myGully.com Boerse.SH - BOERSE.AM - BOERSE.IO - BOERSE.IM Boerse.BZ .TO Nachfolger
Zurück   myGully.com > Talk > Gaming > Spiele Diskussionen
Seite neu laden

Crysis 2 Problem- und Diskussionsthread

Willkommen

myGully

Links

Forum

 
Antwort
Themen-Optionen Ansicht
Ungelesen 19.02.11, 12:17   #176
D|A
Anfänger
 
Registriert seit: Sep 2010
Beiträge: 35
Bedankt: 5
D|A ist noch neu hier! | 0 Respekt Punkte
Standard

Zitat:
Zitat von Soliver84 Beitrag anzeigen
Muss ich um 14Uhr mal testen angeblich geht der DX 11 modus wenn mann den Kompartiblitätsmodus an macht [ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ] hmm kann ich zwar nicht glauben aber das test ich natürlich auch noch!

Hier noch ne anleitung für angeblich DX10: [ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]
moin.

also ich habe so eben das allerneuste in crysis2 frei gehackt;] unszwar tamtamtalara DX11.1A gamma.z
davon mach ich nacher gleich mal ein 20h vid auf yt rein, mit allen erläuterungen wie jeder noch so unwissende es auch frei geschaltet bekommt ;P

mfg
D|A ist offline   Mit Zitat antworten
Ungelesen 19.02.11, 13:16   #177
SvenX1984
Anfänger
 
Registriert seit: Jan 2011
Beiträge: 33
Bedankt: 3
SvenX1984 ist noch neu hier! | 0 Respekt Punkte
Standard

und ich hab die schnauze voll und hab jetz dx12 angemacht.....
__________________
Prozessor: Intel Core 2 Quad 9400 @ 3.4Ghz
Grafikkarte: ATI HD5850
Arbeitsspeicher: 4GIG Ram DDR2 @ 1066
Mainboard: ASUS Rampage Formula
SvenX1984 ist offline   Mit Zitat antworten
Ungelesen 19.02.11, 14:21   #178
df23
Anfänger
 
Registriert seit: Oct 2010
Beiträge: 6
Bedankt: 0
df23 ist noch neu hier! | 0 Respekt Punkte
Standard

Also habs durch Läuft alles wunderbar auser das wen man Respawn die Gegner wo man vorher umgelegt hat wider leblos in der gegend rumstehen aber ohne GRAFIKFEHLER und Ruckel mit 62,2 FPS. Geiles Game
df23 ist offline   Mit Zitat antworten
Ungelesen 19.02.11, 14:25   #179
gampll
Erfahrener Newbie
 
Registriert seit: Jul 2010
Beiträge: 90
Bedankt: 55
gampll ist noch neu hier! | 0 Respekt Punkte
Standard

mit oder ohne videosequenzen gespielt? besondere einstellungen vorgenommen, ausser die hier schon gepostete cfg? sonntag abend werde ich es wohl fertig geladen haben, deshalb frage ich nach.
gampll ist offline   Mit Zitat antworten
Ungelesen 19.02.11, 20:27   #180
makus12
Anfänger
 
Registriert seit: Nov 2009
Beiträge: 11
Bedankt: 20
makus12 ist noch neu hier! | 0 Respekt Punkte
Standard

hey

Kann mir jemand helfen? ich möchte meine Grafikeinstellungen zurücksetzen und schaffs nicht.. auch wenn ich die config änder! Bitte um Hilfe.

mfg
makus12 ist offline   Mit Zitat antworten
Ungelesen 19.02.11, 21:11   #181
newcleus
Newbie
 
Benutzerbild von newcleus
 
Registriert seit: Sep 2008
Beiträge: 53
Bedankt: 8
newcleus ist noch neu hier! | 0 Respekt Punkte
Standard

ich hab die version Crysis.2.MULTI5.BETA-iND installiert,wie bekomm ich es auf deutsch????
ist ja multi!
newcleus ist offline   Mit Zitat antworten
Ungelesen 20.02.11, 13:50   #182
Soliver84
Newbie
 
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 92
Soliver84 ist noch neu hier! | 0 Respekt Punkte
Standard

