_RODFakeHitChance = 0.2
ai_RODKillRangeMod = 0.2
ai_RODKillZoneInc = -2
ai_RODLowHealthMercyTime = 2.5
ai_RODMoveInc = 0.75
ai_RODReactionDarkIllumInc = 0.3
ai_RODReactionDirInc = 1
ai_RODReactionDistInc = 0.1
ai_RODReactionLeanInc = 0.2
ai_RODReactionMediumIllumInc = 0.2
ai_RODReactionSuperDarkIllumInc = 0.4
ai_RODReactionTime = 0.3
ai_RODStanceInc = 0.75
ai_ShowBehaviorCalls = 0
ai_SightRangeDarkIllumMod = 0.5
ai_SightRangeMediumIllumMod = 0.8
ai_SightRangeSuperDarkIllumMod = 0.25
ai_SimpleWayptPassability = 1
ai_SmartObjectUpdateTime = 0.00125
ai_SOMCloakMaxTimeCombat = 5
ai_SOMCloakMaxTimeRelaxed = 5
ai_SOMCrouchModifierCombat = 1
ai_SOMCrouchModifierRelaxed = 2
ai_SOMDebugName = none
ai_SOMDecayTime = 1
ai_SOMIgnoreVisualRatio = 0.35
ai_SOMMinimumCombat = 0.5
ai_SOMMinimumRelaxed = 0
ai_SOMMovementModifierCombat = 1
ai_SOMMovementModifierRelaxed = 10
ai_SOMSpeedCombat = 1
ai_SOMSpeedRelaxed = 12
ai_SOMUncloakMaxTimeCombat = 5
ai_SOMUncloakMaxTimeRelaxed = 5
ai_SOMUncloakMinTimeCombat = 1
ai_SOMUncloakMinTimeRelaxed = 1
ai_SOMWeaponFireModifierCombat = 0.01
ai_SOMWeaponFireModifierRelaxed = 0.01
ai_SoundPerception = 1
ai_StartupMode = default
ai_start_coordination (Command)
ai_StatsDisplayMode = 0
ai_StatsTarget = none
ai_SteepSlopeAcrossValue = 0.6
ai_SteepSlopeUpValue = 1
ai_SystemUpdate = 1
ai_TacticalPointsDebugDrawMode = 1 [DUMPTODISK]
ai_TacticalPointsDebugFadeMode = 2 [DUMPTODISK]
ai_TacticalPointsDebugScaling = 1 [DUMPTODISK]
ai_TacticalPointsDebugTime = 5 [DUMPTODISK]
ai_TacticalPointsWarnings = 1 [DUMPTODISK]
ai_TacticalPointUpdateTime = 0.0005
ai_TargetTracking = 2
ai_TargetTracks_DeadForgetTime = 5
ai_TargetTracks_GlobalTargetLimit = 0
ai_ThreadedVolumeNavPreprocess = 1
ai_UnCloakingTime = 0.75
ai_UpdateAllAlways = 0
ai_UpdateInterval = 0.13
ai_UpdateProxy = 1
ai_iamfromwww.noobhunters.org
ai_UseAlternativeReadability = 1
ai_UseCalculationStopperCounter = 0
ai_UseSimplePathfindingHeuristic = 0
ai_UseSmartPathFollower = 1
ai_UseSmartPathFollower_AABB_based = 1
ai_UseSmartPathFollower_LookAheadDistance = 10
ai_voiceTest (Command)
ai_voiceTestStop (Command)
ai_warn_signal_duration = 40
ai_WaterOcclusion = 0.5
ai_WIPCode = 0
ai_writeCommStats (Command)
aln_debug_filter =
aln_debug_movement = 0
armorModule_reload (Command)
arm_resetTest (Command)
arm_testHit (Command)
autotest_enabled = 0
autotest_quit_when_done = 0
autotest_state_setup =
autotest_verbose = 1
ban (Command)
ban_remove (Command)
ban_status (Command)
ban_timeout = 30 [DUMPTODISK]
bc_AreaClearedDistance = 20
bc_canSeeActorApprox_dot = 0.6
bc_canSeeActorApprox_rangeSq = 400
bc_chatter = 0
bc_chatterFreq = 0.005
bc_debug = 0
bc_maxTimeCanDitto = 1
bc_minTimeBetweenBattlechatter = 3.5
bc_NearEndOfGameScore = 20
bc_NearEndOfGameTime = 60
bc_play (Command)
bc_playForAllActors = 0
bc_signals = 0
bc_signalsDetail = -1
bc_timeNeededForQuiet = 45
bc_visualHighLowAngle = 20
Bind (Command)
CacheAudioFile (Command)
capture_file_format = jpg
capture_file_name =
capture_file_prefix =
capture_folder = CaptureOutput
capture_frames = 0
capture_frame_once = 0
capture_image_scale = 0.25
capture_misc_render_buffers = 0
capture_use_scale = 0
ca_AllowMultipleEffectsOfSameName = 1
ca_AMC = 1
ca_AMC_SmoothTurn = 1
ca_AMC_TurnLeaning = 0.35
ca_AnimActionDebug = 0
ca_AnimWarningLevel = 3 [DUMPTODISK]
ca_ApplyJointVelocitiesMode = 2
ca_AttachmentCullingRation = 120
ca_CharEditModel = objects/characters/human/us/nanosuit_v2/nanosuit_v2.cdf
ca_cloth_air_resistance = 0
ca_cloth_damping = 0
ca_cloth_friction = 0
ca_cloth_max_safe_step = 0
ca_cloth_max_timestep = 0
ca_cloth_stiffness = 0
ca_cloth_stiffness_norm = 0
ca_cloth_stiffness_tang = 0
ca_cloth_thickness = 0
ca_cloth_vars_reset = 2
ca_DBAUnloadRemoveTime = 4
ca_DBAUnloadUnregisterTime = 2
ca_DeathBlendTime = 0.3
ca_DebugADIKTargets = 0
ca_DebugAnimationStreaming = 0 [DUMPTODISK]
ca_DebugAnimMemTracking = 0 [DUMPTODISK]
ca_DebugAnimUpdates = 0
ca_DebugAnimUsage = 0
ca_DebugAnimUsageOnFileAccess = 0
ca_DebugCaps = 0
ca_DebugCommandBuffer = 0 [DUMPTODISK]
ca_DebugCriticalErrors = 0
ca_DebugFacial = 0
ca_DebugFacialEyes = 0
ca_DebugFootPlants = 0 [DUMPTODISK]
ca_DebugModelCache = 0
ca_DebugSkeletonEffects = 0
ca_DebugSubstateTransitions = 0 [DUMPTODISK]
ca_DebugText = 0 [DUMPTODISK]
ca_DecalSizeMultiplier = 1
ca_disable_thread = 1 [DUMPTODISK]
ca_DrawAimIKVEGrid = 0
ca_DrawAimPoses = 0
ca_DrawAttachmentOBB = 0
ca_DrawAttachments = 1
ca_DrawBaseMesh = 1
ca_DrawBBox = 0
ca_DrawBinormals = 0
ca_DrawCC = 1
ca_DrawCGA = 1
ca_DrawCGAAsSkin = 0
ca_DrawCHR = 1
ca_DrawDecalsBBoxes = 0
ca_DrawEmptyAttachments = 0
ca_DrawFaceAttachments = 1
ca_DrawFootPlants = 0 [DUMPTODISK]
ca_DrawIdle2MoveDir = 0
ca_DrawLocator = 0
ca_DrawLookIK = 0
ca_DrawNormals = 0
ca_DrawPositionPost = 0
ca_DrawPositionPre = 0
ca_DrawSkeleton = 0
ca_DrawTangents = 0
ca_DrawVEGInfo = 0
ca_DrawWireframe = 0
ca_DumpUsedAnims = 0
ca_EnableAssetStrafing = 1
ca_EnableAssetTurning = 1
ca_eyes_procedural = 1
ca_FacialAnimationFramerate = 20
ca_FacialAnimationRadius = 30
ca_FootAnchoring = 0 [DUMPTODISK]
ca_ForceUpdateSkeletons = 0
ca_FPWeaponInCamSpace = 1
ca_fullAnimStatistics = 0
ca_GameControlledStrafing = 1
ca_GroundAlignment = 1 [DUMPTODISK]
ca_KeepModels = 0
ca_lipsync_debug = 0
ca_lipsync_phoneme_crossfade = 70
ca_lipsync_phoneme_offset = 20
ca_lipsync_phoneme_strength = 1
ca_lipsync_vertex_drag = 1.2
ca_LoadUncompressedChunks = 0
ca_LockFeetWithIK = 1
ca_lod_ratio = 6 [DUMPTODISK]
ca_MemoryUsageLog = 0
ca_MotionBlurMovementThreshold = 0.001
ca_NoAnim = 0
ca_NoDeform = 0
ca_ParametricPoolSize = 64
ca_physicsProcessImpact = 0 [DUMPTODISK]
ca_PrintDesiredSpeed = 0 [DUMPTODISK]
ca_RandomScaling = 0
ca_SaveAABB = 0
ca_SerializeSkeletonAnim = 0
ca_SkipLoadThinFat = 0
ca_SmoothStrafe = 1
ca_StoreAnimNamesOnLoad = 0
ca_thread = 1 [DUMPTODISK]
ca_thread0Affinity = 5 [DUMPTODISK]
ca_thread1Affinity = 3 [DUMPTODISK]
ca_travelSpeedScaleMax = 2
ca_travelSpeedScaleMin = 0.5
ca_UnloadAnimationCAF = 1 [DUMPTODISK]
ca_UnloadAnimationDBA = 1
ca_UseAimIK = 1
ca_UseAimIKRefPose = 0
ca_UseAllJoints = 1
ca_UseAnimationsCache = 0 [DUMPTODISK]
ca_UseAssetDefinedLod = 0
ca_UseDecals = 0
ca_UseFacialAnimation = 1
ca_UseIMG_AIM = 1
ca_UseIMG_CAF = 1
ca_UseJointMasking = 1 [DUMPTODISK]
ca_UseLookIK = 1
ca_UseMorph = 1
ca_UsePhysics = 1
ca_Validate = 0
cc_breast_gravity = -9
cc_breast_lowerDamper = 1
cc_breast_lowerRestRatio = 1
cc_breast_maxDist = 0.2
cc_breast_minDist = 0.05
cc_breast_simulation = 1
cc_breast_upperDamper = 0.05
cc_breast_upperRestRatio = 1
cc_cache = 0
cc_cacheall (Command)
cc_cleanupcache (Command)
cc_GroinMaxWeightAngle = 15
cc_GroinMinWeightAngle = 35
cc_groinSimulation = 1
cc_lod1GenMaxAngle = 15
cc_lod1GenSkinning = 0
cc_lod1GenTexSplits = 0
cc_lod2GenMaxAngle = 25
cc_lod2GenSkinning = 0
cc_lod2GenTexSplits = 0
cc_lod3GenMaxAngle = 60
cc_lod3GenSkinning = 1
cc_lod3GenTexSplits = 1
cc_lod4GenMaxAngle = 70
