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31.08.12, 10:00
#1
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Registriert seit: Mar 2010
Beiträge: 4
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DxTory - Ton verdammt asynchron -.-"
Hey Leute,
ich habe das Problem, dass mein aufgenommenes Audio verdammt asynchron ist.
Das ist später im Video schlimmer als Anfangs.
Environment Infos:
[Dxtory]
Version: 2.0.114
[Dxtory Files]
InstallPath: C:\Program Files (x86)\Dxtory Software\Dxtory2.0
AudioStreamSplitter.exe: FileVersion: 1.0.0.0 SHA1: f2f729dc20a4f399704e99beeca855e85e5b9286
AVIFix.exe: FileVersion: 2.0.0.3 SHA1: 9c418e2ef475ce5c13e22f2e4bae24a13e8b5cb4
AVIMux.exe: FileVersion: 2.0.0.3 SHA1: b7d714051302a9081450775d625ffbda7a6ed637
AVIMuxCore.dll: FileVersion: 2.0.0.3 SHA1: 77f91e5cbdb6516492937b09e8779fbfce339ad0
Dxtory.exe: FileVersion: 2.0.0.114 SHA1: 820307fc28a3740d509260ed2f5ed5d917b9e24f
Dxtory64.exe: FileVersion: 1.0.0.60 SHA1: 14e3f06e6f2afb2dcb8dec2813586253fc58d86b
DxtoryAudioHelper.dll: FileVersion: 1.0.0.79 SHA1: 1e11c70e2f744fe9fcb95402c955d14f3d9503ce
DxtoryCore.dll: FileVersion: 2.0.0.114 SHA1: 893853387f5014f4095db3a8c339790ab0e4fb2e
DxtoryCore64.dll: FileVersion: 2.0.0.114 SHA1: 8aa689516110c8b3c689bb0b126550341bd5ac7d
DxtoryHK.dll: FileVersion: 2.0.0.114 SHA1: 2f1774d378e48e597e1578bf5f9780b18b3f2afe
DxtoryHK64.dll: FileVersion: 2.0.0.114 SHA1: c9ddfcb57b871892c0dadb0477bd51ee3878d09e
DxtoryMM.dll: FileVersion: 1.0.0.1 SHA1: 82eeaf2ec6ddd70f887ea5e20a80be718600b230
DxtoryMM64.dll: FileVersion: 1.0.0.1 SHA1: c142da021338ef96d13dc82c70c6ba2a443d1108
DxtoryVideo.dll: FileVersion: 2.0.0.97 SHA1: b9c1ff13a061e189affef9ae37f5ae142450b189
DxtoryVideo64.dll: FileVersion: 2.0.0.97 SHA1: 497ef3f62908d7a1f9362fc347198b900fc7c131
DxtoryVideoSetting.exe: FileVersion: 2.0.0.97 SHA1: 44c8cfaea0f5592e35793048d6ba080b37283530
LicReg.exe: FileVersion: 2.0.0.1 SHA1: 451bbe61d429d549ff37f21a96cbd1e83a19d016
RawCapConv.exe: FileVersion: 2.0.0.94 SHA1: d248bdbd934517d5b7f3d2e3b47ddf523303e84f
RCStream.dll: FileVersion: 1.0.0.76 SHA1: 31266452f142cd7c856384945ffc410b2c9c8be9
unins000.exe: FileVersion: 51.1052.0.0 SHA1: bc3fdf5ca301bdcda59fdc8102c437f31db3af18
UpdateChecker.exe: FileVersion: 2.0.0.0 SHA1: 221bd3663f4393b368ebf74d1a892f9379ddbe44
[System Information]
CPU: AMD Phenom(tm) II X4 940 Processor
CPU Instruction Set: MMX SSE SSE2 SSE3 3DNow! E3DNow! SSE4a
OS: Microsoft Windows 7 Professional x64
OSVersion: 6.1.7601
OSLanguage: 1031
ServicePack: Service Pack 1
Memory0: Bank0/1 2,147,483,648 bytes
Memory1: Bank2/3 2,147,483,648 bytes
TotalMemory: 4,294,967,296 bytes
Total Physical Memory: 4,293,386,240 bytes
Available Physical Memory: 1,638,162,432 bytes
Total Page File: 8,584,876,032 bytes
Available Page File: 4,869,517,312 bytes
Total Virtual Memory: 2,147,352,576 bytes
Available Virtual Memory: 1,799,667,712 bytes
PerformanceCounterFrequency: 2936005 (0x2CCCC5)
VideoCard: NVIDIA GeForce GTX 560 Ti Memory: 1,073,414,144 Processor: GeForce GTX 560 Ti DriverVer: 8.17.13.142 DriverDate: 2012-05-15 02-00-00
Display0: 1680x1050 32bits 59Hz
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA
SoundDevice: USB-Audiogerät Manufacturer: (Standard-USB-Audio)
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA
SoundDevice: Creative USB Headset Manufacturer: Creative Technology Ltd.