Koplette liste über alle consolen Befehle Quelle TEAMRAZOR1911@SOLIVER84 :
Code:
Complete Crysis 2 Cvar crysis2(6825)_02_18 list Crytek GmbH
aa_maxDist = 10
ac_animErrorClamp = 1
ac_animErrorMaxAngle = 45
ac_animErrorMaxDistance = 0.5
ac_clampTimeAnimation = 0.3
ac_clampTimeEntity = 0.7
ac_ColliderModeAI = 0
ac_ColliderModePlayer = 0
ac_debugAnimEffects = 0
ac_debugAnimError = 0
ac_debugAnimTarget = 0
ac_debugCarryCorrection = 0
ac_debugColliderMode = 0
ac_debugEntityParams = 0
ac_DebugFilter = 0
ac_debugFutureAnimPath = 0
ac_debugLocations = 0
ac_debugLocationsGraphs = 0
ac_debugMotionParams = 0
ac_debugMovementControlMethods = 0
ac_debugPrediction = 0
ac_debugSelection = 0
ac_debugSelectionParams = 0
ac_debugText = 0
ac_debugTweakTrajectoryFit = 0
ac_debugXXXValues = 0
ac_disableFancyTransitions = 0
ac_disableSlidingContactEvents = 0
ac_enableExtraSolidCollider = 0
ac_enableProceduralLeaning = 1
ac_entityAnimClamp = 1
ac_forceSimpleMovement = 0
ac_frametime = 0
ac_movementControlMethodFilter = 0
ac_movementControlMethodHor = 0
ac_movementControlMethodVer = 0
ac_templateMCMs = 1
ag_action =
ag_adjustToCatchUp = 0
ag_averageTravelSpeed = 0
ag_breakmode = 0
ag_breakOnQuery =
ag_debug =
ag_debugAdditives = 0
ag_debugErrors = 0
ag_debugExactPos = 0
ag_debugLayer = 0
ag_debugMusic = 0
ag_defaultAIStance = combat
ag_drawActorPos = 0
ag_ep_correctMovement = 1
ag_ep_showPath = 0
ag_forceAdjust = 0
ag_forceInsideErrorDisc = 1
ag_fpAnimPop = 1 [DUMPTODISK]
ag_humanBlending = 0
ag_item =
ag_lockToEntity = 0
ag_log = 0
ag_logeffects = 0
ag_logselections = 0
ag_logsounds = 0
ag_logtransitions = 0
ag_log_entity =
ag_measureActualSpeeds = 0
ag_nonDecoupledLeaning = 1
ag_queue =
ag_reload_ag (Command)
ag_reload_xml (Command)
ag_safeExactPositioning = 1
ag_showmovement = 0
ag_showPhysSync = 0
ag_signal =
ag_stance =
ag_step (Command)
ag_testplanner (Command)
ag_variationInput (Command)
AICollisions.dmgFactorWhenCollidedByObject = 1
AICollisions.minMassForFallAndPlay = 5
AICollisions.minSpeedForFallAndPlay = 10
AICollisions.showInLog = 0
aim_altNormalization.enable = 0
aim_altNormalization.hud_ctrl_Coeff_Unified = 1
aim_altNormalization.hud_ctrl_Curve_Unified = 2.5
aim_assistGlidingMultiplier = 2
aim_assistMaxDistance = 75
aim_assistMaxDistanceTagged = 50
aim_assistMaxDistance_IronSight = 100
aim_assistMinDistance = 0
aim_assistMinTurnScale = 0.5
aim_assistMinTurnScale_IronSight = 0.6
aim_assistSlidingMultiplier = 8
aim_assistSlowDisableDistance = 100
aim_assistSlowDistanceModifier = 1
aim_assistSlowFalloffStartDistance = 40
aim_assistSlowStartFadeinDistance = 1
aim_assistSlowStopFadeinDistance = 3
aim_assistSlowThresholdOuter = 2.5
aim_assistSnapRadiusScale = 1
aim_assistSnapRadiusTaggedScale = 1
aim_assistSprintMultiplier = 2
aim_assistStrength = 0.7
aim_assistStrength_IronSight = 0.9
ai_AdjustPathsAroundDynamicObstacles = 1
ai_AgentStatsDist = 150
ai_AllowAccuracyDecrease = 1
ai_AllowAccuracyIncrease = 0
ai_AllowedToHit = 1
ai_AllowedToHitPlayer = 1
ai_AllTime = 0
ai_AmbientFireEnable = 1
ai_AmbientFireQuota = 3
ai_AmbientFireUpdateInterval = 0.5
ai_AttemptStraightPath = 1
ai_BannedNavSoTime = 15
ai_BeautifyPath = 1
ai_BigBrushCheckLimitSize = 15
ai_BurstWhileMovingDestinationRange = 2
ai_CheckGoalpipes (Command)
ai_CheckWalkabilityOptimalSectionLength = 1.75
ai_CloakIncrementMod = 1
ai_CloakingDelay = 0.55
ai_CloakMaxDist = 4
ai_CloakMinDist = 1
ai_CodeCoverageMode = 0
ai_CollisionAvoidanceAgentExtraFat = 0.025
ai_CollisionAvoidanceAgentTimeHorizon = 2.5
ai_CollisionAvoidanceObstacleTimeHorizon = 1.5
ai_CollisionAvoidancePathEndCutoffRange = 2
ai_CollisionAvoidanceRange = 10
ai_CollisionAvoidanceTargetCutoffRange = 3.5
ai_CollisionAvoidanceTimestep = 0.075
ai_commTest (Command)
ai_commTestStop (Command)
ai_CompatibilityMode =
ai_CompleteCloakDelay = 2
ai_CoolMissesBoxHeight = 2.5
ai_CoolMissesBoxSize = 10
ai_CoolMissesCooldown = 0.25
ai_CoolMissesMaxLightweightEntityMass = 20
ai_CoolMissesMinMissDistance = 7.5
ai_CoolMissesProbability = 0.35
ai_CoverExactPositioning = 0
ai_CoverMaxEyeCount = 2
ai_CoverPredictTarget = 1
ai_CoverSpacing = 0.5
ai_CoverSystem = 1
ai_CrouchVisibleRange = 15
ai_CrowdControlInPathfind = 0
ai_DebugAggressionSystem = 0 [DUMPTODISK]
ai_DebugBattleFront = 0 [DUMPTODISK]
ai_DebugBehaviorSelection =
ai_DebugCheckWalkability = 0
ai_DebugCheckWalkabilityRadius = 0.5
ai_DebugCollisionAvoidanceForceSpeed = 0
ai_DebugCollisionAvoidanceUpdateVelocities = 1
ai_DebugDeferredDeath = 0 [DUMPTODISK]
ai_DebugDraw = -1
ai_DebugDrawAdaptiveUrgency = 0
ai_DebugDrawAmbientFire = 0
ai_DebugDrawArrowLabelsVisibilityDistance = 0
ai_DebugDrawAStarOpenList = 0
ai_DebugDrawAStarOpenListTime = 10
ai_DebugDrawBannedNavsos = 0
ai_DebugDrawCollisionAvoidance = 0
ai_DebugDrawCollisionAvoidanceAgentName =
ai_DebugDrawCommunication = 0
ai_DebugDrawCommunicationHistoryDepth = 5
ai_DebugDrawCoolMisses = 0
ai_DebugDrawCoopReadabilities = none
ai_DebugDrawCoordination = 0
ai_DebugDrawCover = 0
ai_DebugDrawCoverLocations = 0
ai_DebugDrawCoverPlanes = 0
ai_DebugDrawCoverSampler = 0
ai_DebugDrawCrowdControl = 0
ai_DebugDrawDamageControl = 0
ai_DebugDrawDamageParts = 0
ai_DebugDrawDeadBodies = 0
ai_DebugDrawDynamicCoverSampler = 0
ai_DebugDrawDynamicHideObjectsRange = 0
ai_DebugDrawEnabledActors = 0
ai_DebugDrawEnabledPlayers = 0
ai_DebugDrawExpensiveAccessoryQuota = 0
ai_DebugDrawFireCommand = 0
ai_DebugDrawFlight2 = 0
ai_DebugDrawGroups = 0
ai_DebugDrawHashSpaceAround = 0
ai_DebugDrawHidespotRange = 0
ai_DebugDrawHideSpotSearchRays = 0
ai_DebugDrawLightLevel = 0
ai_DebugDrawPhysicsAccess = 0
ai_DebugDrawPlayerActions = 0
ai_DebugDrawReinforcements = -1
ai_DebugDrawStanceSize = 0
ai_DebugDrawVegetationCollisionDist = 0
ai_DebugDrawVisionMap = 0
ai_DebugDrawVolumeVoxels = 0
ai_DebugGroupCoordinationSelection = 0
ai_DebugHideSpotName = 0
ai_DebugInterestSystem = 0
ai_DebugPathfinding = 0
ai_DebugPerceptionManager = 0
ai_DebugPinger = 0 [DUMPTODISK]
ai_DebugPingerCollision = 0 [DUMPTODISK]
ai_DebugPlasma = 0 [DUMPTODISK]
ai_DebugPressureSystem = 0 [DUMPTODISK]
ai_DebugRangeSignaling = 0
ai_DebugSearch = 0 [DUMPTODISK]
ai_DebugSignalTimers = 0
ai_DebugSoftPing = 0 [DUMPTODISK]
ai_DebugStalkerJump = 0 [DUMPTODISK]
ai_DebugTacticalPoints = 0 [DUMPTODISK]
ai_DebugTacticalPointsBlocked = 0 [DUMPTODISK]
ai_DebugTargetSilhouette = 0
ai_DebugTargetTracksAgent = none
ai_DebugTargetTracksConfig = 0
ai_DebugTargetTracksConfig_Filter = none
ai_DebugTargetTracksTarget = 0
ai_DebugVisualS*****Errors = 0 [DUMPTODISK]
ai_DebugWalkabilityCache = 0
ai_DrawAgentFOV = 0
ai_DrawAgentStats = NkcBbtGgSf
ai_DrawAgentStatsGroupFilter =
ai_DrawAreas = 0
ai_DrawAttentionTargetPositions = 0
ai_DrawBadAnchors = -1
ai_DrawBulletEvents = 0
ai_DrawCollisionEvents = 0
ai_DrawDistanceLUT = 0
ai_DrawExplosions = 0
ai_DrawFakeDamageInd = 0
ai_DrawFakeHitEffects = 0
ai_DrawFakeTracers = 0
ai_DrawFireEffectDecayRange = 30
ai_DrawFireEffectEnabled = 1
ai_DrawFireEffectMaxAngle = 5
ai_DrawFireEffectMinDistance = 7.5
ai_DrawFireEffectMinTargetFOV = 7.5
ai_DrawFireEffectTimeScale = 1
ai_DrawFormations = 0
ai_DrawGetEnclosingFailures = 0
ai_DrawGoals = 0
ai_DrawGrenadeEvents = 0
ai_DrawGroupTactic = 0
ai_DrawHidespots = 0
ai_DrawModifiers = 0
ai_DrawNode = none
ai_DrawNodeLinkCutoff = 0
ai_DrawNodeLinkType = 0
ai_DrawOffset = 0.1
ai_DrawPath = none
ai_DrawPathAdjustment =
ai_DrawPathFollower = 0
ai_DrawPatterns = 0
ai_DrawPerceptionDebugging = 0
ai_DrawPerceptionHandlerModifiers = none
ai_DrawPerceptionIndicators = 0
ai_DrawPerceptionModifiers = 0
ai_DrawPlayerRanges = 0
ai_DrawProbableTarget = 0
ai_DrawRadar = 0
ai_DrawRadarDist = 20
ai_DrawReadibilities = 0
ai_DrawRefPoints =
ai_DrawShooting = none
ai_DrawSmartObjects = 0
ai_DrawSoundEvents = 0
ai_DrawStats = 0
ai_DrawTargets = 0
ai_DrawTrajectory = 0
ai_DrawType = -1
ai_DrawUpdate = 0
ai_dumpCheckpoints (Command)
ai_DynamicHidespotsEnabled = 0
ai_DynamicVolumeUpdateTime = 0.000175
ai_DynamicWaypointUpdateTime = 0.00035
ai_emo =
ai_EnableCoolMisses = 1
ai_EnableORCA = 1
ai_EnablePerceptionStanceVisibleRange = 0
ai_EnablePressureSystem = 1 [DUMPTODISK]
ai_EnableWarningsErrors = 1
ai_EnableWaterOcclusion = 1
ai_ExtraForbiddenRadiusDuringBeautification = 1
ai_ExtraRadiusDuringBeautification = 0.2
ai_ExtraVehicleAvoidanceRadiusBig = 4
ai_ExtraVehicleAvoidanceRadiusSmall = 0.5
ai_FlowNodeAlertnessCheck =
ai_ForceAGAction = 0
ai_ForceAGSignal = 0
ai_ForceAllowStrafing = -1
ai_ForceLookAimTarget = none
ai_ForcePosture = 0
ai_ForceSerializeAllObjects = 0
ai_ForceStance = -1
ai_IgnoreBulletRainStimulus = 0
ai_IgnoreDeadBodies = 0
ai_IgnorePlayer = 0
ai_IgnoreSoundStimulus = 0
ai_IgnoreVisibilityChecks = 0
ai_IgnoreVisualStimulus = 0
ai_IncludeNonColEntitiesInNavigation = 1
ai_InterestSystem = 1
ai_InterestSystemCastRays = 1
ai_IntersectionTesterQuota = 12
ai_LayerSwitchDynamicLinkBump = 8
ai_LayerSwitchDynamicLinkBumpDuration = 60
ai_lnmDebugDraw = 0
ai_lnmDrawAgentType = all
ai_lnmDynamics = 0
ai_lnmGetEnclosingExtraRange = 1
ai_Locate = none
ai_LogConsoleVerbosity = 0
ai_LogFileVerbosity = 1
ai_MovementSpeedDarkIllumMod = 0.6
ai_MovementSpeedMediumIllumMod = 0.8
ai_MovementSpeedSuperDarkIllumMod = 0.25
ai_NetworkDebug = 0
ai_NoUpdate = 0
ai_ObstacleSizeThreshold = 1.2
ai_OverlayMessageDuration = 5 [DUMPTODISK]
ai_PathfinderUpdateTime = 0.0005
ai_PathfindTimeLimit = 0.08
ai_perception.landed_baseRadius = 3
ai_perception.landed_speedMultiplier = 1
ai_perception.movement_crouchMovingMultiplier = 0
ai_perception.movement_crouchRadiusDefault = 0
ai_perception.movement_movingSurfaceDefault = 1
ai_perception.movement_standingMovingMultiplier = 5
ai_perception.movement_standingRadiusDefault = 5
ai_perception.movement_useSurfaceType = 0
ai_PlayerAffectedByLight = 1
ai_PredictivePathFollowing = 1
ai_ProfileGoals = 0
ai_ProneVisibleRange = 6
ai_PuppetDirSpeedControl = 1
ai_RadiusForAutoForbidden = 1
ai_RayCasterQuota = 12
ai_RecordCommunicationStats = 0
ai_Recorder = 0
ai_Recorder_Auto = 0
ai_Recorder_Buffer = 1024
ai_Recorder_Start (Command)
ai_Recorder_Stop (Command)
ai_RecordLog = 0
ai_reload (Command)
ai_reload_voicelib (Command)
ai_remoteRecorder_enabled = 0
ai_remoteRecorder_onlyBookmarked = 1
ai_remoteRecorder_serverDir =
ai_resetCommStats (Command)
ai_RODAliveTime = 2.5
ai_RODAmbientFireInc = 2
ai_RODCombatRangeMod = 0.6
ai_RODCoverFireTimeMod = 1.5
ai_RODDirInc = 1
ai_RODFakeHitChance = 0.2
ai_RODKillRangeMod = 0.2
ai_RODKillZoneInc = -2
ai_RODLowHealthMercyTime = 2.5
ai_RODMoveInc = 0.75
ai_RODReactionDarkIllumInc = 0.3
ai_RODReactionDirInc = 1
ai_RODReactionDistInc = 0.1
ai_RODReactionLeanInc = 0.2
ai_RODReactionMediumIllumInc = 0.2
ai_RODReactionSuperDarkIllumInc = 0.4
ai_RODReactionTime = 0.3
ai_RODStanceInc = 0.75
ai_ShowBehaviorCalls = 0
ai_SightRangeDarkIllumMod = 0.5
ai_SightRangeMediumIllumMod = 0.8
ai_SightRangeSuperDarkIllumMod = 0.25
ai_SimpleWayptPassability = 1
ai_SmartObjectUpdateTime = 0.00125
ai_SOMCloakMaxTimeCombat = 5
ai_SOMCloakMaxTimeRelaxed = 5
ai_SOMCrouchModifierCombat = 1
ai_SOMCrouchModifierRelaxed = 2
ai_SOMDebugName = none
ai_SOMDecayTime = 1
ai_SOMIgnoreVisualRatio = 0.35
ai_SOMMinimumCombat = 0.5
ai_SOMMinimumRelaxed = 0
ai_SOMMovementModifierCombat = 1
ai_SOMMovementModifierRelaxed = 10
ai_SOMSpeedCombat = 1
ai_SOMSpeedRelaxed = 12
ai_SOMUncloakMaxTimeCombat = 5
ai_SOMUncloakMaxTimeRelaxed = 5
ai_SOMUncloakMinTimeCombat = 1
ai_SOMUncloakMinTimeRelaxed = 1
ai_SOMWeaponFireModifierCombat = 0.01
ai_SOMWeaponFireModifierRelaxed = 0.01
ai_SoundPerception = 1
ai_StartupMode = default
ai_start_coordination (Command)
ai_StatsDisplayMode = 0
ai_StatsTarget = none
ai_SteepSlopeAcrossValue = 0.6
ai_SteepSlopeUpValue = 1
ai_SystemUpdate = 1
ai_TacticalPointsDebugDrawMode = 1 [DUMPTODISK]
ai_TacticalPointsDebugFadeMode = 2 [DUMPTODISK]
ai_TacticalPointsDebugScaling = 1 [DUMPTODISK]
ai_TacticalPointsDebugTime = 5 [DUMPTODISK]
ai_TacticalPointsWarnings = 1 [DUMPTODISK]
ai_TacticalPointUpdateTime = 0.0005
ai_TargetTracking = 2
ai_TargetTracks_DeadForgetTime = 5
ai_TargetTracks_GlobalTargetLimit = 0
ai_ThreadedVolumeNavPreprocess = 1
ai_UnCloakingTime = 0.75
ai_UpdateAllAlways = 0
ai_UpdateInterval = 0.13
ai_UpdateProxy = 1
ai_iamfromwww.noobhunters.org
ai_UseAlternativeReadability = 1
ai_UseCalculationStopperCounter = 0
ai_UseSimplePathfindingHeuristic = 0
ai_UseSmartPathFollower = 1
ai_UseSmartPathFollower_AABB_based = 1
ai_UseSmartPathFollower_LookAheadDistance = 10
ai_voiceTest (Command)
ai_voiceTestStop (Command)
ai_warn_signal_duration = 40
ai_WaterOcclusion = 0.5
ai_WIPCode = 0
ai_writeCommStats (Command)
aln_debug_filter =
aln_debug_movement = 0
armorModule_reload (Command)
arm_resetTest (Command)
arm_testHit (Command)
autotest_enabled = 0
autotest_quit_when_done = 0
autotest_state_setup =
autotest_verbose = 1
ban (Command)
ban_remove (Command)
ban_status (Command)
ban_timeout = 30 [DUMPTODISK]
bc_AreaClearedDistance = 20
bc_canSeeActorApprox_dot = 0.6
bc_canSeeActorApprox_rangeSq = 400
bc_chatter = 0
bc_chatterFreq = 0.005
bc_debug = 0
bc_maxTimeCanDitto = 1
bc_minTimeBetweenBattlechatter = 3.5
bc_NearEndOfGameScore = 20
bc_NearEndOfGameTime = 60
bc_play (Command)
bc_playForAllActors = 0
bc_signals = 0
bc_signalsDetail = -1
bc_timeNeededForQuiet = 45
bc_visualHighLowAngle = 20
Bind (Command)
CacheAudioFile (Command)
capture_file_format = jpg
capture_file_name =
capture_file_prefix =
capture_folder = CaptureOutput
capture_frames = 0
capture_frame_once = 0
capture_image_scale = 0.25
capture_misc_render_buffers = 0
capture_use_scale = 0
ca_AllowMultipleEffectsOfSameName = 1
ca_AMC = 1
ca_AMC_SmoothTurn = 1
ca_AMC_TurnLeaning = 0.35
ca_AnimActionDebug = 0
ca_AnimWarningLevel = 3 [DUMPTODISK]
ca_ApplyJointVelocitiesMode = 2
ca_AttachmentCullingRation = 120
ca_CharEditModel = objects/characters/human/us/nanosuit_v2/nanosuit_v2.cdf
ca_cloth_air_resistance = 0
ca_cloth_damping = 0
ca_cloth_friction = 0
ca_cloth_max_safe_step = 0
ca_cloth_max_timestep = 0
ca_cloth_stiffness = 0
ca_cloth_stiffness_norm = 0
ca_cloth_stiffness_tang = 0
ca_cloth_thickness = 0
ca_cloth_vars_reset = 2
ca_DBAUnloadRemoveTime = 4
ca_DBAUnloadUnregisterTime = 2
ca_DeathBlendTime = 0.3
ca_DebugADIKTargets = 0
ca_DebugAnimationStreaming = 0 [DUMPTODISK]
ca_DebugAnimMemTracking = 0 [DUMPTODISK]
ca_DebugAnimUpdates = 0
ca_DebugAnimUsage = 0
ca_DebugAnimUsageOnFileAccess = 0
ca_DebugCaps = 0
ca_DebugCommandBuffer = 0 [DUMPTODISK]
ca_DebugCriticalErrors = 0
ca_DebugFacial = 0
ca_DebugFacialEyes = 0
ca_DebugFootPlants = 0 [DUMPTODISK]
ca_DebugModelCache = 0
ca_DebugSkeletonEffects = 0
ca_DebugSubstateTransitions = 0 [DUMPTODISK]
ca_DebugText = 0 [DUMPTODISK]
ca_DecalSizeMultiplier = 1
ca_disable_thread = 1 [DUMPTODISK]
ca_DrawAimIKVEGrid = 0
ca_DrawAimPoses = 0
ca_DrawAttachmentOBB = 0
ca_DrawAttachments = 1
ca_DrawBaseMesh = 1
ca_DrawBBox = 0
ca_DrawBinormals = 0
ca_DrawCC = 1
ca_DrawCGA = 1
ca_DrawCGAAsSkin = 0
ca_DrawCHR = 1
ca_DrawDecalsBBoxes = 0
ca_DrawEmptyAttachments = 0
ca_DrawFaceAttachments = 1
ca_DrawFootPlants = 0 [DUMPTODISK]
ca_DrawIdle2MoveDir = 0
ca_DrawLocator = 0
ca_DrawLookIK = 0
ca_DrawNormals = 0
ca_DrawPositionPost = 0
ca_DrawPositionPre = 0
ca_DrawSkeleton = 0
ca_DrawTangents = 0
ca_DrawVEGInfo = 0
ca_DrawWireframe = 0
ca_DumpUsedAnims = 0
ca_EnableAssetStrafing = 1
ca_EnableAssetTurning = 1
ca_eyes_procedural = 1
ca_FacialAnimationFramerate = 20
ca_FacialAnimationRadius = 30
ca_FootAnchoring = 0 [DUMPTODISK]
ca_ForceUpdateSkeletons = 0
ca_FPWeaponInCamSpace = 1
ca_fullAnimStatistics = 0
ca_GameControlledStrafing = 1
ca_GroundAlignment = 1 [DUMPTODISK]
ca_KeepModels = 0
ca_lipsync_debug = 0
ca_lipsync_phoneme_crossfade = 70
ca_lipsync_phoneme_offset = 20
ca_lipsync_phoneme_strength = 1
ca_lipsync_vertex_drag = 1.2
ca_LoadUncompressedChunks = 0
ca_LockFeetWithIK = 1
ca_lod_ratio = 6 [DUMPTODISK]
ca_MemoryUsageLog = 0
ca_MotionBlurMovementThreshold = 0.001
ca_NoAnim = 0
ca_NoDeform = 0
ca_ParametricPoolSize = 64
ca_physicsProcessImpact = 0 [DUMPTODISK]
ca_PrintDesiredSpeed = 0 [DUMPTODISK]
ca_RandomScaling = 0
ca_SaveAABB = 0
ca_SerializeSkeletonAnim = 0
ca_SkipLoadThinFat = 0
ca_SmoothStrafe = 1
ca_StoreAnimNamesOnLoad = 0
ca_thread = 1 [DUMPTODISK]
ca_thread0Affinity = 5 [DUMPTODISK]
ca_thread1Affinity = 3 [DUMPTODISK]
ca_travelSpeedScaleMax = 2
ca_travelSpeedScaleMin = 0.5
ca_UnloadAnimationCAF = 1 [DUMPTODISK]
ca_UnloadAnimationDBA = 1
ca_UseAimIK = 1
ca_UseAimIKRefPose = 0
ca_UseAllJoints = 1