cc_lod4GenSkinning = 1
cc_lod4GenTexSplits = 1
cc_lod5GenMaxAngle = 90
cc_lod5GenSkinning = 1
cc_lod5GenTexSplits = 1
cc_lodGenNumLods = 3
cc_maxcachesize = 100
cc_mergerDisableAtlas = 0
cc_mergerUseDiffuseAtlas = 1
cc_neckAngleBias = -5
cc_neckAngleMultiplier = 2
cc_neckAngleMultiplier_LR = 1
cc_neckSimulation = 1
cc_neck_lowerDamper = 0.3
cc_neck_maxDist = 0.2
cc_neck_minDist = 0.05
cc_neck_upperDamper = 0.1
cc_profile = 0
cc_scale_head_factor = 0.1
cc_verbose = 0
cld_enable = 0
cld_error_percentage = 10
cld_max_delay_time = 5000
cld_min_delay_time = 2000
cl_actorsafemode = 0
cl_AISystem = 0 [REQUIRE_APP_RESTART]
cl_bandwidth = 50000
cl_bobHeight = 0.03
cl_bobHud = 1
cl_bobMaxHeight = 0.08
cl_bobSprintMultiplier = 1.5
cl_bobVerticalMultiplier = 4
cl_bobWidth = 0.025
cl_camera_nearz = 0.25
cl_camera_noise = -1
cl_camera_noise_freq = 2.53262
cl_comment (Command)
cl_crouchToggle = 1 [DUMPTODISK]
cl_debugSwimming = 0
cl_DisableCombatLog = 0
cl_DisableHUDText = 0
cl_ETColorOverrideB = 1 [DUMPTODISK]
cl_ETColorOverrideEnable = 0 [DUMPTODISK]
cl_ETColorOverrideG = 1 [DUMPTODISK]
cl_ETColorOverrideR = 1 [DUMPTODISK]
cl_ETFontSizeMultiplier = 1 [DUMPTODISK]
cl_ETHideAIDebug = 0 [DUMPTODISK]
cl_ETHideAll = 0 [DUMPTODISK]
cl_ETHideBehaviour = 0 [DUMPTODISK]
cl_ETHideFlowgraph = 0 [DUMPTODISK]
cl_ETHideReadability = 0 [DUMPTODISK]
cl_ETHideS*****Bind = 0 [DUMPTODISK]
cl_ETLog = 0 [DUMPTODISK]
cl_ETMaxDisplayDistance = -2 [DUMPTODISK]
cl_fov = 55
cl_fpBody = 2
cl_gs_cdkey =
cl_gs_email =
cl_gs_nick =
cl_gs_password =
cl_idleBreaksDelayTime = 8
cl_invertController = 0 [DUMPTODISK]
cl_invertMouse = 0 [DUMPTODISK]
cl_logAsserts = 0
cl_motionBlurVectorScale = 1.5
cl_motionBlurVectorScaleSprint = 3
cl_mp_sensitivityControllerDefault = 1 [READONLY, DUMPTODISK]
cl_nickname = [DUMPTODISK]
cl_packetRate = 30
cl_postUpdateCamera = 2
cl_sensitivity = 17.5 [DUMPTODISK]
cl_sensitivityController = 0.8 [DUMPTODISK]
cl_sensitivityControllerMP = 0.5 [DUMPTODISK]
cl_serveraddr = localhost [DUMPTODISK]
cl_serverpassword = [DUMPTODISK]
cl_serverport = 64087 [DUMPTODISK]
cl_shallowWaterDepthHi = 1.2
cl_shallowWaterDepthLo = 0.5
cl_shallowWaterSpeedMulAI = 0.8
cl_shallowWaterSpeedMulPlayer = 0.6
cl_speedToBobFactor = 0.35
cl_strafeHorzScale = 0.05
cl_suitModeSpecificScreenFX = 1
cl_tokenid = 0
cl_tpvDist = 3.5
cl_tpvYaw = 0
cl_useCurrentUserNameAsDefault = 1
cl_ViewSystemDebug = 0
cl_visualLog = 0
cl_visualLogFolder = VisualLog
cl_visualLogImageFormat = bmp
cl_visualLogImageScale = 128
cl_voice_recording = 0
cl_voice_volume = 1
comment (Command)
connect (Command)
connect_repeatedly (Command)
connect_repeatedly_num_attempts = 5
connect_repeatedly_time_between_attempts = 10
ConsoleHide (Command)
ConsoleShow (Command)
controller_full_turn_multiplier_x = 1.8 [RESTRICTEDMODE]
controller_full_turn_multiplier_z = 2.35 [RESTRICTEDMODE]
controller_multiplier_x = 3 [RESTRICTEDMODE]
controller_multiplier_z = 4 [RESTRICTEDMODE]
controller_power_curve = 2.5
con_debug = 0
con_display_last_messages = 0
con_line_buffer_size = 1000
con_restricted = 0 [RESTRICTEDMODE]
con_showonload = 0
coop_respawn_time = 15
co_coopAnimDebug = 0
co_slideWhileStreaming = 0
co_usenewcoopanimsystem = 1
credits_acceleration = 5
credits_max_speed = 0.003
credits_shoot_delay = 0.1
credits_speed_decay = 3
ctrlr_acceleration_horizontal_down = 1600 [RESTRICTEDMODE]
ctrlr_acceleration_horizontal_up = 255 [RESTRICTEDMODE]
ctrlr_acceleration_vertical_down = 1500 [RESTRICTEDMODE]
ctrlr_acceleration_vertical_up = 275 [RESTRICTEDMODE]
ctrlr_exponent = 1.425 [RESTRICTEDMODE]
ctrlr_maxspeed_horizontal = 105 [RESTRICTEDMODE]
ctrlr_maxspeed_vertical = 75 [RESTRICTEDMODE]
ctrlr_OUTPUTDEBUGINFO = 0 [RESTRICTEDMODE]
ctrlr_smooth_angular_velocity = 1
ctrlr_timeaccel_base_multiplier_horizontal = 1.35 [RESTRICTEDMODE]
ctrlr_timeaccel_base_multiplier_vertical = 1.4 [RESTRICTEDMODE]
ctrlr_timeaccel_boost_time = 0.25 [RESTRICTEDMODE]
ctrlr_timeaccel_multiplier_horizontal = 5.5 [RESTRICTEDMODE]
ctrlr_timeaccel_multiplier_vertical = 4.5 [RESTRICTEDMODE]
cvDoVerboseWindowTitle = 0
cvGameName = Crysis 2 (TM) [DUMPTODISK]
c_shakeMult = 1
dd_maxRMIsPerFrame = 3
dd_waitPeriodBetweenRMIBatches = 0.1
demo (Command)
demo_ai = 1
demo_file = timedemo
demo_finish_memreplay_sizer = 0
demo_finish_memreplay_stop = 0
demo_fixed_timestep = 30
demo_game_state = 0
demo_max_frames = 100000
demo_noinfo = 0
demo_num_runs = 1
demo_panoramic = 0
demo_profile = 1
demo_quit = 0
demo_restart_level = 1
demo_savestats = 0
demo_save_every_frame = 0
demo_screenshot_frame = 0
demo_scroll_pause = 1
demo_StartDemoChain (Command)
demo_StartDemoLevel (Command)
demo_time_of_day = -1
demo_vtune = 0
designer_warning_enabled = 1
designer_warning_level_resources = 0
disconnect (Command)
disconnectchannel (Command)
dlc_directory = c:\users\revolutionx\saved games\crysis2\dlc
ds_AutoReloadS*****s = 0
ds_Dump (Command)
ds_DumpSessions (Command)
ds_LevelNameOverride =
ds_LoadExcelS*****s = 1
ds_LoadSoundsSync = 0
ds_LogLevel = 0
ds_PrecacheSounds = 0
ds_Reload (Command)
ds_WarnOnMissingLoc = 1
dtp_debug = 0
dtp_giveAwardDogtag (Command)
dtp_giveMedalDogtag (Command)
dtp_pickupDogtag (Command)
dtp_testDogtagInfoInt64 (Command)
dtp_testLongName = 0
DumpCommandsVars (Command)
DumpLoadingMessages (Command)
dumpnt (Command)
dumpss (Command)
dump_action_maps (Command)
dump_maps (Command)
dump_stats (Command)
echo (Command)
enable_memory_trace = 1
eqp_DumpPacks (Command)
es_activateEntity =
es_bboxes = 0
es_CharZOffsetSpeed = 2 [DUMPTODISK]
es_ClearPoolBookmarksOnLayerUnload = 1
es_compile_area_grid (Command)
es_deactivateEntity =
es_DebrisLifetimeScale = 0.6
es_debug = 0
es_debugEntityLifetime = 0
es_DebugEntityUsage = 0
es_DebugEntityUsageFilter =
es_DebugEvents = 0
es_DebugFindEntity = 0
es_DebugPool = 0
es_DebugPoolFilter =
es_DebugTimers = 0
es_debug_not_seen_timeout = 0 [DUMPTODISK]
es_DisableTriggers = 0
es_DrawAreaDebug = 0
es_DrawAreaGrid = 0
es_DrawAreas = 0
es_DrawSoundProxyZRay = 0
es_dump_bookmarks (Command)
es_dump_entities (Command)
es_dump_entity_classes_in_use (Command)
es_EnablePoolUse = -1
es_enable_full_s*****_save = 0 [DUMPTODISK]
es_FarPhysTimeout = 4
es_helpers = 0
es_HitCharacters = 1
es_HitDeadBodies = 1
es_ImpulseScale = 0
es_LayerDebugInfo = 0
es_LayerSaveLoadSerialization = 0
es_log_collisions = 0
es_MaxImpulseAdjMass = 2000
es_MaxPhysDist = 100
es_MaxPhysDistCloth = 300
es_MaxPhysDistInvisible = 15
es_MinImpulseVel = 0
es_not_seen_timeout = 30 [DUMPTODISK]
es_profileentities = 0
es_removeEntity =
es_SaveLoadUseLUANoSaveFlag = 0
es_SortUpdatesByClass = 0
es_SplashThreshold = 1
es_SplashTimeout = 3
es_TestPoolSignatures = 0
es_UpdateAI = 1
es_UpdateCollision = 1
es_UpdateCollisionS***** = 1
es_UpdateContainer = 1
es_UpdateEntities = 1
es_UpdatePhysics = 1
es_UpdateS***** = 1
es_UpdateTimer = 1
es_UsePhysVisibilityChecks = 1
es_VisCheckForUpdate = 1
exec (Command)
ExitOnQuit = 0
e_3dEngineLogAlways = 0
