[JTAG/RGH] Dash Launch v2.28 Update: 27.12.2011
Dash Launch 2.28
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Der Coder cOz hat einen neue Version von Dash Launch relased.
Zitat:
Dash Launch 2.28
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MERRY CHRISTMAS EVERYONE!
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at time of this writing, this is ONLY compatible with:
"freeBOOT": 9199, 12611, 12625, 13146, 13599, 13604, 14699
"ggBuild" : 13599, 13604, 14699
read info_launch.ini for info on options and setting launch parameters.
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important note about the new keyswitcher
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Retail encrypted xex that are not validly signed will not load due
to the way the new keyswitcher works.
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Overview - what it does
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- It will launch a XeX or CON file from the path you specified in launch.ini
as long as it's valid
- Depending on the button you hold when the xbox is trying to load the NXE, it
will divert to the xex/con tied to that button or return to default as
defined in launch.ini
- At boot time it is possible to subvert default item and/or NXE loading, but
you must wait until the controller syncs to do so, and the controller must
sync to the top left quadrant (player 1.)
- Depending which button is held when closing miniblade in NXE (use Y button to
close, release then hold a QL button) it will quick launch a CON or XEX
from your ini file
- allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file
from usb or hdd (in that order) must be in root of the device and be named
"kxam.patch" and be no larger than 0x4000 bytes. Again, kxam.patch binary
format is the same as a compiled freeboot patch bin, but uses real virtual
addresses rather than offsets - see 1.0 release for a windows patch builder
- with the included patch set, launch.xex acts as a helper to detect when
xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator
to function together
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Installation
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- have the required freeboot version installed on the console
- get the installer to a place where you can run it, and do so. Follow onscreen
instructions. The installer will prompt you if it needs to update the
freeboot patches and will give you an opportunity to configure the new
options
- edit and place launch.ini where you would like it, see note below as well
**See inlcuded sample and the info ini which describes the options allowed**
note: the installer includes upgrade paths for dash launch 1.0 users, it will
optionally update launch.ini files wherever found to use the new path names
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Updaters and Avatars
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- this version of dash launch contains an update blocker that is enabled by
default. There are two ways around this if you wish to install the bits and
pieces used by the dash for kinect and avatars
1 - place the updater that matches this version on removable media, and
rename the folder from $SystemUpdate to $$ystemUpdate
----OR----
2 - place an ini where dash launch can find it and set the noupdater option
to false - noupdater = false
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NOTE that some games WILL prompt you to update the console if avatars are
not installed, this doesn't mean they have an update to actually put in, it
just means it needs avatar/kinect bins/resources to run
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LIVEblocker
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- if you are like me, and keep your consoles off the net then this option is
for you. It's capable of blocking the resolution of the LIVE specific
servers and does so by default, with an additional option in the ini file
it will attempt to block access to all MS servers. The default option is
set up to block only LIVE servers, which still allows programs like FSD to
access covers and such.
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Important - going to NXE
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- if you need to go back to NXE and have default item set in ini, HOLD RB while
exiting game via miniblade or exit using one of the miniblade options like
family settings or system settings
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INI notes
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-it's possible to have multiple ini files, priority is: USB, HDD, BB MU, FLASH
(** it is NOT recommended to launch USB con/xex from hdd ini **)
the first one found on the devices in that order will be the one used.
-see [Link nur für registrierte und freigeschaltete Mitglieder sichtbar. Jetzt registrieren...] for more info on the ini parser
-if you find your ini file is not working, open it in a hex editor and ensure
that windows didn't convert it to a non-ASCII format by putting identifyer
bytes at the beginning of the file. The first charater in a hex editor
should be whatever the first character you have in the ini file, not
non-character codes like 0xFF or similar
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