ca_UseAnimationsCache = 0 [DUMPTODISK]
ca_UseAssetDefinedLod = 0
ca_UseDecals = 0
ca_UseFacialAnimation = 1
ca_UseIMG_AIM = 1
ca_UseIMG_CAF = 1
ca_UseJointMasking = 1 [DUMPTODISK]
ca_UseLookIK = 1
ca_UseMorph = 1
ca_UsePhysics = 1
ca_Validate = 0
cc_breast_gravity = -9
cc_breast_lowerDamper = 1
cc_breast_lowerRestRatio = 1
cc_breast_maxDist = 0.2
cc_breast_minDist = 0.05
cc_breast_simulation = 1
cc_breast_upperDamper = 0.05
cc_breast_upperRestRatio = 1
cc_cache = 0
cc_cacheall (Command)
cc_cleanupcache (Command)
cc_GroinMaxWeightAngle = 15
cc_GroinMinWeightAngle = 35
cc_groinSimulation = 1
cc_lod1GenMaxAngle = 15
cc_lod1GenSkinning = 0
cc_lod1GenTexSplits = 0
cc_lod2GenMaxAngle = 25
cc_lod2GenSkinning = 0
cc_lod2GenTexSplits = 0
cc_lod3GenMaxAngle = 60
cc_lod3GenSkinning = 1
cc_lod3GenTexSplits = 1
cc_lod4GenMaxAngle = 70
cc_lod4GenSkinning = 1
cc_lod4GenTexSplits = 1
cc_lod5GenMaxAngle = 90
cc_lod5GenSkinning = 1
cc_lod5GenTexSplits = 1
cc_lodGenNumLods = 3
cc_maxcachesize = 100
cc_mergerDisableAtlas = 0
cc_mergerUseDiffuseAtlas = 1
cc_neckAngleBias = -5
cc_neckAngleMultiplier = 2
cc_neckAngleMultiplier_LR = 1
cc_neckSimulation = 1
cc_neck_lowerDamper = 0.3
cc_neck_maxDist = 0.2
cc_neck_minDist = 0.05
cc_neck_upperDamper = 0.1
cc_profile = 0
cc_scale_head_factor = 0.1
cc_verbose = 0
cld_enable = 0
cld_error_percentage = 10
cld_max_delay_time = 5000
cld_min_delay_time = 2000
cl_actorsafemode = 0
cl_AISystem = 0 [REQUIRE_APP_RESTART]
cl_bandwidth = 50000
cl_bobHeight = 0.03
cl_bobHud = 1
cl_bobMaxHeight = 0.08
cl_bobSprintMultiplier = 1.5
cl_bobVerticalMultiplier = 4
cl_bobWidth = 0.025
cl_camera_nearz = 0.25
cl_camera_noise = -1
cl_camera_noise_freq = 2.53262
cl_comment (Command)
cl_crouchToggle = 1 [DUMPTODISK]
cl_debugSwimming = 0
cl_DisableCombatLog = 0
cl_DisableHUDText = 0
cl_ETColorOverrideB = 1 [DUMPTODISK]
cl_ETColorOverrideEnable = 0 [DUMPTODISK]
cl_ETColorOverrideG = 1 [DUMPTODISK]
cl_ETColorOverrideR = 1 [DUMPTODISK]
cl_ETFontSizeMultiplier = 1 [DUMPTODISK]
cl_ETHideAIDebug = 0 [DUMPTODISK]
cl_ETHideAll = 0 [DUMPTODISK]
cl_ETHideBehaviour = 0 [DUMPTODISK]
cl_ETHideFlowgraph = 0 [DUMPTODISK]
cl_ETHideReadability = 0 [DUMPTODISK]
cl_ETHideS*****Bind = 0 [DUMPTODISK]
cl_ETLog = 0 [DUMPTODISK]
cl_ETMaxDisplayDistance = -2 [DUMPTODISK]
cl_fov = 55
cl_fpBody = 2
cl_gs_cdkey =
cl_gs_email =
cl_gs_nick =
cl_gs_password =
cl_idleBreaksDelayTime = 8
cl_invertController = 0 [DUMPTODISK]
cl_invertMouse = 0 [DUMPTODISK]
cl_logAsserts = 0
cl_motionBlurVectorScale = 1.5
cl_motionBlurVectorScaleSprint = 3
cl_mp_sensitivityControllerDefault = 1 [READONLY, DUMPTODISK]
cl_nickname = [DUMPTODISK]
cl_packetRate = 30
cl_postUpdateCamera = 2
cl_sensitivity = 17.5 [DUMPTODISK]
cl_sensitivityController = 0.8 [DUMPTODISK]
cl_sensitivityControllerMP = 0.5 [DUMPTODISK]
cl_serveraddr = localhost [DUMPTODISK]
cl_serverpassword = [DUMPTODISK]
cl_serverport = 64087 [DUMPTODISK]
cl_shallowWaterDepthHi = 1.2
cl_shallowWaterDepthLo = 0.5
cl_shallowWaterSpeedMulAI = 0.8
cl_shallowWaterSpeedMulPlayer = 0.6
cl_speedToBobFactor = 0.35
cl_strafeHorzScale = 0.05
cl_suitModeSpecificScreenFX = 1
cl_tokenid = 0
cl_tpvDist = 3.5
cl_tpvYaw = 0
cl_useCurrentUserNameAsDefault = 1
cl_ViewSystemDebug = 0
cl_visualLog = 0
cl_visualLogFolder = VisualLog
cl_visualLogImageFormat = bmp
cl_visualLogImageScale = 128
cl_voice_recording = 0
cl_voice_volume = 1
comment (Command)
connect (Command)
connect_repeatedly (Command)
connect_repeatedly_num_attempts = 5
connect_repeatedly_time_between_attempts = 10
ConsoleHide (Command)
ConsoleShow (Command)
controller_full_turn_multiplier_x = 1.8 [RESTRICTEDMODE]
controller_full_turn_multiplier_z = 2.35 [RESTRICTEDMODE]
controller_multiplier_x = 3 [RESTRICTEDMODE]
controller_multiplier_z = 4 [RESTRICTEDMODE]
controller_power_curve = 2.5
con_debug = 0
con_display_last_messages = 0
con_line_buffer_size = 1000
con_restricted = 0 [RESTRICTEDMODE]
con_showonload = 0
coop_respawn_time = 15
co_coopAnimDebug = 0
co_slideWhileStreaming = 0
co_usenewcoopanimsystem = 1
credits_acceleration = 5
credits_max_speed = 0.003
credits_shoot_delay = 0.1
credits_speed_decay = 3
ctrlr_acceleration_horizontal_down = 1600 [RESTRICTEDMODE]
ctrlr_acceleration_horizontal_up = 255 [RESTRICTEDMODE]
ctrlr_acceleration_vertical_down = 1500 [RESTRICTEDMODE]
ctrlr_acceleration_vertical_up = 275 [RESTRICTEDMODE]
ctrlr_exponent = 1.425 [RESTRICTEDMODE]
ctrlr_maxspeed_horizontal = 105 [RESTRICTEDMODE]
ctrlr_maxspeed_vertical = 75 [RESTRICTEDMODE]
ctrlr_OUTPUTDEBUGINFO = 0 [RESTRICTEDMODE]
ctrlr_smooth_angular_velocity = 1
ctrlr_timeaccel_base_multiplier_horizontal = 1.35 [RESTRICTEDMODE]
ctrlr_timeaccel_base_multiplier_vertical = 1.4 [RESTRICTEDMODE]
ctrlr_timeaccel_boost_time = 0.25 [RESTRICTEDMODE]
ctrlr_timeaccel_multiplier_horizontal = 5.5 [RESTRICTEDMODE]
ctrlr_timeaccel_multiplier_vertical = 4.5 [RESTRICTEDMODE]
cvDoVerboseWindowTitle = 0
cvGameName = Crysis 2 (TM) [DUMPTODISK]
c_shakeMult = 1
dd_maxRMIsPerFrame = 3
dd_waitPeriodBetweenRMIBatches = 0.1
demo (Command)
demo_ai = 1
demo_file = timedemo
demo_finish_memreplay_sizer = 0
demo_finish_memreplay_stop = 0
demo_fixed_timestep = 30
demo_game_state = 0
demo_max_frames = 100000
demo_noinfo = 0
demo_num_runs = 1
demo_panoramic = 0
demo_profile = 1
demo_quit = 0
demo_restart_level = 1
demo_savestats = 0
demo_save_every_frame = 0
demo_screenshot_frame = 0
demo_scroll_pause = 1
demo_StartDemoChain (Command)
demo_StartDemoLevel (Command)
demo_time_of_day = -1
demo_vtune = 0
designer_warning_enabled = 1
designer_warning_level_resources = 0
disconnect (Command)
disconnectchannel (Command)
dlc_directory = c:\users\revolutionx\saved games\crysis2\dlc
ds_AutoReloadS*****s = 0
ds_Dump (Command)
ds_DumpSessions (Command)
ds_LevelNameOverride =
ds_LoadExcelS*****s = 1
ds_LoadSoundsSync = 0
ds_LogLevel = 0
ds_PrecacheSounds = 0
ds_Reload (Command)
ds_WarnOnMissingLoc = 1
dtp_debug = 0
dtp_giveAwardDogtag (Command)
dtp_giveMedalDogtag (Command)
dtp_pickupDogtag (Command)
dtp_testDogtagInfoInt64 (Command)
dtp_testLongName = 0
DumpCommandsVars (Command)
DumpLoadingMessages (Command)
dumpnt (Command)
dumpss (Command)
dump_action_maps (Command)
dump_maps (Command)
dump_stats (Command)
echo (Command)
enable_memory_trace = 1
eqp_DumpPacks (Command)
es_activateEntity =
es_bboxes = 0
es_CharZOffsetSpeed = 2 [DUMPTODISK]
es_ClearPoolBookmarksOnLayerUnload = 1
es_compile_area_grid (Command)
es_deactivateEntity =
es_DebrisLifetimeScale = 0.6
es_debug = 0
es_debugEntityLifetime = 0
es_DebugEntityUsage = 0
es_DebugEntityUsageFilter =
es_DebugEvents = 0
es_DebugFindEntity = 0
es_DebugPool = 0
es_DebugPoolFilter =
es_DebugTimers = 0
es_debug_not_seen_timeout = 0 [DUMPTODISK]
es_DisableTriggers = 0
es_DrawAreaDebug = 0
es_DrawAreaGrid = 0
es_DrawAreas = 0
es_DrawSoundProxyZRay = 0
es_dump_bookmarks (Command)
es_dump_entities (Command)
es_dump_entity_classes_in_use (Command)
es_EnablePoolUse = -1
es_enable_full_s*****_save = 0 [DUMPTODISK]
es_FarPhysTimeout = 4
es_helpers = 0
es_HitCharacters = 1
es_HitDeadBodies = 1
es_ImpulseScale = 0
es_LayerDebugInfo = 0
es_LayerSaveLoadSerialization = 0
es_log_collisions = 0
es_MaxImpulseAdjMass = 2000
es_MaxPhysDist = 100
es_MaxPhysDistCloth = 300
es_MaxPhysDistInvisible = 15
es_MinImpulseVel = 0
es_not_seen_timeout = 30 [DUMPTODISK]
es_profileentities = 0
es_removeEntity =
es_SaveLoadUseLUANoSaveFlag = 0
es_SortUpdatesByClass = 0
es_SplashThreshold = 1
es_SplashTimeout = 3
es_TestPoolSignatures = 0
es_UpdateAI = 1
es_UpdateCollision = 1
es_UpdateCollisionS***** = 1
es_UpdateContainer = 1
es_UpdateEntities = 1
es_UpdatePhysics = 1
es_UpdateS***** = 1
es_UpdateTimer = 1
es_UsePhysVisibilityChecks = 1
es_VisCheckForUpdate = 1
exec (Command)
ExitOnQuit = 0
e_3dEngineLogAlways = 0
e_3dEngineTempPoolSize = 1024
e_AutoPrecacheCameraJumpDist = 16
e_AutoPrecacheCgf = 1
e_AutoPrecacheCgfMaxTasks = 8
e_AutoPrecacheTerrainAndProcVeget = 0
e_AutoPrecacheTexturesAndShaders = 0
e_BBoxes = 0
e_Brushes = 1
e_CameraFreeze = 0
e_CameraGoto = 0
e_CameraRotationSpeed = 0
e_CharLodMin = 0
e_Clouds = 1
e_CoarseShadowMask = 0
e_CoarseShadowMgrDebug = 0
e_CoverageBuffer = 1
e_CoverageBufferAABBExpand = 0.1
e_CoverageBufferAccurateOBBTest = 0
e_CoverageBufferBias = 0.05
e_CoverageBufferCullIndividualBrushesMaxNodeSize = 0
e_CoverageBufferDebug = 0
e_CoverageBufferDebugDrawScale = 1
e_CoverageBufferDebugFreeze = 0
e_CoverageBufferDrawOccluders = 0
e_CoverageBufferLightsDebugSide = -1
e_CoverageBufferMaxAddRenderMeshTime = 2
e_CoverageBufferOccludersLodRatio = 0.25
e_CoverageBufferOccludersTestMinTrisNum = 0
e_CoverageBufferOccludersViewDistRatio = 1
e_CoverageBufferReproj = 0
e_CoverageBufferResolution = 128
e_CoverageBufferRotationSafeCheck = 0
e_CoverageBufferTerrain = 0
e_CoverageBufferTerrainLodShift = 2
e_CoverageBufferTestMode = 2
e_CoverageBufferTolerance = 0
e_CoverageBufferTreeDebug = 0
e_CoverageBufferVersion = 2
e_CoverCgfDebug = 0
e_CullerThread = 1
e_CullVegActivation = 30
e_DebugDraw = 0
e_DebugDrawShowOnlyCompound = 0
e_DebugDrawShowOnlyLod = -1
e_DebugLights = 0
e_Decals = 1
e_DecalsAllowGameDecals = 1
e_DecalsClip = 1
e_DecalsDefferedDynamic = 1
e_DecalsDefferedDynamicDepthScale = 0.2
e_DecalsDefferedDynamicMinSize = 0.35
e_DecalsDefferedStatic = 1
e_DecalsForceDeferred = 0
e_DecalsHitCache = 1
e_DecalsLifeTimeScale = 1
e_DecalsMaxTrisInObject = 8000
e_DecalsMaxUpdatesPerFrame = 4
e_DecalsMaxValidFrames = 600
e_DecalsMerge = 0
e_DecalsNeighborMaxLifeTime = 4
e_DecalsOverlapping = 0
e_DecalsPlacementTestAreaSize = 0.2
e_DecalsPreCreate = 1
e_DecalsRange = 20
e_DecalsScissor = 1
e_DefaultMaterial = 0
e_DeferredPhysicsEvents = 1
e_DeformableObjects = 1
e_DisplayMemoryUsageIcon = 1
e_Dissolve = 2
e_DissolveDist = 2
e_DissolveTime = 0.5
e_DynamicLights = 1
e_DynamicLightsConsistentSortOrder = 1
e_DynamicLightsForceDeferred = 1
e_DynamicLightsFrameIdVisTest = 1
e_DynamicLightsMaxCount = 512
e_DynamicLightsMaxEntityLights = 7
e_Entities = 1
e_EntitySuppressionLevel = 0
e_Fog = 1
e_FogVolumes = 1
e_FoliageBranchesDamping = 10
e_FoliageBranchesStiffness = 100
e_FoliageBranchesTimeout = 4
e_FoliageBrokenBranchesDamping = 15
e_FoliageStiffness = 3.2
e_FoliageWindActivationDist = 10
e_ForceDetailLevelForScreenRes = 0
e_GI = 1
e_GIAmount = 1
e_GIBlendRatio = 0.25
e_GICache = 7
e_GICascadesRatio = 2
e_GIGlossyReflections = 0
e_GIIterations = 10
e_GIMaxDistance = 50
e_GINumCascades = 1
e_GIOffset = 0.2
e_GIPropagationAmp = 3.3
e_GIRSMSize = 384
e_GISecondaryOcclusion = 0
e_GsmCache = 1
e_GsmCacheLodOffset = 3
e_GsmCacheLodOffsetExtended = 6
e_GsmCastFromTerrain = 0
e_GsmDepthBoundsDebug = 0
e_GsmExtendLastLod = 0
e_GsmExtendLastLodIncludeObjects = 0
e_GsmExtendLastLodUseAdditiveBlending = 0
e_GsmExtendLastLodUseVariance = 0
e_GsmLodsNum = 4
e_GsmRange = 3
e_GsmRangeStep = 3
e_GsmRangeStepExtended = 8
e_GsmScatterLodDist = 70
e_GsmStats = 0
e_GsmViewSpace = 0
e_HwOcclusionCullingObjects = 0
e_HwOcclusionCullingWater = 1
e_JointStrengthScale = 1
e_levelStartupFrameDelay = 0
e_levelStartupFrameNum = 0
e_LodCompMaxSize = 6
e_LodMax = 6
e_LodMin = 0
e_LodMinTtris = 300
e_LodRatio = 4
e_Lods = 1
e_LodsForceUse = 1
e_MaxViewDistance = -1
e_MaxViewDistFullDistCamHeight = 1000
e_MaxViewDistSpecLerp = 0.5
e_MtTest = 0
e_ObjectLayersActivation = 1
e_ObjectLayersActivationPhysics = 0
e_Objects = 1
e_ObjectsTreeBBoxes = 0
e_ObjFastRegister = 1
e_ObjQuality = 1
e_ObjStats = 0
e_OcclusionCullingViewDistRatio = 1
e_OcclusionLazyHideFrames = 0
e_OcclusionVolumes = 1
e_OcclusionVolumesViewDistRatio = 0.05
e_OnDemandMaxSize = 20
e_OnDemandPhysics = 1
e_Particles = 1
e_ParticlesCoarseShadowMask = 0
e_ParticlesDebug = 0
e_ParticlesDumpMemoryAfterMapLoad = 0
e_ParticlesEmitterPoolSize = 4096
e_ParticlesForceAnimBlend = 0
e_ParticlesHalfResCoverageTreshold = 3
e_ParticlesHalfResTreatAsForced = 0
e_ParticlesLights = 1
e_ParticlesLightsViewDistRatio = 256
e_ParticlesLod = 1
e_ParticlesMaxDrawScreen = 2
e_ParticlesMaxScreenFill = 32
e_ParticlesMinDrawAlpha = 0.025
e_ParticlesMinDrawPixels = 1.5
e_ParticlesObjectCollisions = 1
e_ParticlesPoolSize = 8192
e_ParticlesPreload = 1
e_ParticlesPreLoadExtentsInTask = 1
e_ParticlesQuality = 2
e_ParticlesSimpleWaterCollision = 0
e_ParticlesThread = 1
e_ParticlesUseLevelSpecificLibs = 0
e_PhysFoliage = 2
e_PhysMinCellSize = 2
e_PhysOceanCell = 1
e_PhysProxyTriLimit = 0
e_Portals = 1
e_PortalsBigEntitiesFix = 1
e_PrecacheLevel = 0
e_PreloadDecals = 1
e_PreloadMaterials = 1
e_PrepareDeformableObjectsAtLoadTime = 0
e_ProcVegetation = 1
e_ProcVegetationMaxObjectsInChunk = 512
e_ProcVegetationMaxSectorsInCache = 16
e_ProcVegetationMaxViewDistance = 128
e_Recursion = 1
e_RecursionOcclusionCulling = 0
e_RecursionViewDistRatio = 0.1
e_ReloadSurfaces (Command)
e_Render = 1
e_RenderMeshCollisionTolerance = 0.3
e_RNTmpDataPoolMaxFrames = 16
e_Roads = 1
e_Ropes = 1
e_ScissorDebug = 0
e_ScreenShot = 0
e_ScreenShotDebug = 0
e_ScreenShotFileFormat = tga
e_ScreenShotHeight = 1500
e_ScreenShotMapCamHeight = 4000
e_ScreenShotMapCenterX = 0
e_ScreenShotMapCenterY = 0
e_ScreenShotMapOrientation = 0
e_ScreenShotMapSizeX = 1024
e_ScreenShotMapSizeY = 1024
e_ScreenShotMinSlices = 4
e_ScreenShotQuality = 30
e_ScreenShotWidth = 2000
e_Shadows = 1
e_ShadowsAdaptScale = 2.72
e_ShadowsCastViewDistRatio = 0.45
e_ShadowsCastViewDistRatioLights = 1
e_ShadowsClouds = 1
e_ShadowsConstBias = 1
e_ShadowsDebug = 0
e_ShadowsFrustums = 0
e_ShadowsLodBiasFixed = 1
e_ShadowsLodBiasInvis = 0
e_ShadowsMasksLimit = 0
e_ShadowsMaxTexRes = 512
e_ShadowsOcclusionCulling = 0
e_ShadowsOcclusionCullingCaster = 0
e_ShadowsOnAlphaBlend = 0
e_ShadowsOnWater = 0
e_ShadowsResScale = 2.5
e_ShadowsSlopeBias = 4
e_sketch_mode = 0
e_SkyBox = 1
e_SkyQuality = 1
e_SkyType = 1
e_SkyUpdateRate = 0.5
e_Sleep = 0
e_SplitScreenTest = 0
e_SQTestBegin = 0
e_SQTestCount = 0
e_SQTestDelay = 5
e_SQTestDistance = 80
e_SQTestExitOnFinish = 0
e_SQTestMip = 1
e_SQTestMoveSpeed = 10
e_SQTestTextureName = strfrn_advrt_boards_screen
e_StatObjBufferRenderTasks = 0
e_StatObjMerge = 1
e_StatObjMergeMaxTrisPerDrawCall = 500
e_StatObjMergeUseThread = 1
e_StatObjPreload = 1
e_StatObjTestOBB = 0
e_StatObjValidate = 1
e_StreamAutoMipFactorMax = 1
e_StreamAutoMipFactorMaxDVD = 0.5
e_StreamAutoMipFactorMin = 0.5
e_StreamAutoMipFactorSpeedThreshold = 0
e_StreamCgf = 0 [REQUIRE_APP_RESTART]
e_StreamCgfDebug = 0
e_StreamCgfDebugFilter =
e_StreamCgfDebugHeatMap = 0
e_StreamCgfDebugMinObjSize = 100
e_StreamCgfFastUpdateMaxDistance = 16
e_StreamCgfGridUpdateDistance = 0
e_StreamCgfMaxTasksInProgress = 32
e_StreamCgfPoolSize = 28
e_StreamCgfUpdatePerNodeDistance = 1
e_StreamCgfVisObjPriority = 0.5
e_StreamPredictionAhead = 0.5
e_StreamPredictionAheadDebug = 0
e_StreamPredictionDistanceFar = 16
e_StreamPredictionDistanceNear = 0
e_StreamPredictionMaxVisAreaRecursion = 9
e_StreamPredictionMinFarZoneDistance = 16
e_StreamPredictionMinReportDistance = 0.75
e_StreamPredictionTexelDensity = 1
e_StreamPredictionUpdateTimeSlice = 0.4
e_StreamSaveStartupResultsIntoXML = 0
e_Sun = 1
e_SunAngleSnapDot = 0.999999
e_SunAngleSnapSec = 0.1
e_SunClipPlaneRange = 256
e_Terrain = 1
e_TerrainAo = 0
e_TerrainBBoxes = 0
e_TerrainDeformations = 0
e_TerrainDetailMaterials = 1
e_TerrainDetailMaterialsDebug = 0
e_TerrainDetailMaterialsViewDistXY = 2048
e_TerrainDetailMaterialsViewDistZ = 128
e_TerrainDrawThisSectorOnly = 0
e_TerrainLodRatio = 1
e_TerrainLodRatioHolesMin = 2
e_TerrainLog = 0
e_TerrainNormalMap = 0
e_TerrainOcclusionCulling = 1
e_TerrainOcclusionCullingDebug = 0
e_TerrainOcclusionCullingMaxDist = 130
e_TerrainOcclusionCullingMaxSteps = 50
e_TerrainOcclusionCullingPrecision = 0.25
e_TerrainOcclusionCullingPrecisionDistRatio = 3
e_TerrainOcclusionCullingStepSize = 4
e_TerrainOcclusionCullingStepSizeDelta = 1.05
e_TerrainOcclusionCullingVersion = 1
e_TerrainTextureDebug = 0
e_TerrainTextureLodRatio = 1
e_TerrainTextureStreamingDebug = 0
e_TerrainTextureStreamingPoolItemsNum = 64 [REQUIRE_LEVEL_RELOAD]
e_texeldensity = 0
e_TimeOfDay = 0
e_TimeOfDayDebug = 0
e_TimeOfDaySpeed = 0
e_Vegetation = 1
e_VegetationAlignToTerrainAmount = 1
e_VegetationAlphaBlend = 1
e_VegetationBending = 1
e_VegetationBoneInfo = 0
e_VegetationMinSize = 0.5 [REQUIRE_LEVEL_RELOAD]
e_VegetationSphericalSkinning = 1
e_VegetationSprites = 0
e_VegetationSpritesBatching = 0
e_VegetationSpritesDistanceCustomRatioMin = 0.6
e_VegetationSpritesDistanceRatio = 1
e_VegetationSpritesMinDistance = 8