e_3dEngineTempPoolSize = 1024
e_AutoPrecacheCameraJumpDist = 16
e_AutoPrecacheCgf = 1
e_AutoPrecacheCgfMaxTasks = 8
e_AutoPrecacheTerrainAndProcVeget = 0
e_AutoPrecacheTexturesAndShaders = 0
e_BBoxes = 0
e_Brushes = 1
e_CameraFreeze = 0
e_CameraGoto = 0
e_CameraRotationSpeed = 0
e_CharLodMin = 0
e_Clouds = 1
e_CoarseShadowMask = 0
e_CoarseShadowMgrDebug = 0
e_CoverageBuffer = 1
e_CoverageBufferAABBExpand = 0.1
e_CoverageBufferAccurateOBBTest = 0
e_CoverageBufferBias = 0.05
e_CoverageBufferCullIndividualBrushesMaxNodeSize = 0
e_CoverageBufferDebug = 0
e_CoverageBufferDebugDrawScale = 1
e_CoverageBufferDebugFreeze = 0
e_CoverageBufferDrawOccluders = 0
e_CoverageBufferLightsDebugSide = -1
e_CoverageBufferMaxAddRenderMeshTime = 2
e_CoverageBufferOccludersLodRatio = 0.25
e_CoverageBufferOccludersTestMinTrisNum = 0
e_CoverageBufferOccludersViewDistRatio = 1
e_CoverageBufferReproj = 0
e_CoverageBufferResolution = 128
e_CoverageBufferRotationSafeCheck = 0
e_CoverageBufferTerrain = 0
e_CoverageBufferTerrainLodShift = 2
e_CoverageBufferTestMode = 2
e_CoverageBufferTolerance = 0
e_CoverageBufferTreeDebug = 0
e_CoverageBufferVersion = 2
e_CoverCgfDebug = 0
e_CullerThread = 1
e_CullVegActivation = 30
e_DebugDraw = 0
e_DebugDrawShowOnlyCompound = 0
e_DebugDrawShowOnlyLod = -1
e_DebugLights = 0
e_Decals = 1
e_DecalsAllowGameDecals = 1
e_DecalsClip = 1
e_DecalsDefferedDynamic = 1
e_DecalsDefferedDynamicDepthScale = 0.2
e_DecalsDefferedDynamicMinSize = 0.35
e_DecalsDefferedStatic = 1
e_DecalsForceDeferred = 0
e_DecalsHitCache = 1
e_DecalsLifeTimeScale = 1
e_DecalsMaxTrisInObject = 8000
e_DecalsMaxUpdatesPerFrame = 4
e_DecalsMaxValidFrames = 600
e_DecalsMerge = 0
e_DecalsNeighborMaxLifeTime = 4
e_DecalsOverlapping = 0
e_DecalsPlacementTestAreaSize = 0.2
e_DecalsPreCreate = 1
e_DecalsRange = 20
e_DecalsScissor = 1
e_DefaultMaterial = 0
e_DeferredPhysicsEvents = 1
e_DeformableObjects = 1
e_DisplayMemoryUsageIcon = 1
e_Dissolve = 2
e_DissolveDist = 2
e_DissolveTime = 0.5
e_DynamicLights = 1
e_DynamicLightsConsistentSortOrder = 1
e_DynamicLightsForceDeferred = 1
e_DynamicLightsFrameIdVisTest = 1
e_DynamicLightsMaxCount = 512
e_DynamicLightsMaxEntityLights = 7
e_Entities = 1
e_EntitySuppressionLevel = 0
e_Fog = 1
e_FogVolumes = 1
e_FoliageBranchesDamping = 10
e_FoliageBranchesStiffness = 100
e_FoliageBranchesTimeout = 4
e_FoliageBrokenBranchesDamping = 15
e_FoliageStiffness = 3.2
e_FoliageWindActivationDist = 10
e_ForceDetailLevelForScreenRes = 0
e_GI = 1
e_GIAmount = 1
e_GIBlendRatio = 0.25
e_GICache = 7
e_GICascadesRatio = 2
e_GIGlossyReflections = 0
e_GIIterations = 10
e_GIMaxDistance = 50
e_GINumCascades = 1
e_GIOffset = 0.2
e_GIPropagationAmp = 3.3
e_GIRSMSize = 384
e_GISecondaryOcclusion = 0
e_GsmCache = 1
e_GsmCacheLodOffset = 3
e_GsmCacheLodOffsetExtended = 6
e_GsmCastFromTerrain = 0
e_GsmDepthBoundsDebug = 0
e_GsmExtendLastLod = 0
e_GsmExtendLastLodIncludeObjects = 0
e_GsmExtendLastLodUseAdditiveBlending = 0
e_GsmExtendLastLodUseVariance = 0
e_GsmLodsNum = 4
e_GsmRange = 3
e_GsmRangeStep = 3
e_GsmRangeStepExtended = 8
e_GsmScatterLodDist = 70
e_GsmStats = 0
e_GsmViewSpace = 0
e_HwOcclusionCullingObjects = 0
e_HwOcclusionCullingWater = 1
e_JointStrengthScale = 1
e_levelStartupFrameDelay = 0
e_levelStartupFrameNum = 0
e_LodCompMaxSize = 6
e_LodMax = 6
e_LodMin = 0
e_LodMinTtris = 300
e_LodRatio = 4
e_Lods = 1
e_LodsForceUse = 1
e_MaxViewDistance = -1
e_MaxViewDistFullDistCamHeight = 1000
e_MaxViewDistSpecLerp = 0.5
e_MtTest = 0
e_ObjectLayersActivation = 1
e_ObjectLayersActivationPhysics = 0
e_Objects = 1
e_ObjectsTreeBBoxes = 0
e_ObjFastRegister = 1
e_ObjQuality = 1
e_ObjStats = 0
e_OcclusionCullingViewDistRatio = 1
e_OcclusionLazyHideFrames = 0
e_OcclusionVolumes = 1
e_OcclusionVolumesViewDistRatio = 0.05
e_OnDemandMaxSize = 20
e_OnDemandPhysics = 1
e_Particles = 1
e_ParticlesCoarseShadowMask = 0
e_ParticlesDebug = 0
e_ParticlesDumpMemoryAfterMapLoad = 0
e_ParticlesEmitterPoolSize = 4096
e_ParticlesForceAnimBlend = 0
e_ParticlesHalfResCoverageTreshold = 3
e_ParticlesHalfResTreatAsForced = 0
e_ParticlesLights = 1
e_ParticlesLightsViewDistRatio = 256
e_ParticlesLod = 1
e_ParticlesMaxDrawScreen = 2
e_ParticlesMaxScreenFill = 32
e_ParticlesMinDrawAlpha = 0.025
e_ParticlesMinDrawPixels = 1.5
e_ParticlesObjectCollisions = 1
e_ParticlesPoolSize = 8192
e_ParticlesPreload = 1
e_ParticlesPreLoadExtentsInTask = 1
e_ParticlesQuality = 2
e_ParticlesSimpleWaterCollision = 0
e_ParticlesThread = 1
e_ParticlesUseLevelSpecificLibs = 0
e_PhysFoliage = 2
e_PhysMinCellSize = 2
e_PhysOceanCell = 1
e_PhysProxyTriLimit = 0
e_Portals = 1
e_PortalsBigEntitiesFix = 1
e_PrecacheLevel = 0
e_PreloadDecals = 1
e_PreloadMaterials = 1
e_PrepareDeformableObjectsAtLoadTime = 0
e_ProcVegetation = 1
e_ProcVegetationMaxObjectsInChunk = 512
e_ProcVegetationMaxSectorsInCache = 16
e_ProcVegetationMaxViewDistance = 128
e_Recursion = 1
e_RecursionOcclusionCulling = 0
e_RecursionViewDistRatio = 0.1
e_ReloadSurfaces (Command)
e_Render = 1
e_RenderMeshCollisionTolerance = 0.3
e_RNTmpDataPoolMaxFrames = 16
e_Roads = 1
e_Ropes = 1
e_ScissorDebug = 0
e_ScreenShot = 0
e_ScreenShotDebug = 0
e_ScreenShotFileFormat = tga
e_ScreenShotHeight = 1500
e_ScreenShotMapCamHeight = 4000
e_ScreenShotMapCenterX = 0
e_ScreenShotMapCenterY = 0
e_ScreenShotMapOrientation = 0
e_ScreenShotMapSizeX = 1024
e_ScreenShotMapSizeY = 1024
e_ScreenShotMinSlices = 4
e_ScreenShotQuality = 30
e_ScreenShotWidth = 2000
e_Shadows = 1
e_ShadowsAdaptScale = 2.72
e_ShadowsCastViewDistRatio = 0.45
e_ShadowsCastViewDistRatioLights = 1
e_ShadowsClouds = 1
e_ShadowsConstBias = 1
e_ShadowsDebug = 0
e_ShadowsFrustums = 0
e_ShadowsLodBiasFixed = 1
e_ShadowsLodBiasInvis = 0
e_ShadowsMasksLimit = 0
e_ShadowsMaxTexRes = 512
e_ShadowsOcclusionCulling = 0
e_ShadowsOcclusionCullingCaster = 0
e_ShadowsOnAlphaBlend = 0
e_ShadowsOnWater = 0
e_ShadowsResScale = 2.5
e_ShadowsSlopeBias = 4
e_sketch_mode = 0
e_SkyBox = 1
e_SkyQuality = 1
e_SkyType = 1
e_SkyUpdateRate = 0.5
e_Sleep = 0
e_SplitScreenTest = 0
e_SQTestBegin = 0
e_SQTestCount = 0
e_SQTestDelay = 5
e_SQTestDistance = 80
e_SQTestExitOnFinish = 0
e_SQTestMip = 1
e_SQTestMoveSpeed = 10
e_SQTestTextureName = strfrn_advrt_boards_screen
e_StatObjBufferRenderTasks = 0
e_StatObjMerge = 1
e_StatObjMergeMaxTrisPerDrawCall = 500
e_StatObjMergeUseThread = 1
e_StatObjPreload = 1
e_StatObjTestOBB = 0
e_StatObjValidate = 1
e_StreamAutoMipFactorMax = 1
e_StreamAutoMipFactorMaxDVD = 0.5
e_StreamAutoMipFactorMin = 0.5
e_StreamAutoMipFactorSpeedThreshold = 0
e_StreamCgf = 0 [REQUIRE_APP_RESTART]
e_StreamCgfDebug = 0
e_StreamCgfDebugFilter =
e_StreamCgfDebugHeatMap = 0
e_StreamCgfDebugMinObjSize = 100
e_StreamCgfFastUpdateMaxDistance = 16
e_StreamCgfGridUpdateDistance = 0
e_StreamCgfMaxTasksInProgress = 32
e_StreamCgfPoolSize = 28
e_StreamCgfUpdatePerNodeDistance = 1
e_StreamCgfVisObjPriority = 0.5
e_StreamPredictionAhead = 0.5