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA
SoundDevice: NVIDIA High Definition Audio Manufacturer: NVIDIA
SoundDevice: High Definition Audio-Gerät Manufacturer: Microsoft
[Audio Device]
Digitalaudio (S/PDIF) (High Definition Audio-Gerät) - CoreAudioOut
Headset (Playback) (Creative USB Headset) - CoreAudioOut
Lautsprecher (High Definition Audio-Gerät) - CoreAudioOut
Headset (Record) (Creative USB Headset) - CoreAudioIn, Volume 97
Mikrofon (USB Video Camera) - CoreAudioIn, Volume 97
Digitalaudio (S/PDIF) (High Definition Audio-Gerät) - CoreAudioIn, Volume 97
Mikrofon (High Definition Audio-Gerät) - CoreAudioIn, Volume 100
Eingang (High Definition Audio-Gerät) - CoreAudioIn, Volume 97
[Video Codec]
Dxtory Video Codec FCC:xtor
Cinepak Codec von Radius FCC:cvid
ffdshow Video Codec FCC:ffds
Fraps Video Decompressor FCC:fps1
Intel IYUV Codec FCC:iyuv
Intel IYUV Codec FCC:i420
Lagarith Lossless Codec FCC:lags
Microsoft RLE FCC:mrle
Microsoft Video 1 FCC:msvc
RivaTuner Video Codec FCC:rtv1
TechSmith Screen Capture Codec FCC:tscc
x264vfw - H.264/MPEG-4 AVC codec FCC:x264
[Audio Codec]
Microsoft IMA ADPCM
Microsoft CCITT G.711
Microsoft GSM 6.10
MS-ADPCM
PCM
IEEE Float
[Additional Information]
Dxtory_log.txt: Empty
ErrorLog.txt: Empty
================================================== ====================
[Profile]
Name: Default
Path:
[Overlay]
Option: Left Top VidoeFPS WriteFileFPS RecordState
Color: Sleep FF00FF00, Active FFFFBC00, Movie FF00FF00, ScreenShot FF00FF00
[Folder]
x C:\Users\**\Youtube\record Speed: 80MB/sec Free: 225,426,243,584 Total: 640,026,669,056 Format: NTFS
SSFolder: C:\Users\**\Youtube\record
[HotKey]
MovieCapture: F9 (0x00000043)
PushToTalk: None
ScreenShotSingle: F10 (0x00000044)
ScreenShotRepeat: None
ScreenShotAuto: None
ToggleStatus: None
MovieCaptureFrame: None
ScreenShotCaptureFrame: None
[Movie]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Size 91% 1152x720
Codec: Lagarith Lossless Codec, Quality 10000, KeyFrameRate 15, DataRate 0
FrameRate: 30
Output: File AVI
Option:
[Audio0]
Enabled: True
PushToTalk: False
Device: Headset (Playback) (Creative USB Headset)
Codec: PCM
Format: PCM 44100 Hz, 32 bit, Stereo
[Audio1]
Enabled: True
PushToTalk: False
Device: Headset (Record) (Creative USB Headset)
Codec: PCM
Format: PCM 44100 Hz, 32 bit, Mono
[ScreenShot]
Clipping:
ClipMargin: 0,0,0,0
ClipSize: 0,0
Scaling: Percent 100% 0x0
HighSpeedLimit: 0
RepeatInterval: 1000
Format: PNG
JpegQuality: 100
Option:
[Advanced]
Option:
ThreadCount: 2
LimitedFPS: False
FPSLimit: 60
================================================== ====================
[Profile]
Name: Battlefield 3™
Path: C:\Program Files (x86)\Origin Games\Battlefield 3\bf3.exe
[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
[LastUsingInformation]
DateTime: 2012.06.26 17:00:56
DeviceType: DX7 DX9 DX11
View0.Type=DX11
View0.CreateFlag=0
View0.Format=DXGI_FORMAT_R8G8B8A8_UNORM
View0.Size=1680x1050
View0.HWND=0x00030316
View0.WindowTitle=Battlefield 3™
View0.ClassName=Battlefield 3™
================================================== ====================
[Profile]
Name: Call of Duty: Modern Warfare 3
Path: C:\Program Files (x86)\Steam\SteamApps\common\call of duty modern warfare 3\iw5sp.exe
[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
[LastUsingInformation]
DateTime: 2012.08.28 12:28:53
DeviceType: DX9
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_MULTITHREADED D3DCREATE_HARDWARE_VERTEXPROCESSING
View0.Format=D3DFMT_A8R8G8B8
View0.Size=1680x1050
View0.HWND=0x000305B4