e_VegetationUseTerrainColor = 1
e_ViewDistCompMaxSize = 64
e_ViewDistMin = 10
e_ViewDistRatio = 25
e_ViewDistRatioCustom = 60
e_ViewDistRatioDetail = 19
e_ViewDistRatioLights = 25
e_ViewDistRatioPortals = 60
e_ViewDistRatioVegetation = 21
e_VolObjShadowStrength = 0.4
e_Voxel = 1
e_VoxelAoRadius = 6
e_VoxelAoScale = 8
e_VoxelDebug = 0
e_VoxelGenerate = 0
e_VoxelLodsNum = 2
e_VoxelUpdatePhysics = 1
e_VoxTer = 0
e_VoxTerActivateAll = 0
e_VoxTerAddBrushes = 1
e_VoxTerAsyncPhysicalization = 1
e_VoxTerBorderLodPlus = 2
e_VoxTerDebug = 0
e_VoxTerDebugAreaSizeMax = 128
e_VoxTerDebugAreaSizeRatio = 160
e_VoxTerDebugBuildLeafs = 0
e_VoxTerDebugLodRatio = 35
e_VoxTerDebugNodesGenDepth = 3
e_VoxTerDebugX = 0
e_VoxTerDebugY = 0
e_VoxTerDiskUsageDebug = 0
e_VoxTerExportObjects = 0
e_VoxTerHeightmapEditing = 0 [REQUIRE_LEVEL_RELOAD]
e_VoxTerHeightmapEditingCustomLayerInfo = 0 [REQUIRE_LEVEL_RELOAD]
e_VoxTerHideIntegrated = 0
e_VoxTerInGameTextureStreaming = 1
e_VoxTerIntegrateBoxes = 0
e_VoxTerIntegrateVegetations = 0
e_VoxTerLog = 1
e_VoxTerMaxMeshBuildDepth = 5
e_VoxTerMaxMeshBuildDepthLimit = 5
e_VoxTerMaxMeshesInMem = 2000
e_VoxTerMaxMeshLods = 9
e_VoxTerMemoryUsageDebug = 0
e_VoxTerMemWarning = 10
e_VoxTerMeshSize = 2
e_VoxTerMeshUsageDebug = 0
e_VoxTerMixMask = 0
e_VoxTerOnTheFlyIntegration = 0
e_VoxTerOptimizeLods = 0
e_VoxTerOverlayBlend = 0
e_VoxTerPaintSleep = 10
e_VoxTerPlanarProjection = 0
e_VoxTerRelaxation = 0
e_VoxTerRoadsCheck = 1
e_VoxTerRoadsCullDist = 4
e_VoxTerShadows = 1
e_VoxTerShapeCheck = 0
e_VoxTerTexBuildOnCPU = 0
e_VoxTerTexBuildsPerFrame = 256
e_VoxTerTexDebug = 0
e_VoxTerTexFormat = 22
e_VoxTerTexPoolSizeForEditor = 128
e_VoxTerTexRangeScale = 1
e_VoxTerTexRebuildEveryFrame = 0
e_VoxTerTexResBumpDownscale = 1
e_VoxTerTexResExportDownscale = 1
e_VoxTerTexResFinal = 256
e_VoxTerTexResInternal = 256
e_VoxTerTexTiling = 1
e_VoxTerTexUsageDebug = 0
e_VoxTerThreads = 1
e_VoxTerTraceMessages = 0
e_VoxTerUpdateTextures = 0
e_VoxTerVegetationEx = 0
e_VoxTerViewDistRatio = 0.5
e_VoxTerViewDistRatioMeshActivate = 0.5
e_VoxTerViewDistRatioPrediction = 1
e_WaterOcean = 2
e_WaterOceanBottom = 1
e_WaterOceanFFT = 0
e_WaterTesselationAmount = 6
e_WaterTesselationAmountX = 10
e_WaterTesselationAmountY = 10
e_WaterTesselationSwathWidth = 10
e_WaterVolumes = 1
e_WaterWaves = 0
e_WaterWavesTesselationAmount = 5
e_Wind = 1
e_WindAreas = 1
e_WorldSegmentationTest = 0
fea_debug = 0
ffs_debug = 0
ffs_PlayEffect (Command)
ffs_Reload (Command)
ffs_StopAllEffects (Command)
fg_abortOnLoadError = 1
fg_default_preset = defaultMale
fg_iDebugNextStep = 0 [DUMPTODISK]
fg_iEnableFlowgraphNodeDebugging = 0 [DUMPTODISK]
fg_InspectAction (Command)
fg_InspectEntity (Command)
fg_Inspector (Command)
fg_inspectorLog = 0
fg_noDebugText = 0
fg_profile = 0
fg_SystemEnable = 1
FlyCamPlay (Command)
FlyCamSetPoint (Command)
FreeCamDisable (Command)
FreeCamEnable (Command)
FreeCamLockCamera (Command)
FreeCamUnlockCamera (Command)
ft_debug_ccoverage = 0
ft_debug_ccoverage_filter_maxcount = 0
ft_debug_ccoverage_filter_mincount = 0
ft_debug_ccoverage_maxlines = 10
ft_debug_ccoverage_rate = 0.05
ft_debug_checkpoint_search (Command)
ft_load (Command)
ft_map_forceRun (Command)
ft_map_runAll (Command)
ft_reload (Command)
ft_runAll (Command)
ft_saveScreenshotWhenFail = 0
ft_startTest (Command)
gamedata_playback (Command)
gamedata_record (Command)
gamedata_stop_record_or_playback (Command)
gamespy_accept_friend_request (Command)
gamespy_accept_invite (Command)
gamespy_block_profile_id (Command)
gamespy_find_user (Command)
gamespy_get_name (Command)
gamespy_get_profile_id (Command)
gamespy_is_profile_id_blocked (Command)
gamespy_is_user_friend (Command)
gamespy_list_friends (Command)
gamespy_log_friend_events (Command)
gamespy_log_invites (Command)
gamespy_revoke_friend_status (Command)
gamespy_search_ping_retry = 1000
gamespy_search_ping_timeout = 10000
gamespy_send_friend_request (Command)
gamespy_send_invite (Command)
gamespy_unblock_profile_id (Command)
giveAchievement (Command)
gl_advancePlaylist (Command)
gl_allowEnsureBestHostCalls = 1
gl_allowLobbyMerging = 1
gl_checkDLCBeforeStartTime = 20
gl_debug = 0
gl_debugBadServersList = 0
gl_iamfromwww.noobhunters.org
gl_debugBadServersTestPerc = 50
gl_debugForceLobbyMigrations = 0
gl_debugForceLobbyMigrationsTimer = 12.5
gl_debugLobbyBreaksGeneral = 0
gl_debugLobbyBreaksHMHints = 0
gl_debugLobbyBreaksHMShard = 0
gl_debugLobbyBreaksHMTasks = 0
gl_debugLobbyHMAttempts = 0
gl_debugLobbyHMTerminations = 0
gl_debugLobbyRejoin = 0
gl_debugLobbyRejoinRandomTimer = 2
gl_debugLobbyRejoinTimer = 25
gl_dummyUserlist = 0
gl_dummyUserlistNumTeams = 3
gl_enableOfflineCountdown = 0
gl_enableOfflinePlaylistVoting = 0
gl_enablePlaylistVoting = 1
gl_experimentalPlaylistRotationAdvance = 1
gl_findGameTimeoutBase = 3
gl_findGameTimeoutPerPlayer = 5
gl_findGameTimeoutRandomRange = 5
gl_GameRules (Command)
gl_gameTimeRemainingRestrictLoad = 30
gl_ignoreBadServers = 0
gl_initialTime = 10
gl_leaveGameTimeout = 10
gl_lobbyForceShowTeams = 0
gl_Map (Command)
gl_maxSessionNameTimeWithoutConnection = 5
gl_minPlaylistSizeToEnableVoting = 2
gl_say (Command)
gl_skillChangeUpdateDelayTime = 3
gl_skip = 0
gl_skipPreSearch = 0
gl_slotReservationTimeout = 5
gl_StartGame (Command)
gl_teamsay (Command)
gl_time = 45
gl_timeTillEndOfGameForNoMatchMaking = 120
gl_voip_debug = 0
gl_Vote (Command)
gl_voteDebug = 0
gl_votingCloseTimeBeforeStart = 5
goto (Command)
gotoe (Command)
gpu_particle_physics = 0 [REQUIRE_APP_RESTART]
gt_AddToDebugList (Command)
gt_RemoveFromDebugList (Command)
gt_show = 0
g_actorViewDistRatio = 255
g_ageLimit = 15
g_aimdebug = 0
g_alienPhysicsAnimRatio = 0
g_allowCustomLoadouts = 1
g_allowDisconnectIfUpdateFails =
g_allowExplosives = 1
g_allowFatalityBonus = 1
g_allowSaveLoadInEditor = 0
g_allowSuitPerks = 1
g_allowTeamPerks = 1
g_animateCameraOrientation = 0
g_animatorDebug = 0
g_assertWhenVisTableNotUpdatedForNumFrames = 255
g_autoAimManagerDebug = 0
g_autoAssignTeams = 1
g_autoReviveTime = 7
g_avmine_limit = 3
g_battleDust_debug = 0
g_battleDust_effect = misc.battledust.light
g_battleDust_enable = 0
g_battleDust_reload (Command)
g_blinding_flashbangRecoveryDelayFrac = 0.29
g_blinding_timeBetweenFlashbangAndKill = 5
g_blood = 1
g_bodyDamage_log = 0
g_bodyDamage_reload (Command)
g_bodyDestruction_debug = 0
g_bodyDestruction_debugFilter =
g_bodyDestruction_reload (Command)
g_breakageFadeDelay = 6
g_breakageFadeTime = 6
g_breakagelog = 0
g_breakageMinAxisInertia = 1
g_breakageNoDebrisCollisions = 0
g_breakageTreeDec = 0
g_breakageTreeInc = 0
g_breakageTreeIncGlass = 0
g_breakageTreeMax = 0
g_breakage_debug = 0
g_breakage_mem_limit = 0
g_breakage_particles_limit = 80
g_breakImpulseScale = 1 [REQUIRE_LEVEL_RELOAD]
g_breaktimeoutframes = 140
g_buddyMessagesIngame = 1 [DUMPTODISK]
g_bulletPenetrationDebug = 0
g_bulletPenetrationDebugTimeout = 8
g_bulletPenetrationEnable = 1
g_callEnsureBestHost (Command)
g_CarryObjective_watchLvl = 0
g_charactersDbaManagementDebug = 0
g_charactersDbaManagementEnable = 1
g_claymore_limit = 3
g_cloakBlendSpeedScale = 1
g_cloakRefractionScale = 1
g_CombiCaptureObjective_watchLvl = 0
g_CombiCaptureObjective_watchTerminalSignalPlayers = 0
g_combinedFire_maxTimeBetweenWeapons = 7
g_corpseManager_hologramToCorpseRatio = 2
g_corpseManager_maxNum = 6
g_corpseManager_thermalHeatFadeDuration = 20
g_corpseManager_thermalHeatMinValue = 0.22
g_corpseMinDistance = 20
g_corpseMinTime = 8
g_corpsePollTime = 1
g_corpseUnseenTime = 2
g_craigNetworkDebugLevel = 0 [REQUIRE_APP_RESTART]
g_CTFScoreElement_watchLvl = 0
g_data_centre_config = dallas [REQUIRE_APP_RESTART]
g_deathCam = 1
g_deathCamSP.dofDistanceSpeed = 75
g_deathCamSP.dofRange = 20
g_deathCamSP.dofRangeNoKiller = 5
g_deathCamSP.dofRangeSpeed = 10
g_deathCamSP.dof_enable = 1
g_deathCamSP.enable = 1
g_deathCamSP.updateFrequency = 0.1
g_deathReloadDelay = 10
g_debugaimlook = 0
g_debugCollectableEnergyPoints = 0
g_debugCollisionDamage = 0 [DUMPTODISK]
g_debugDirectMPMenu = 0
g_DebugDrawPhysicsAccess = 0 [DUMPTODISK]
g_debugFakeHits = 0 [DUMPTODISK]
g_debugHardwareMouse = 0
g_debugHitReacts = 0
g_debugHits = 0 [DUMPTODISK]
g_debugLongTermAwardDays = 182
g_debugMines = 0
g_debugNetPlayerInput = 0
g_debugOffsetCamera = 0
g_debugSaveLoadMemory = 0
g_debugSpawnPointsRegistration = 0
g_debug_entity_clustering = 0
g_debug_entity_clustering_radius = 10
g_debug_fscommand = 0
g_debug_spawning_visually = 0
g_debug_spawn_mode = 2
g_debug_stats = 0
g_dedicatedClientInput_commitSuicide = 0
g_dedicatedClientInput_showDebugText = 0
g_defaultItemRespawnTimer = 5
g_deferredviewsystemupdate = 0
g_defiant_lowHealthFraction = 0.25
g_defiant_timeAtLowHealth = 1
g_delayQuitTime = 5
g_demiGodRevivesAtCheckpoint = 1
g_detachCamera = 0
g_detachedCameraDebug = 0
g_detachedCameraMoveSpeed = 6
g_detachedCameraRotateSpeed = 1.5
g_detachedCameraTurboBoost = 4
g_difficultyHintSystem = 2 [READONLY]
g_difficultyLevel = 2 [READONLY]
g_difficultyLevelLowestPlayed = 2 [READONLY]
g_difficultyRadius = 300 [READONLY]
g_difficultyRadiusThreshold = 5 [READONLY]
g_difficultySaveThreshold = 5 [READONLY]
g_DisableCollisionDamage = 0
g_DisableScoring = 0
g_disable_OpponentsDisconnectedGameEnd = 0
g_displayCheckpointName = 0
g_displayDbgText_actorState = 0
g_displayDbgText_hud = 0
g_displayDbgText_perk = 0
g_displayDbgText_plugins = 0
g_displayDbgText_pmv = 0
g_displayDbgText_psGuns = 0
g_displayDbgText_silhouettes = 0
g_displayIgnoreList = 1 [DUMPTODISK]
g_displayPlayerDamageTaken = 0
g_distanceForceNoIk = 35
g_distanceForceNoLegRaycasts = 5
g_dlcPurchaseOverwrite = 0
g_droppedItemVanishTimer = 45
g_dummyPlayersFire = 0
g_dummyPlayersJump = 0.5
g_dummyPlayersMove = 0
g_dump_stats (Command)
g_EAWhiteBuild = 0
g_ec_enable = 1
g_ec_extent = 2
g_ec_radiusScale = 2
g_ec_removeThreshold = 20
g_ec_volume = 0.75
g_enableActorLuaCache = 1
g_EnableDevMenuOptions = 0 [REQUIRE_APP_RESTART]
g_enableFriendlyAIHits = 0
g_enableFriendlyFallAndPlay = 0
g_enableFriendlyPlayerHits = 1
g_enableInitialLoadoutScreen = 1
g_enableInitialLoginScreen = 1
g_enableitems = 1
g_enableLanguageSelectionMenu = 1 [READONLY]
g_enableloadingscreen = 0 [DUMPTODISK]
g_EnableLoadSave = 1
g_enablePoolCache = 1
g_enableSlimCheckpoints = 0
g_energy_scale_income = 1
g_energy_scale_price = 0
g_EPD = 0 [REQUIRE_APP_RESTART]
g_explosion_materialFX_raycastLength = 1
g_fallAndPlayThreshold = 50
g_fillReservationSlots (Command)
g_flashBangFriends = 0
g_flashBangMinFOVMultiplier = 0.75
g_flashBangMinSpeedMultiplier = 0.2
g_flashBangNotInFOVRadiusFraction = 0.66
g_flashBangSelf = 1
g_flashBangSpeedMultiplierFallOffEase = 5
g_flashrenderingduringloading = 0
g_flushed_minDistanceActorTravelledSquared = 25
g_flushed_timeBetweenGrenadeBounceAndSkillKill = 4
g_flyCamLoop = 0
g_footstepSoundMaxDistanceSq = 900
g_FootstepSoundsDebug = 0
g_FootstepSoundsFollowEntity = 1
g_forcedReviveTime = 14
g_forceFastUpdate = 0
g_forceItemRespawnTimer = 0
g_forceNetLimbo = 0
g_forceWeapon = -1
g_fovToRotationSpeedInfluence = 0
g_fpDbaManagementDebug = 0
g_fpDbaManagementEnable = 0
g_fraglead = 1
g_fraglimit = 0
g_friendlyfireratio = 0
g_friendlyLowerItemMaxDistance = 10
g_frontEndRequiredEPD = 3 [REQUIRE_APP_RESTART]
g_gameFXSystemDebug = 0
g_gameIntersectionTestQuota = 6
g_gameplayAnalyst = 0 [REQUIRE_APP_RESTART]
g_gameRayCastQuota = 16
g_gameRules_minPlayerWarningTimerLength = 15000
g_gameRules_postGame_HUDMessageTime = 3
g_gameRules_postGame_ScoreboardTime = 4
g_gameRules_postGame_Top3Time = 4
g_gameRules_skipStartTimer = 0
g_gameRules_startTimerLength = 15
g_gameRules_startTimerMinPlayers = 2
g_gameRules_startTimerMinPlayersPerTeam = 1
g_gameRules_startTimerOverrideWait = 30
g_gameRules_startTimerPlayersRatio = 0.5
g_gamespy_email =
g_gamespy_loginUI = 1
g_gamespy_password =
g_gamespy_unique_nick =
g_generateAnimPairFile (Command)
g_giveCollectableEnergyPoints (Command)
g_glassAutoShatter = 0
g_glassAutoShatterMinArea = 0.5
g_glassAutoShatterOnExplosions = 0
g_glassForceTimeout = 0
g_glassForceTimeoutSpread = 0
g_glassMaxPanesToBreakPerFrame = 0
g_glassNoDecals = 0
g_godMode = 0
g_gotYourBackKill_FOVRange = 45
g_gotYourBackKill_targetDistFromFriendly = 5
g_grabLog = 0
g_groundAlignAll = 1
g_groundeffectsdebug = 0
g_guardian_maxTimeSinceLastDamage = 1
g_hasWindowFocus = 1
g_hideArms = 0
g_hitDeathReactions_debug = 0
g_hitDeathReactions_disableRagdoll = 0
g_hitDeathReactions_disable_ai = 1
g_hitDeathReactions_dumpAssetUsage (Command)
g_hitDeathReactions_enable = 1
g_hitDeathReactions_logReactionAnimsOnLoading = 0
g_hitDeathReactions_reload (Command)
g_hitDeathReactions_streaming = 2
g_hitDeathReactions_useLuaDefaultFunctions = 0
g_holdObjectiveDebug = 0
g_HoldObjective_secondsBeforeStartForSpawn = 8
g_hologram_initialNoMovementCheckTime = 0.2
g_hologram_maxBlockedTime = 0.2
g_hologram_maxNumber = 10
g_hologram_negligibleMovementSqrd = 0.001
g_hologram_spawnOffsetDist = 1.5
g_hologram_spawnRayHeight = 2
g_hostMigrationEnsureBestHostDelayTime = 10
g_hostMigrationResumeTime = 3
g_hostMigrationServerDelay = 0
g_hostMigrationUseAutoLobbyMigrateInPrivateGames = 0
g_idleKickTime = 120
g_ignoreDLCRequirements = 0
g_immersive = 1
g_impulseHandler_reload (Command)
g_infiniteAmmo = 0
g_infiniteSuitEnergy = 0
g_instantKillDamageThreshold = -1
g_intervention_timeBetweenZoomedAndKill = 1
g_inventoryExplosivesCapacity = 6
g_inventoryGrenadesCapacity = 3
g_inventoryNoLimits = 0
g_inventoryWeaponCapacity = 2
g_joint_breaking = 1
g_KingOfTheHillObjective_watchLvl = 0
g_landingBobLandTimeFactor = 0.1
g_landingBobTimeFactor = 0.2
g_language = english
g_levelfadein_levelload = 4
g_levelfadein_quickload = 2
g_loadMod (Command)
g_loadoutServerControlled = 0
g_loadoutUsePerkTiers = 0
g_loadPlayerModelOnLoad = 1
g_loadSave (Command)
g_localPacketRate = 50
g_LogDamage = 0
g_logPrimaryRound = 1
g_logSuitActions = 0
g_logSuitArmourDamageAbsorption = 0
g_logSuitEnergyNetworking = 0
g_MatchmakingBlock = 0 [REQUIRE_APP_RESTART]
g_MatchmakingVersion = 5620 [REQUIRE_APP_RESTART]
g_maxHealthMultiplier = 1
g_maximumDamage = -1
g_mechanismMgrLog = 0
g_mechanismMgrWatch = 0
g_messageOfTheDay =
g_minplayerlimit = 6
g_minteamlimit = 1
g_modevarivar_disableKillCam = 0
g_modevarivar_disableNanosuit = 0
g_modevarivar_disableSpectatorCam = 0
g_modevarivar_proHealth_frac = 0.75
g_modevarivar_proHud = 0
g_moveDetachedCamera = 0
g_movementTransitions_debug = 0
g_movementTransitions_enable = 1
g_movementTransitions_log = 0
g_movementTransitions_reload (Command)
g_mpAllSeeingRadar = 0 [READONLY]
g_mpAllSeeingRadarSv = 0 [READONLY]
g_MPCoverAndLean = 0
g_mpCullShootProbablyHits = 1
g_mpDisableRadar = 0 [READONLY]
g_mpHeadshotsOnly = 0
g_mpKickableCars = 1
g_MPLedgeGrabbing = 1
g_mpLoaderScreenMaxTime = 25
g_mpLoaderScreenMaxTimeSoftLimit = 15
g_mpNoEnemiesOnRadar = 0 [READONLY]
g_mpRegenerationRate = 0
g_mp_as_DefendersMaxHealth = 180
g_multikillTimeBetweenKills = 5
g_multiplayerDefault = 1
g_multiplayerEnableVehicles = 1
g_multiplayerModeOnly = 0
g_muzzleFlashCull = 1
g_muzzleFlashCullDistance = 30000
g_nanoGlassPostEffect = 1
g_nanoSuitDisableSprintDamageTaken = 20
g_nanoSuitDisableSprintTime = 0.5
g_nanoSuitEnableSuitShapeDeformation = 1
g_nanoSuitMenuToggleTime = 0
g_neverFlagging_maxMatchTimeRemaining = 10
g_nextlevel (Command)
g_no_breaking_by_objects = 0
g_no_secondary_breaking = 0
g_numLives = 3
g_objectivesTimeScale = 1
g_officialServer = 0
g_persistantStats_gamesCompletedFractionNeeded = 0.5
g_playerEnableDedicatedInput = 1
g_playerFallAndPlay = 0
g_playerInteractorRadius = 1.8
g_playerLodRatio = 80 [REQUIRE_LEVEL_RELOAD]
g_playerLowHealthThreshold = 20
g_playerMidHealthThreshold = 60
g_playersWithDisabledDedicatedInputCrouch = 0
g_playerUsesDedicatedInput = 0
g_post3DRendererDebug = 0
g_post3DRendererDebugGridSegmentCount = 10
g_postEffect.FilterGrain_Amount = 0
g_postEffect.FilterRadialBlurring_Amount = 0
g_postEffect.FilterRadialBlurring_Radius = 1
g_postEffect.FilterRadialBlurring_ScreenPosX = 0.5
g_postEffect.FilterRadialBlurring_ScreenPosY = 0.5
g_postEffect.Global_User_Brightness = 1
g_postEffect.Global_User_ColorC = 0
g_postEffect.Global_User_ColorHue = 0
g_postEffect.Global_User_ColorK = 0
g_postEffect.Global_User_ColorM = 0
g_postEffect.Global_User_ColorY = 0
g_postEffect.Global_User_Contrast = 1
g_postEffect.Global_User_Saturation = 1
g_postEffect.HUD3D_FOV = 0
g_postEffect.HUD3D_Interference = 0
g_pp_scale_income = 1
g_pp_scale_price = 1
g_preroundtime = 8