e_StreamPredictionAheadDebug = 0
e_StreamPredictionDistanceFar = 16
e_StreamPredictionDistanceNear = 0
e_StreamPredictionMaxVisAreaRecursion = 9
e_StreamPredictionMinFarZoneDistance = 16
e_StreamPredictionMinReportDistance = 0.75
e_StreamPredictionTexelDensity = 1
e_StreamPredictionUpdateTimeSlice = 0.4
e_StreamSaveStartupResultsIntoXML = 0
e_Sun = 1
e_SunAngleSnapDot = 0.999999
e_SunAngleSnapSec = 0.1
e_SunClipPlaneRange = 256
e_Terrain = 1
e_TerrainAo = 0
e_TerrainBBoxes = 0
e_TerrainDeformations = 0
e_TerrainDetailMaterials = 1
e_TerrainDetailMaterialsDebug = 0
e_TerrainDetailMaterialsViewDistXY = 2048
e_TerrainDetailMaterialsViewDistZ = 128
e_TerrainDrawThisSectorOnly = 0
e_TerrainLodRatio = 1
e_TerrainLodRatioHolesMin = 2
e_TerrainLog = 0
e_TerrainNormalMap = 0
e_TerrainOcclusionCulling = 1
e_TerrainOcclusionCullingDebug = 0
e_TerrainOcclusionCullingMaxDist = 130
e_TerrainOcclusionCullingMaxSteps = 50
e_TerrainOcclusionCullingPrecision = 0.25
e_TerrainOcclusionCullingPrecisionDistRatio = 3
e_TerrainOcclusionCullingStepSize = 4
e_TerrainOcclusionCullingStepSizeDelta = 1.05
e_TerrainOcclusionCullingVersion = 1
e_TerrainTextureDebug = 0
e_TerrainTextureLodRatio = 1
e_TerrainTextureStreamingDebug = 0
e_TerrainTextureStreamingPoolItemsNum = 64 [REQUIRE_LEVEL_RELOAD]
e_texeldensity = 0
e_TimeOfDay = 0
e_TimeOfDayDebug = 0
e_TimeOfDaySpeed = 0
e_Vegetation = 1
e_VegetationAlignToTerrainAmount = 1
e_VegetationAlphaBlend = 1
e_VegetationBending = 1
e_VegetationBoneInfo = 0
e_VegetationMinSize = 0.5 [REQUIRE_LEVEL_RELOAD]
e_VegetationSphericalSkinning = 1
e_VegetationSprites = 0
e_VegetationSpritesBatching = 0
e_VegetationSpritesDistanceCustomRatioMin = 0.6
e_VegetationSpritesDistanceRatio = 1
e_VegetationSpritesMinDistance = 8
e_VegetationUseTerrainColor = 1
e_ViewDistCompMaxSize = 64
e_ViewDistMin = 10
e_ViewDistRatio = 25
e_ViewDistRatioCustom = 60
e_ViewDistRatioDetail = 19
e_ViewDistRatioLights = 25
e_ViewDistRatioPortals = 60
e_ViewDistRatioVegetation = 21
e_VolObjShadowStrength = 0.4
e_Voxel = 1
e_VoxelAoRadius = 6
e_VoxelAoScale = 8
e_VoxelDebug = 0
e_VoxelGenerate = 0
e_VoxelLodsNum = 2
e_VoxelUpdatePhysics = 1
e_VoxTer = 0
e_VoxTerActivateAll = 0
e_VoxTerAddBrushes = 1
e_VoxTerAsyncPhysicalization = 1
e_VoxTerBorderLodPlus = 2
e_VoxTerDebug = 0
e_VoxTerDebugAreaSizeMax = 128
e_VoxTerDebugAreaSizeRatio = 160
e_VoxTerDebugBuildLeafs = 0
e_VoxTerDebugLodRatio = 35
e_VoxTerDebugNodesGenDepth = 3
e_VoxTerDebugX = 0
e_VoxTerDebugY = 0
e_VoxTerDiskUsageDebug = 0
e_VoxTerExportObjects = 0
e_VoxTerHeightmapEditing = 0 [REQUIRE_LEVEL_RELOAD]
e_VoxTerHeightmapEditingCustomLayerInfo = 0 [REQUIRE_LEVEL_RELOAD]
e_VoxTerHideIntegrated = 0
e_VoxTerInGameTextureStreaming = 1
e_VoxTerIntegrateBoxes = 0
e_VoxTerIntegrateVegetations = 0
e_VoxTerLog = 1
e_VoxTerMaxMeshBuildDepth = 5
e_VoxTerMaxMeshBuildDepthLimit = 5
e_VoxTerMaxMeshesInMem = 2000
e_VoxTerMaxMeshLods = 9
e_VoxTerMemoryUsageDebug = 0
e_VoxTerMemWarning = 10
e_VoxTerMeshSize = 2
e_VoxTerMeshUsageDebug = 0
e_VoxTerMixMask = 0
e_VoxTerOnTheFlyIntegration = 0
e_VoxTerOptimizeLods = 0
e_VoxTerOverlayBlend = 0
e_VoxTerPaintSleep = 10
e_VoxTerPlanarProjection = 0
e_VoxTerRelaxation = 0
e_VoxTerRoadsCheck = 1
e_VoxTerRoadsCullDist = 4
e_VoxTerShadows = 1
e_VoxTerShapeCheck = 0
e_VoxTerTexBuildOnCPU = 0
e_VoxTerTexBuildsPerFrame = 256
e_VoxTerTexDebug = 0
e_VoxTerTexFormat = 22
e_VoxTerTexPoolSizeForEditor = 128
e_VoxTerTexRangeScale = 1
e_VoxTerTexRebuildEveryFrame = 0
e_VoxTerTexResBumpDownscale = 1
e_VoxTerTexResExportDownscale = 1
e_VoxTerTexResFinal = 256
e_VoxTerTexResInternal = 256
e_VoxTerTexTiling = 1
e_VoxTerTexUsageDebug = 0
e_VoxTerThreads = 1
e_VoxTerTraceMessages = 0
e_VoxTerUpdateTextures = 0
e_VoxTerVegetationEx = 0
e_VoxTerViewDistRatio = 0.5
e_VoxTerViewDistRatioMeshActivate = 0.5
e_VoxTerViewDistRatioPrediction = 1
e_WaterOcean = 2
e_WaterOceanBottom = 1
e_WaterOceanFFT = 0
e_WaterTesselationAmount = 6
e_WaterTesselationAmountX = 10
e_WaterTesselationAmountY = 10
e_WaterTesselationSwathWidth = 10
e_WaterVolumes = 1
e_WaterWaves = 0
e_WaterWavesTesselationAmount = 5
e_Wind = 1
e_WindAreas = 1
e_WorldSegmentationTest = 0
fea_debug = 0
ffs_debug = 0
ffs_PlayEffect (Command)
ffs_Reload (Command)
ffs_StopAllEffects (Command)
fg_abortOnLoadError = 1
fg_default_preset = defaultMale
fg_iDebugNextStep = 0 [DUMPTODISK]
fg_iEnableFlowgraphNodeDebugging = 0 [DUMPTODISK]
fg_InspectAction (Command)
fg_InspectEntity (Command)
fg_Inspector (Command)
fg_inspectorLog = 0
fg_noDebugText = 0
fg_profile = 0
fg_SystemEnable = 1
FlyCamPlay (Command)
FlyCamSetPoint (Command)
FreeCamDisable (Command)
FreeCamEnable (Command)
FreeCamLockCamera (Command)
FreeCamUnlockCamera (Command)
ft_debug_ccoverage = 0
ft_debug_ccoverage_filter_maxcount = 0
ft_debug_ccoverage_filter_mincount = 0
ft_debug_ccoverage_maxlines = 10
ft_debug_ccoverage_rate = 0.05
ft_debug_checkpoint_search (Command)
ft_load (Command)
ft_map_forceRun (Command)
ft_map_runAll (Command)
ft_reload (Command)
ft_runAll (Command)
ft_saveScreenshotWhenFail = 0
ft_startTest (Command)
gamedata_playback (Command)
gamedata_record (Command)
gamedata_stop_record_or_playback (Command)
gamespy_accept_friend_request (Command)
gamespy_accept_invite (Command)
gamespy_block_profile_id (Command)
gamespy_find_user (Command)
gamespy_get_name (Command)
gamespy_get_profile_id (Command)
gamespy_is_profile_id_blocked (Command)
gamespy_is_user_friend (Command)
gamespy_list_friends (Command)
gamespy_log_friend_events (Command)
gamespy_log_invites (Command)
gamespy_revoke_friend_status (Command)
gamespy_search_ping_retry = 1000
gamespy_search_ping_timeout = 10000
gamespy_send_friend_request (Command)
gamespy_send_invite (Command)
gamespy_unblock_profile_id (Command)
giveAchievement (Command)
gl_advancePlaylist (Command)
gl_allowEnsureBestHostCalls = 1
gl_allowLobbyMerging = 1
gl_checkDLCBeforeStartTime = 20
gl_debug = 0
gl_debugBadServersList = 0
gl_iamfromwww.noobhunters.org
gl_debugBadServersTestPerc = 50
gl_debugForceLobbyMigrations = 0
gl_debugForceLobbyMigrationsTimer = 12.5
gl_debugLobbyBreaksGeneral = 0
gl_debugLobbyBreaksHMHints = 0
gl_debugLobbyBreaksHMShard = 0
gl_debugLobbyBreaksHMTasks = 0
gl_debugLobbyHMAttempts = 0
gl_debugLobbyHMTerminations = 0
gl_debugLobbyRejoin = 0
gl_debugLobbyRejoinRandomTimer = 2
gl_debugLobbyRejoinTimer = 25
gl_dummyUserlist = 0
gl_dummyUserlistNumTeams = 3
gl_enableOfflineCountdown = 0
gl_enableOfflinePlaylistVoting = 0
gl_enablePlaylistVoting = 1
gl_experimentalPlaylistRotationAdvance = 1
gl_findGameTimeoutBase = 3
gl_findGameTimeoutPerPlayer = 5
gl_findGameTimeoutRandomRange = 5
gl_GameRules (Command)
gl_gameTimeRemainingRestrictLoad = 30
gl_ignoreBadServers = 0
gl_initialTime = 10
gl_leaveGameTimeout = 10
gl_lobbyForceShowTeams = 0
gl_Map (Command)
gl_maxSessionNameTimeWithoutConnection = 5
gl_minPlaylistSizeToEnableVoting = 2
gl_say (Command)
gl_skillChangeUpdateDelayTime = 3