View0.WindowTitle=Call of Duty®: Modern Warfare® 3
View0.ClassName=IW5
================================================== ====================
[Profile]
Name: Call of Duty: Modern Warfare 3 Multiplayer
Path: C:\Program Files (x86)\Steam\SteamApps\common\call of duty modern warfare 3\iw5mp.exe
[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
[LastUsingInformation]
DateTime: 2012.08.07 13:48:21
DeviceType: DX9
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_MULTITHREADED D3DCREATE_HARDWARE_VERTEXPROCESSING
View0.Format=D3DFMT_A8R8G8B8
View0.Size=1680x1050
View0.HWND=0x00B102D6
View0.WindowTitle=Call of Duty®: Modern Warfare® 3 Multiplayer
View0.ClassName=IW5
================================================== ====================
[Profile]
Name: Call of Duty®: BlackOps
Path: C:\Program Files (x86)\Steam\SteamApps\common\call of duty black ops\BlackOpsMP.exe
[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
[LastUsingInformation]
DateTime: 2012.08.13 22:17:35
DeviceType: DX7 DX9
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_MULTITHREADED D3DCREATE_HARDWARE_VERTEXPROCESSING
View0.Format=D3DFMT_A8R8G8B8
View0.Size=1680x1050
View0.HWND=0x00040AE4
View0.WindowTitle=Call of Duty®: BlackOps
View0.ClassName=CoDBlackOps
================================================== ====================
[Profile]
Name: Counter-Strike: Global Offensive
Path: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo.exe
[Advanced]
Option:
ThreadCount: 2
LimitedFPS: False
FPSLimit: 60
[LastUsingInformation]
DateTime: 2012.08.28 15:20:25
DeviceType: DX7 DX8 DX9 DX10 OGL
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_MULTITHREADED D3DCREATE_PUREDEVICE D3DCREATE_HARDWARE_VERTEXPROCESSING
View0.Format=D3DFMT_A8R8G8B8
View0.Size=1680x1050
View0.HWND=0x000B079A
View0.WindowTitle=Counter-Strike: Global Offensive
View0.ClassName=Valve001
================================================== ====================
[Profile]
Name: DayZ Lingor
Path: C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\Expansion\beta\arma2oa.exe
[Advanced]
Option:
ThreadCount: 2
LimitedFPS: False
FPSLimit: 60
[LastUsingInformation]
DateTime: 2012.08.20 20:07:52
DeviceType: DX7 DX9
View0.Type=DX9Ex
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_MULTITHREADED D3DCREATE_PUREDEVICE D3DCREATE_HARDWARE_VERTEXPROCESSING D3DCREATE_DISABLE_PSGP_THREADING
View0.Format=D3DFMT_X8R8G8B8
View0.Size=1680x1050
View0.HWND=0x00040750
View0.WindowTitle=ArmA 2 OA
View0.ClassName=ArmA 2 OA
================================================== ====================
[Profile]
Name: Hammer - C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\de_aztec.vmf - Wireframe
Path: C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\bin\hammer.exe
[Advanced]
Option:
ThreadCount: 2
LimitedFPS: False
FPSLimit: 60
[LastUsingInformation]
DateTime: 2012.08.28 13:25:45
DeviceType: DX7 DX9 OGL
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_MULTITHREADED D3DCREATE_PUREDEVICE D3DCREATE_HARDWARE_VERTEXPROCESSING
View0.Format=D3DFMT_A8R8G8B8
View0.Size=1680x1050
View0.HWND=0x00020946
View0.WindowTitle=Hammer - C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\de_aztec.vmf - Wireframe
View0.ClassName=VALVEWORLDCRAFT
================================================== ====================
[Profile]
Name: League of Legends (TM) Client
Path: C:\Program Files (x86)\Riot\League of Legends\RADS\solutions\lol_game_client_sln\release s\0.0.0.178\deploy\League of Legends.exe
[Advanced]
Option:
ThreadCount: 2
LimitedFPS: False