g_presaleUnlock = 0 [REQUIRE_APP_RESTART]
g_presaleURL = http://crytek.com [READONLY]
g_procedural_breaking = 1
g_ProcessOnlineCallbacks = 1 [READONLY]
g_ProjectilePathDebugGfx = 0
g_PSTutorial_Enabled = 1
g_punishFriendlyDeaths = 1
g_radialBlur = 1
g_rejectEffectCullDistance = 625
g_rejectEffectVisibilityCull = 1
g_reloadActionMaps (Command)
g_reloadGameRules (Command)
g_iamfromwww.noobhunters.org (Command)
g_requestPickupDelay = 1
g_resetActionmapOnStart = 0
g_revivetime = 7
g_roundlimit = 30
g_roundScoreboardTime = 7
g_roundStartTime = 10
g_roundtime = 2.5
g_saveLoadBasicEntityOptimization = 1
g_saveLoadDumpEntity (Command)
g_saveLoadUseExportedEntityList = 1
g_scoreLimit = 3
g_scoreLimitOverride = 0
g_serverImageUrl =
g_setActorModelFromLua = 0
g_setcontrollerlayout (Command)
g_setlevelstat (Command)
g_showIdleStats = 0
g_showShadowChar = 0
g_showUpdateState = 0
g_SimpleEntityBasedObjective_watchLvl = 0
g_skipAfterLoadingScreen = 0
g_skipIntro = 0
g_spawndeathdist = 20
g_spawn_conflict_clustering_radius = 7
g_spawn_ctfFlagAvoidDist = 30
g_spawn_enemyDistLevelSizeDivider = 6
g_spawn_explosiveSafeDist = 7
g_spawn_lastKillerDist = 30
g_spawn_lastSpawnDist = 10
g_spawn_recentSpawnTimer = 2.5
g_spawn_timeToRetrySpawnRequest = 0.4
g_spawn_vistable_maxDistToAltSpawnEntity = 4
g_spawn_vistable_numAreaTestsPerFrame = 20
g_spawn_vistable_numLineTestsPerFrame = 3
g_spawn_vistable_show = 0
g_spectacularKill.debug = 0
g_spectacularKill.maxDistanceError = 2
g_spectacularKill.maxHeightBetweenActors = 0.2
g_spectacularKill.minKillerToTargetDotProduct = 0
g_spectacularKill.minTimeBetweenKills = 1
g_spectacularKill.minTimeBetweenSameKills = 10
g_spectacularKill.sqMaxDistanceFromPlayer = 900
g_spectacularKill_reload (Command)
g_spectate_cctv_RotScale = 5
g_spectate_Debug = 0
g_spectate_DisableCCTV = 0
g_spectate_DisableDead = 0
g_spectate_DisableFollow = 0
g_spectate_DisableFree = 1
g_spectate_DisableManual = 1
g_spectate_DisableSpawnOptOut = 1
g_spectate_TeamOnly = 1
g_spectatorcollisions = 1
g_stanceTransitionSpeed = 15
g_STAPCameraAnimation = 1
g_stapEnable = 1
g_stapLayer = 5
g_startFirstTime = 1 [DUMPTODISK]
g_statisticsMode = 2
g_stereoIronsightEyeDistance = 0.0064
g_stereoIronsightWeaponDistance = 0.375
g_suddendeathtime = 30
g_SuitModeSlowMotionRatio = 1
g_SurvivorOneVictoryConditions_watchLvl = 0
g_syncClassRegistry = 0
g_teamDifferentiation = 1
g_teamlock = 2
g_n.o.o.b_h.u.n.t.e.r.s.o.r.g
g_telemetryConfig = MP
g_telemetryDisplaySessionId = 0
g_telemetryEnabledSP = 0
g_telemetryEntityClassesToExport =
g_telemetrySampleRateBandwidth = 3
g_telemetrySampleRateMemory = 2
g_telemetrySampleRatePerformance = 1
g_telemetrySampleRateSound = -1
g_telemetry_compression_level = 2
g_telemetry_compression_mem_level = 3
g_telemetry_compression_window_bits = 24
g_telemetry_compress_gamelog = 1
g_telemetry_drawcall_budget = 2000
g_telemetry_enabled = 1
g_telemetry_gameplay_copy_to_global_heap = 1
g_telemetry_gameplay_enabled = 1
g_telemetry_gameplay_gzip = 1
g_telemetry_gameplay_save_to_disk = 1
g_telemetry_logging = 0
g_telemetry_memory_display = 0
g_telemetry_memory_size_mp = 1048576
g_telemetry_memory_size_sp = 0
g_telemetry_mp_upload_delay = 5
g_telemetry_onlyInGame = 1
g_telemetry_port = 80
g_telemetry_serialize_method = 1
g_telemetry_server = lb.crysis2.ea.com
g_telemetry_serverPath = /mycrysislite_dev/telemetry
g_telemetry_serverPathSP = /~steven/telemetry
g_telemetry_transaction_recording = 0
g_telemetry_upload_errorlogs = 1
g_telemetry_upload_gamelogs = 2
g_telemetry_xp_event_send_interval = 1
g_tentacle_joint_limit = -1
g_testMuteTeam (Command)
g_testTeamBalancing (Command)
g_thermalVisionDebug = 0
g_timelimit = 60
g_timelimitextratime = 0 [READONLY]
g_tk_punish = 1
g_tk_punish_limit = 5
g_tpdeathcam_camCollisionRadius = 0.2
g_tpdeathcam_camDistFromPlayer = 2.2
g_tpdeathcam_camHeightTweak = -0.02
g_tpdeathcam_collisionEpsilon = 0.001
g_tpdeathcam_dbg_alwaysOn = 0
g_tpdeathcam_dbg_gfxTimeout = 0
g_tpdeathcam_directionalFocusGroundTestLen = 0.5
g_tpdeathcam_lookDistWhenNoKiller = 10
g_tpdeathcam_maxBumpCamUpOnCollide = 2
g_tpdeathcam_testLenIncreaseRestriction = 0.3
g_tpdeathcam_zVerticalLimit = 0.983
g_translationPinningEnable = 1
g_tree_cut_reuse_dist = 0.35
g_trooperBankingMultiplier = 1 [DUMPTODISK]
g_trooperTentacleAnimBlend = 0 [DUMPTODISK]
g_TweakProfile = Standard [DUMPTODISK]
g_updateRichPresenceInterval = 15
g_useDedicatedLeaderboards = 1 [REQUIRE_APP_RESTART]
g_useHitReactController = 1
g_useHitSoundFeedback = 1
g_useOnlineServiceForDedicated = 1
g_useProfile = 1
g_userNeverAutoSignsIn = 0
g_useSkillKillSoundEffects = 0
g_useXMLCPBinForSaveLoad = 1 [REQUIRE_LEVEL_RELOAD]
g_victoryConditionsDebugDrawResolution = 0
g_visibilityTimeout = 0
g_visibilityTimeoutTime = 30
g_watchSuitAllEnergyLevels = 0
g_wavesLimit = 3
g_writeUserDataInterval = 0.25
g_XMLCPBAddExtraDebugInfoToXmlDebugFiles = 0
g_XMLCPBGenerateXmlDebugFiles = 0
g_XMLCPBSizeReportThreshold = 2048
g_XMLCPBUseExtraZLibCompression = 1
g_xpMultiplyer = 1
http_startserver (Command)
http_stopserver (Command)
hud_2DtestRenderType = 0
hud_alloc_show = 0
hud_allowMouseInput = 1
hud_aspectCorrection = 0
hud_battlelog_debug = 0
hud_battlelog_enableFlashReadback = 1
hud_battlelog_iconOffset = 0
hud_battlelog_iconPadding = 5
hud_battlelog_pause = 0
hud_battlelog_queueSizeBeforeFast = 3
hud_battlelog_test (Command)
hud_battlelog_timeMuliplier_fast = 1.3
hud_battlelog_timeMuliplier_slow = 2
hud_boot_enableForMP = 0
hud_capturing_debug = 0
hud_capturing_timeToExplode = 3
hud_cgf_positionBase = 1
hud_cgf_positionRightScale = 0
hud_cgf_positionScaleFOV = 0
hud_cgf_positionUpScale = 0
hud_chatlog_debug = 0
hud_chatlog_pause = 0
hud_chatlog_queueSizeBeforeFast = 3
hud_chatlog_timeMuliplier_fast = 1.3
hud_chatlog_timeMuliplier_slow = 2
hud_clearinteractionmsg (Command)
hud_cmdClearDebugState (Command)
hud_colorLine = 4481854
hud_colorOver = 14125840
hud_colorText = 12386209
hud_ContextualHealthIndicator = 0
hud_controllerMouse_speed = 250
hud_createStateWithSingleObject (Command)
hud_Crosshair = 1
hud_CrosshairHideOnReload = 1
hud_CrosshairHitIndicator_AfterSuitFailFadeoutMultiplier = 2
hud_CrosshairMinSpread = 0.5
hud_CrosshairSpreadMultiplier = 10
hud_CrosshairUseSmoothSpread = 1
hud_Crosshair_blinkin_endrate = 0.05
hud_Crosshair_blinkin_startrate = 0.1
hud_Crosshair_blinkout_endrate = 0.05
hud_Crosshair_blinkout_startrate = 0.5
hud_Crosshair_debug = 0
hud_Crosshair_ironsight_fadeInDelay = 0.05
hud_Crosshair_ironsight_fadeInTime = 0.2
hud_Crosshair_ironsight_fadeOutTime = 0.12
hud_Crosshair_laser_fadeInTime = 0.2
hud_Crosshair_laser_fadeOutTime = 0.2
hud_Crosshair_shotgun_spreadMultiplier = 2.2
hud_crosshair_triggerCantFire (Command)
hud_Crosshair_underradar_flashcount = 3
hud_Crosshair_underradar_flashtime = 1
hud_ctrlZoomMode = 0
hud_customtextmsg (Command)
hud_customtext_afterTextFadeAnimDelay = 0.5
hud_customtext_initialAnimDelay = 0.5
hud_DeathRedScreen = 1
hud_debugActiveStates = 0
hud_debugDrawAssets = 0
hud_debugDrawAssets_search =
hud_DebugFrontEnd = 0
hud_detach = 0
hud_detector_detonationDelayFlashRate = 3
hud_DMode = 0
hud_dogtagsDbgDrawSpawnImpulseHelpers = 0
hud_dogtagsEnable = 1
hud_dogtagsHUDPopupEnable = 1
hud_dogtagsSpawnDirectionalBump = 0.25
hud_dogtagsSpawnHeightBump = 0.8
hud_dogtagsSpawnImpulseAngDegZ = 0
hud_dogtagsSpawnImpulseMag = 3
hud_double_taptime = 0.25
hud_DPad_visual_time = 1
hud_drawCentreOfScreen = 0
hud_drawSafeAreas = 0
hud_enable_tutorial_box = 1
hud_errors_designer_warnings = 0
hud_errors_show = 0
hud_faderDebug = 0
hud_fakeGameStateNotify (Command)
hud_fakelowenergy (Command)
hud_fakeobjectives (Command)
hud_fakePerks (Command)
hud_fakeradardata (Command)
hud_fakeRankMessages (Command)
hud_fakeScores (Command)
hud_faketransmission (Command)
hud_fakeweaponinfo (Command)
hud_fakeXP (Command)
hud_findDeepestWorkingPathOnGetVariableFail = 0
hud_forceDrawAllAssets (Command)
hud_forceLowAmmoOn = 0
hud_hide = 0
hud_hideMenus = 0
hud_hitIndicators_depth = 0.4
hud_hitIndicators_forceShow = 0
hud_hitIndicators_timeOnScreen = 1.5
hud_inputprompts_dropPromptTime = 3
hud_inputprompts_enabled = 1
HUD_interactiveSafeAreas = 0
hud_InterestPointsMaxDist = 60
hud_InterestPointsMaxDistSize = 0.75
hud_InterestPointsMinDist = 2
hud_InterestPointsMinDistSize = 2
hud_InterestPointsPingDistance = 80
hud_InterestPointsQueryRate = 1
hud_InterestPointsRadius = 50
hud_leavingBattleAreaToggle (Command)
hud_localize_ws_instead = 0
hud_lockless_buffer_size = 300000
hud_lowAmmoOn_timesOut = 0
hud_mapEnable = 1
hud_messages_bracketsClosingSpeedScale = 1
hud_messages_bracketsInterpolateMethod = 5
hud_messages_bracketsInterpolateScalar = 100
hud_messages_bracketsOpeningSpeedScale = 1
hud_messages_debug = 0
hud_messages_queueSizeBeforeFast = 3
hud_messages_speedScale = 1
hud_messages_timeMuliplier_fast = 1.5
hud_messages_timeMuliplier_slow = 1
hud_minimapLevelsAlphaToUpdate = 0.05
hud_minimapLevelsDebug = 0
hud_minimapLevelsEnable = 1
hud_minimapLevelsZToUpdate = 0.2
hud_minimapOverrideScale = 0
hud_mpHasOwnAssets = 1
hud_mpObjectives_atEdgeFixedDepthValue = 0
hud_mpObjectives_atEdgeUseFixedDepth = 0
hud_mpObjectives_boxHeight = 0.85
hud_mpObjectives_boxWidth = 0.7
hud_mpObjectives_chamfering = 1
hud_mpObjectives_chamferRadius = 0.3
hud_mpObjectives_debug = 0
hud_mpObjectives_globalScale = 1.2
hud_mpObjectives_iconRotate = 1
hud_mpObjectives_shrinkWithDistance = 0
hud_mpObjectives_shrinkWithDistanceEdge = 0
hud_navPath_autoClearAtEnd = 0
hud_navPath_autoClearDistance = 5
hud_navPath_compassDistance = 12
hud_navPath_debugDraw = 0
hud_navPath_enable = 0
hud_navPath_maxPoints = 100
hud_navPath_minSegmentLength = 0.5
hud_navPath_segmentLengthIncrease = 1
hud_navPath_smoothLevel = 4
hud_navPath_updateDistance = 2
hud_objectiveIcons_attachToAllBullets = 0
hud_objectiveIcons_flashTime = 1.6
hud_objectiveLeadingMode = 1
hud_ObjectiveRangeDistance = 100
hud_om_debug = 0
hud_onshot_enabled = 1
hud_onshot_radarEnabled = 0
hud_pc_invite_debug = 0
hud_pc_invite_test = 0
hud_perk_debug = 0
hud_perk_deploymentIconScale = 100
hud_perk_iconFlashRate = 3
hud_perk_speedMuliplier = 1
hud_posteffects_enable = 1
hud_prematch_debug = 0
hud_quitAfterTest = 0
hud_radarAimTimeToSpotOnRadar = 0.5
hud_radarDebug = 0
hud_radarOnShootTimeOnRadar = 3
hud_radarOverrideMapRotation = 0
hud_radarOverrideMapScale = 0
hud_radarOverrideScale = 0
hud_radarScaleMP = 15
hud_radarScaleSP = 35
hud_radarSpottedTimeOnRadar = 5
hud_radarSweepSpeed = 0.7
hud_radarSweepVisibleDistance = 200
hud_radarTypeMP = 1
hud_radar_ShowRadarBg = 0
hud_reload (Command)
hud_sb_debug = 0
hud_scores_debug = 0
hud_scores_queueSizeBeforeFast = 3
hud_scores_showX (Command)
hud_scores_timeMuliplier_fast = 1.3
hud_scores_timeMuliplier_slow = 2
hud_setActiveState (Command)
HUD_setCustomSafeArea (Command)
hud_setinteractionmsg (Command)
hud_skipLoadingAssets = 0
hud_spotting_enabled = 1
hud_startPaused = 1
hud_stereo_icon_depth_multiplier = 1
hud_stereo_maxDist = 10
hud_stereo_minDist = 0.1
hud_stereo_multiplier = 1
hud_stereo_objective_icon_depth = 500
hud_subtitles = 0
hud_tagging_colour_alerted_b = 0
hud_tagging_colour_alerted_g = 0.761719
hud_tagging_colour_alerted_r = 1
hud_tagging_colour_combat_b = 0
hud_tagging_colour_combat_g = 0
hud_tagging_colour_combat_r = 1
hud_tagging_duration = 10
hud_tagging_duration_assaultDefenders = 10
hud_tagging_enabled = 1
hud_tagnames_debug = 0
hud_tagnames_debugdata = 0
hud_tagnames_debugZDepths = 0
hud_tagnames_disable = 0
hud_tagnames_EnemyLockOnDuration = 0.5
hud_tagnames_EnemyTimeUntilLockObtained = 0.4
hud_tagnames_FadeInOutDuringEnemyLock = 1
hud_tagnames_ForceDraw = 0
hud_tagnames_forceZSwap = 0
hud_tagnames_incrementFrame = 0
hud_tagnames_occludeAll = 0
hud_tagnames_occludeBoxTest = 0
hud_tagnames_occludedEnemyShowArrows = 0
hud_tagnames_occludedFriendlyShowArrows = 0
hud_tagnames_occlude_debug = 0
hud_tagnames_occlude_debugGraphics = 0
hud_tagnames_occlusionCylinderWidth = 0.5
hud_tagnames_randomiseIsSpeaking = 0
hud_tagnames_RankFontSize = 14
hud_tagnames_scale_farDist = 100
hud_tagnames_scale_farScale = 0.2
hud_tagnames_scale_maxScaleGlobal = 1
hud_tagnames_scale_midDist = 20
hud_tagnames_scale_midScale = 0.8
hud_tagnames_scale_minScaleGlobal = 1
hud_tagnames_scale_nearDist = 1
hud_tagnames_scale_nearScale = 1
hud_tagnames_showOverCorpses = 1
hud_tagnames_ThroughGeom_dead = 0
hud_tagnames_ThroughGeom_enemies = 0
hud_tagnames_ThroughGeom_friendies = 1
hud_tagnames_useOcclusion = 1
hud_tagnames_zoffset_farDist = 350
hud_tagnames_zoffset_farOffset = 0.18
hud_tagnames_zoffset_midDist = 8
hud_tagnames_zoffset_midOffset = 0.18
hud_tagnames_zoffset_nearDist = 1
hud_tagnames_zoffset_nearOffset = 0.18
hud_tagname_rankTextColourEnemies =
hud_tagname_rankTextColourFriends =
hud_tagname_rankTextColourFriendSquad =
hud_test (Command)
hud_testDone (Command)
hud_test_iterateResolutions = 0
hud_test_iterateSafeAreas = 1
hud_test_takeScreenShots = 0
hud_test_timeBetweenTestScreenShots = 2
hud_threats_setLookAtThreat (Command)
hud_threat_debug = 0
hud_threat_distanceAboveThreat = -0.1
hud_threat_radius = 0.4
hud_threat_showLocalPlayersAfterXTime = 1
hud_threat_stopGrenadesExploding = 0
hud_threat_useRotationFromPlayer = 1
hud_threat_useScaledThreatLocation = 0
hud_throttle (Command)
hud_UseFlashFrontEndLoading = 0
hud_warningDisplayTimeMP = 0.1
hud_warningDisplayTimeMP_lowEnergy = 0.2
hud_warningDisplayTimeSP = 2
hud_WeaponInfo_changeFiremodeDisplayTime = 3
hud_WeaponInfo_changeWeaponDisplayTime = 3
hud_WeaponSelectDisplayTime = 2
h_drawSlippers = 0
h_useIK = 1
IgnoreAllAsserts (Command)
i_auto_turret_target = 1
i_am[copyd[from[no[obhunt[]ers]org [DUMPTODISK]
i_auto_turret_target_tacshells = 0
i_debuggun_1 = ai_statsTarget [DUMPTODISK]
i_debuggun_2 = ai_BehaviorStatsTarget [DUMPTODISK]
i_debug_itemparams_memusage = 0
i_debug_mp_flowgraph = 0
i_debug_projectiles = 0
i_debug_recoil = 0
i_debug_sounds = 0
i_debug_spread = 0
i_debug_turrets = 0
i_debug_weaponActions = 0
i_debug_weaponparams_memusage = 0
i_debug_zoom_mods = 0
i_dogtag_constantorientation = 0
i_dogtag_gravity = -9.8
i_dogtag_lifetime = 60
i_dogtag_minBounceVel = 0.3
i_dogtag_minVel = 0.2
i_dogtag_nopathalign = 1
i_dogtag_normalX = 0
i_dogtag_normalY = 0
i_dogtag_normalZ = 1
i_dogtag_noroll = 1
i_dogtag_nospin = 0
i_dogtag_pierceability = 15
i_dogtag_size = 0.05
i_dogtag_thickness = 0.05
i_dogtag_useparticlephysics = 1
i_dropitem (Command)
i_dump_ammo_pool_stats (Command)
i_enable_auto_weapon_lowering = 0
i_failedDetonation_lifetime = 1
i_failedDetonation_speedMultiplier = 0.15
i_fastSelectMultiplier = 4
i_giveallitems (Command)
i_giveammo (Command)
i_givedebugitems (Command)
i_giveitem (Command)
i_grenade_showTrajectory = 0
i_hmg_detachWeaponAnimFraction = 0.55
i_hmg_impulseLocalDirection_x = 1
i_hmg_impulseLocalDirection_y = 0
i_hmg_impulseLocalDirection_z = 0
i_inventory_capacity = 64
i_itemSystemDebugMemStats = 0
i_laser_hitPosOffset = 0.1
i_lighteffects = 1 [DUMPTODISK]
i_listitems (Command)
i_lying_item_limit = 64
i_particleeffects = 1 [DUMPTODISK]
i_precache = 1 [DUMPTODISK]
i_rejecteffects = 1 [DUMPTODISK]
i_reload (Command)
i_saveweaponposition (Command)
i_soundeffects = 1 [DUMPTODISK]
i_staticfiresounds = 1 [DUMPTODISK]
i_useCharacterAttachments = 1
join_game (Command)
kc_bulletCamOffsetX = 0
kc_bulletCamOffsetY = -0.3
kc_bulletCamOffsetZ = 0.06
kc_bulletHoverDist = 4
kc_bulletHoverTime = 1
kc_bulletHoverTimeScale = 0.01
kc_bulletPostHoverTimeScale = 1
kc_bulletRiflingSpeed = 6.5
kc_bulletSpeed = 100
kc_bulletTravelTimeScale = 0.5
kc_bulletZoomDist = 0.5
kc_bulletZoomOutRatio = 1
kc_bulletZoomTime = 0.02
kc_cameraCollision = 1
kc_cameraRaiseHeight = 1
kc_debug = 0
kc_debugSkillKill = 0
kc_debugStressTest = 0
kc_debugVictimPos = 0
kc_debugWinningKill = 0
kc_enable = 1
kc_grenadeSmoothingDist = 10
kc_gunshipCamDist = 10
kc_gunshipCamHeight = 0
kc_kickInTime = 2
kc_largeProjectileDistance = 0.625
kc_largeProjectileHeightOffset = 0.18
kc_length = 5
kc_maxFramesToPlayAtOnce = 10
kc_memStats = 0
kc_perkCamOffsetX = -3
kc_perkCamOffsetY = 0
kc_perkCamOffsetZ = 18
kc_playbackSyncDelay = 0
kc_projectileDistance = 0.3
kc_projectileHeightOffset = 0.05
kc_projectileMinimumVictimDist = 4.3
kc_projectileVictimHeightOffset = 0.65
kc_skillKillLength = 4
kc_smoothing = 0.05
Meine Konfig kommt noch bin gerade noch am feilen
Soliver84 ist offline   Mit Zitat antworten
Ungelesen 20.02.11, 13:51   #183
Soliver84
Newbie
 