gl_skip = 0
gl_skipPreSearch = 0
gl_slotReservationTimeout = 5
gl_StartGame (Command)
gl_teamsay (Command)
gl_time = 45
gl_timeTillEndOfGameForNoMatchMaking = 120
gl_voip_debug = 0
gl_Vote (Command)
gl_voteDebug = 0
gl_votingCloseTimeBeforeStart = 5
goto (Command)
gotoe (Command)
gpu_particle_physics = 0 [REQUIRE_APP_RESTART]
gt_AddToDebugList (Command)
gt_RemoveFromDebugList (Command)
gt_show = 0
g_actorViewDistRatio = 255
g_ageLimit = 15
g_aimdebug = 0
g_alienPhysicsAnimRatio = 0
g_allowCustomLoadouts = 1
g_allowDisconnectIfUpdateFails =
g_allowExplosives = 1
g_allowFatalityBonus = 1
g_allowSaveLoadInEditor = 0
g_allowSuitPerks = 1
g_allowTeamPerks = 1
g_animateCameraOrientation = 0
g_animatorDebug = 0
g_assertWhenVisTableNotUpdatedForNumFrames = 255
g_autoAimManagerDebug = 0
g_autoAssignTeams = 1
g_autoReviveTime = 7
g_avmine_limit = 3
g_battleDust_debug = 0
g_battleDust_effect = misc.battledust.light
g_battleDust_enable = 0
g_battleDust_reload (Command)
g_blinding_flashbangRecoveryDelayFrac = 0.29
g_blinding_timeBetweenFlashbangAndKill = 5
g_blood = 1
g_bodyDamage_log = 0
g_bodyDamage_reload (Command)
g_bodyDestruction_debug = 0
g_bodyDestruction_debugFilter =
g_bodyDestruction_reload (Command)
g_breakageFadeDelay = 6
g_breakageFadeTime = 6
g_breakagelog = 0
g_breakageMinAxisInertia = 1
g_breakageNoDebrisCollisions = 0
g_breakageTreeDec = 0
g_breakageTreeInc = 0
g_breakageTreeIncGlass = 0
g_breakageTreeMax = 0
g_breakage_debug = 0
g_breakage_mem_limit = 0
g_breakage_particles_limit = 80
g_breakImpulseScale = 1 [REQUIRE_LEVEL_RELOAD]
g_breaktimeoutframes = 140
g_buddyMessagesIngame = 1 [DUMPTODISK]
g_bulletPenetrationDebug = 0
g_bulletPenetrationDebugTimeout = 8
g_bulletPenetrationEnable = 1
g_callEnsureBestHost (Command)
g_CarryObjective_watchLvl = 0
g_charactersDbaManagementDebug = 0
g_charactersDbaManagementEnable = 1
g_claymore_limit = 3
g_cloakBlendSpeedScale = 1
g_cloakRefractionScale = 1
g_CombiCaptureObjective_watchLvl = 0
g_CombiCaptureObjective_watchTerminalSignalPlayers = 0
g_combinedFire_maxTimeBetweenWeapons = 7
g_corpseManager_hologramToCorpseRatio = 2
g_corpseManager_maxNum = 6
g_corpseManager_thermalHeatFadeDuration = 20
g_corpseManager_thermalHeatMinValue = 0.22
g_corpseMinDistance = 20
g_corpseMinTime = 8
g_corpsePollTime = 1
g_corpseUnseenTime = 2
g_craigNetworkDebugLevel = 0 [REQUIRE_APP_RESTART]
g_CTFScoreElement_watchLvl = 0
g_data_centre_config = dallas [REQUIRE_APP_RESTART]
g_deathCam = 1
g_deathCamSP.dofDistanceSpeed = 75
g_deathCamSP.dofRange = 20
g_deathCamSP.dofRangeNoKiller = 5
g_deathCamSP.dofRangeSpeed = 10
g_deathCamSP.dof_enable = 1
g_deathCamSP.enable = 1
g_deathCamSP.updateFrequency = 0.1
g_deathReloadDelay = 10
g_debugaimlook = 0
g_debugCollectableEnergyPoints = 0
g_debugCollisionDamage = 0 [DUMPTODISK]
g_debugDirectMPMenu = 0
g_DebugDrawPhysicsAccess = 0 [DUMPTODISK]
g_debugFakeHits = 0 [DUMPTODISK]
g_debugHardwareMouse = 0
g_debugHitReacts = 0
g_debugHits = 0 [DUMPTODISK]
g_debugLongTermAwardDays = 182
g_debugMines = 0
g_debugNetPlayerInput = 0
g_debugOffsetCamera = 0
g_debugSaveLoadMemory = 0
g_debugSpawnPointsRegistration = 0
g_debug_entity_clustering = 0
g_debug_entity_clustering_radius = 10
g_debug_fscommand = 0
g_debug_spawning_visually = 0
g_debug_spawn_mode = 2
g_debug_stats = 0
g_dedicatedClientInput_commitSuicide = 0
g_dedicatedClientInput_showDebugText = 0
g_defaultItemRespawnTimer = 5
g_deferredviewsystemupdate = 0
g_defiant_lowHealthFraction = 0.25
g_defiant_timeAtLowHealth = 1
g_delayQuitTime = 5
g_demiGodRevivesAtCheckpoint = 1
g_detachCamera = 0
g_detachedCameraDebug = 0
g_detachedCameraMoveSpeed = 6
g_detachedCameraRotateSpeed = 1.5
g_detachedCameraTurboBoost = 4
g_difficultyHintSystem = 2 [READONLY]
g_difficultyLevel = 2 [READONLY]
g_difficultyLevelLowestPlayed = 2 [READONLY]
g_difficultyRadius = 300 [READONLY]
g_difficultyRadiusThreshold = 5 [READONLY]
g_difficultySaveThreshold = 5 [READONLY]
g_DisableCollisionDamage = 0
g_DisableScoring = 0
g_disable_OpponentsDisconnectedGameEnd = 0
g_displayCheckpointName = 0
g_displayDbgText_actorState = 0
g_displayDbgText_hud = 0
g_displayDbgText_perk = 0
g_displayDbgText_plugins = 0
g_displayDbgText_pmv = 0
g_displayDbgText_psGuns = 0
g_displayDbgText_silhouettes = 0
g_displayIgnoreList = 1 [DUMPTODISK]
g_displayPlayerDamageTaken = 0
g_distanceForceNoIk = 35
g_distanceForceNoLegRaycasts = 5
g_dlcPurchaseOverwrite = 0
g_droppedItemVanishTimer = 45
g_dummyPlayersFire = 0
g_dummyPlayersJump = 0.5
g_dummyPlayersMove = 0
g_dump_stats (Command)
g_EAWhiteBuild = 0
g_ec_enable = 1
g_ec_extent = 2
g_ec_radiusScale = 2
g_ec_removeThreshold = 20
g_ec_volume = 0.75
g_enableActorLuaCache = 1
g_EnableDevMenuOptions = 0 [REQUIRE_APP_RESTART]
g_enableFriendlyAIHits = 0
g_enableFriendlyFallAndPlay = 0
g_enableFriendlyPlayerHits = 1
g_enableInitialLoadoutScreen = 1
g_enableInitialLoginScreen = 1
g_enableitems = 1
g_enableLanguageSelectionMenu = 1 [READONLY]
g_enableloadingscreen = 0 [DUMPTODISK]
g_EnableLoadSave = 1
g_enablePoolCache = 1
g_enableSlimCheckpoints = 0
g_energy_scale_income = 1
g_energy_scale_price = 0
g_EPD = 0 [REQUIRE_APP_RESTART]
g_explosion_materialFX_raycastLength = 1
g_fallAndPlayThreshold = 50
g_fillReservationSlots (Command)
g_flashBangFriends = 0
g_flashBangMinFOVMultiplier = 0.75
g_flashBangMinSpeedMultiplier = 0.2
g_flashBangNotInFOVRadiusFraction = 0.66
g_flashBangSelf = 1
g_flashBangSpeedMultiplierFallOffEase = 5
g_flashrenderingduringloading = 0
g_flushed_minDistanceActorTravelledSquared = 25
g_flushed_timeBetweenGrenadeBounceAndSkillKill = 4
g_flyCamLoop = 0
g_footstepSoundMaxDistanceSq = 900
g_FootstepSoundsDebug = 0
g_FootstepSoundsFollowEntity = 1
g_forcedReviveTime = 14
g_forceFastUpdate = 0
g_forceItemRespawnTimer = 0
g_forceNetLimbo = 0
g_forceWeapon = -1
g_fovToRotationSpeedInfluence = 0
g_fpDbaManagementDebug = 0
g_fpDbaManagementEnable = 0
g_fraglead = 1
g_fraglimit = 0
g_friendlyfireratio = 0
g_friendlyLowerItemMaxDistance = 10
g_frontEndRequiredEPD = 3 [REQUIRE_APP_RESTART]
g_gameFXSystemDebug = 0
g_gameIntersectionTestQuota = 6
g_gameplayAnalyst = 0 [REQUIRE_APP_RESTART]
g_gameRayCastQuota = 16
g_gameRules_minPlayerWarningTimerLength = 15000
g_gameRules_postGame_HUDMessageTime = 3
g_gameRules_postGame_ScoreboardTime = 4
g_gameRules_postGame_Top3Time = 4
g_gameRules_skipStartTimer = 0
g_gameRules_startTimerLength = 15
g_gameRules_startTimerMinPlayers = 2
g_gameRules_startTimerMinPlayersPerTeam = 1
g_gameRules_startTimerOverrideWait = 30
g_gameRules_startTimerPlayersRatio = 0.5
g_gamespy_email =
g_gamespy_loginUI = 1
g_gamespy_password =
g_gamespy_unique_nick =
g_generateAnimPairFile (Command)
g_giveCollectableEnergyPoints (Command)
g_glassAutoShatter = 0
g_glassAutoShatterMinArea = 0.5
g_glassAutoShatterOnExplosions = 0
g_glassForceTimeout = 0
g_glassForceTimeoutSpread = 0
g_glassMaxPanesToBreakPerFrame = 0
g_glassNoDecals = 0