FPSLimit: 60
[LastUsingInformation]
DateTime: 2012.08.20 21:13:58
DeviceType: DX7 DX9 DX10 DX10.1 DX11 OGL
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_MULTITHREADED D3DCREATE_HARDWARE_VERTEXPROCESSING
View0.Format=D3DFMT_X8R8G8B8
View0.Size=1680x1050
View0.HWND=0x000706CC
View0.WindowTitle=League of Legends (TM) Client
View0.ClassName=RiotWindowClass
================================================== ====================
[Profile]
Name: Mafia II
Path: C:\Program Files (x86)\2K Games\Mafia II\pc\Mafia2.exe
[Advanced]
Option:
ThreadCount: 2
LimitedFPS: True
FPSLimit: 60
[LastUsingInformation]
DateTime: 2012.08.31 08:53:26
DeviceType: DX9
View0.Type=DX9
View0.DevType=D3DDEVTYPE_HAL
View0.BhFlags=D3DCREATE_FPU_PRESERVE D3DCREATE_MULTITHREADED D3DCREATE_PUREDEVICE D3DCREATE_HARDWARE_VERTEXPROCESSING
View0.Format=D3DFMT_X8R8G8B8
View0.Size=1680x1050
View0.HWND=0x0003003E
View0.WindowTitle=Mafia II
View0.ClassName=Mafia II
================================================== ====================
[Profile]
Name: Minecraft
Path: C:\Program Files\Java\jre7\bin\javaw.exe
[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
[LastUsingInformation]
DateTime: 2012.07.06 19:47:27
64bit Process
DeviceType: DX9 OGL
View0.Type=OGL
View0.Size=1680x998
View0.HWND=0x000A0386
View0.WindowTitle=Minecraft Minecraft 1.2.5
View0.ClassName=LWJGL
================================================== ====================
[Profile]
Name: Tom Clancy's Ghost Recon Future Soldier™
Path: C:\Program Files (x86)\Ubisoft\Tom Clancy's Ghost Recon Future Soldier\Future Soldier.exe
[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
[LastUsingInformation]
DateTime: 2012.06.30 19:02:03
DeviceType: DX7 DX11
View0.Type=DX11
View0.CreateFlag=0
View0.Format=DXGI_FORMAT_R8G8B8A8_UNORM
View0.Size=1680x1050
View0.HWND=0x0001026A
View0.WindowTitle=Tom Clancy's Ghost Recon Future Soldier™
View0.ClassName=Yeti class
================================================== ====================
[Profile]
Name: Windows Essentials 2012
Path: C:\Program Files (x86)\Windows Live\Installer\wlstartup.exe
[Advanced]
Option:
ThreadCount: 1
LimitedFPS: False
FPSLimit: 60
[LastUsingInformation]
DateTime: 2012.08.17 16:03:54
DeviceType: DX10 DX10.1
View0.Type=DX10.1
View0.CreateFlag=D3D10_CREATE_DEVICE_PREVENT_INTER NAL_THREADING_OPTIMIZATIONS D3D10_CREATE_DEVICE_BGRA_SUPPORT
View0.Format=DXGI_FORMAT_B8G8R8A8_UNORM
View0.Size=624x497
View0.HWND=0x000905EC
View0.WindowTitle=
View0.ClassName=WLXDUI
USB-Headset HS-950 von Creative
Beispiel:
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Aufnehmen tuhe ich mit dem Lagarith Lossless Codec/dxtory codex.. hab echt alles versucht aber denke, dass iwas mit meinem Sound nicht stimmt..
Falls ihr Infos braucht bitte fragt^^ Das Problem muss behoben werden..
Ich hoffe ihr könnt mir helfen
01.09.12, 20:31
#2
Newbie
Registriert seit: Aug 2010
Ort: Mal hier mal dort
Beiträge: 67
Bedankt: 199
Hi
habe in Deinem Logfile gesehen das Dein Audio auf
32 bit, Mono 44100 Hz steht versuchmal das auf 16 bit und wenns geht Stereo umzustellen
oder den Hz Wert anzugleichen ich verwend bei Aufnahmen
zb. 24 bit 98000 Hz
ansonsten bekommst Du ein Diftering und der Ton wird Assyncron
ausserdem fehlt bei Dir der Mp3 Layer Codec
mit Virtual Dub kannst Du auch den Ton wieder angleichen
LG kalendrion
09.09.12, 07:45
#3
Anfänger
Registriert seit: Mar 2010
Beiträge: 4
Bedankt: 0
Lame MP3 Codec macht es manchmal immer noch asynchron..
Mensch woran kann das liegen
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