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 92
Soliver84 ist noch neu hier! | 0 Respekt Punkte
Standard

Teil 2:
Code:
kick (Command)
kickid (Command)
kill (Command)
lastinv (Command)
load (Command)
loadactionmap (Command)
LoadConfig (Command)
loadLastSave (Command)
loadOnlineAttributes (Command)
loadProfile (Command)
log_IncludeTime = 1
log_Module =
log_SpamDelay = 0
log_tick = 0
log_Verbosity = 3 [DUMPTODISK]
log_VerbosityOverridesWriteToFile = 1 [DUMPTODISK]
log_WriteToFile = 1 [DUMPTODISK]
log_WriteToFileVerbosity = 3 [DUMPTODISK]
lua_CodeCoverage = 0
lua_debugger = 0
lua_debugger_show (Command)
lua_dump_coverage (Command)
lua_dump_state (Command)
lua_garbagecollect (Command)
lua_reload_s***** (Command)
lua_stackonmalloc = 0
lua_StopOnError = 0
map (Command)
mc_entity =
memDumpAllocs (Command)
MemInfo = 0
memReplayAddSizerTree (Command)
memReplayDumpSymbols (Command)
memReplayInfo (Command)
memReplayLabel (Command)
memReplayPause (Command)
memReplayResume (Command)
memReplayStop (Command)
memResetAllocs (Command)
MemStats = 0
MemStatsMaxDepth = 4
MemStatsThreshold = 32000
menu_addWarning (Command)
menu_cmd (Command)
menu_cmdbuffer_DebugBuffer = 0
menu_cmdbuffer_FEBackground = 0
menu_cmdbuffer_FEMainUI = 0
menu_cmdbuffer_FEWarnings = 0
menu_cmdbuffer_FriendsPopups = 0
menu_cmdbuffer_VideoBuffer = 0
menu_debugScreenStack = 0
menu_debugWatches = 0
menu_dogtagsMenuEnable = 1
menu_dogtagsMenuLocalDurationOn = 2
menu_dogtagsMenuLocalDurationWait = 15
menu_dogtagsMenuTempDurationOn = 2
menu_dogtagsMenuTempDurationWait = 5
menu_dogtagsUnlockAll = 0
menu_friends_menus_debug = 0
menu_gotoPage (Command)
menu_hostMigration (Command)
menu_list_loading_hints (Command)
menu_namesAsWs = 0
menu_newDisplayFlagsSet (Command)
menu_refreshPage (Command)
menu_serverListTest_addAllServers = 0
menu_serverListTest_numServers = 30000
menu_serverListTest_serversIncrements = 200
menu_useTestData = 0
mfx_Debug = 0
mfx_DebugFlowGraphFX = 0
mfx_DebugVisual = 0
mfx_DebugVisualFilter =
mfx_Enable = 1
mfx_EnableAttachedEffects = 1
mfx_EnableFGEffects = 1
mfx_ParticleImpactThresh = 2
mfx_pfx_maxDist = 35
mfx_pfx_maxScale = 1.5
mfx_pfx_minScale = 0.5
mfx_RaisedSoundImpactThresh = 3.5
mfx_Reload (Command)
mfx_ReloadFGEffects (Command)
mfx_SerializeFGEffects = 1
mfx_SoundImpactThresh = 1.5
mfx_Timeout = 0.01
mov_debugCamShake = 0
mov_debugEvents = 0
mov_goToFrame (Command)
mov_NoCutscenes = 0
mov_overrideCam =
mov_useCam (Command)
mp_ctfParams.carryingFlag_SpeedScale = 0.8
mp_extractionParams.carryingTick_DamageAbsorbDesperateEnergyCost = 0.45
mp_extractionParams.carryingTick_EnergyCostPerHit = 0.05
mp_extractionParams.carryingTick_SpeedScale = 0.8
name (Command)
net_backofftimeout = 360
net_breakage_sync_entities = 0
net_bw_aggressiveness = 0.5
net_channelstats = 0
net_check_for_patch (Command)
net_connectivity_detection_interval = 1
net_defaultChannelBitRateDesired = 200000 [READONLY]
net_defaultChannelBitRateToleranceHigh = 0.001 [READONLY]
net_defaultChannelBitRateToleranceLow = 0.5 [READONLY]
net_defaultChannelIdlePacketRateDesired = 0.05 [READONLY]
net_defaultChannelPacketRateDesired = 50 [READONLY]
net_defaultChannelPacketRateToleranceHigh = 2 [READONLY]
net_defaultChannelPacketRateToleranceLow = 0.1 [READONLY]
net_disconnect_on_rmi_error = 0 [DUMPTODISK]
net_download_patch (Command)
net_dump_object_state (Command)
net_enable_tfrc = 0
net_enable_voice_chat = 1 [REQUIRE_APP_RESTART]
net_enable_watchdog_timer = 0
net_gamespy_voip_enable = 1 [DUMPTODISK]
net_gamespy_voip_logging = 0
net_gamespy_voip_loopback = 0
net_gamespy_voip_threshold = 0.05 [DUMPTODISK]
net_highlatencythreshold = 0.5
net_highlatencytimelimit = 1.5
net_inactivitytimeout = 30
net_inactivitytimeoutDevmode = 30
net_initLobbyServiceToLan = 0
net_input_dump = 0
net_input_trace = 0
net_install_patch (Command)
net_keepalive_time = 10
net_lanbrowser = 0
net_lan_scanport_first = 64087 [DUMPTODISK]
net_lan_scanport_num = 5 [DUMPTODISK]
net_lobby_default_port = 64090 [DUMPTODISK]
net_lobby_gamespy_connection_wait_timeout = 60000 [DUMPTODISK]
net_lobby_gamespy_online_port = 64100 [DUMPTODISK]
net_lobby_gamespy_symmetrical_friends = 1 [DUMPTODISK]
net_log = 1
net_log_remote_methods = 0 [DUMPTODISK]
net_maxpacketsize = 1000
net_minMicrophoneNotificationInterval = 1
net_minTCPFriendlyBitRate = 30000
net_nat_type = Uninitialized [READONLY]
net_new_queue_behaviour = 1
net_next_map (Command)
net_onlyListGameServersContainingText =
net_packetsendrate = 20
net_packet_read_debug_output = 0
net_pb_cl_enable (Command)
net_pb_sv_enable (Command)
net_phys_debug = 0
net_phys_lagsmooth = 0.1
net_phys_pingsmooth = 0.1
net_ping_time = 5
net_profile_budget_logging = 0
net_profile_budget_logname = profile_net_budget.log
net_profile_enable = 0
net_profile_logging = 0
net_profile_logname = profile_net.log
net_profile_show_socket_measurements = 0
net_profile_socket_budget = 256
net_profile_worst_num_channels = 15
net_remotetimeestimationwarning = 0
net_rtt_convergence_factor = 995
net_safetysleeps = 0
net_scheduler_debug = 0
net_setOnlineMode (Command)
net_set_cdkey (Command)
net_show_matchmaking_tasks = 0 [DUMPTODISK]
net_stats_login = [DUMPTODISK]
net_stats_pass = [DUMPTODISK]
net_UseDeprecatedVoiceSystem = 1 [DUMPTODISK]
net_voice_lead_packets = 5
net_voice_proximity = 0
net_voice_trail_packets = 5
open_url (Command)
performance_profile_logname = performance.log
perk (Command)
perkActivateTeamPerk (Command)
perkLock (Command)
perks (Command)
perksClear (Command)
perkTier (Command)
perkUnlock (Command)
perk_alienGunship_debugInfo = 0
perk_alienGunship_enemyIgnoreTime = 1
perk_alienGunship_enteringDecelerationRange = 210
perk_alienGunship_idealWaypointAngleRange = 90
perk_alienGunship_inOutSpeed = 80
perk_alienGunship_lookToNextTargetDistance = 20
perk_alienGunship_maxDamage = 0.075
perk_alienGunship_optimum2DDistFromTarget = 25
perk_alienGunship_roamingDecelerationRange = 25
perk_alienGunship_roamingMaxSpeed = 12
perk_alienGunship_roamingMinSpeed = 5
perk_alienGunship_secondaryFireWaitTime = 0.1
perk_alienGunship_spawnIgnoreTime = 5
perk_alienGunship_targetCloakedSecondaryFireTime = 2
perk_alienGunship_targetLerpSpeed = 0.5
perk_alienGunship_targetLockTime = 1
perk_alienGunship_targetting2DRangeSq = 2500
perk_alienGunship_targettingFOV = 140
perk_alienGunship_targettingMinSpeed = 0.75
perk_alienGunship_timeBetweenRaycasts = 0.15
perk_alienGunship_timeInLevel = 60
perk_alienGunship_turretLerpSpeed = 1
perk_alienGunship_turretMaxAngleDiffForFiring = 35
perk_antiSniperEffect = 1
perk_antiSniperEffectDecreaseRate = 4
perk_antiSniperEffectIncreaseRate = 8
perk_antiSniperEnergyMinimum = -0.5
perk_antiSniperEnergyRechargeRate = 0.1
perk_antiSniperEnergyUseRate = 0
perk_antiSniperScreenEffectAmount = 5
perk_antiSniperSwayMult = 0.15
perk_ArmorEfficiency_scaleEnergyDrain = 0.5
perk_ArmorEfficiency_scaleMovementSpeed = 0.25
perk_chaffFOV = 5
perk_chaffRechargeTime = 4
perk_chaffSpread = 0.4
perk_cloakAwareness_FlickerTime = 1
perk_cloakAwareness_Range = 20
perk_cloakAwareness_TimeFromUncloakToKill = 3
perk_cloakAwareness_TimeTillFlickerTierThree = 5
perk_cloakAwareness_TimeTillFlickerTierTwo = 7
perk_criticalEnergyDamagePerSecond = 30
perk_deflection_damageMultiplier = 0.5
perk_DetonationDelay_explosionDelay = 2
perk_disable = 0
perk_Dogtag_teamPerkTimeScale = 1.2
perk_dolphinSpeedMult = 4
perk_ECM_blendDistance = 5
perk_ECM_height = 5
perk_ECM_rangeTierOne = 10
perk_ECM_rangeTierThree = 18
perk_ECM_rangeTierTwo = 10
perk_EnergyLeech_tier1RechargeFraction = 0.2
perk_EnergyLeech_tier2RechargeFraction = 0.3
perk_EnergyLeech_tier3RechargeFraction = 0.5
perk_EnhancedVisor_FlashBangScale = 0.1
perk_FatalityBonus_deathStreakRequired = 5
perk_FatalityBonus_killStreakToStop = 1
perk_FragResistant_damageMultiplier = 0.5
perk_FragResistant_suitLayerOverrideB = 0.5
perk_FragResistant_suitLayerOverrideG = 0
perk_FragResistant_suitLayerOverrideR = 1
perk_FragResistant_suitLayerOverrideTimer = 3
perk_HeavyArms_mountedWeapons_movementMultiplier = 1.5
perk_HeavyArms_mountedWeapons_ripOffOverrideSpeed = 1.4
perk_HeavyArms_reducedAttachmentWeight_selectSpeedMultiplier = 2
perk_HeavyArms_reducedAttachmentWeight_zoomTimeMultiplier = 0.5
perk_icon_pulse_time = 0.7
perk_lockedPerksA = 0
perk_lockedPerksB = 0
perk_MapDeployment_timer = 7
perk_MaximumFocus_shakeScale = 0.4
perk_maximumFocus_zoomedSpeedScale = 1.6
perk_MicrowaveBeam_deploymentHeight = 300
perk_MicrowaveBeam_effectReleaseTime = 0.5
perk_MicrowaveBeam_explosionTimer = 0.5
perk_MicrowaveBeam_fireRate = 15
perk_MicrowaveBeam_flashIconScale = 100
perk_MicrowaveBeam_innerRadius = 2
perk_MicrowaveBeam_innerRadiusDamage = 200
perk_MicrowaveBeam_maxRotationAngle = 8
perk_MicrowaveBeam_outerRadius = 6
perk_MicrowaveBeam_outerRadiusDamage = 15
perk_MicrowaveBeam_stage0Time = 2
perk_MicrowaveBeam_stage1Time = 1
perk_MicrowaveBeam_stage2Time = 6
perk_MicrowaveBeam_warningAudioDistance = 25
perk_Mobility_fireFromSprintTimeMultiplier = 0.25
perk_Mobility_scaleEnergyConsumption = 0.5
perk_Mobility_sprintToRunBlendTimeMultiplier = 0.25
perk_particleBoneChoiceScale = 0.4
perk_particleBoneEmitterSpawnRadius = 0.7
perk_particleTypesGenerateOnWho = 0
perk_particleTypesToHide = 0
perk_Phantom_cloakDelay = 0.25
perk_Phantom_cloakSpeedBlendScale = 2
perk_Phantom_scaleEnergyConsumptionTierOne = 1
perk_Phantom_scaleEnergyConsumptionTierThree = 0.5
perk_Phantom_scaleEnergyConsumptionTierTwo = 1
perk_Phantom_timeFromCloakToKill = 7
perk_Phantom_uncloakDelay = 0.25
perk_proximityAlarm_height = 3
perk_proximityAlarm_range = 30
perk_proximityAlarm_scanSpeedTierOne = 15
perk_proximityAlarm_scanSpeedTierThree = 60
perk_proximityAlarm_scanSpeedTierTwo = 30
perk_Regen_energyRechargeScale = 2
perk_Regen_healthRechargeDelayScale = 0.5
perk_Regen_healthRechargeScale = 2
perk_silentFeet_killRange = 25
perk_silentFeet_scaleFootstepSounds = 0
perk_Stamp_directFallSpeedIncrease = 3.2
perk_Stamp_directHitDamage = 50
perk_Stamp_displayPromptUntilStampedThisManyTimes = 99999
perk_Stamp_displayPromptUtilAirFrictionedThisManyTimes = 99999
perk_Stamp_enableForFalling = 1
perk_Stamp_enableForNormalJump = 1
perk_Stamp_enableForPowerJump = 1
perk_Stamp_fallspeed = 11.4
perk_Stamp_maxDamage = 220
perk_Stamp_maxDamageSpeed = 12.6
perk_Stamp_maxRadius = 7
perk_Stamp_minAirTime = 0.2
perk_Stamp_minDamage = 40
perk_Stamp_minDamageSpeed = 11.4
perk_Stamp_minRadius = 2
perk_Stamp_rechargeTime = 0
perk_Stamp_zeroMovementInputsTime_tier1 = 2.55
perk_Stamp_zeroMovementInputsTime_tier3 = 1.45
perk_SuitDisruptor_bouncinessScale = 0.5
perk_SuitDisruptor_drainMultiplier = 30
perk_SuitDisruptor_drainRange = 15
perk_SuitDisruptor_effectAllPlayers = 0
perk_SuitDisruptor_effectTime = 1.5
perk_SuitDisruptor_flashIconScale = 100
perk_SuitDisruptor_interferenceMultiplier = 1
perk_SuitDisruptor_launchSpeed = 12
perk_SuitDisruptor_selfDestructTime = 45
perk_SuitDisruptor_speedMultiplier = 0.7
perk_SuitDisruptor_vtolHoverTime = 2
perk_SuitDisruptor_vtolMaxSpeed = 40
perk_SuitDisruptor_vtolSlowDistance = 20
perk_teamPowerReductionArmour_scaleEnergyUse = 0.5
perk_teamPowerReductionDefault_scaleEnergyUse = 0.5
perk_teamPowerReductionStealth_scaleEnergyUse = 0.5
perk_teamRadarJammer_timeUntilDeactivate = 30
perk_teamRadar_timeUntilDeactivate = 30
perk_teamSuitBoost_damageScale = 0.2
perk_teamSuitBoost_scaleEnergyUse = 0
perk_teamSuitBoost_timeUntilDeactivate = 30
perk_threatTrails_BulletFadeStartTime = 0.8
perk_threatTrails_BulletOpacity = 0.01
perk_threatTrails_BulletRenderRange = 6
perk_threatTrails_BulletRenderTime = 1
perk_threatTrails_BulletThickness = 0.5
perk_threatTrails_GrenadeRenderRange = 15
perk_tracker_individualMinDistMovedTier1 = 0.7
perk_tracker_individualMinDistMovedTier3 = 0.35
perk_tracker_individualUpdateRateTier1 = 0.6
perk_tracker_individualUpdateRateTier3 = 0.3
perk_tracker_lifetimeStrength = 0
perk_tracker_maxDistanceToSpawn = 25
perk_tracker_updateRate = 0.1
perk_weaponsTrainingReloadSpeedScale = 1.7
perk_weaponsTrainingSelectSpeedScale = 2.5
perk_weaponsTrainingZoomTimeScale = 0.5
play (Command)
PlayAllSignals (Command)
playerGoto (Command)
playlists_choose (Command)
playlists_list (Command)
playlists_request_rss (Command)
playlists_select_variant (Command)
playlists_show_variants (Command)
playlists_unchoose (Command)
PlaySignal (Command)
PlaySignalOnEntity (Command)
pl_aim_acceleration_enabled = 1
pl_aim_assistance_enabled = 1
pl_aim_cloaked_multiplier = 0
pl_aim_near_lookat_target_distance = 0.65
pl_airFrictionPerk_control.fall_activation_height = 0
pl_airFrictionPerk_control.fall_distance_for_full_upwards_force = 4
pl_airFrictionPerk_control.fall_maxSeepd_height = 20
pl_airFrictionPerk_control.forward_speed = 5
pl_airFrictionPerk_control.max_falling_speed = 17.5
pl_airFrictionPerk_control.min_falling_speed = 4
pl_airFrictionPerk_control.triggerAutomatically = 0
pl_airFrictionPerk_control.view_pitch_shake = 15
pl_airFrictionPerk_control.view_recover_time = 1
pl_blendView = 0
pl_boostedMelee_allowInMP = 0
pl_boostedMelee_threshold = 0.6
pl_cameraTransitionTime = 0.25
pl_clientInertia = 25
pl_cover_and_lean.debug_draw = 0
pl_cover_and_lean.enable = 1
pl_cover_and_lean.enable_view_clamp = 1
pl_cover_and_lean.num_detection_rays = 12
pl_curvingSlowdownSpeedScale = 0.7
pl_debugInterpolation = 0
pl_debug_aiming = 0
pl_debug_aiming_input = 0
pl_debug_energyConsumption = 0
pl_debug_filter =
pl_debug_hit_recoil = 0
pl_debug_jumping = 0
pl_debug_log_camera_mode_changes = 0
pl_debug_log_player_plugins = 0
pl_debug_look_poses = 0
pl_debug_movement = 0
pl_debug_pickable_items = 0
pl_debug_suit = 0
pl_debug_view = 0
pl_debug_vistable = 0
pl_debug_watch_camera_mode = 0
pl_doLocalHitImpulsesMP = 1
pl_enemy_ramming.fall_damage_threashold = 4
pl_enemy_ramming.fatal_falling_speed = 10
pl_enemy_ramming.max_falling_damage = 250
pl_enemy_ramming.min_momentum_to_fall = 600
pl_enemy_ramming.player_to_player = 1
pl_enemy_ramming.ragdoll_to_player = 50
pl_enemy_ramming.safe_falling_speed = 6
pl_fall_intensity_hit_multiplier = 0.3
pl_fall_intensity_max = 1.5
pl_fall_intensity_multiplier = 0.1
pl_fall_time_max = 0.05
pl_fall_time_multiplier = 0.05
pl_freeFallDeath_cameraAngle = -30
pl_freeFallDeath_fadeTimer = 0.75
pl_grabOntoLedges = 1
pl_grabOntoLedgesFromSwimming = 1
pl_health (Command)
pl_health.collision_health_threshold = 41
pl_health.critical_health_thresholdMP = 10
pl_health.critical_health_thresholdSP = 15
pl_health.debug_FallDamage = 0
pl_health.enableNewHUDEffect = 1
pl_health.enable_FallandPlay = 0
pl_health.fallDamage_CurveAttack = 2
pl_health.fallDamage_health_threshold = 1
pl_health.fallDamage_SpeedFatal = 17
pl_health.fallDamage_SpeedFatalArmor = 21
pl_health.fallDamage_SpeedFatalArmorMP = 24
pl_health.fallDamage_SpeedSafe = 12
pl_health.fallDamage_SpeedSafeArmorMP = 16
pl_health.fallSpeed_HeavyLand = 14
pl_health.fallSpeed_HeavyLandArmor = 17
pl_health.fallSpeed_HeavyLandArmorMP = 15
pl_health.fast_regeneration_rateMP = 75
pl_health.normal_regeneration_rateMP = 50
pl_health.normal_regeneration_rateSP = 250
pl_health.normal_threshold_time_to_regenerateMP = 5
pl_health.normal_threshold_time_to_regenerateSP = 5
pl_health.slow_regeneration_rateMP = 20
pl_impulseCounterFactor = 0.9
pl_impulseDuration = 0.3
pl_impulseEnabled = 1
pl_impulseFullRecoilFactor = 0.25
pl_impulseLayer = 2
pl_impulseMaxPitch = 0.3
pl_impulseMaxTwist = 0.25
pl_inputAccel = 30
pl_jump_baseTimeAddedPerJump = 0.4
pl_jump_control.air_control_scale = 1
pl_jump_control.air_inertia_scale = 0.3
pl_jump_control.air_resistance_scale = 1.3
pl_jump_currentTimeMultiplierOnJump = 1.5
pl_jump_maxTimerValue = 0
pl_jump_quickPressThresh = 0.25
pl_ledgeClamber.cameraBlendWeight = 0.6
pl_ledgeClamber.debugDraw = 0
pl_melee.angle_limit_from_behind = 70
pl_melee.damage_multiplier_from_behind = 1
pl_melee.damage_multiplier_mpNoSuit = 1.5
pl_melee.debug_gfx = 0
pl_melee.impulses_enable = 1
pl_melee.melee_snap_angle_limit = 55
pl_melee.melee_snap_blend_speed = 0.33
pl_melee.melee_snap_end_position_range = 1
pl_melee.melee_snap_move_speed_multiplier = 12
pl_melee.melee_snap_target_select_range = 3
pl_melee.mp_victim_screenfx_blendout_duration = 0.25
pl_melee.mp_victim_screenfx_dbg_force_test_duration = 0
pl_melee.mp_victim_screenfx_duration = 0.1
pl_melee.mp_victim_screenfx_intensity = 1
pl_mike_debug = 0
pl_movement.crouch_SpeedScaleWithoutNanosuit = 1
pl_movement.nonCombat_heavy_weapon_crouch_speed_scale = 1
pl_movement.nonCombat_heavy_weapon_speed_scale = 0.75
pl_movement.nonCombat_heavy_weapon_sprint_scale = 1.25
pl_movement.nonCombat_heavy_weapon_strafe_speed_scale = 0.9
pl_movement.power_sprint_targetFov = 55
pl_movement.speedScaleWithoutNanosuit = 1.03
pl_movement.sprint_mpNoSuit_breatheSoundFreqSecs = 1
pl_movement.sprint_mpNoSuit_breatheSoundStaminaThresh = 0.5
pl_movement.sprint_mpNoSuit_dbgWatch = 0
pl_movement.sprint_mpNoSuit_staminaDepleteRatePerSec = 0.2
pl_movement.sprint_mpNoSuit_staminaRegenDelay*******Secs = 4
pl_movement.sprint_mpNoSuit_staminaRegenDelaySecs = 3.8
pl_movement.sprint_mpNoSuit_staminaRegenRatePerSec = 50
pl_movement.sprint_SpeedScaleWithoutNanosuit = 1.61
pl_movement.sprint_timeInAirToStopSprinting = 0.5
pl_movement.strafe_SpeedScaleWithoutNanosuit = 0.75
pl_nano_vision.max_distance_visible = 50
pl_netAimLerpFactor = 0.5
pl_netSerialiseMaxSpeed = 9
pl_pickAndThrow.debugDraw = 0
pl_pickAndThrow.delayPlayerAnimations = 1
pl_pickAndThrow.reloadProxies (Command)
pl_pickAndThrow.useEnergy = 1
pl_pickAndThrow.useProxies = 1
pl_power_sprint.foward_angle = 45
pl_refillAmmoDelay = 0.8
pl_reload (Command)
pl_serialisePhysVel = 1
pl_shotgunDamageCap = 3.40282e+038
pl_slealth_cloakinterference_onactionMP = 0
pl_slideCameraFactor = 1
pl_slideMode = 1
pl_sliding_control.deceleration_speed = 4
pl_sliding_control.deceleration_speed_powerMode = 3
pl_sliding_control.max_downhill_acceleration = 15
pl_sliding_control.max_downhill_threshold = 50
pl_sliding_control.min_downhill_threshold = 5
pl_sliding_control.min_speed = 2
pl_sliding_control.min_speed_threshold = 4
pl_sliding_control_mp.deceleration_speed = 2.2
pl_sliding_control_mp.deceleration_speed_powerMode = 4
pl_sliding_control_mp.max_downhill_acceleration = 0
pl_sliding_control_mp.max_downhill_threshold = 50
pl_sliding_control_mp.min_downhill_threshold = 5
pl_sliding_control_mp.min_speed = 7
pl_sliding_control_mp.min_speed_threshold = 8
pl_SnapToLedge = 0
pl_spawnCorpseOnDeath = 1
pl_stampMinHeight = 0.5
pl_stampTimeout = 3
pl_stealthKill_aimVsSpineLerp = 0.5
pl_stealthKill_allowInMP = 1
pl_stealthKill_debug = 0
pl_stealth_maxSpreadOnFire = 1
pl_stealth_maxSpreadOnFireMultiplier = 2
pl_stealth_shotgunDamageCap = 40
pl_swimAlignArmsToSurface = 1
pl_swimBackSpeedMul = 0.8
pl_swimBaseSpeed = 4
pl_swimNormalSprintSpeedMul = 1.5
pl_swimNoSuitSprintSpeedMul = 1.25
pl_swimSideSpeedMul = 0.9
pl_swimSpeedSprintSpeedMul = 1.5
pl_swimUpSprintSpeedMul = 1.5
pl_swimVertSpeedMul = 0.5
pl_switchTPOnKill = 1
pl_TacticalScanDuration = 0
pl_TacticalScanDurationMP = 0
pl_targeting_debug = 0
pl_useItemHoldTime = 0.3
pl_velocityInterpAirControlScale = 1
pl_velocityInterpAirDeltaFactor = 0.75
pl_velocityInterpAlwaysSnap = 0
pl_velocityInterpPathCorrection = 1
pl_velocityInterpSynchJump = 2
pp_AllActorsDropDogTags (Command)
pp_debug = 0
pp_defaultUnlockAll = 0
pp_DropOwnDogTag (Command)
pp_FakeProgression (Command)
pp_GainSuitXP (Command)
pp_GainXP (Command)
pp_GameEnd (Command)
pp_LoadOnlineAttributes = 1 [REQUIRE_APP_RESTART]
pp_ResetXP (Command)
pp_RichSaveGames = 0
pp_RSFDebugWrite = 1
pp_RSFDebugWriteOnLoad = 0
pp_suitmodeAveraging = 0
pp_UnlockAll (Command)
pp_UnlocksNow (Command)
pp_xpDebug = 0
preloadforstats (Command)
print_memory_trace = 1
profile = 0
profileStreaming = 0
profile_additionalsub = 0
profile_allthreads = 0
profile_callstack = 0
profile_disk = 1
profile_disk_budget = -1
profile_disk_max_draw_items = 10000
profile_disk_max_items = 10000
profile_disk_timeframe = 5
profile_disk_type_filter = -1
profile_filter =
profile_filter_thread =
profile_graph = 0
profile_graphScale = 100
profile_log = 0
profile_network = 0
profile_pagefaults = 0
profile_peak = 10
profile_peak_display = 8
profile_sampler = 0
profile_sampler_max_samples = 2000
profile_smooth = 1
profile_threads = 0
profile_weighting = 0
ps_debugPersistantStats = 0
ps_debugSessionStats = -1
ps_DumpTelemetryDes*****ion (Command)
ps_set (Command)
pts_addToken (Command)
pts_dump (Command)
pts_spendToken (Command)
p_accuracy_LCPCG = 0.005
p_accuracy_LCPCG_no_improvement = 0.05
p_accuracy_MC = 0.005
p_approx_caps_len = 1.2
p_async_rwi_use_spu = 1
p_break_on_validation = 0
p_CharacterIK = 1
p_collision_mode = 0
p_cull_distance = 100
p_damping_group_size = 8
p_debug_explosions = 0
p_debug_joints = 0
p_do_step = 0
p_draw_helpers = 0
p_draw_helpers_num = 0
p_enforce_contacts = 1
p_ent_grid_use_obb = 1
p_fixed_timestep = 0
p_fly_mode = 0
p_GEB_max_cells = 800
p_gravity_z = -13
p_group_damping = 0.5
p_joint_damage_accum = 2
p_joint_damage_accum_threshold = 0.2
p_joint_gravity_step = 1
p_jump_to_profile_ent = 0
p_lattice_max_iters = 100000
p_limit_simple_solver_energy = 1
p_list_active_objects = 0
p_log_lattice_tension = 0
p_max_approx_caps = 7
p_max_contacts = 150
p_max_contact_gap = 0.01
p_max_contact_gap_player = 0.01
p_max_contact_gap_simple = 0.03
p_max_debris_mass = 10
p_max_entity_cells = 10000
p_max_LCPCG_contacts = 100
p_max_LCPCG_fruitless_iters = 4
p_max_LCPCG_iters = 5
p_max_LCPCG_microiters = 12000
p_max_LCPCG_microiters_final = 25000
p_max_LCPCG_subiters = 120
p_max_LCPCG_subiters_final = 250
p_max_MC_iters = 4000
p_max_MC_mass_ratio = 100
p_max_MC_vel = 15
p_max_object_splashes = 3
p_max_plane_contacts = 8
p_max_plane_contacts_distress = 4
p_max_player_velocity = 150
p_max_spu_rwi_cells = 5
p_max_substeps = 5
p_max_substeps_large_group = 5
p_max_unproj_vel = 2.5
p_max_velocity = 100
p_max_world_step = 0.2
p_min_LCPCG_improvement = 0.05
p_min_MC_iters = 4
p_min_separation_speed = 0.02
p_net_angsnapmul = 0.01
p_net_minsnapdist = 0.1
p_net_minsnapdot = 0.99
p_net_smoothtime = 5
p_net_velsnapmul = 0.1
p_num_bodies_large_group = 100
p_num_jobs = 4
p_num_startup_overload_checks = 20
p_num_threads = 1
p_penalty_scale = 0.3
p_players_can_break = 0
p_pool_size = 1536
p_profile = 0
p_profile_entities = 0
p_profile_functions = 0
p_prohibit_unprojection = 1
p_proxy_highlight_range = 800
p_proxy_highlight_threshold = 200
p_ray_fadein = 0.2
p_ray_peak_time = 0
p_rope_collider_size_limit = 0
p_single_step_mode = 0
p_skip_redundant_colldet = 1
p_splash_dist0 = 7
p_splash_dist1 = 30
p_splash_force0 = 10
p_splash_force1 = 100
p_splash_vel0 = 4.5
p_splash_vel1 = 10
p_sync_rwi_use_spu = 0
p_tick_breakable = 0.1
p_time_granularity = 0.0001
p_unproj_vel_scale = 10
p_use_distance_contacts = 0
p_use_unproj_vel = 0
p_wireframe_distance = 40
quit (Command)
rcon_command (Command)
rcon_connect (Command)
rcon_disconnect (Command)
rcon_startserver (Command)
rcon_stopserver (Command)
readabilityReload (Command)
record (Command)
ReloadDialogData (Command)
reloadFrontEnd (Command)
removeDummyPlayers (Command)
restartgame (Command)
revive (Command)
rss_debug = 0
rss_speed = 40
RunUnitTests (Command)
r_AllowLiveMoCap = 0
r_AnisoBlendWeight = 0.99
r_AnisoForce = 0
r_AnisoMax = 16
r_AnisoMin = 0
r_AnisoPasses = 0
r_AnisoRefDistance = 1
r_AnisoScale = 1
r_ArmourPulseSpeedMultiplier = 1
r_ATOC = 0 [DUMPTODISK]
r_Batching = 1
r_Beams = 3
r_BeamsDistFactor = 0.5
r_BeamsHelpers = 0
r_BeamsMaxSlices = 32
r_BeamsSoftClip = 1
r_Brightness = 0.5 [DUMPTODISK]
r_CBStatic = 0
r_CBStaticDebug = 0
r_CharacterEditorHotFix = 0
r_Character_NoDeform = 0
r_CloakFadeByDist = 0
r_CloakFadeLightScale = 0.25
r_CloakFadeMaxDistSq = 25
r_CloakFadeMinDistSq = 1
r_CloakFadeMinValue = 0.2
r_CloakHeatScale = 1
r_CloakLightScale = 0.25
r_CloakMinLightValue = 0
r_CloakRefractionFadeByDist = 0
r_CloakRefractionFadeMaxDistSq = 25
r_CloakRefractionFadeMinDistSq = 1
r_CloakRefractionFadeMinValue = 0.2
r_CloakRenderInThermalVision = 0
r_CloakTransitionLightScale = 1
r_CloudsDebug = 0
r_CloudsUpdateAlways = 0
r_ColorBits = 32 [DUMPTODISK]
r_ColorGrading = 2
r_ColorGradingCharts = 1
r_ColorGradingChartsCache = 4
r_ColorGradingFilters = 1
r_ColorGradingLevels = 1
r_ColorGradingSelectiveColor = 1
r_ConditionalRendering = 0
r_ConsoleBackbufferHeight = 720 [DUMPTODISK]
r_ConsoleBackbufferWidth = 1152 [DUMPTODISK]
r_Contrast = 0.5 [DUMPTODISK]
r_CoronaColorScale = 1
r_CoronaFade = 0.5
r_Coronas = 1 [DUMPTODISK]
r_CoronaSizeScale = 1
r_CullByClipPlanes = 1
r_CustomVisions = 1
r_DebugFontRendering = 0
r_DebugLayerEffect = 0
r_DebugLights = 0
r_DebugLightVolumes = 0
r_DebugRefraction = 0
r_DebugRenderMode = 0
r_DebugVoxTerrainX = 0
r_DebugVoxTerrainY = 0
r_debug_renderer_set_eye_pos (Command)
r_debug_renderer_show_window (Command)
r_DeferredDecals = 3 [DUMPTODISK]
r_deferredDecalsDebug = 0 [DUMPTODISK]
r_DeferredShadingCubeMaps = 1 [DUMPTODISK]
r_DeferredShadingDebug = 0 [DUMPTODISK]
r_DeferredShadingDepthBoundsTest = 1 [DUMPTODISK]
r_DeferredShadingHeightBasedAmbient = 1
r_DeferredShadingLightLodRatio = 1 [DUMPTODISK]
r_DeferredShadingLightVolumes = 1 [DUMPTODISK]
r_DeferredShadingScissor = 1 [DUMPTODISK]
r_DeferredShadingSortLights = 0
r_DeferredShadingStencilPrepass = 1 [DUMPTODISK]
r_DeferredShadingTiled = 0 [DUMPTODISK]
r_DeferredShadingTiledRatio = 0 [DUMPTODISK]
r_DeferredShadingTilesX = 16 [DUMPTODISK]
r_DeferredShadingTilesY = 12 [DUMPTODISK]
r_DepthBits = 32 [DUMPTODISK]
r_DepthOfField = 2
r_DepthOfFieldBokeh = 0
r_DepthOfFieldBokehQuality = 0
r_DepthOfFieldStencilPrepass = 0
r_DetailDistance = 4 [DUMPTODISK]
r_DetailNumLayers = 1 [DUMPTODISK]
r_DetailScale = 8
r_DetailTextures = 1 [DUMPTODISK]
r_DisplayInfo = 1 [DUMPTODISK,rESTRICTEDMODE]
r_dofMinZ = 0
r_dofMinZBlendMult = 6.5
r_dofMinZScale = 0
r_DrawNearFarPlane = 40
r_DrawNearFoV = 60
r_DrawNearZRange = 0.12
r_Driver = NULL [DUMPTODISK]
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasDynTexSrcSize = 16
r_DynTexAtlasSpritesMaxSize = 16
r_DynTexAtlasVoxTerrainMaxSize = 250
r_DynTexMaxSize = 50
r_DynTexSourceSharedRTHeight = 256
r_DynTexSourceSharedRTWidth = 256
r_enableAltTab = 1
r_enableAuxGeom = 1 [REQUIRE_APP_RESTART]
r_EnvCMResolution = 0 [DUMPTODISK]
r_EnvCMShading = 1 [REQUIRE_APP_RESTART]
r_EnvCMupdateInterval = 0.04 [DUMPTODISK]
r_EnvLCMupdateInterval = 0.1 [DUMPTODISK]
r_EnvTexResolution = 1 [DUMPTODISK]
r_EnvTexUpdateInterval = 0.075 [DUMPTODISK]
r_ExcludeMesh =
r_ExcludeShader = 0
r_EyeAdaptationBase = 0.1
r_EyeAdaptationFactor = 0.85 [DUMPTODISK]
r_EyeAdaptationSpeed = 2
r_Flares = 1 [DUMPTODISK]
r_FlashMatTexResQuality = 1
r_Flush = 1
r_FogColorGradientEnforced = 2
r_FogDepthTest = -0.0005
r_FogGlassBackbufferMaxResolves = 3 [DUMPTODISK]
r_FogGlassBackbufferResolveDebug = 0
r_FogGlassBackbufferResolveDepthThreshold = 1
r_FSAA = 0 [DUMPTODISK,rEQUIRE_APP_RESTART]
r_FSAA_quality = 0 [DUMPTODISK,rEQUIRE_APP_RESTART]
r_FSAA_samples = 4 [DUMPTODISK,rEQUIRE_APP_RESTART]
r_Fullscreen = 1 [DUMPTODISK]
r_Fur = 0
r_Gamma = 1.16 [DUMPTODISK]
r_GeomInstancing = 1
r_GeomInstancingThreshold = 0
r_GetScreenShot = 0
r_Glow = 1
r_GlowAnamorphicFlares = 1
r_GraphStyle = 0
r_HDRBlueShift = 1 [DUMPTODISK]
r_HDRBrightLevel = 0.85 [DUMPTODISK]
r_HDRBrightOffset = 5 [DUMPTODISK]
r_HDRBrightThreshold = 6 [DUMPTODISK]
r_HDRDebug = 0
r_HDREyeAdaptionCache = 4 [DUMPTODISK]
r_HDRFlaresCache = 3 [DUMPTODISK]
r_HDRForceUpdateTextures = 0 [DUMPTODISK]
r_HDRGrainAmount = 0.6
r_HDRLevel = 6 [DUMPTODISK]
r_HDROffset = 10 [DUMPTODISK]
r_HDRRangeAdapt = 0 [DUMPTODISK]