g_godMode = 0
g_gotYourBackKill_FOVRange = 45
g_gotYourBackKill_targetDistFromFriendly = 5
g_grabLog = 0
g_groundAlignAll = 1
g_groundeffectsdebug = 0
g_guardian_maxTimeSinceLastDamage = 1
g_hasWindowFocus = 1
g_hideArms = 0
g_hitDeathReactions_debug = 0
g_hitDeathReactions_disableRagdoll = 0
g_hitDeathReactions_disable_ai = 1
g_hitDeathReactions_dumpAssetUsage (Command)
g_hitDeathReactions_enable = 1
g_hitDeathReactions_logReactionAnimsOnLoading = 0
g_hitDeathReactions_reload (Command)
g_hitDeathReactions_streaming = 2
g_hitDeathReactions_useLuaDefaultFunctions = 0
g_holdObjectiveDebug = 0
g_HoldObjective_secondsBeforeStartForSpawn = 8
g_hologram_initialNoMovementCheckTime = 0.2
g_hologram_maxBlockedTime = 0.2
g_hologram_maxNumber = 10
g_hologram_negligibleMovementSqrd = 0.001
g_hologram_spawnOffsetDist = 1.5
g_hologram_spawnRayHeight = 2
g_hostMigrationEnsureBestHostDelayTime = 10
g_hostMigrationResumeTime = 3
g_hostMigrationServerDelay = 0
g_hostMigrationUseAutoLobbyMigrateInPrivateGames = 0
g_idleKickTime = 120
g_ignoreDLCRequirements = 0
g_immersive = 1
g_impulseHandler_reload (Command)
g_infiniteAmmo = 0
g_infiniteSuitEnergy = 0
g_instantKillDamageThreshold = -1
g_intervention_timeBetweenZoomedAndKill = 1
g_inventoryExplosivesCapacity = 6
g_inventoryGrenadesCapacity = 3
g_inventoryNoLimits = 0
g_inventoryWeaponCapacity = 2
g_joint_breaking = 1
g_KingOfTheHillObjective_watchLvl = 0
g_landingBobLandTimeFactor = 0.1
g_landingBobTimeFactor = 0.2
g_language = english
g_levelfadein_levelload = 4
g_levelfadein_quickload = 2
g_loadMod (Command)
g_loadoutServerControlled = 0
g_loadoutUsePerkTiers = 0
g_loadPlayerModelOnLoad = 1
g_loadSave (Command)
g_localPacketRate = 50
g_LogDamage = 0
g_logPrimaryRound = 1
g_logSuitActions = 0
g_logSuitArmourDamageAbsorption = 0
g_logSuitEnergyNetworking = 0
g_MatchmakingBlock = 0 [REQUIRE_APP_RESTART]
g_MatchmakingVersion = 5620 [REQUIRE_APP_RESTART]
g_maxHealthMultiplier = 1
g_maximumDamage = -1
g_mechanismMgrLog = 0
g_mechanismMgrWatch = 0
g_messageOfTheDay =
g_minplayerlimit = 6
g_minteamlimit = 1
g_modevarivar_disableKillCam = 0
g_modevarivar_disableNanosuit = 0
g_modevarivar_disableSpectatorCam = 0
g_modevarivar_proHealth_frac = 0.75
g_modevarivar_proHud = 0
g_moveDetachedCamera = 0
g_movementTransitions_debug = 0
g_movementTransitions_enable = 1
g_movementTransitions_log = 0
g_movementTransitions_reload (Command)
g_mpAllSeeingRadar = 0 [READONLY]
g_mpAllSeeingRadarSv = 0 [READONLY]
g_MPCoverAndLean = 0
g_mpCullShootProbablyHits = 1
g_mpDisableRadar = 0 [READONLY]
g_mpHeadshotsOnly = 0
g_mpKickableCars = 1
g_MPLedgeGrabbing = 1
g_mpLoaderScreenMaxTime = 25
g_mpLoaderScreenMaxTimeSoftLimit = 15
g_mpNoEnemiesOnRadar = 0 [READONLY]
g_mpRegenerationRate = 0
g_mp_as_DefendersMaxHealth = 180
g_multikillTimeBetweenKills = 5
g_multiplayerDefault = 1
g_multiplayerEnableVehicles = 1
g_multiplayerModeOnly = 0
g_muzzleFlashCull = 1
g_muzzleFlashCullDistance = 30000
g_nanoGlassPostEffect = 1
g_nanoSuitDisableSprintDamageTaken = 20
g_nanoSuitDisableSprintTime = 0.5
g_nanoSuitEnableSuitShapeDeformation = 1
g_nanoSuitMenuToggleTime = 0
g_neverFlagging_maxMatchTimeRemaining = 10
g_nextlevel (Command)
g_no_breaking_by_objects = 0
g_no_secondary_breaking = 0
g_numLives = 3
g_objectivesTimeScale = 1
g_officialServer = 0
g_persistantStats_gamesCompletedFractionNeeded = 0.5
g_playerEnableDedicatedInput = 1
g_playerFallAndPlay = 0
g_playerInteractorRadius = 1.8
g_playerLodRatio = 80 [REQUIRE_LEVEL_RELOAD]
g_playerLowHealthThreshold = 20
g_playerMidHealthThreshold = 60
g_playersWithDisabledDedicatedInputCrouch = 0
g_playerUsesDedicatedInput = 0
g_post3DRendererDebug = 0
g_post3DRendererDebugGridSegmentCount = 10
g_postEffect.FilterGrain_Amount = 0
g_postEffect.FilterRadialBlurring_Amount = 0
g_postEffect.FilterRadialBlurring_Radius = 1
g_postEffect.FilterRadialBlurring_ScreenPosX = 0.5
g_postEffect.FilterRadialBlurring_ScreenPosY = 0.5
g_postEffect.Global_User_Brightness = 1
g_postEffect.Global_User_ColorC = 0
g_postEffect.Global_User_ColorHue = 0
g_postEffect.Global_User_ColorK = 0
g_postEffect.Global_User_ColorM = 0
g_postEffect.Global_User_ColorY = 0
g_postEffect.Global_User_Contrast = 1
g_postEffect.Global_User_Saturation = 1
g_postEffect.HUD3D_FOV = 0
g_postEffect.HUD3D_Interference = 0
g_pp_scale_income = 1
g_pp_scale_price = 1
g_preroundtime = 8
g_presaleUnlock = 0 [REQUIRE_APP_RESTART]
g_presaleURL = http://crytek.com [READONLY]
g_procedural_breaking = 1
g_ProcessOnlineCallbacks = 1 [READONLY]
g_ProjectilePathDebugGfx = 0
g_PSTutorial_Enabled = 1
g_punishFriendlyDeaths = 1
g_radialBlur = 1
g_rejectEffectCullDistance = 625
g_rejectEffectVisibilityCull = 1
g_reloadActionMaps (Command)
g_reloadGameRules (Command)
g_iamfromwww.noobhunters.org (Command)
g_requestPickupDelay = 1
g_resetActionmapOnStart = 0
g_revivetime = 7
g_roundlimit = 30
g_roundScoreboardTime = 7
g_roundStartTime = 10
g_roundtime = 2.5
g_saveLoadBasicEntityOptimization = 1
g_saveLoadDumpEntity (Command)
g_saveLoadUseExportedEntityList = 1
g_scoreLimit = 3
g_scoreLimitOverride = 0
g_serverImageUrl =
g_setActorModelFromLua = 0
g_setcontrollerlayout (Command)
g_setlevelstat (Command)
g_showIdleStats = 0
g_showShadowChar = 0
g_showUpdateState = 0
g_SimpleEntityBasedObjective_watchLvl = 0
g_skipAfterLoadingScreen = 0
g_skipIntro = 0
g_spawndeathdist = 20
g_spawn_conflict_clustering_radius = 7
g_spawn_ctfFlagAvoidDist = 30
g_spawn_enemyDistLevelSizeDivider = 6
g_spawn_explosiveSafeDist = 7
g_spawn_lastKillerDist = 30
g_spawn_lastSpawnDist = 10
g_spawn_recentSpawnTimer = 2.5
g_spawn_timeToRetrySpawnRequest = 0.4
g_spawn_vistable_maxDistToAltSpawnEntity = 4
g_spawn_vistable_numAreaTestsPerFrame = 20
g_spawn_vistable_numLineTestsPerFrame = 3
g_spawn_vistable_show = 0
g_spectacularKill.debug = 0
g_spectacularKill.maxDistanceError = 2
g_spectacularKill.maxHeightBetweenActors = 0.2
g_spectacularKill.minKillerToTargetDotProduct = 0
g_spectacularKill.minTimeBetweenKills = 1
g_spectacularKill.minTimeBetweenSameKills = 10
g_spectacularKill.sqMaxDistanceFromPlayer = 900
g_spectacularKill_reload (Command)
g_spectate_cctv_RotScale = 5
g_spectate_Debug = 0
g_spectate_DisableCCTV = 0
g_spectate_DisableDead = 0
g_spectate_DisableFollow = 0
g_spectate_DisableFree = 1
g_spectate_DisableManual = 1
g_spectate_DisableSpawnOptOut = 1
g_spectate_TeamOnly = 1
g_spectatorcollisions = 1
g_stanceTransitionSpeed = 15
g_STAPCameraAnimation = 1
g_stapEnable = 1
g_stapLayer = 5
g_startFirstTime = 1 [DUMPTODISK]
g_statisticsMode = 2
g_stereoIronsightEyeDistance = 0.0064
g_stereoIronsightWeaponDistance = 0.375
g_suddendeathtime = 30
g_SuitModeSlowMotionRatio = 1
g_SurvivorOneVictoryConditions_watchLvl = 0
g_syncClassRegistry = 0
g_teamDifferentiation = 1
g_teamlock = 2
g_n.o.o.b_h.u.n.t.e.r.s.o.r.g
g_telemetryConfig = MP
g_telemetryDisplaySessionId = 0
g_telemetryEnabledSP = 0
g_telemetryEntityClassesToExport =
g_telemetrySampleRateBandwidth = 3
g_telemetrySampleRateMemory = 2
g_telemetrySampleRatePerformance = 1
g_telemetrySampleRateSound = -1
g_telemetry_compression_level = 2
g_telemetry_compression_mem_level = 3
g_telemetry_compression_window_bits = 24
g_telemetry_compress_gamelog = 1
g_telemetry_drawcall_budget = 2000
g_telemetry_enabled = 1
g_telemetry_gameplay_copy_to_global_heap = 1
g_telemetry_gameplay_enabled = 1
g_telemetry_gameplay_gzip = 1
g_telemetry_gameplay_save_to_disk = 1
g_telemetry_logging = 0
g_telemetry_memory_display = 0
g_telemetry_memory_size_mp = 1048576
g_telemetry_memory_size_sp = 0
g_telemetry_mp_upload_delay = 5
g_telemetry_onlyInGame = 1
g_telemetry_port = 80
g_telemetry_serialize_method = 1
g_telemetry_server = lb.crysis2.ea.com
g_telemetry_serverPath = /mycrysislite_dev/telemetry
g_telemetry_serverPathSP = /~steven/telemetry
g_telemetry_transaction_recording = 0
g_telemetry_upload_errorlogs = 1
g_telemetry_upload_gamelogs = 2
g_telemetry_xp_event_send_interval = 1
g_tentacle_joint_limit = -1
g_testMuteTeam (Command)
g_testTeamBalancing (Command)
g_thermalVisionDebug = 0
g_timelimit = 60
g_timelimitextratime = 0 [READONLY]
g_tk_punish = 1
g_tk_punish_limit = 5
g_tpdeathcam_camCollisionRadius = 0.2
g_tpdeathcam_camDistFromPlayer = 2.2
g_tpdeathcam_camHeightTweak = -0.02
g_tpdeathcam_collisionEpsilon = 0.001
g_tpdeathcam_dbg_alwaysOn = 0
g_tpdeathcam_dbg_gfxTimeout = 0
g_tpdeathcam_directionalFocusGroundTestLen = 0.5
g_tpdeathcam_lookDistWhenNoKiller = 10
g_tpdeathcam_maxBumpCamUpOnCollide = 2
g_tpdeathcam_testLenIncreaseRestriction = 0.3
g_tpdeathcam_zVerticalLimit = 0.983
g_translationPinningEnable = 1
g_tree_cut_reuse_dist = 0.35
g_trooperBankingMultiplier = 1 [DUMPTODISK]
g_trooperTentacleAnimBlend = 0 [DUMPTODISK]
g_TweakProfile = Standard [DUMPTODISK]
g_updateRichPresenceInterval = 15
g_useDedicatedLeaderboards = 1 [REQUIRE_APP_RESTART]
g_useHitReactController = 1
g_useHitSoundFeedback = 1
g_useOnlineServiceForDedicated = 1
g_useProfile = 1
g_userNeverAutoSignsIn = 0
g_useSkillKillSoundEffects = 0
g_useXMLCPBinForSaveLoad = 1 [REQUIRE_LEVEL_RELOAD]
g_victoryConditionsDebugDrawResolution = 0
g_visibilityTimeout = 0
g_visibilityTimeoutTime = 30
g_watchSuitAllEnergyLevels = 0
g_wavesLimit = 3
g_writeUserDataInterval = 0.25
g_XMLCPBAddExtraDebugInfoToXmlDebugFiles = 0
g_XMLCPBGenerateXmlDebugFiles = 0
g_XMLCPBSizeReportThreshold = 2048
g_XMLCPBUseExtraZLibCompression = 1
g_xpMultiplyer = 1
http_startserver (Command)
http_stopserver (Command)
hud_2DtestRenderType = 0
hud_alloc_show = 0
hud_allowMouseInput = 1
hud_aspectCorrection = 0
hud_battlelog_debug = 0
hud_battlelog_enableFlashReadback = 1
hud_battlelog_iconOffset = 0
hud_battlelog_iconPadding = 5
hud_battlelog_pause = 0
hud_battlelog_queueSizeBeforeFast = 3
hud_battlelog_test (Command)
hud_battlelog_timeMuliplier_fast = 1.3
hud_battlelog_timeMuliplier_slow = 2
hud_boot_enableForMP = 0
hud_capturing_debug = 0
hud_capturing_timeToExplode = 3
hud_cgf_positionBase = 1
hud_cgf_positionRightScale = 0
hud_cgf_positionScaleFOV = 0
hud_cgf_positionUpScale = 0
hud_chatlog_debug = 0
hud_chatlog_pause = 0
hud_chatlog_queueSizeBeforeFast = 3
hud_chatlog_timeMuliplier_fast = 1.3
hud_chatlog_timeMuliplier_slow = 2
hud_clearinteractionmsg (Command)
hud_cmdClearDebugState (Command)
hud_colorLine = 4481854
hud_colorOver = 14125840
hud_colorText = 12386209
hud_ContextualHealthIndicator = 0
hud_controllerMouse_speed = 250
hud_createStateWithSingleObject (Command)
hud_Crosshair = 1
hud_CrosshairHideOnReload = 1
hud_CrosshairHitIndicator_AfterSuitFailFadeoutMultiplier = 2
hud_CrosshairMinSpread = 0.5
hud_CrosshairSpreadMultiplier = 10
hud_CrosshairUseSmoothSpread = 1
hud_Crosshair_blinkin_endrate = 0.05
hud_Crosshair_blinkin_startrate = 0.1
hud_Crosshair_blinkout_endrate = 0.05
hud_Crosshair_blinkout_startrate = 0.5
hud_Crosshair_debug = 0
hud_Crosshair_ironsight_fadeInDelay = 0.05
hud_Crosshair_ironsight_fadeInTime = 0.2
hud_Crosshair_ironsight_fadeOutTime = 0.12
hud_Crosshair_laser_fadeInTime = 0.2
hud_Crosshair_laser_fadeOutTime = 0.2
hud_Crosshair_shotgun_spreadMultiplier = 2.2
hud_crosshair_triggerCantFire (Command)
hud_Crosshair_underradar_flashcount = 3
hud_Crosshair_underradar_flashtime = 1
hud_ctrlZoomMode = 0
hud_customtextmsg (Command)
hud_customtext_afterTextFadeAnimDelay = 0.5
hud_customtext_initialAnimDelay = 0.5
hud_DeathRedScreen = 1
hud_debugActiveStates = 0
hud_debugDrawAssets = 0
hud_debugDrawAssets_search =
hud_DebugFrontEnd = 0
hud_detach = 0
hud_detector_detonationDelayFlashRate = 3
hud_DMode = 0
hud_dogtagsDbgDrawSpawnImpulseHelpers = 0
hud_dogtagsEnable = 1
hud_dogtagsHUDPopupEnable = 1
hud_dogtagsSpawnDirectionalBump = 0.25
hud_dogtagsSpawnHeightBump = 0.8
hud_dogtagsSpawnImpulseAngDegZ = 0
hud_dogtagsSpawnImpulseMag = 3
hud_double_taptime = 0.25
hud_DPad_visual_time = 1
hud_drawCentreOfScreen = 0
hud_drawSafeAreas = 0
hud_enable_tutorial_box = 1
hud_errors_designer_warnings = 0
hud_errors_show = 0
hud_faderDebug = 0
hud_fakeGameStateNotify (Command)
hud_fakelowenergy (Command)
hud_fakeobjectives (Command)
hud_fakePerks (Command)
hud_fakeradardata (Command)
hud_fakeRankMessages (Command)
hud_fakeScores (Command)
hud_faketransmission (Command)
hud_fakeweaponinfo (Command)
hud_fakeXP (Command)
hud_findDeepestWorkingPathOnGetVariableFail = 0
hud_forceDrawAllAssets (Command)
hud_forceLowAmmoOn = 0
hud_hide = 0
hud_hideMenus = 0
hud_hitIndicators_depth = 0.4
hud_hitIndicators_forceShow = 0
hud_hitIndicators_timeOnScreen = 1.5
hud_inputprompts_dropPromptTime = 3
hud_inputprompts_enabled = 1
HUD_interactiveSafeAreas = 0
hud_InterestPointsMaxDist = 60
hud_InterestPointsMaxDistSize = 0.75
hud_InterestPointsMinDist = 2
hud_InterestPointsMinDistSize = 2
hud_InterestPointsPingDistance = 80
hud_InterestPointsQueryRate = 1
hud_InterestPointsRadius = 50
hud_leavingBattleAreaToggle (Command)
hud_localize_ws_instead = 0
hud_lockless_buffer_size = 300000
hud_lowAmmoOn_timesOut = 0
hud_mapEnable = 1
hud_messages_bracketsClosingSpeedScale = 1
hud_messages_bracketsInterpolateMethod = 5
hud_messages_bracketsInterpolateScalar = 100
hud_messages_bracketsOpeningSpeedScale = 1
hud_messages_debug = 0
hud_messages_queueSizeBeforeFast = 3
hud_messages_speedScale = 1
hud_messages_timeMuliplier_fast = 1.5
hud_messages_timeMuliplier_slow = 1
hud_minimapLevelsAlphaToUpdate = 0.05
hud_minimapLevelsDebug = 0
hud_minimapLevelsEnable = 1
hud_minimapLevelsZToUpdate = 0.2
hud_minimapOverrideScale = 0
hud_mpHasOwnAssets = 1
hud_mpObjectives_atEdgeFixedDepthValue = 0
hud_mpObjectives_atEdgeUseFixedDepth = 0
hud_mpObjectives_boxHeight = 0.85
hud_mpObjectives_boxWidth = 0.7
hud_mpObjectives_chamfering = 1
hud_mpObjectives_chamferRadius = 0.3
hud_mpObjectives_debug = 0
hud_mpObjectives_globalScale = 1.2
hud_mpObjectives_iconRotate = 1
hud_mpObjectives_shrinkWithDistance = 0
hud_mpObjectives_shrinkWithDistanceEdge = 0
hud_navPath_autoClearAtEnd = 0