r_HDRRangeAdaptationSpeed = 4
r_HDRRangeAdaptLBufferMax = 0.125 [DUMPTODISK]
r_HDRRangeAdaptLBufferMaxRange = 2 [DUMPTODISK]
r_HDRRangeAdaptMax = 1 [DUMPTODISK]
r_HDRRangeAdaptMaxRange = 4 [DUMPTODISK]
r_HDRRendering = 2 [DUMPTODISK]
r_HDRTexFormat = 0 [DUMPTODISK]
r_HDRVignetting = 1 [DUMPTODISK]
r_Height = 600 [DUMPTODISK]
r_HUDHitEffect = 4
r_ImposterRatio = 2
r_ImpostersDraw = 1
r_ImpostersUpdatePerFrame = 6000
r_IrradianceVolumes = 1
r_LightsSinglePass = 1
r_Log = 0
r_LogShaders = 0
r_LogTexStreaming = 0
r_LogVBuffers = 0
r_LogVidMem = 0
r_MaterialsBatching = 1
r_MeasureOverdraw = 0
r_MeasureOverdrawScale = 1.5
r_MergeRenderChunks = 1
r_MeshPoolSize = 0
r_MeshPrecache = 1
r_MeshVolatilePoolSize = 0
r_MotionBlur = 2
r_MotionBlurAdaptiveSampling = 1
r_MotionBlurFrameTimeScale = 0
r_MotionBlurHDR = 1
r_MotionBlurMaxViewDist = 16
r_MotionBlurShutterSpeed = 0.002
r_MultiGPU = 2
r_MultiThreaded = 0
r_NightVision = 2
r_NightVisionAmbientMul = 6
r_NightVisionBrightLevel = 3
r_NightVisionCamMovNoiseAmount = 0.5
r_NightVisionCamMovNoiseBlendSpeed = 2
r_NightVisionFinalMul = 3
r_NightVisionSonarLifetime = 2
r_NightVisionSonarMultiplier = 0.2
r_NightVisionSonarRadius = 32
r_NightVisionViewDist = 100
r_NoDrawNear = 0
r_NoDrawShaders = 0
r_NoHWGamma = 0 [DUMPTODISK]
r_NormalsLength = 0.2
r_OptimisedLightSetup = 2
r_OverscanBorders (Command)
r_pointslightshafts = 0
r_PostMSAA = 1
r_PostMSAAInEditingMode = 1
r_PostMSAAMode = 2
r_PostProcessEffects = 1
r_PostProcessFilters = 1
r_PostProcessGameFx = 1
r_PostProcessHUD3D = 1
r_PostProcessHUD3DCache = 2
r_PostProcessHUD3DDebugView = 0
r_PostProcessHUD3DGlowAmount = 1
r_PostProcessHUD3DShadowAmount = 1.7
r_PostProcessHUD3DStencilClear = 1
r_PostProcessNanoGlassDebugView = 0
r_PostProcessParamsBlending = 1
r_PostprocessParamsBlendingTimeScale = 12
r_PostProcessReset = 0
r_PredicatedTiling = 0 [REQUIRE_APP_RESTART]
r_PrintMemoryLeaks = 0
r_ProfileGPU = 0
r_ProfileShaders = 0
r_ProfileShadersGroupByName = 1
r_ProfileShadersSmooth = 4
r_PS3AllocFailureRate = 0
r_PS3AllocFailureResource = 255
r_Rain = 2
r_RainAmount = 1
r_RainDistMultiplier = 2
r_RainDropsEffect = 1
r_RainIgnoreNearest = 1
r_RainLayersPerFrame = 2
r_RainMaxViewDist = 32
r_RainMaxViewDist_Deferred = 40
r_RainOccluderSizeTreshold = 25
r_RC_AutoInvoke = 1
r_Reflections = 1 [DUMPTODISK]
r_ReflectionsOffset = 0
r_ReflectionsQuality = 3 [DUMPTODISK]
r_refraction = 1
r_RefractionPartialResolves = 2
r_ReleaseAllResourcesOnExit = 1
r_ReloadShaders = 0
r_RenderMeshHashGridUnitSize = 0.5
r_RenderTargetPoolSize = 0
r_Scissor = 1
r_Scratches = 2
r_ShaderCompilerDontCache = 0
r_ShaderCompilerPort = 61453
r_ShaderCompilerServer =
r_ShadersAsyncActivation = 0
r_ShadersAsyncCompiling = 1
r_ShadersAsyncMaxThreads = 1 [DUMPTODISK]
r_ShadersCacheOptimiseLog = 0
r_ShadersCompileAutoActivate = 0
r_ShadersDebug = 0 [DUMPTODISK]
r_ShadersDX11 = 1
r_ShadersDX9 = 1
r_ShadersEditing = 0
r_ShadersIgnoreIncludesChanging = 0
r_ShadersIntCompiler = 1 [DUMPTODISK]
r_ShadersLazyUnload = 0
r_ShadersLogCacheMisses = 1
r_ShadersNoCompile = 0
r_ShadersPreactivate = 3 [DUMPTODISK]
r_ShadersPrecacheAllLights = 1
r_ShadersPS3 = 0
r_ShadersRemoteCompiler = 0 [DUMPTODISK]
r_ShadersSubmitRequestline = 1
r_ShadersUseInstanceLookUpTable = 0
r_ShadersXenon = 0
r_ShadowBlur = 0 [DUMPTODISK]
r_ShadowBluriness = 1 [DUMPTODISK]
r_ShadowGen = 1
r_ShadowGenGS = 0 [DUMPTODISK]
r_ShadowGenMode = 1
r_ShadowJittering = 1
r_ShadowPass = 1
r_ShadowsBias = 8e-005 [DUMPTODISK]
r_ShadowsDeferredMode = 1
r_ShadowsDepthBoundNV = 0
r_ShadowsForwardPass = 1
r_ShadowsGridAligned = 1 [DUMPTODISK]
r_ShadowsMaskDownScale = 0
r_ShadowsMaskResolution = 0
r_ShadowsStencilPrePass = 1
r_ShadowsUseClipVolume = 1 [DUMPTODISK]
r_ShadowTexFormat = 4
r_ShowBufferUsage = 0
r_ShowDynTextures = 0
r_ShowDynTexturesFilter = *
r_ShowDynTexturesMaxCount = 36
r_ShowGammaReference = 0
r_ShowLightBounds = 0
r_ShowLines = 0
r_ShowMT = 0
r_ShowNormals = 0
r_ShowOnlyShader = 0
r_ShowRenderTarget = 0
r_ShowRenderTarget_Filtered = 1
r_ShowRenderTarget_FullScreen = 0
r_ShowTangents = 0
r_ShowTexture =
r_ShowTimeGraph = 0
r_ShowVideoMemoryStats = 0
r_SoftAlphaTest = 1
r_SonarVision = 1
r_SplitScreenActive = 0
r_SSAO = 4
r_SSAOAmount = 1
r_SSAOContrast = 1
r_SSAODownscale = 1
r_SSAOQuality = 1
r_SSAORadius = 1.5
r_SSAOTemporalConvergence = 0.7
r_SSGI = 0
r_SSGIAmount = 1
r_SSGIBlur = 1
r_SSGIQuality = 2
r_SSGIRadius = 0.1
r_Stats = 0
r_StencilBits = 8 [DUMPTODISK]
r_StereoDevice = 100 [DUMPTODISK,rEQUIRE_APP_RESTART]
r_StereoEyeDist = 0.02 [DUMPTODISK]
r_StereoFlipEyes = 0 [DUMPTODISK]
r_StereoGammaAdjustment = 0.12 [DUMPTODISK]
r_StereoHudScreenDist = 0.5 [DUMPTODISK]
r_StereoMode = 0 [DUMPTODISK]
r_StereoNearGeoScale = 0.65 [DUMPTODISK]
r_StereoOutput = 0 [DUMPTODISK]
r_StereoScreenDist = 0.25 [DUMPTODISK]
r_StereoStrength = 1 [DUMPTODISK]
r_sunshafts = 0
r_TerrainAO = 7
r_TerrainAO_FadeDist = 8
r_testSplitScreen = 0
r_TexAtlasSize = 512
r_TexBindMode = 0
r_TexBumpResolution = 0 [DUMPTODISK]
r_TexelsPerMeter = 0
r_TexGrid = 0
r_TexLog = 0
r_TexMaxAnisotropy = 8 [REQUIRE_LEVEL_RELOAD]
r_TexMaxSize = 0
r_TexMinSize = 64
r_TexNoAniso = 0 [DUMPTODISK]
r_TexNoLoad = 0
r_TexPostponeLoading = 1
r_TexPreallocateAtlases = 1
r_TexResolution = 0 [DUMPTODISK]
r_TexSkyResolution = 1 [DUMPTODISK]
r_TextureCompressor = 1 [DUMPTODISK]
r_TextureLodDistanceRatio = -1
r_TexturesFilteringQuality = 1 [REQUIRE_LEVEL_RELOAD]
r_texturesskiplowermips = 0
r_TexturesStreaming = 2 [REQUIRE_APP_RESTART]
r_TexturesStreamingDebug = 0
r_TexturesStreamingDebugDumpIntoLog = 0
r_TexturesStreamingDebugFilter =
r_TexturesStreamingDebugMinMip = 100
r_TexturesStreamingDebugMinSize = 100
r_TexturesStreamingMaxRequestedJobs = 256
r_TexturesStreamingMaxRequestedMB = 2
r_TexturesStreamingMinReadSizeKB = 64
r_TexturesStreamingMipBias = 0
r_TexturesStreamingMipFading = 1
r_TexturesStreamingNoUpload = 0
r_TexturesStreamingOnlyVideo = 0
r_TexturesStreamingPostponeMips = 1
r_TexturesStreamingPostponeThresholdKB = 1024
r_TexturesStreamingResidencyEnabled = 1
r_TexturesStreamingResidencyThrottle = 0.5
r_TexturesStreamingResidencyTime = 10
r_TexturesStreamingResidencyTimeTestLimit = 5
r_TexturesStreamingSync = 0
r_texturesstreampooldefragmentation = 0
r_TexturesStreamPoolFragmentationCount = 0
r_TexturesStreamPoolSize = 128
r_Texture_Anisotropic_Level = 1 [DUMPTODISK]
r_ThermalVision = 1
r_ThermalVisionViewCloakFlickerMaxIntensity = 1
r_ThermalVisionViewCloakFlickerMinIntensity = 1
r_ThermalVisionViewCloakFrequencyPrimary = 1
r_ThermalVisionViewCloakFrequencySecondary = 1
r_ThermalVisionViewDistance = 150
r_UseAlphaBlend = 1
r_UseEdgeAA = 0
r_UseGSParticles = 1
r_UseHWSkinning = 1
r_UseMaterialLayers = 2
r_UseMergedPosts = 1
r_UseParticlesGlow = 1
r_UseParticlesHalfRes = 1
r_UseParticlesHalfResDebug = 0
r_UseParticlesHalfResForce = 0
r_UseParticlesHalfRes_MinCount = 2
r_UseParticlesMerging = 1
r_UseParticlesRefraction = 1
r_UsePOM = 0
r_UseShadowsPool = 1
r_UseSoftParticles = 1
r_UseSRGB = 1 [REQUIRE_APP_RESTART]
r_UseZPass = 1
r_ValidateDraw = 0
r_VarianceShadowMapBlurAmount = 1 [DUMPTODISK]
r_VegetationAlphaTestOnly = 0
r_VegetationSpritesDebug = 0
r_VegetationSpritesGenAlways = 0
r_VegetationSpritesNoGen = 0
r_VegetationSpritesTexRes = 64
r_VSync = 0 [DUMPTODISK,rESTRICTEDMODE]
r_WaterCaustics = 1
r_WaterCausticsDeferred = 2
r_WaterCausticsDistance = 100
r_WaterGodRays = 1
r_WaterReflections = 1 [DUMPTODISK]
r_WaterReflectionsMGPU = 1 [DUMPTODISK]
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [DUMPTODISK]
r_WaterReflectionsMinVisUpdateDistanceMul = 10 [DUMPTODISK]
r_WaterReflectionsMinVisUpdateFactorMul = 20 [DUMPTODISK]
r_WaterReflectionsQuality = 1 [DUMPTODISK]
r_WaterReflectionsUseMinOffset = 1 [DUMPTODISK]
r_WaterUpdateDistance = 1
r_WaterUpdateFactor = 0.1 [DUMPTODISK]
r_WaterUpdateThread = 5
r_Width = 800 [DUMPTODISK]
r_wireframe = 0
r_ZFightingDepthScale = 0.995
r_ZFightingExtrude = 0.001
r_ZPassDepthSorting = 0
r_ZPassOnly = 0
save (Command)
SaveLevelStats (Command)
saveOnlineAttributes (Command)
saveProfile (Command)
save_genstrings (Command)
sa_debug = 0
sa_debugReward = 0
sa_unlock (Command)
Screenshot (Command)
setDummyPlayerState (Command)
sm_create (Command)
sm_debug = 0
sm_enable = 0
sm_kick (Command)
sm_leave (Command)
spawnActorAtPos (Command)
spawnDummyPlayers (Command)
spectator (Command)
spu_debug =
spu_dump_stats = 0
spu_enable = 1
spu_filter =
spu_max = 5
spu_profile_mode = 0
spu_streaming = 1
STAP_DEBUG = 0
STAP_DISABLE = 0
STAP_LOCK_EFFECTOR = 0
STAP_MF_All = 1
STAP_MF_Back = 1
STAP_MF_Down = 1
STAP_MF_Front = 1
STAP_MF_HeavyWeapon = 1.5
STAP_MF_Left = 1
STAP_MF_Right = 1
STAP_MF_Scope = 1
STAP_MF_ScopeVert = 0
STAP_MF_StrafeLeft = 1
STAP_MF_StrafeRight = 1
STAP_MF_Up = 1
STAP_MF_VelFactorHoriz = 0.3
STAP_MF_VelFactorVert = 0.4
STAP_MF_VertMotion = 0.4
STAP_OVERRIDE_TRACK_FACTOR = -1
STAP_TRANSLATION_FEATHER = 1
STAP_TRANSLATION_FUDGE = 1
startKickVoting (Command)
startNextMapVoting (Command)
startPlaylist (Command)
stats_FpsBuckets = 0
stats_Particles = 0
stats_RenderBatchStats = 0
stats_RenderSummary = 0
stats_Warnings = 0
status (Command)
stopdemo (Command)
stoprecording (Command)
StopSignalsOnEntity (Command)
sv_AISystem = 0 [REQUIRE_APP_RESTART]
sv_aiTeamName =
sv_autoconfigurl =
sv_bandwidth = 30000
sv_bind = 0.0.0.0 [REQUIRE_LEVEL_RELOAD]
sv_cheatprotection = 0
sv_check_cd_keys = 0
sv_DedicatedCPUPercent = 0
sv_DedicatedCPUVariance = 10
sv_DedicatedMaxRate = 30
sv_dumpstats = 1
sv_dumpstatsperiod = 1000
sv_enableNetLimbo = 1
sv_gamerules = TeamInstantAction
sv_gamerulesdefault = TeamInstantAction
sv_gs_report = 1
sv_gs_trackstats = 1
sv_input_timeout = 0
sv_lanonly = 0 [DUMPTODISK]
sv_levelrotation = levelrotation
sv_LoadAllLayersForResList = 0
sv_map = Wars/cw2_terminal
sv_maxmemoryusage = 0
sv_maxplayers = 16 [DUMPTODISK]
sv_maxspectators = 32 [DUMPTODISK]
sv_moveClientsTo (Command)
sv_netLimboTimeout = 2
sv_pacifist = 0
sv_packetRate = 30
sv_password = [DUMPTODISK]
sv_port = 64087 [DUMPTODISK]
sv_randomLoadoutMethod (Command)
sv_ranked = 0
sv_requireinputdevice = dontcare [DUMPTODISK,rEQUIRE_LEVEL_RELOAD]
sv_restart (Command)
sv_say (Command)
sv_sendConsoleCommand (Command)
sv_servername = [DUMPTODISK]
sv_timeofdayenable = 0 [DUMPTODISK]
sv_timeofdaylength = 1 [DUMPTODISK]
sv_timeofdaystart = 12 [DUMPTODISK]
sv_timeout_disconnect = 0
sv_voicecodec = speex [REQUIRE_LEVEL_RELOAD]
sv_voice_enable_groups = 1
sv_votingCooldown = 180
sv_votingRatio = 0.51
sv_votingTeamRatio = 0.67
sv_votingTimeout = 60
switch_game_multiplayer (Command)
sys_affinity = 0
sys_AI = 1
sys_asserts = 1
sys_budget_frametime = 50 [DUMPTODISK]
sys_budget_numdrawcalls = 2000 [DUMPTODISK]
sys_budget_soundchannels = 32 [DUMPTODISK]
sys_budget_soundCPU = 15 [DUMPTODISK]
sys_budget_soundmem = 32 [DUMPTODISK]
sys_budget_streamingthroughput = 1024 [DUMPTODISK]
sys_budget_sysmem = 512 [DUMPTODISK]
sys_budget_videomem = 90 [DUMPTODISK]
sys_budget_xenon_estimation = 0 [DUMPTODISK]
sys_crashtest (Command)
sys_DeactivateConsole = 0
sys_dll_ai = CryAISystem
sys_dll_game = CryGameCrysis2.dll
sys_dump_aux_threads = 1
sys_EarlyMovieUpdate = 0
sys_enable_budgetmonitoring = 0
sys_entities = 1
sys_FileAccessLog = 0
sys_FileReadSequencer = 0
sys_FileReadSequencerBufferChunkSize = 16
sys_FileReadSequencerBufferSize = 24
sys_FileReadSequencerFolderNameRead = d:\User
sys_FileReadSequencerFolderNameWrite = e:\TestResults
sys_FileReadSequencerInlineBlockMaxSizeKB = 128
sys_FileReadSequencerProfile = 0
sys_firstlaunch = 0
sys_flash = 1
sys_flash_check_filemodtime = 0
sys_flash_curve_tess_error = 4
sys_flash_debugdraw = 0
sys_flash_debuglog = 0
sys_flash_edgeaa = 1
sys_flash_info = 0
sys_flash_info_histo_scale = 1
sys_flash_info_peak_exclude =
sys_flash_info_peak_tolerance = 5
sys_flash_log_options = 0
sys_flash_newstencilclear = 1
sys_flash_static_pool_size = 0 [REQUIRE_APP_RESTART]
sys_flash_stereo_maxparallax = 0.02
sys_flash_video_buffertime = 2
sys_flash_video_buffertime_loading = 2
sys_flash_video_soundvolume = 1
sys_flash_warning_level = 1
sys_float_exceptions = 3
sys_force_installtohdd_mode = 0
sys_game_folder = GameCrysis2
sys_initpreloadpacks =
sys_intromoviesduringinit = 0
sys_keyboard = 1
sys_keyboard_break = 0
sys_languages = english,french,spanish,german,turkish
sys_limit_phys_thread_count = 1
sys_localization_debug = 0
sys_LocalMemoryDiagramAlpha = 255
sys_LocalMemoryDiagramDistance = -5.5
sys_LocalMemoryDiagramRadius = 2.5
sys_LocalMemoryDiagramStreamingSpeedDistance = 2.2
sys_LocalMemoryDiagramStreamingSpeedRadius = 1
sys_LocalMemoryDiagramWidth = 0.5
sys_LocalMemoryDrawText = 0
sys_LocalMemoryGeometryLimit = 32
sys_LocalMemoryGeometryStreamingSpeedLimit = 10
sys_LocalMemoryInnerViewDistance = 100
sys_LocalMemoryLogText = 0
sys_LocalMemoryMaxMSecBetweenCalls = 1000
sys_LocalMemoryObjectAlpha = 128
sys_LocalMemoryObjectHeight = 2
sys_LocalMemoryObjectWidth = 6
sys_LocalMemoryOptimalMSecPerSec = 100
sys_LocalMemoryOuterViewDistance = 500
sys_LocalMemoryStreamingSpeedObjectLength = 10
sys_LocalMemoryStreamingSpeedObjectWidth = 1.5
sys_LocalMemoryTextureLimit = 64
sys_LocalMemoryTextureStreamingSpeedLimit = 10
sys_LocalMemoryWarningRatio = 0.8
sys_logallocations = 0 [DUMPTODISK]
sys_LvlRes_finalstep (Command)
sys_LvlRes_findunused (Command)
sys_main_CPU = 0
sys_MaxFPS = 60
sys_max_step = 0.05
sys_memory_debug = 0
sys_menupreloadpacks =
sys_min_step = 0.01
sys_noupdate = 0
sys_no_crash_dialog = 0
sys_PakInMemoryLayerPakSizeLimit = 8
sys_PakInMemorySizeLimit = 6
sys_PakLoadCache = 1
sys_PakLogInvalidFileAccess = 1
sys_PakLogMissingFiles = 0
sys_PakMessageInvalidFileAccess = 0
sys_PakPriority = 0 [READONLY]
sys_PakReadAheadCache = 0
sys_PakReadSlice = 0
sys_PakSaveLevelResourceList = 0
sys_PakStreamCache = 1
sys_PakTouchDummyFiles = 0
sys_PakValidateFileHash = 0
sys_perfhud = 0
sys_perfhud_fpsBucketsExclusive = 0
sys_perfhud_pause = 0
sys_physics = 1
sys_physics_CPU = 1
sys_preload = 0
sys_ProfileLevelLoading = 0
sys_ProfileLevelLoadingDump = 0
sys_propblend_info = 0
sys_propblend_prop =
sys_RestoreSpec (Command)
sys_root = [READONLY]
sys_SimulateTask = 0
sys_spec = 1
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_ViewDistRatioLights' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'ca_DrawFaceAttachments' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_Lods' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_TerrainDetailMaterialsViewDistXY' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_TerrainDetailMaterialsViewDistZ' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_VegetationBending' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_particles' key 'e_ParticlesEmitterPoolSize' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_particles' key 'e_ParticlesPoolSize' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_particles' key 'r_UseSoftParticles' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_physics' key 'e_PhysOceanCell' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_physics' key 'e_PhysFoliage' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_colorgrading' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_sunshafts' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_Coronas' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_DepthOfField' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_Flares' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_GlowAnamorphicFlares' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_ParticlesLights' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_TerrainNormalMap' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_DetailNumLayers' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_HDRFlaresCache' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_SSAODownscale' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_SSAOQuality' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_TexturesFilteringQuality' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_Renderer' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderFX' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderGeneral' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderGlass' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderHDR' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderIce' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderMetal' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderPostProcess' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderShadow' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderSky' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderTerrain' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderVegetation' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_SkyType' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_DetailTextures' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_HDRRendering' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowBlur' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsMaskResolution' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_MPEGDecoders' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_Obstruction' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_ObstructionAccuracy' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_ObstructionUpdate' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_VariationLimiter' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_ReverbType' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_SoundMoodsDSP' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_texture' key 'r_EnvCMResolution' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_texture' key 'r_EnvTexResolution' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_texture' key 'r_TexSkyResolution' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_texture' key 'r_TexBumpResolution' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_texture' key 'r_TexResolution' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_texture' key 'r_TexturesStreaming' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_volumetriceffects' key 'r_CloudsUpdateAlways' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'e_WaterOceanFFT' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'q_ShaderWater' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterReflectionsQuality' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterReflections' is cheat protected
sys_spec_full = 1
sys_spec_gameeffects = 1
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_ViewDistRatioLights' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'ca_DrawFaceAttachments' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_Lods' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_TerrainDetailMaterialsViewDistXY' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_TerrainDetailMaterialsViewDistZ' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_VegetationBending' is cheat protected
sys_spec_objectdetail = 1
[Error] Error: ConsoleVariableGroup 'sys_spec_particles' key 'e_ParticlesEmitterPoolSize' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_particles' key 'e_ParticlesPoolSize' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_particles' key 'r_UseSoftParticles' is cheat protected
sys_spec_particles = 1
[Error] Error: ConsoleVariableGroup 'sys_spec_physics' key 'e_PhysOceanCell' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_physics' key 'e_PhysFoliage' is cheat protected
sys_spec_physics = 1
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_colorgrading' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_sunshafts' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_Coronas' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_DepthOfField' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_Flares' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_GlowAnamorphicFlares' is cheat protected
sys_spec_postprocessing = 1
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_Renderer' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderFX' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderGeneral' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderGlass' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderHDR' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderIce' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderMetal' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderPostProcess' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderShadow' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderSky' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderTerrain' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderVegetation' is noregistered console variable
sys_spec_quality = 1
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_ParticlesLights' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_TerrainNormalMap' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_DetailNumLayers' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_HDRFlaresCache' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_SSAODownscale' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_SSAOQuality' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_TexturesFilteringQuality' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_Renderer' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderFX' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderGeneral' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderGlass' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderHDR' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderIce' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderMetal' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderPostProcess' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderShadow' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderSky' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderTerrain' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_quality' key 'q_ShaderVegetation' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_SkyType' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_DetailTextures' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'r_HDRRendering' is cheat protected
sys_spec_shading = 1
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowBlur' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key 'r_ShadowsMaskResolution' is cheat protected
sys_spec_shadows = 1
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_MPEGDecoders' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_Obstruction' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_ObstructionAccuracy' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_ObstructionUpdate' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_VariationLimiter' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_ReverbType' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_sound' key 's_SoundMoodsDSP' is noregistered console variable
sys_spec_sound = 1
[Error] Error: ConsoleVariableGroup 'sys_spec_texture' key 'r_EnvCMResolution' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_texture' key 'r_EnvTexResolution' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_texture' key 'r_TexSkyResolution' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_texture' key 'r_TexBumpResolution' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_texture' key 'r_TexResolution' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_texture' key 'r_TexturesStreaming' is cheat protected
sys_spec_texture = 1
[Error] Error: ConsoleVariableGroup 'sys_spec_volumetriceffects' key 'r_CloudsUpdateAlways' is cheat protected
sys_spec_volumetriceffects = 1
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'e_WaterOceanFFT' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'q_ShaderWater' is noregistered console variable
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterReflectionsQuality' is cheat protected
[Error] Error: ConsoleVariableGroup 'sys_spec_water' key 'r_WaterReflections' is cheat protected
sys_spec_water = 1
sys_SSInfo = 0
sys_streaming_CPU = 1
sys_streaming_debug = 0
sys_streaming_debug_filter = 0
sys_streaming_debug_filter_file_name =
sys_streaming_debug_filter_min_time = 0
sys_streaming_max_bandwidth = 0
sys_streaming_max_finalize_per_frame = 0
sys_streaming_memory_budget = 10
sys_streaming_requests_grouping_time_period = 2
sys_streaming_resetstats = 0
sys_streaming_use_optical_drive_thread = 1
sys_TaskThread0_CPU = 3
sys_TaskThread1_CPU = 5
sys_trackview = 1
sys_update_profile_time = 1
sys_usePlatformSavingAPI = 1
sys_usePlatformSavingAPIEncryption = 1
sys_user_folder = Crysis2
sys_vtune = 0
sys_warnings = 0
sys_WER = 0
sys_xenonAsserts = 0
s_FileCacheManagerSize = 0 [REQUIRE_APP_RESTART]
s_MemoryPoolSoundPrimary = 0 [REQUIRE_APP_RESTART]
s_MemoryPoolSoundSecondary = 0 [REQUIRE_APP_RESTART]
s_MemoryPoolSystem = 0 [REQUIRE_APP_RESTART]
team (Command)
telemetry_getsessionid (Command)
telemetry_submitlog (Command)
testOnlineAttributes (Command)
test_delegate (Command)
test_nsbrowse (Command)
test_nschat (Command)
test_nsnat (Command)
test_nsreport (Command)
test_nsstats (Command)
test_playersBounds (Command)
test_profile (Command)
test_reset (Command)
test_timeout (Command)
tracer_player_radiusSqr = 400
t_Debug = 0
t_FixedStep = 0
t_MaxStep = 0.25
t_Scale = 1
t_Smoothing = 1
UnCacheAudioFile (Command)
unload (Command)
vehicle_acceleration_curve = 2.5
vehicle_acceleration_curve_scale = 1
vehicle_deceleration_curve = 2.5
vehicle_deceleration_curve_scale = 1
vehicle_steering_curve = 2.5
vehicle_steering_curve_scale = 1
version (Command)
viewnote (Command)
VisRegTest (Command)
VisualConsole = 0
VisualConsoleSubStr =
visual_spawn_team_A = Grunt
visual_spawn_team_B = Pinger
voice_mute (Command)
vote (Command)
v_altitudeLimit = 600
v_autoDisable = 1
v_debugCollisionDamage = 0
v_debugdraw = 0 [DUMPTODISK]
v_debugMountedWeapon = 0
v_debugMovement = 0
v_debugMovementMoveVertically = 0
v_debugMovementSensitivity = 30
v_debugMovementX = 0
v_debugMovementY = 0
v_debugMovementZ = 0
v_debugSounds = 0
v_debugVehicle =
v_debugView = 0 [DUMPTODISK]
v_debugViewAbove = 0 [DUMPTODISK]
v_debugViewAboveH = 10 [DUMPTODISK]
v_debugViewDetach = 0 [DUMPTODISK]
v_debug_flip_over = 0
v_debug_mem = 0
v_disableEntry = 0
v_disable_hull = 0
v_draw_components = 0 [DUMPTODISK]
v_draw_helpers = 0
v_draw_passengers = 0
v_draw_seats = 0
v_draw_slip = 0 [DUMPTODISK]
v_draw_suspension = 0 [DUMPTODISK]
v_draw_tm = 0
v_driverControlledMountedGuns = 1
v_dumpFriction = 0
v_dump_classes (Command)
v_exit_player (Command)
v_goliathMode = 0
v_help_tank_steering = 0
v_independentMountedGuns = 1
v_invertPitchControl = 0 [DUMPTODISK]
v_kill (Command)
v_lights = 2
v_lights_enable_always = 0
v_pa_surface = 1
v_profileMovement = 0
v_ragdollPassengers = 0
v_reload_system (Command)
v_rockBoats = 1
v_set_passenger_tm = 1
v_show_all = 0
v_slipFrictionModFront = 0
v_slipFrictionModRear = 0
v_slipSlopeFront = 0
v_slipSlopeRear = 0
v_sprintSpeed = 0
v_stabilizeVTOL = 0.35 [DUMPTODISK]
v_transitionAnimations = 1
v_treadUpdateTime = 0
v_vehicle_quality = 4
v_wind_minspeed = 0
wait_frames (Command)
wait_seconds (Command)
watch_enabled = 1
watch_text_render_fxscale = 13
watch_text_render_lineSpacing = 9.3
watch_text_render_size = 1.75
watch_text_render_start_pos_x = 35
watch_text_render_start_pos_y = 180
crysis2(6825)_02_18Crytek GmbH
Soliver84 ist offline   Mit Zitat antworten
Ungelesen 20.02.11, 14:41   #184
Gualdalope
Postillon24
 