hud_navPath_autoClearDistance = 5
hud_navPath_compassDistance = 12
hud_navPath_debugDraw = 0
hud_navPath_enable = 0
hud_navPath_maxPoints = 100
hud_navPath_minSegmentLength = 0.5
hud_navPath_segmentLengthIncrease = 1
hud_navPath_smoothLevel = 4
hud_navPath_updateDistance = 2
hud_objectiveIcons_attachToAllBullets = 0
hud_objectiveIcons_flashTime = 1.6
hud_objectiveLeadingMode = 1
hud_ObjectiveRangeDistance = 100
hud_om_debug = 0
hud_onshot_enabled = 1
hud_onshot_radarEnabled = 0
hud_pc_invite_debug = 0
hud_pc_invite_test = 0
hud_perk_debug = 0
hud_perk_deploymentIconScale = 100
hud_perk_iconFlashRate = 3
hud_perk_speedMuliplier = 1
hud_posteffects_enable = 1
hud_prematch_debug = 0
hud_quitAfterTest = 0
hud_radarAimTimeToSpotOnRadar = 0.5
hud_radarDebug = 0
hud_radarOnShootTimeOnRadar = 3
hud_radarOverrideMapRotation = 0
hud_radarOverrideMapScale = 0
hud_radarOverrideScale = 0
hud_radarScaleMP = 15
hud_radarScaleSP = 35
hud_radarSpottedTimeOnRadar = 5
hud_radarSweepSpeed = 0.7
hud_radarSweepVisibleDistance = 200
hud_radarTypeMP = 1
hud_radar_ShowRadarBg = 0
hud_reload (Command)
hud_sb_debug = 0
hud_scores_debug = 0
hud_scores_queueSizeBeforeFast = 3
hud_scores_showX (Command)
hud_scores_timeMuliplier_fast = 1.3
hud_scores_timeMuliplier_slow = 2
hud_setActiveState (Command)
HUD_setCustomSafeArea (Command)
hud_setinteractionmsg (Command)
hud_skipLoadingAssets = 0
hud_spotting_enabled = 1
hud_startPaused = 1
hud_stereo_icon_depth_multiplier = 1
hud_stereo_maxDist = 10
hud_stereo_minDist = 0.1
hud_stereo_multiplier = 1
hud_stereo_objective_icon_depth = 500
hud_subtitles = 0
hud_tagging_colour_alerted_b = 0
hud_tagging_colour_alerted_g = 0.761719
hud_tagging_colour_alerted_r = 1
hud_tagging_colour_combat_b = 0
hud_tagging_colour_combat_g = 0
hud_tagging_colour_combat_r = 1
hud_tagging_duration = 10
hud_tagging_duration_assaultDefenders = 10
hud_tagging_enabled = 1
hud_tagnames_debug = 0
hud_tagnames_debugdata = 0
hud_tagnames_debugZDepths = 0
hud_tagnames_disable = 0
hud_tagnames_EnemyLockOnDuration = 0.5
hud_tagnames_EnemyTimeUntilLockObtained = 0.4
hud_tagnames_FadeInOutDuringEnemyLock = 1
hud_tagnames_ForceDraw = 0
hud_tagnames_forceZSwap = 0
hud_tagnames_incrementFrame = 0
hud_tagnames_occludeAll = 0
hud_tagnames_occludeBoxTest = 0
hud_tagnames_occludedEnemyShowArrows = 0
hud_tagnames_occludedFriendlyShowArrows = 0
hud_tagnames_occlude_debug = 0
hud_tagnames_occlude_debugGraphics = 0
hud_tagnames_occlusionCylinderWidth = 0.5
hud_tagnames_randomiseIsSpeaking = 0
hud_tagnames_RankFontSize = 14
hud_tagnames_scale_farDist = 100
hud_tagnames_scale_farScale = 0.2
hud_tagnames_scale_maxScaleGlobal = 1
hud_tagnames_scale_midDist = 20
hud_tagnames_scale_midScale = 0.8
hud_tagnames_scale_minScaleGlobal = 1
hud_tagnames_scale_nearDist = 1
hud_tagnames_scale_nearScale = 1
hud_tagnames_showOverCorpses = 1
hud_tagnames_ThroughGeom_dead = 0
hud_tagnames_ThroughGeom_enemies = 0
hud_tagnames_ThroughGeom_friendies = 1
hud_tagnames_useOcclusion = 1
hud_tagnames_zoffset_farDist = 350
hud_tagnames_zoffset_farOffset = 0.18
hud_tagnames_zoffset_midDist = 8
hud_tagnames_zoffset_midOffset = 0.18
hud_tagnames_zoffset_nearDist = 1
hud_tagnames_zoffset_nearOffset = 0.18
hud_tagname_rankTextColourEnemies =
hud_tagname_rankTextColourFriends =
hud_tagname_rankTextColourFriendSquad =
hud_test (Command)
hud_testDone (Command)
hud_test_iterateResolutions = 0
hud_test_iterateSafeAreas = 1
hud_test_takeScreenShots = 0
hud_test_timeBetweenTestScreenShots = 2
hud_threats_setLookAtThreat (Command)
hud_threat_debug = 0
hud_threat_distanceAboveThreat = -0.1
hud_threat_radius = 0.4
hud_threat_showLocalPlayersAfterXTime = 1
hud_threat_stopGrenadesExploding = 0
hud_threat_useRotationFromPlayer = 1
hud_threat_useScaledThreatLocation = 0
hud_throttle (Command)
hud_UseFlashFrontEndLoading = 0
hud_warningDisplayTimeMP = 0.1
hud_warningDisplayTimeMP_lowEnergy = 0.2
hud_warningDisplayTimeSP = 2
hud_WeaponInfo_changeFiremodeDisplayTime = 3
hud_WeaponInfo_changeWeaponDisplayTime = 3
hud_WeaponSelectDisplayTime = 2
h_drawSlippers = 0
h_useIK = 1
IgnoreAllAsserts (Command)
i_auto_turret_target = 1
i_am[copyd[from[no[obhunt[]ers]org [DUMPTODISK]
i_auto_turret_target_tacshells = 0
i_debuggun_1 = ai_statsTarget [DUMPTODISK]
i_debuggun_2 = ai_BehaviorStatsTarget [DUMPTODISK]
i_debug_itemparams_memusage = 0
i_debug_mp_flowgraph = 0
i_debug_projectiles = 0
i_debug_recoil = 0
i_debug_sounds = 0
i_debug_spread = 0
i_debug_turrets = 0
i_debug_weaponActions = 0
i_debug_weaponparams_memusage = 0
i_debug_zoom_mods = 0
i_dogtag_constantorientation = 0
i_dogtag_gravity = -9.8
i_dogtag_lifetime = 60
i_dogtag_minBounceVel = 0.3
i_dogtag_minVel = 0.2
i_dogtag_nopathalign = 1
i_dogtag_normalX = 0
i_dogtag_normalY = 0
i_dogtag_normalZ = 1
i_dogtag_noroll = 1
i_dogtag_nospin = 0
i_dogtag_pierceability = 15
i_dogtag_size = 0.05
i_dogtag_thickness = 0.05
i_dogtag_useparticlephysics = 1
i_dropitem (Command)
i_dump_ammo_pool_stats (Command)
i_enable_auto_weapon_lowering = 0
i_failedDetonation_lifetime = 1
i_failedDetonation_speedMultiplier = 0.15
i_fastSelectMultiplier = 4
i_giveallitems (Command)
i_giveammo (Command)
i_givedebugitems (Command)
i_giveitem (Command)
i_grenade_showTrajectory = 0
i_hmg_detachWeaponAnimFraction = 0.55
i_hmg_impulseLocalDirection_x = 1
i_hmg_impulseLocalDirection_y = 0
i_hmg_impulseLocalDirection_z = 0
i_inventory_capacity = 64
i_itemSystemDebugMemStats = 0
i_laser_hitPosOffset = 0.1
i_lighteffects = 1 [DUMPTODISK]
i_listitems (Command)
i_lying_item_limit = 64
i_particleeffects = 1 [DUMPTODISK]
i_precache = 1 [DUMPTODISK]
i_rejecteffects = 1 [DUMPTODISK]
i_reload (Command)
i_saveweaponposition (Command)
i_soundeffects = 1 [DUMPTODISK]
i_staticfiresounds = 1 [DUMPTODISK]
i_useCharacterAttachments = 1
join_game (Command)
kc_bulletCamOffsetX = 0
kc_bulletCamOffsetY = -0.3
kc_bulletCamOffsetZ = 0.06
kc_bulletHoverDist = 4
kc_bulletHoverTime = 1
kc_bulletHoverTimeScale = 0.01
kc_bulletPostHoverTimeScale = 1
kc_bulletRiflingSpeed = 6.5
kc_bulletSpeed = 100
kc_bulletTravelTimeScale = 0.5
kc_bulletZoomDist = 0.5
kc_bulletZoomOutRatio = 1
kc_bulletZoomTime = 0.02
kc_cameraCollision = 1
kc_cameraRaiseHeight = 1
kc_debug = 0
kc_debugSkillKill = 0
kc_debugStressTest = 0
kc_debugVictimPos = 0
kc_debugWinningKill = 0
kc_enable = 1
kc_grenadeSmoothingDist = 10
kc_gunshipCamDist = 10
kc_gunshipCamHeight = 0
kc_kickInTime = 2
kc_largeProjectileDistance = 0.625
kc_largeProjectileHeightOffset = 0.18
kc_length = 5
kc_maxFramesToPlayAtOnce = 10
kc_memStats = 0
kc_perkCamOffsetX = -3
kc_perkCamOffsetY = 0
kc_perkCamOffsetZ = 18
kc_playbackSyncDelay = 0
kc_projectileDistance = 0.3
kc_projectileHeightOffset = 0.05
kc_projectileMinimumVictimDist = 4.3
kc_projectileVictimHeightOffset = 0.65
kc_skillKillLength = 4
kc_smoothing = 0.05
Meine Konfig kommt noch bin gerade noch am feilen 
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