Benutzerbild von Gualdalope
 
Registriert seit: Sep 2009
Ort: -----------
Beiträge: 860
Bedankt: 722
Gualdalope badet gern in der Kläranlage! | 442 Respekt PunkteGualdalope badet gern in der Kläranlage! | 442 Respekt PunkteGualdalope badet gern in der Kläranlage! | 442 Respekt PunkteGualdalope badet gern in der Kläranlage! | 442 Respekt PunkteGualdalope badet gern in der Kläranlage! | 442 Respekt Punkte
Standard

Gibt es eigentlich schon eine Möglichkeit manche Waffensounds zu fixen? Einige sind ja nicht vorhanden.

Bsp hier: [ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]
Gualdalope ist offline   Mit Zitat antworten
Ungelesen 20.02.11, 15:11   #185
Soliver84
Newbie
 
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 92
Soliver84 ist noch neu hier! | 0 Respekt Punkte
Standard

So meine neue Config ist schon fast fertig und auf max denke ich so toll bin ich da auch wieder nicht wenn jemand weis wo noch was geht dan melden war harte arbeit von 3 Tagen und 2 nächte meist bis 4-3uhr zwecks übersetzung:

Config vom 20.2.2011 (achtung alle infos auf an)
[ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]

ein Danke wär recht! und wo noch was zu verbessern ist deteil qualitäs mäsig danke im Voraus

SOLIVER84
Soliver84 ist offline   Mit Zitat antworten
Ungelesen 20.02.11, 15:25   #186
gampll
Erfahrener Newbie
 
Registriert seit: Jul 2010
Beiträge: 90
Bedankt: 55
gampll ist noch neu hier! | 0 Respekt Punkte
Standard

wegen dieser go.gle übersetzung jeden tag bis 4 uhr wach; ja ne is klar ^^
gampll ist offline   Mit Zitat antworten
Ungelesen 20.02.11, 15:58   #187
Soliver84
Newbie
 
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 92
Soliver84 ist noch neu hier! | 0 Respekt Punkte
Standard

@gampll
was hast du den für probleme, geh woanders hin und lass deine blöden komis stecken da war ned einfach nur übersetzen sodern vieles mehr. du bist doch nur neidisch das ich die gemacht hab und nicht du""""

@ all
hat noch nen fehler macht nur HIGH ??? muss ich suchen warumm!!

@makus12
C:\Users\******\Saved Games\crysis2
den ordner löschen!
Soliver84 ist offline   Mit Zitat antworten
Ungelesen 20.02.11, 19:39   #188
Isaac Clarke
Segata Sanshiro
 
Benutzerbild von Isaac Clarke
 
Registriert seit: Jan 2011
Ort: Wien
Beiträge: 1.496
Bedankt: 2.624
Isaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt Punkte
Standard

Mal ne andere Frage, man kann ja Nano Komponenten einsammeln nur leider verliert man die nach ein zwei Levels wieder. hab das Game jetzt durchgezockt und hatte ein paar Verbesserungen.
Und leider alle wieder futsch. Natürlich weiß ich das die Beta solche Fehler beinhaltet, aber gibt es einen Cheat oder eine andere Möglichkeit wie man seine Fähigkeiten aufbauen kann??
__________________
[ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]
Kein Support für Leute die nichtmal Danke sagen können
Isaac Clarke ist offline   Mit Zitat antworten
Ungelesen 20.02.11, 22:54   #189
Soliver84
Newbie
 
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 92
Soliver84 ist noch neu hier! | 0 Respekt Punkte
Standard

@Isaac Clarke
Siehe neueste config ganz unten
Soliver84 ist offline   Mit Zitat antworten
Ungelesen 20.02.11, 23:22   #190
Isaac Clarke
Segata Sanshiro
 
Benutzerbild von Isaac Clarke
 
Registriert seit: Jan 2011
Ort: Wien
Beiträge: 1.496
Bedankt: 2.624
Isaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt Punkte
Standard

Deine Config ist Genial
Noch eine Dämmliche frage meinerseits. Funktioniert die Max Qualität nur unter Vista/7 oder unter XP auch wie damals die High Quali config für Crysis 1!
__________________
[ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]
Kein Support für Leute die nichtmal Danke sagen können
Isaac Clarke ist offline   Mit Zitat antworten
Ungelesen 20.02.11, 23:30   #191
Soliver84
Newbie
 
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 92
Soliver84 ist noch neu hier! | 0 Respekt Punkte
Standard

@Isaac Clarke
da es nur DX9 in der BETA gibt ist es egal.
Danke, naja die ist noch nicht fertig die ist beta.

Bastel gerade an einem Programm das 2 .Cfg datein vergleicht. da jetzt zum beispiel bei der neuen config kein verry High macht nur High aber warum ist mir ein räzel da ich alles aus der alten cfg übernommen habe.

Falls es jemand findet bitte bescheid geben
Soliver84 ist offline   Mit Zitat antworten
Ungelesen 20.02.11, 23:57   #192
new destiny
Anfänger
 
Registriert seit: Feb 2011
Beiträge: 8
Bedankt: 2
new destiny ist noch neu hier! | 0 Respekt Punkte
Standard

Hallo...also mit deiner aktuellen system config soliver84 stürzt das Spiel bei mir beim speicherständen laden ab, ich hab jetzt deine vorige genommen, da läufts einwandfrei.

Ich weiß nur nicht was ich mit dieser cvar Liste anstellen solll...

wo kopier ich die hin?
new destiny ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 00:07   #193
new destiny
Anfänger
 
Registriert seit: Feb 2011
Beiträge: 8
Bedankt: 2
new destiny ist noch neu hier! | 0 Respekt Punkte
Standard

also ich hab die system datei von Soliver84 genommen und ins verzeichnis kopiert die läuft, diese cvar liste müsste mir einer den pfad nennen wo ich die hin kopiere...

muss ich sonst noch was machen?!

gibts irgendwie sounds die man noch einbinden kann?!
new destiny ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 01:28   #194
Soliver84
Newbie
 
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 92
Soliver84 ist noch neu hier! | 0 Respekt Punkte
Standard

cvar ist nur eine liste aller consolen befehle xD

Die neue config hat noch nen bug. die neue config geht aber Spielprofil neu erstellen

Werde heute abend die neue cfg noch mal überarbeiten dauert aber, irgend ein wert macht nur Highspec und nicht verryhigh wer ihn findet soll es mir sagen.!!

nimmt am besten die nue config und kopiert euch das was ihr braucht in meine alte da da eben wie oben beschrieben nur high rauskommt!

MFG.
Soliver84
Soliver84 ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 10:10   #195
SvenX1984
Anfänger
 
Registriert seit: Jan 2011
Beiträge: 33
Bedankt: 3
SvenX1984 ist noch neu hier! | 0 Respekt Punkte
Standard

vielleicht weil da sys_spec=4 irgendwo fehlt?!?!?
__________________
Prozessor: Intel Core 2 Quad 9400 @ 3.4Ghz
Grafikkarte: ATI HD5850
Arbeitsspeicher: 4GIG Ram DDR2 @ 1066
Mainboard: ASUS Rampage Formula
SvenX1984 ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 11:33   #196
Soliver84
Newbie
 
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 92
Soliver84 ist noch neu hier! | 0 Respekt Punkte
Standard

@SvenX1984
ja des hab isch schon gesehen das da überall 3 steht aber auch 4 bringt es nicht
geht bei dir meine neue cfg auf veryHigh?
Soliver84 ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 13:46   #197
gampll
Erfahrener Newbie
 
Registriert seit: Jul 2010
Beiträge: 90
Bedankt: 55
gampll ist noch neu hier! | 0 Respekt Punkte
Standard

sven meint es so: der eintrag "sys_spec=4" fehlt in deiner cfg. wenn du diesen eintrag einfügst, dann könnte es möglicherweise funktionieren.
gampll ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 15:03   #198
Soliver84
Newbie
 
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 92
Soliver84 ist noch neu hier! | 0 Respekt Punkte
Standard

@gampll
Na toll wenn der echt fehlt mist muss daheim nachschauen! wäre ja toll! wenns nur das ist!


@ all
Nochwas

Verwendet zum berabeiten der Config von mir Notepad++ und macht bei sprachen bei C nen Hacken dan stimmen die abstände usw.


[ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]

EDIT:
Neueste Config Hochgeladen:
[ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]


ACHRUNG immer Game Saves Löschgen bzw den Ordner den er unter den Benuzern anlegt!


EDIT:

Neuer Nvidia 266.05 Treiber erschienen:
[ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]


LG
Alex
Soliver84 ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 17:17   #199
SvenX1984
Anfänger
 
Registriert seit: Jan 2011
Beiträge: 33
Bedankt: 3
SvenX1984 ist noch neu hier! | 0 Respekt Punkte
Standard

es ist nur das....ich habs getestet....jedenfalls stand dann in der displayinfo veryhigh
__________________
Prozessor: Intel Core 2 Quad 9400 @ 3.4Ghz
Grafikkarte: ATI HD5850
Arbeitsspeicher: 4GIG Ram DDR2 @ 1066
Mainboard: ASUS Rampage Formula
SvenX1984 ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 17:23   #200
djacidck
Newbie
 
Benutzerbild von djacidck
 
Registriert seit: Sep 2009
Beiträge: 45
Bedankt: 8
djacidck ist noch neu hier! | 0 Respekt Punkte
Standard

Sagt mal, wie kann ich das Game denn jetzt mit Videosequenzen spielen ? ICh muss die löschen, sonst gehts nicht weiter
__________________
Mercatura-IT | Warenwirtschaftssystem, Webdesign, Shoplösungen, SEO, E-Commerce und IT-Solutions - bona fide agere

[ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]
[ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]
djacidck ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 17:33   #201
djacidck
Newbie
 
Benutzerbild von djacidck
 
Registriert seit: Sep 2009
Beiträge: 45
Bedankt: 8
djacidck ist noch neu hier! | 0 Respekt Punkte
Standard

@Soliver84

Wenn ich deine neuste Config vom 21.02 nutze, dann ist mein Bild komplett Schwarz !? Woran liegt das ?
Standart cfg hab ich Bild ?
__________________
Mercatura-IT | Warenwirtschaftssystem, Webdesign, Shoplösungen, SEO, E-Commerce und IT-Solutions - bona fide agere

[ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]
[ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]
djacidck ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 18:24   #202
FROSTY10101
[۝۩۞۩۝۝۩۞۩۝]
 
Benutzerbild von FROSTY10101
 
Registriert seit: Sep 2009
Beiträge: 2.415
Bedankt: 15.172
FROSTY10101 leckt gerne myGully Deckel in der Kanalisation! | 42950618 Respekt PunkteFROSTY10101 leckt gerne myGully Deckel in der Kanalisation! | 42950618 Respekt PunkteFROSTY10101 leckt gerne myGully Deckel in der Kanalisation! | 42950618 Respekt PunkteFROSTY10101 leckt gerne myGully Deckel in der Kanalisation! | 42950618 Respekt PunkteFROSTY10101 leckt gerne myGully Deckel in der Kanalisation! | 42950618 Respekt PunkteFROSTY10101 leckt gerne myGully Deckel in der Kanalisation! | 42950618 Respekt PunkteFROSTY10101 leckt gerne myGully Deckel in der Kanalisation! | 42950618 Respekt PunkteFROSTY10101 leckt gerne myGully Deckel in der Kanalisation! | 42950618 Respekt PunkteFROSTY10101 leckt gerne myGully Deckel in der Kanalisation! | 42950618 Respekt PunkteFROSTY10101 leckt gerne myGully Deckel in der Kanalisation! | 42950618 Respekt PunkteFROSTY10101 leckt gerne myGully Deckel in der Kanalisation! | 42950618 Respekt Punkte
Standard

Cryteks Executive Producer beklagt sich über Software-Piraterie
Für all die, die es interessiert:
[ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]

P.s.: Bin nun auch mit den Game fertig. ...... war echt super.
__________________
Mein Server: X79S_SAS_WS_FTP + Xeon_E5-2680 8Core/16Threads + von mir modifiziertes Dual_BIOS + 64GB ECC_RAM + KFA2-RTX4090 + NVMe-Samsung-970_EVO_Plus 1TB Boot_SSD auf Karte
+ Windows_11_Pro_Workstation_Insider_DEV_24H2_26100. 1000 + LG 34WK95U-W 5K-Monitor + 1600Watt_Leadex_Titanium_NT + 8x3TB WD-RED am LSI 9261-8i SAS mit BBU.
Mein Laptop: MacBook Pro 15 mit OS Sonoma 14.4.1 + OpenCore Legacy Patcher
[ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ] < Klick mich !
FROSTY10101 ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 18:26   #203
gampll
Erfahrener Newbie
 
Registriert seit: Jul 2010
Beiträge: 90
Bedankt: 55
gampll ist noch neu hier! | 0 Respekt Punkte
Standard

gleiches bei mir. glaub einfach, dass diese cfg jetzt zu hoch für meine kiste ist.
alles, was sich auf die grafik bezieht, ist ja auf 4 gestellt, gehe ich recht der annahme, dass man mit 3 bzw 2 bzw 1 die grafikqualität herabsetzt?
gampll ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 19:28   #204
new destiny
Anfänger
 
Registriert seit: Feb 2011
Beiträge: 8
Bedankt: 2
new destiny ist noch neu hier! | 0 Respekt Punkte
Standard

Ich werds mal ausprobieren.
new destiny ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 20:00   #205
Soliver84
Newbie
 
Registriert seit: Sep 2009
Beiträge: 83
Bedankt: 92
Soliver84 ist noch neu hier! | 0 Respekt Punkte
Standard

sys_spec=4 ist schuld wenn ich das lösche hab ich auch wieder bild hm aber warum!!!! textur trashing haben wir. muss mal schauen da gibts ne option! sys_spec=4 dawei löschen!
Soliver84 ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 20:31   #206
hahwa
Anfänger
 
Registriert seit: Sep 2010
Beiträge: 30
Bedankt: 1
hahwa ist noch neu hier! | 0 Respekt Punkte
Standard

Weiß einer von euch wie man die Screen refreshrate auf 85 stellen kann?
hahwa ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 21:23   #207
new destiny
Anfänger
 
Registriert seit: Feb 2011
Beiträge: 8
Bedankt: 2
new destiny ist noch neu hier! | 0 Respekt Punkte
Standard

Also ich muss sagen, respekt an dich Soliver84...

du scheinst ja echt ahnnung zu haben, zumindest gibste dir richtig mühe das so gut wie möglich zum laufen zu kriegen.^^

daumen hoch, find ich nich schlecht.^^
new destiny ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 21:26   #208
Isaac Clarke
Segata Sanshiro
 
Benutzerbild von Isaac Clarke
 
Registriert seit: Jan 2011
Ort: Wien
Beiträge: 1.496
Bedankt: 2.624
Isaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt PunkteIsaac Clarke erschlägt nachts Börsenmakler | 10395 Respekt Punkte
Standard

Zitat:
Zitat von FROSTY10101 Beitrag anzeigen
P.s.: Bin nun auch mit den Game fertig. ...... war echt super.
Was ich geil finde an der Meldung ist der Punkt mit der Story^^
Ich hab es jetzt zwei mal durchgespielt aber die Story ist 0815.

Aber ich muss sagen wenn diese Version wirklich noch nicht so toll
aussieht bin ich auf die Finale gespannt.
Ich als Crysis Gegner (aufgrund des ersten) muss eingestehen das dieses
Spiel genial ist und ich werde es mir definitiv für Pc und Xbox kaufen.
Das sollte jeder machen der das Privileg der Beta hatte.

PS: hat irgendeiner eine Ahnung warum ich im Editor kein Wasser sehe??
Die Funktionen sind alle da, habe schon eine map gemacht und testweise Waffen
und Gegner rein gegeben. Funzt alles einwandfrei nur das Wasser ist 100%
durchsichtig.
__________________
[ Link nur für registrierte Mitglieder sichtbar. Bitte einloggen oder neu registrieren ]
Kein Support für Leute die nichtmal Danke sagen können
Isaac Clarke ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 21:26   #209
SvenX1984
Anfänger
 
Registriert seit: Jan 2011
Beiträge: 33
Bedankt: 3
SvenX1984 ist noch neu hier! | 0 Respekt Punkte
Standard

bei mir gings mit sys_spec=4
__________________
Prozessor: Intel Core 2 Quad 9400 @ 3.4Ghz
Grafikkarte: ATI HD5850
Arbeitsspeicher: 4GIG Ram DDR2 @ 1066
Mainboard: ASUS Rampage Formula
SvenX1984 ist offline   Mit Zitat antworten
Ungelesen 21.02.11, 21:30   #210
SvenX1984
Anfänger
 
Registriert seit: Jan 2011
Beiträge: 33
Bedankt: 3
SvenX1984 ist noch neu hier! | 0 Respekt Punkte
Standard

[QUOTE=Isaac Clarke;21944384]Was ich geil finde an der Meldung ist der Punkt mit der Story^^
Ich hab es jetzt zwei mal durchgespielt aber die Story ist 0815.

das stimmt, alle die den ersten teil gespielt haben sollte die sache bekannt sein, 2 fraktionen...beide gegen dich....alien und cell vs dich^^ aber spass machts trotzdem....
__________________
Prozessor: Intel Core 2 Quad 9400 @ 3.4Ghz
Grafikkarte: ATI HD5850
Arbeitsspeicher: 4GIG Ram DDR2 @ 1066
Mainboard: ASUS Rampage Formula
SvenX1984 ist offline   Mit Zitat antworten
Antwort


Forumregeln
Du kannst keine neue Themen eröffnen
Du kannst keine Antworten verfassen
Du kannst keine Anhänge posten
Du kannst nicht deine Beiträge editieren

BB code is An
Smileys sind An.
[IMG] Code ist An.
HTML-Code ist Aus.

Gehe zu


Alle Zeitangaben in WEZ +1. Es ist jetzt 22:57 Uhr.


Sitemap

().